Created
July 20, 2013 02:28
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plain JS
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var Terrain = function() { | |
//TODO windows, sun, building colors | |
this.sun_x = 0.00; | |
this.sun_y = 0.00; | |
this.holes = Array(); //x,y | |
this.p1_pos = 0; //index of building | |
this.p2_pos = 7; | |
var has_p1_pos = has_p2_pos = false; | |
for (var i=0; i < 15; i++) { | |
if (i < 5 && !has_p1_pos && Math.random() > 0.6) { | |
this.p1_pos = i; | |
has_p1_pos = true; | |
} else if(i > 6 && !has_p2_pos && Math.random() > 0.6) { | |
this.p2_pos = i; | |
has_p2_pos = true; | |
} | |
var _height = 100 + Math.random() * 150; | |
var _width = 50 + Math.random() * 45; | |
this.buildings[i] = { | |
height: _height, | |
width: _width, | |
windows: (function(h,w){ | |
var lights = Array(); | |
var x_count = Math.floor(h / 24); | |
var y_count = Math.floor(w / 15); | |
total_windows = x_count * y_count - 1; | |
for(z=0; z<total_windows; z++) { | |
(Math.random() > 0.7) ? lights[z] = 1 : lights[z] = 2; | |
} | |
return { | |
x_count: x_count, | |
y_count: y_count, | |
lights: lights | |
} | |
})(_height,_width) | |
}; | |
} | |
}; |
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