Created
April 16, 2023 02:29
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Jems Insurgency Config
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// JeMs MAX FPS Config v1.06 Updated April 2018 | |
// Support me by subscribing to https://www.youtube.com/JeMs_tv | |
// And follow on twitch: http://twitch.tv/jems_tv | |
// IF YOU GET CRASHES, DELETE mat_max_worldmesh_vertices CVAR LINE BELOW, OR REMOVE INSURGENCY LAUNCH OPTION: -high | |
mat_max_worldmesh_vertices 512 | |
// IF YOU USE FLASHLIGHTS, CHANGE COMMANDS BELOW TO r_shadows 1 ; r_dynamic 1 (you will sacrifice fps) | |
r_shadows 0 | |
r_dynamic 0 | |
// Brightness setting, can be set between 1.7 and 2.2, lower is brighter. 2 is default | |
mat_monitorgamma 1.9 | |
// turns bullet impact dust sprites and sounds off. Change to 1 if you like seeing and hearing bullet impacts. | |
cl_impacteffects 0 | |
cl_impacteffects_limit_exit 0 | |
cl_impacteffects_limit_water 0 | |
cl_impacteffects_limit_general 0 | |
// higher visibility damage direction indicator | |
cl_hud_damageindicator_alpha 1 | |
cl_hud_damageindicator_scale 2 | |
cl_hud_damageindicator_time 2 | |
// improved objective capping indicator | |
cl_hud_cp_main_display 1 | |
// 128 Tick Rates | |
cl_updaterate 128 | |
cl_interp_ratio 1 | |
cl_cmdrate "128" | |
rate 128000 | |
cl_threaded_bone_setup 0 | |
r_threaded_particles 1 | |
r_queued_decals 0 | |
r_queued_post_processing 0 | |
cl_smooth 0 | |
cl_show_splashes 0 | |
cl_ejectbrass 1 | |
cl_blurTapSize 0 | |
cl_forcepreload 1 | |
cl_ragdoll_maxcount 0 | |
cl_show_splashes 0 | |
cl_retire_low_priority_lights 1 | |
mat_clipz 0 | |
mat_hbao 0 | |
mat_compressedtextures 1 | |
mat_queue_mode 2 | |
mat_mipmaptextures 1 | |
mat_picmip 2 // Texture quality. [0 - 2] 2 is lowest quality, 0 is highest quality | |
mat_bumpmap 0 | |
mat_parallaxmap 0 | |
mat_reduceparticles 1 | |
mat_reducefillrate 1 | |
mat_specular 0 | |
mat_colcorrection_disableentities 1 // changing to 0 looks good too, not sure what I like more | |
mat_motion_blur_enabled 0 | |
mat_forceaniso 0 | |
mat_hdr_enabled 0 | |
mat_hdr_level 0 | |
mat_phong 0 | |
mat_scope_fancy 0 | |
mat_disable_fancy_blending 1 | |
mat_triplebuffered 0 | |
mat_filtertextures 1 | |
mat_filterlightmaps 0 | |
mat_forcehardwaresync 0 | |
mat_bufferprimitives 1 | |
mat_blur_b 0 | |
mat_blur_g 0 | |
mat_blur_r 0 | |
mat_dof_enabled 0 | |
mat_fastspecular 1 | |
mat_forcehardwaresync 1 | |
mat_gbuffer_mode 2 | |
mat_lensfx 0 | |
mat_postprocess_x 0 | |
mat_postprocess_y 0 | |
mat_softwarelighting 0 | |
muzzleflash_light 0 | |
snd_obstruction_Enable 0 | |
r_ambientfactor 0 | |
r_ambientboost 0 | |
r_drawflecks 0 | |
r_decals 0 | |
r_drawmodeldecals 0 | |
r_forcewaterleaf 1 | |
r_fastzreject 0 | |
r_propsmaxdist 1 | |
r_threadeddetailprops 1 | |
r_threaded_particles 1 | |
r_threaded_shadow_clip 1 | |
r_WaterDrawReflection 0 | |
r_WaterDrawRefraction 0 | |
r_waterforceexpensive 0 | |
r_maxmodeldecal 0 | |
r_maxdlights 0 | |
r_shadowrendertotexture 0 | |
r_shadowmaxrendered 0 | |
r_worldlights 4 | |
r_shadowfromworldlights 0 | |
r_shadowlod 2 //LOD levels capped at 2 (at least most servers I play on) | |
r_eyes 1 | |
r_flex 0 | |
r_lod 2 //LOD levels capped at 2 (at least most servers I play on) | |
r_rootlod 2 //ensures LOD doesn't fluctuate | |
r_teeth 0 | |
r_renderoverlayfragment 0 | |
rope_smooth 0 | |
ragdoll_sleepaftertime 1 | |
gl_clear 0 | |
csm_quality_level 0 //cascade shadow map quality | |
tracer_extra 0 | |
snd_mix_async 1 | |
//if you have a sound mod, press the "home" key in game before starting a game session to reset the custom sounds. | |
// optional ideal mouse settings for no accel | |
m_rawinput 1 | |
m_customaccel_exponent 0 | |
m_customaccel_max 0 | |
m_customaccel_scale 0 | |
m_filter 0 | |
m_forward 1 | |
m_mouseaccel1 0 | |
m_mouseaccel2 0 | |
m_mousespeed 1 | |
m_customaccel 0 | |
echo "CONFIG LOADED! JeMs Owns! CONFIG LOADED! JeMs Owns! CONFIG LOADED! JeMs Owns!" |
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