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@noidexe
Created October 12, 2017 17:26
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Godot sample script: GDScript vs C#
using Godot;
using System;
public class SharpBird : Node2D
{
// Member variables here, example:
// private int a = 2;
// private string b = "textvar";
private double direction;
Random r = new Random();
public override void _Ready()
{
// Called every time the node is added to the scene.
// Initialization here
AnimatedSprite sprite = GetNode("sprite") as AnimatedSprite;
//Red tint to distinguish it from the GDScript one
sprite.SetModulate(new Color(1.0f, 0.0f, 0.0f));
sprite.Play("idle");
direction = (r.NextDouble()*10)-5.0;
}
public override void _Process(float delta)
{
Vector2 newPos = GetPosition();
newPos.x += (float)direction;
SetPosition(newPos);
}
async void _on_Area2D_area_entered( Area2D area)
{
AnimatedSprite sprite = GetNode("sprite") as AnimatedSprite;
sprite.Play("die");
await ToSignal(sprite, "animation_finished");
QueueFree();
}
}
extends Node2D
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
var direction
func _ready():
randomize()
# Called every time the node is added to the scene.
# Initialization here
get_node("sprite").play("idle")
direction = rand_range(-5,5)
pass
func _process(delta):
position.x += direction
func _on_Area2D_area_entered( area ):
$sprite.play("die")
$sprite.connect("animation_finished", self, "on_animation_finished")
pass # replace with function body
func on_animation_finished():
queue_free()
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