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@nlowe
Created April 1, 2017 00:11
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HeatSignature Beta Wine OOM Error
***************************************
* YoYo Games Runner v1.0(999)[r32908] *
***************************************
RunnerLoadGame: C:\Program Files\Steam\steamapps\common\Heat Signature Beta\data.win
#########################################################################
####!!!!$$$$$$ pwd - C:\Program Files\Steam\steamapps\common\Heat Signature Beta\
#########################################################################
RunnerLoadGame() - C:\Program Files\Steam\steamapps\common\Heat Signature Beta\data.win
Checking if INIFile C:\Program Files\Steam\steamapps\common\Heat Signature Beta/options.ini Exists
C:\Program Files\Steam\steamapps\common\Heat Signature Beta/options.ini file contents: [Windows]
CreateTexturesOnDemand=0
AlternateSyncMethod=0
VertexBufferMethod=0
SleepMargin=1
Reading File C:\Program Files\Steam\steamapps\common\Heat Signature Beta\data.win
Loaded File C:\Program Files\Steam\steamapps\common\Heat Signature Beta\data.win(62013538)
IFF wad found
Get Resolution
Get Header Information
InitGMLFunctions
HighScore..SavePrePend = C:\users\nathan\Application Data\Heat_Signature\
Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..DS..Sound..Physics..Gamepad..Buffers..Networking..Shaders..InitPushFunctions...YoYo..Fini
Code_Load()
VARI_Load()
got 175 global variables
got 2041 instance variables
got 47 local variables
ID_STRG
Create Window
AdjustWindowRectEx
RegisterClassEx
CreateWindowEx
GAMEPAD: 40 axis values (last) at 0x216d258
GAMEPAD: 40 axis values (last) at 0x216da30
GAMEPAD: 40 axis values (last) at 0x216e208
GAMEPAD: 40 axis values (last) at 0x216e9e0
GAMEPAD: 40 axis values (last) at 0x216f1b8
GAMEPAD: 40 axis values (last) at 0x216f990
GAMEPAD: 40 axis values (last) at 0x2170168
GAMEPAD: 40 axis values (last) at 0x2170940
GAMEPAD: 4 axis values (last) at 0x215ea10
GAMEPAD: 4 axis values (last) at 0x215e9f0
GAMEPAD: 4 axis values (last) at 0x215e9d0
GAMEPAD: 4 axis values (last) at 0x215e9b0
Init Graphics
GR_D3D_Init()
Enable DwmEnableMMCSS
Create D3D9Ex interface
Enumerate Adapters
Switching to manual clears
Selected Resolution: 1280x693
Prepare to create device
Creating D3D device - ARGB=32bit, D24S8, SwapEffect=Copy, Hardware vertex processing
Creating screen render target
Get Device Caps
Graphics initialisation end...
Background_InitTextures()
Sprite_InitTextures()
Font_InitTextures()
IO Init
Process Messages
Splash!
Start Frame
Part Create Textures
Debug Init Remote Interface
VM Init
Create Score Form
Create Load Form
Create Error Form
Do The Work
LoadGameData()
initialise everything!
Process Chunk: GEN8 136
Process Chunk: OPTN 64
Process Chunk: LANG 12
Process Chunk: EXTN 4
Process Chunk: SOND 2044
Audio_Load()
Process Chunk: AGRP 4
AudioGroup_Load()
Process Chunk: SPRT 13933264
Process Chunk: BGND 4
Process Chunk: PATH 4
Process Chunk: SCPT 13732
Process Chunk: GLOB 4
Process Chunk: SHDR 440
Process Chunk: FONT 24132
Process Chunk: TMLN 16
Process Chunk: OBJT 62748
Process Chunk: ROOM 944
Process Chunk: DAFL 0
Process Chunk: TPAG 19480
Process Chunk: CODE 789988
Process Chunk: VARI 153692
Process Chunk: FUNC 70160
Process Chunk: STRG 343600
Process Chunk: TXTR 42325040
Process Chunk: AUDO 4273826
Audio_WAVs()
PrepareGame()
Extension_Prepare()
Code_Constant_Prepare()
Script_Prepare()
TimeLine_Prepare()
Object_Prepare()
Preparing 170 objects:
Objects 0: oFactions
Objects 1: oFactionFoundry
Objects 2: oFactionOffworld
Objects 3: oFactionGlitchers
Objects 4: oFactionSovereign
Objects 5: oFactionDrift
Objects 6: oAction
Objects 7: oAlertBars
Objects 8: oBlackBox
Objects 9: oCamera
Objects 10: oCameraFocus
Objects 11: oCollisionMask
Objects 12: oControls
Objects 13: oCursor
Objects 14: oDebug
Objects 15: oDestination
Objects 16: oGalaxy
Objects 17: oHeatRadius
Objects 18: oHijackDestination
Objects 19: oHijackObjective
Objects 20: oLoopingSounds
Objects 21: oMarker
Objects 22: oMenu
Objects 23: oMission
Objects 24: oMusic
