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UE4_Python_Asset_SkeletalMesh_Importer.py
import unreal
# FBXインポート時の設定
mesh_data = unreal.EditorAssetLibrary.find_asset_data(task.destination_path + task.destination_name)
mesh = mesh_data.get_asset()
mesh.skeleton
op = unreal.FbxImportUI()
op.import_materials = True # マテリアルもインポート
op.static_mesh_import_data.combine_meshes = True # メッシュを1つにまとめる
op.skeleton= mesh.skeleton
# FBXインポートのタスクを生成
task = unreal.AssetImportTask()
task.automated = True
task.destination_name = 'TestMesh' # UE4上のアセット名
task.destination_path = '/Game/Test/' # アセットを保存するフォルダ
task.filename = "D:/test.fbx" # 読み込みたいFBXファイル名を指定する
task.options = op
tasks = [task]
# タスクを実行
# FBXとマテリアルがインポートされる
atool = unreal.AssetToolsHelpers.get_asset_tools()
atool.import_asset_tasks(tasks)
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