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November 24, 2012 08:09
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/********************************************************** | |
AIのサンプル | |
**********************************************************/ | |
#include "Data.h" | |
#include <cassert> | |
#include <queue> | |
#include "windows.h" | |
#include <string> | |
#include <sstream> | |
#include <algorithm> | |
#include <vector> | |
#include <cstring> | |
#define NOMEANING_DEBUG | |
#undef NOMEANING_DEBUG | |
namespace nomeaning{ | |
const int MERGIN = 100; | |
int tx, ty; | |
int dist[MERGIN * 2][MERGIN * 2]; | |
int mdist[MERGIN * 2][MERGIN * 2]; | |
int MAP[MERGIN * 2][MERGIN * 2]; | |
enum{EMPTY,WALL,AI,ENEMY}; | |
// しょきか | |
void init(){ | |
tx = MERGIN; | |
ty = MERGIN; | |
for(int i = 0; i < MERGIN * 2; i++){ | |
for(int j = 0; j < MERGIN * 2; j++){ | |
MAP[i][j] = WALL; | |
} | |
} | |
} | |
// きんぼー | |
int dx[4] = {1, 0, -1, 0}, | |
dy[4] = {0, 1, 0, -1}; | |
Action d[4] = {E, S, W, N}; | |
string d_s[4] = {"E", "S", "W", "N"}; | |
struct Point{ | |
int x,y; | |
Point(int x,int y):x(x),y(y){} | |
const bool operator<(const Point &a)const { | |
if(x != a.x){ | |
return x < a.x; | |
}else{ | |
return y < a.y; | |
} | |
} | |
}; | |
int distance(Point a, Point b){ | |
return abs(a.x - b.x) + abs(a.y - b.y); | |
} | |
vector<Point> loop; | |
} | |
using namespace nomeaning; | |
/********************************************************** | |
初期化時に呼ばれる関数 | |
**********************************************************/ | |
void AINomeaningInit(AI_T &myAi) | |
{ | |
myAi.Graph = LoadGraph("AI_image\\blue.png"); //画像の設定 | |
strcpy_s(myAi.name, "nomeaningAI"); //自分のAIの名前設定 | |
init(); | |
} | |
void output_number(int num){ | |
stringstream ss; | |
ss<<num<<"\n"; | |
OutputDebugString(ss.str().c_str()); | |
} | |
/********************************************************** | |
AIの行動を返す関数 | |
**********************************************************/ | |
Action AINomeaning(int view[2*VISIBLE+1][2*VISIBLE+1]) | |
{ | |
const int N = 2 * VISIBLE + 1; // 配列の大きさ | |
int px = VISIBLE + tx, py = VISIBLE + ty; // プレイヤーのざひょー | |
Action ret = STOP; // もどりち | |
int ex = -1, ey = -1; // 敵のざひょー | |
// マップを確定させる | |
for(int x = 0; x < N; x++){ | |
for(int y = 0; y < N; y++){ | |
if(view[x][y] != WALL){ | |
MAP[x + tx][y + ty] = EMPTY; | |
} | |
if(view[x][y] == ENEMY){ | |
ex = x + tx; ey = y + ty; | |
} | |
if((MAP[x + tx][y + ty] == EMPTY && view[x][y] == WALL)){ | |
init(); | |
} | |
} | |
} | |
// びーえふえす | |
if(true) { | |
typedef pair<int,int> P; | |
memset(mdist, -1, sizeof(mdist)); | |
queue<P> que; | |
mdist[px][py] = 0; | |
que.push(P(px,py)); | |
while(!que.empty()){ | |
P now = que.front(); que.pop(); | |
for(int k = 0; k < 4; k++){ | |
int nx = now.first + dx[k], ny = now.second + dy[k]; | |
assert(nx >= 0 && nx < MERGIN * 2 && ny >= 0 && ny < MERGIN * 2); | |
