Skip to content

Instantly share code, notes, and snippets.

@nobolu-ootsuka-unrealengine
Created June 9, 2019 08:07
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save nobolu-ootsuka-unrealengine/896ef37973c8d6ca977b2a8abd136f31 to your computer and use it in GitHub Desktop.
Save nobolu-ootsuka-unrealengine/896ef37973c8d6ca977b2a8abd136f31 to your computer and use it in GitHub Desktop.
MyPlugin.Build.cs
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MyPlugin : ModuleRules
{
public MyPlugin(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"UnrealEd",
"LevelEditor",
"Slate",
"SlateCore",
"MainFrame",
"InputCore",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment