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[Haskell] Example of storing multiple types into single Map using Enum
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-- Example of storing multiple types into single Map using Enum | |
import Control.Monad.State (State) | |
import Control.Monad.State (runState) | |
import Control.Monad.State (evalState) | |
import Control.Monad.State (gets) | |
import Control.Monad.State (modify) | |
import Control.Monad (liftM2) | |
import Data.Map (Map) | |
import Data.Maybe (fromMaybe) | |
import qualified Data.Map as Map | |
data EvalState = EvalState { nextVarId :: Int | |
, vars :: Map Int Int | |
} deriving Show | |
data Var v = Var { varId :: Int } deriving Show | |
initialState :: EvalState | |
initialState = EvalState 0 Map.empty | |
run :: State EvalState v -> (v, EvalState) | |
run prog = runState prog initialState | |
eval :: State EvalState v -> v | |
eval prog = evalState prog initialState | |
newVar :: (Enum v) => v -> State EvalState (Var v) | |
newVar val = do | |
newId <- gets nextVarId | |
modify $ \s -> s { nextVarId = newId + 1 } | |
let var = Var newId | |
updateVar var val | |
return var | |
lookupVar :: (Enum v) => Var v -> State EvalState v | |
lookupVar var = do | |
vs <- gets vars | |
let val = Map.lookup (varId var) vs | |
return (toEnum (fromMaybe undefined val)) | |
updateVar :: (Enum v) => Var v -> v -> State EvalState () | |
updateVar var val = do | |
vs <- gets vars | |
modify $ \s -> s { vars = Map.insert (varId var) (fromEnum val) vs } | |
add :: (Enum v, Num v) => Var v -> Var v -> State EvalState v | |
add x y = do | |
vx <- lookupVar x | |
vy <- lookupVar y | |
return $ vx + vy | |
lt :: (Enum v, Ord v) => Var v -> Var v -> State EvalState Bool | |
lt x y = do | |
vx <- lookupVar x | |
vy <- lookupVar y | |
return $ vx < vy | |
testProg :: State EvalState (Int, Bool) | |
testProg = do | |
-- Integer | |
x <- newVar 2 | |
y <- newVar 3 | |
vz <- x `add` y | |
z <- newVar vz | |
-- Bool | |
b <- x `lt` y | |
b' <- newVar (not b) | |
-- result | |
liftM2 (,) (lookupVar z) (lookupVar b') | |
runTest = run testProg | |
evalTest = eval testProg |
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