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@nobolu-ootsuka-unrealengine
Created June 9, 2019 08:42
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MyPluginStyle.h
#pragma once
#include "UnrealEd.h"
#include "SlateStyle.h"
#define IMAGE_BRUSH( RelativePath, ... ) FSlateImageBrush(RootToContentDir(RelativePath, TEXT(".png")), __VA_ARGS__)
class FMyPluginStyle : public FSlateStyleSet
{
public:
FMyPluginStyle()
: FSlateStyleSet("MyPluginStyle")
{
SetContentRoot(FPaths::GamePluginsDir() / TEXT("Developer/MyPlugin/Content"));
Set("MenuIcon", new IMAGE_BRUSH("menu_icon", FVector2D(16.f, 16.f)));
Set("ButtonImage", new IMAGE_BRUSH("button", FVector2D(80.f, 80.f)));
FSlateStyleRegistry::RegisterSlateStyle(*this);
}
~FMyPluginStyle()
{
FSlateStyleRegistry::UnRegisterSlateStyle(*this);
}
};
#undef IMAGE_BRUSH
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