Created
September 7, 2011 03:22
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Unity中从目前选择对象创建预设(Prefab)脚本
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using UnityEditor; | |
using UnityEngine; | |
using System.Collections; | |
class CreatePrefabFromSelected : ScriptableObject | |
{ | |
const string menuTitle = "GameObject/Create Prefab From Selected"; | |
/// <summary> | |
/// Creates a prefab from the selected game object. | |
/// </summary> | |
[MenuItem(menuTitle)] | |
static void CreatePrefab() | |
{ | |
GameObject[] obj = Selection.gameObjects; | |
foreach (GameObject go in obj) | |
{ | |
string name = go.name; | |
string localPath = "Assets/" + name + ".prefab"; | |
if (AssetDatabase.LoadAssetAtPath(localPath, typeof(GameObject))) | |
{ | |
if (EditorUtility.DisplayDialog("Are you sure?", "The prefab already exists. Do you want to overwrite it?", "Yes", "No")) | |
{ | |
createNew(go, localPath); | |
} | |
} | |
else | |
{ | |
createNew(go, localPath); | |
} | |
} | |
} | |
static void createNew(GameObject obj, string localPath) | |
{ | |
Object prefab = EditorUtility.CreateEmptyPrefab(localPath); | |
EditorUtility.ReplacePrefab(obj, prefab); | |
AssetDatabase.Refresh(); | |
DestroyImmediate(obj); | |
GameObject clone = EditorUtility.InstantiatePrefab(prefab) as GameObject; | |
} | |
/// <summary> | |
/// Validates the menu. | |
/// </summary> | |
/// <remarks>The item will be disabled if no game object is selected.</remarks> | |
[MenuItem(menuTitle, true)] | |
static bool ValidateCreatePrefab() | |
{ | |
return Selection.activeGameObject != null; | |
} | |
} |
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