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global Percent = 85 ; hp % | |
global BeltIndex = 1 ; belt index, 1 ~ 5 | |
global UseDelay = 80 ; use belt again delay | |
; ========================================== | |
global KeysThreshold = 9 | |
global MaxRound = 15 | |
global SuccessThreshold = 3 | |
#SingleInstance, Force | |
#NoEnv | |
#MaxHotkeysPerInterval 99000000 | |
#HotkeyInterval 99000000 | |
#KeyHistory 0 | |
ListLines Off | |
Process, Priority, , H | |
SetBatchLines, -1 | |
SetKeyDelay, -1, -1 | |
SetMouseDelay, -1 | |
SetDefaultMouseSpeed, 0 | |
SetWinDelay, -1 | |
SetControlDelay, -1 | |
SendMode Input | |
^r::Reload | |
Delete::ExitApp | |
!p:: | |
try { | |
OutputDebug, % "start" | |
base := GetRelativeCenterBottom({ x: 40, y: 596 }) | |
count := 0 | |
Loop { | |
if (GetKeyState("Alt", "P")) { | |
Send, {Alt Up} | |
} | |
if (IsGameClosed()) { | |
; OutputDebug, % "closed" | |
continue | |
} | |
colors := GetColors(base.x, base.y - 85, base.y) ; 596 - 511 = 85 | |
p := Segment(colors) | |
OutputDebug, % "p: " . p * 100 . ", count: " . count | |
if (Floor(p * 100) <= Percent) { | |
count := count + 1 | |
if (count >= SuccessThreshold) { | |
UseBelt(BeltIndex) | |
count := 0 | |
Sleep, % UseDelay | |
} | |
} else { | |
count := 0 | |
} | |
} | |
} catch e { | |
; MsgBox, % e | |
} | |
return | |
UseBelt(index) { | |
if (RegExMatch(index, "^[1-5]$")) { | |
Send, {%index% Down} | |
Sleep, 80 | |
Send, {%index% Up} | |
} | |
} | |
Segment(colors) { | |
labels := Kmeans(colors) | |
keys := GetKeys(colors) | |
d1 := Distance(labels[1].key, keys[1]) | |
d2 := Distance(labels[1].key, keys[2]) | |
if (d1 < d2) { | |
p := Calc(labels[1].colors.Length(), labels[2].colors.Length()) | |
} else { | |
p := Calc(labels[2].colors.Length(), labels[1].colors.Length()) | |
} | |
if (p = "") { | |
return 1 | |
} | |
return p | |
} | |
Hex2Rgb(v) { | |
n := InStr(v, "0x") ? v : (InStr(v, "#") ? "0x" SubStr(v, 2) : "0x" v) | |
return [(n / 65536) & 255, (n / 256) & 255, n & 255] | |
} | |
GetColors(x, startY, endY) { | |
colors := [] | |
y := startY | |
While (y <= endY) { | |
PixelGetColor, c, %x%, %y% | |
colors.Push(Hex2Rgb(c)) | |
y := y + 1 | |
} | |
return colors | |
} | |
Calc(t, b) { | |
if (t != "" AND b != "") { | |
return b / (t + b) | |
} | |
return "" | |
} | |
Kmeans(data) { | |
round := 1 | |
labels := {} | |
reRandom := False | |
Loop { | |
if (round = 1 OR reRandom) { | |
reRandom := FALSE | |
keys := GetKeys(data) | |
if (keys.Length() < 2) { | |
break | |
} | |
} else { | |
keys[1] := GetMean(labels[1].colors) | |
keys[2] := GetMean(labels[2].colors) | |
} | |
d := Distance(keys[1], keys[2]) | |
if (d <= KeysThreshold) { | |
reRandom := TRUE | |
round := round + 1 | |
continue | |
} | |
labels := GetLabels(data, keys) | |
if (labels[1].colors.Length() = 0 OR labels[2].colors.Length() = 0) { | |
reRandom := TRUE | |
} | |
round := round + 1 | |
} Until (round > MaxRound) | |
return labels | |
} | |
Distance(a, b) { | |
return Abs(a[1] - b[1]) + Abs(a[2] - b[2]) + Abs(a[3] - b[3]) | |
} | |
GetKeys(data) { | |
half := data.Length() / 2 | |
keys := [] | |
r := 0 | |
g := 0 | |
b := 0 | |
Loop, % half { | |
r := r + data[A_Index][1] | |
g := g + data[A_Index][2] | |
b := b + data[A_Index][3] | |
} | |
keys.Push([r / half, g / half, b / half]) | |
r := 0 | |
g := 0 | |
b := 0 | |
Loop, % half { | |
r := r + data[data.MaxIndex() - A_Index][1] | |
g := g + data[data.MaxIndex() - A_Index][2] | |
b := b + data[data.MaxIndex() - A_Index][3] | |
} | |
keys.Push([r / half, g / half, b / half]) | |
return keys | |
} | |
GetLabels(data, keys) { | |
labels := [{ key: keys[1], colors: [] }, { key: keys[2], colors: [] }] | |
for k, v in data { | |
d1 := Distance(v, labels[1].key) | |
d2 := Distance(v, labels[2].key) | |
if (d1 < d2) { | |
labels[1].colors.Push(v) | |
} else { | |
labels[2].colors.Push(v) | |
} | |
} | |
return labels | |
} | |
GetMean(data) { | |
r := 0 | |
g := 0 | |
b := 0 | |
for k, v in data { | |
r := r + v[1] | |
g := g + v[2] | |
b := b + v[3] | |
} | |
return [r / data.Length(), g / data.Length(), b / data.Length()] | |
} | |
IsGameClosed() { | |
p := GetRelativeCenterBottom({ x: 352, y: 552 }) | |
PixelGetColor, color, p.x, p.y | |
return color != 0x000000 | |
} | |
GetRelativeCenterBottom(position, width = 800, height = 600) { | |
return { x: Floor((A_ScreenWidth / 2) - (width / 2) + position.x), y: A_ScreenHeight - height + position.y } | |
} |
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