if(mdist[nx][ny] == -1 && MAP[nx][ny] != WALL){ | |
mdist[nx][ny] = mdist[now.first][now.second] + 1; | |
que.push(P(nx,ny)); | |
} | |
} | |
} | |
} | |
memset(dist, -1, sizeof(dist)); | |
if(ex != -1){ | |
const int INF = -1; | |
// BFS | |
typedef pair<int,int> P; | |
queue<P> que; | |
dist[ex][ey] = 0; | |
que.push(P(ex,ey)); | |
while(!que.empty()){ | |
P now = que.front(); que.pop(); | |
for(int k = 0; k < 4; k++){ | |
int nx = now.first + dx[k], ny = now.second + dy[k]; | |
assert(nx >= 0 && nx < MERGIN * 2 && ny >= 0 && ny < MERGIN * 2); | |
if(dist[nx][ny] == INF && MAP[nx][ny] != WALL){ | |
dist[nx][ny] = dist[now.first][now.second] + 1; | |
que.push(P(nx,ny)); | |
} | |
} | |
} | |
#ifdef NOMEANING_DEBUG | |
OutputDebugString("-dist-\n"); | |
for(int y = 0; y < N; y++){ | |
for(int x = 0; x < N; x++){ | |
string to; | |
to.push_back(dist[x+tx][y+ty] + '0'); | |
OutputDebugStringA(to.c_str()); | |
} | |
OutputDebugString("\n"); | |
} | |
Sleep(1000); | |
#endif | |
}else{ | |
} | |
typedef pair<int,int> P; | |
vector<P> kh, moves; | |
/// にげる場所を探す | |
for(int x = 0; x < N; x++){ | |
for(int y = 0; y < N; y++){ | |
if(MAP[x+tx][y+ty] == WALL){ | |
int cnt = 0; | |
for(int i = -1; i <= 1; i++){ | |
for(int j = -1; j <= 1; j++){ | |
if(MAP[x+tx+i][y+ty+j] == EMPTY){ | |
cnt++; | |
} | |
} | |
} | |
if(cnt == 8){ | |
// にげる場所の候補 | |
kh.push_back(P(x+tx,y+ty)); | |
for(int i = -1; i <= 1; i++){ | |
for(int j = -1; j <= 1; j++){ | |
if(MAP[x+tx+i][y+ty+j] == EMPTY){ | |
moves.push_back(P(x+tx+i,y+ty+j)); | |
} | |
} | |
} | |
} | |
} | |
} | |
} | |
sort(moves.begin(), moves.end()); | |
output_number(kh.size()); | |
kh.clear(); | |
if(kh.empty()){ | |
// output_number(tmp); | |
int min_dist = dist[px][py] - 10; | |
int ord[4]={0,1,2,3}; | |
random_shuffle(ord,ord+4); | |
for(int k = 0; k < 4; k++){ | |
int xx = px + dx[ord[k]], | |
yy = py + dy[ord[k]]; | |
if(dist[xx][yy] >= min_dist){ | |
min_dist = dist[xx][yy]; | |
ret = d[ord[k]]; | |
//OutputDebugString(d_s[k].c_str()); | |
//output_number(min_dist); | |
} | |
} | |
}else{ | |
int md = 0; // 最も近い場所 | |
for(int i = 0; i < (int)kh.size(); i++){ | |
if(mdist[kh[md].first][kh[md].second] > mdist[kh[i].first][kh[i].second]){ | |
md = i; | |
} | |
} | |
} | |
// でばっぐ用の表示 | |
#ifdef NOMEANING_DEBUG | |
OutputDebugString("-------\n"); | |
for(int y = 0; y < N; y++){ | |
for(int x = 0; x < N; x++){ | |
string to; | |
to.push_back(view[x][y] + '0'); | |
OutputDebugStringA(to.c_str()); | |
} | |
OutputDebugString("\n"); | |
} | |
Sleep(1000); | |
#endif | |
// 移動場所に応じて情報を更新する | |
if(ret == E){ | |
tx += 1; | |
ty += 0; | |
}else if(ret == W){ | |
tx -= 1; | |
ty += 0; | |
}else if(ret == N){ | |
tx += 0; | |
ty -= 1; | |
}else if(ret == S){ | |
tx += 0; | |
ty += 1; | |
} | |
return ret; | |
/** | |
Action: E S W N STOPかな | |
*/ | |
} | |
#undef NOMEANING_DEBUG |
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