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@nosoop
Created February 15, 2022 14:00
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/**
* Prevents birds from spawning near players in water.
*/
#pragma semicolon 1
#include <sourcemod>
#pragma newdecls required
#define DOVE_SQUARED_TOLERANCE 2500.0 // 50.0 HU^2
public void OnPluginStart() {
HookUserMessage(GetUserMessageId("SpawnFlyingBird"), OnDoveSpawned, true);
}
public Action OnDoveSpawned(UserMsg id, BfRead buffer, const int[] players, int nPlayers,
bool reliable, bool init) {
float vecCoord[3];
buffer.ReadVecCoord(vecCoord);
for (int i = 1; i <= MaxClients; i++) {
// check for any taunting medics in water for bird spawning, delete them from existence
if (IsClientInGame(i) && GetEntProp(i, Prop_Send, "m_iTauntItemDefIndex") == 477
&& GetEntityFlags(i) & FL_INWATER) {
float vecOrigin[3];
GetClientAbsOrigin(i, vecOrigin);
float flDistance = GetVectorDistance(vecOrigin, vecCoord, true);
if (flDistance < DOVE_SQUARED_TOLERANCE) {
return Plugin_Stop;
}
}
}
return Plugin_Continue;
}
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