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@nomnomab
Created September 14, 2020 05:00
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An editor-side Update() equivalent
private void OnEnable() {
EditorApplication.update += OnUpdate;
}
private void OnDisable() {
EditorApplication.update -= OnUpdate;
}
private void OnUpdate() {
// do things
// force loop update so that inputs aren't required
EditorApplication.QueuePlayerLoopUpdate();
}
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