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March 14, 2018 23:19
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Render sphere function
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func renderSphere() { | |
let geometry:SCNGeometry = SCNSphere(radius: 0.05) //units, meters | |
let geometryNode = SCNNode(geometry: geometry) | |
geometryNode.position = SCNVector3(x:0.0, y:0.0, z:0.0) | |
geometryNode.geometry?.firstMaterial?.diffuse.contents = UIColor.green | |
sceneView.scene.rootNode.addChildNode(geometryNode) | |
} |
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