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Last active May 30, 2019 01:06
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Stellaris custom empires
"Asura Interplanetary Technocracy"
={
key="Asura Interplanetary Technocracy"
ship_prefix="ISS"
species={
class="HUM"
portrait="humanoid_03"
name="Asura"
plural="Asura"
adjective="Asuran"
species_bio="The asura value intelligence and intellectual superiority over all other attributes. Individual asura will dedicate an entire lifespan to building a portfolio of successful projects or becoming the foremost expert of some tiny aspect of the arcane. They constantly seek to prove their own intellectual superiority, and by extension the superiority of the asura race. This typically results in asura being arrogant to the point of rudeness towards others, especially towards non-asura races. The asura have quickly established their intellectual and magical superiority over the other races and view them as useful primarily for heavy lifting, taking risks, and asking stupid questions."
name_list="MACHINE2"
trait="trait_intelligent"
trait="trait_talented"
trait="trait_quick_learners"
trait="trait_weak"
trait="trait_decadent"
}
name="Asura Interplanetary Technocracy"
adjective="Asuran"
authority="auth_democratic"
government="gov_rational_consensus"
planet_name="Rata Sum"
planet_class="pc_tropical"
system_name="Taimi"
initializer=""
graphical_culture="mammalian_01"
city_graphical_culture="mammalian_01"
empire_flag={
icon={
category="corporate"
file="corporate_06.dds"
}
background={
category="backgrounds"
file="circle.dds"
}
colors={
"blue"
"black"
"null"
"null"
}
}
ruler={
gender=female
name="Protia"
portrait="humanoid_03_female_01"
texture=0
hair=0
clothes=4
ruler_title="Krewe Chief"
ruler_title_female="Krewe Chief"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="machine_room"
spawn_enabled=always
ethic="ethic_egalitarian"
ethic="ethic_fanatic_materialist"
civics={
"civic_technocracy"
"civic_efficient_bureaucracy"
}
}
"Charr Legion"
={
key="Charr Legion"
ship_prefix="KUR"
species={
class="MAM"
portrait="mam14"
name="Charr"
plural="Charr"
adjective="Charr"
species_bio="The charr are a military culture and their society, technology and relationships are very much focused on supporting war. Society is built around military units which charr become a part of from childhood. Non-military tasks, such as farming and trade, can be left to the young, retired, and injured. But no matter a charr's vocation they are always viewed as a soldier and view life like a soldier. Weakness and foolishness from individuals is viewed with particular contempt, some of such acts can result in a charr becoming a gladium, or in a worse case, the charr's name being stricken from the race's history."
name_list="HUM1"
trait="trait_strong"
trait="trait_rapid_breeders"
trait="trait_natural_engineers"
trait="trait_quarrelsome"
trait="trait_fleeting"
}
name="Charr Legion"
adjective="Charr"
authority="auth_oligarchic"
government="gov_war_council"
planet_name="Ascalon"
planet_class="pc_savannah"
system_name="Sohothin"
initializer=""
graphical_culture="reptilian_01"
city_graphical_culture="mammalian_01"
empire_flag={
icon={
category="zoological"
file="flag_zoological_24.dds"
}
background={
category="backgrounds"
file="v.dds"
}
colors={
"red"
"black"
"null"
"null"
}
}
ruler={
gender=male
name="Hephanir"
portrait="mam14"
texture=0
hair=0
clothes=4
ruler_title="Imperator"
ruler_title_female="Imperator"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_honorbound_warriors_room"
spawn_enabled=always
ethic="ethic_fanatic_militarist"
ethic="ethic_materialist"
civics={
"civic_warrior_culture"
"civic_distinguished_admiralty"
}
}
"Skritt Assembly"
={
key="Skritt Assembly"
ship_prefix="ISS"
species={
class="MAM"
portrait="mam_rat"
name="Skritt"
plural="Skritt"
adjective="Skritt"
species_bio="Skritt are opportunistic hedonists. They take what they can, when they can, and often pay in blood-- but their numbers are enough to make up for these losses. They plan little and their tactics rarely extend beyond exploiting an opening when they see one. They are a naturally curious species, and in a large enough group they can eventually discover the nature and operation of any item they obtain-- much to the chagrin of inventor races such as the asura."
name_list="MAM1"
trait="trait_ingenious"
trait="trait_rapid_breeders"
trait="trait_weak"
trait="trait_decadent"
trait="trait_wasteful"
}
name="Skritt Assembly"
adjective="Skritt"
authority="auth_oligarchic"
government="gov_executive_committee"
advisor_voice_type="l_xenophile"
planet_name="Brisban"
planet_class="pc_continental"
system_name="Big Shiney"
initializer=""
graphical_culture="mammalian_01"
city_graphical_culture="mammalian_01"
empire_flag={
icon={
category="human"
file="flag_human_13.dds"
}
background={
category="backgrounds"
file="circle.dds"
}
colors={
"turquoise"
"black"
"null"
"null"
}
}
ruler={
gender=male
name="Tok D'Kut"
portrait="mam_rat"
texture=3
hair=0
clothes=0
ruler_title="King"
ruler_title_female="Queen"
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="default_room"
spawn_enabled=yes
ethic="ethic_egalitarian"
ethic="ethic_xenophile"
ethic="ethic_materialist"
civics={
"civic_efficient_bureaucracy"
"civic_functional_architecture"
}
}
"Enlightened Kingdom of Alaria"
={
key="Enlightened Kingdom of Alaria"
ship_prefix="ISS"
species={
class="HUM"
portrait="humanoid_05"
name="Elf"
plural="Elves"
adjective="Elven"
name_list="HUM1"
trait="trait_venerable"
trait="trait_quick_learners"
trait="trait_traditional"
trait="trait_slow_breeders"
trait="trait_nonadaptive"
}
name="Enlightened Kingdom of Alaria"
adjective="Alarian"
authority="auth_dictatorial"
government="gov_elective_monarchy"
advisor_voice_type="l_spiritualist"
planet_name="Alaria"
planet_class="pc_tropical"
system_name="Alar"
initializer=""
graphical_culture="avian_01"
city_graphical_culture="avian_01"
empire_flag={
icon={
category="ornate"
file="flag_ornate_16.dds"
}
background={
category="backgrounds"
file="v.dds"
}
colors={
"purple"
"black"
"null"
"null"
}
}
ruler={
gender=male
name="Rayek"
portrait="humanoid_05_male_01"
texture=0
hair=1
clothes=0
leader_class="ruler"
}
spawn_as_fallen=no
ignore_portrait_duplication=no
room="personality_spiritual_seekers_room"
spawn_enabled=always
ethic="ethic_xenophobe"
ethic="ethic_militarist"
ethic="ethic_spiritualist"
civics={
"civic_environmentalist"
"civic_philosopher_king"
}
}
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