Objects 25: oReticule
Objects 26: oScreenshake
Objects 27: oSegment
Objects 28: oLiberationShip
Objects 29: oShaderGaussianBlur
Objects 30: oShaderRadialBlur
Objects 31: oShipSpawner
Objects 32: oShipSurface
Objects 33: oShipSurfaceManager
Objects 34: oSound
Objects 35: oTime
Objects 36: oThrowObject
Objects 37: oTips
Objects 38: oTutorial
Objects 39: oUseHandle
Objects 40: oVisionCone
Objects 41: oEverything
Objects 42: oNoone
Objects 43: oNotShips
Objects 44: oEnemies
Objects 45: oPerson
Objects 46: oHitableThings
Objects 47: oLoot
Objects 48: oShipModule
Objects 49: oBullet
Objects 50: oBypassPanel
Objects 51: oDetpack
Objects 52: oDoor
Objects 53: oForcefield
Objects 54: oFuelBarrel
Objects 55: oLootAmmo
Objects 56: oLootBox
Objects 57: oLootBoxLid
Objects 58: oLootCoolant
Objects 59: oLootMoney
Objects 60: oLootThruster
Objects 61: oMissionComputer
Objects 62: oObjectiveLoot
Objects 63: oSecurityCamera
Objects 64: oSentryFoundry
Objects 65: oSentryGlitchers
Objects 66: oSentryGun
Objects 67: oSentryOffworld
Objects 68: oSentrySovereign
Objects 69: oTeleporterReturn
Objects 70: oTeleporterSnakePath
Objects 71: oTerminal
Objects 72: oWindowGlass
Objects 73: oBypass
Objects 74: oFrazzler
Objects 75: oKeyCloner
Objects 76: oSubverter
Objects 77: oDetonator
Objects 78: oGrenade
Objects 79: oGun
Objects 80: oHands
Objects 81: oStealthShield
Objects 82: oInventoryItems
Objects 83: oReplacementPod
Objects 84: oKeycard
Objects 85: oTeleporter
Objects 86: oMeleeWeapon
Objects 87: oWrench
Objects 88: oConcussionHammer
Objects 89: oSword
Objects 90: oWrenchSword
Objects 91: oDagger
Objects 92: oAirlock
Objects 93: oBridgeModule
Objects 94: oComputerModule
Objects 95: oControlModules
Objects 96: oFreightModule
Objects 97: oSensorModule
Objects 98: oStandardModule
Objects 99: oTerminalModule
Objects 100: oThrusterModule
Objects 101: oTurretModule
Objects 102: oWindowModule
Objects 103: oLegs
Objects 104: oFiasco
Objects 105: oPlayer
Objects 106: oRescueAgent
Objects 107: oEnemy
Objects 108: oObjectiveEnemy
Objects 109: oSector1x3Room
Objects 110: oSector1x3Turrets
Objects 111: oSector1x1Turret
Objects 112: oSectorDebug
Objects 113: oSector1x1Thruster
Objects 114: oSector1x1HeatSensor
Objects 115: oSector
Objects 116: oSector2x3Room
Objects 117: oSector3x3Freight
Objects 118: oSector1x1Cell
Objects 119: oSector1x1Office
Objects 120: oSector1x3Corridor
Objects 121: oSector1x1Corridor
Objects 122: oSector1x1Bridge
Objects 123: oSector1x1Window
Objects 124: oSector1x1Window270
Objects 125: oSector1x1Window90
Objects 126: oPlayerShip
Objects 127: oShip
Objects 128: oBloodDrop
Objects 129: oDust
Objects 130: oExplosion
Objects 131: oHQ
Objects 132: oMissile
Objects 133: oRegion
Objects 134: oBlob
Objects 135: oNebulaFeature
Objects 136: oShrapnel
Objects 137: oTarget
Objects 138: oVapourCloud
Objects 139: oShaderTestObject
Objects 140: oVapourTrail
Objects 141: oParticleTrail
Objects 142: oVapourWake
Objects 143: oDustLayer
Objects 144: oScalingBackgroundLayer
Objects 145: oLaser
Objects 146: oAgentDrop
Objects 147: oAsteroidExterior
Objects 148: oDockingProng
Objects 149: oDockingProngEnd
Objects 150: oStationBar
Objects 151: oStationResidential
Objects 152: oStationShopOther
Objects 153: oStationShopPod
Objects 154: oStationShopWeapons
Objects 155: oShop
Objects 156: oStation
Objects 157: oStationDockLift
Objects 158: oStationDoor
Objects 159: oStationModule
Objects 160: oStationResidentialLift
Objects 161: oStationRock
Objects 162: oStationSingleModule
Objects 163: oStationSmoke
Objects 164: oStationTurret
Objects 165: oTradeRoute
Objects 166: oSlowMotionEffect
Objects 167: oUnconsciousGreyscale
Objects 168: oTeleportationEffect
Objects 169: oBlackoutEffect
Room_Prepare()
Sound_Prepare()
InitGraphics()
Finished PrepareGame()
Run_Start
Total memory used = 487121844(0x1d08e3b4) bytes
**********************************.
Entering main loop.
**********************************.
CreateTexture failed - 8007000e
CreateTexture failed - 8007000e
Out of Memory allocating 28986356340359200 bytes
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