Instantly share code, notes, and snippets.

@notbrian /NarutoGlove.ino Secret
Last active Nov 16, 2018

Embed
What would you like to do?
Atelier Exp 3 - Naruto Glove Controller - Arduino
/*
DIGF 2004 Atelier 1
Brian Nguyen, Madelaine Fischer-Bernhut, Salisa Jatuweerapong
Experiment 3 - Final Prototype
Naruto Glove Game Controller
*/
// Includes Keyboard library, used to simulate a keyboard
#include <Keyboard.h>
// Pins for sensors on hands
// 2: Hare
// 3: Tiger
// 4: Dog
// 5: Boar
// Movement Pins
// Left: A0
// Right: A1
// Integer variable to change sizes of arrays
const int pinCount = 6;
// Integer array that holds the pin numbers of the glove controller
int inputPins[pinCount - 2] = {2, 3, 4, 5};
// Character array that holds the keys to be pressed
char controlKeys[pinCount] = {'o', 'p', 'i', 'u', 'a', 'd'};
// Array of strings, use of * means it is a array of strings
// Used for debugging
char* controlNames[pinCount - 2] = {"Hare", "Tiger", "Dog", "Boar"};
// Setup function
void setup() {
// Starts up serial communciation
Serial.begin(9600);
// Starts keyboard library
Keyboard.begin();
// Loops through inputPins and sets them to INPUT_PULLUP mode
// Uses internal pullup resistor so we don't have ot use one on the breadboard
for (int i = 0; i < pinCount; i++) {
pinMode(inputPins[i], INPUT_PULLUP);
}
}
// Main loop
void loop() {
// Integer array that contians the state of every glove pin
// 0 = Off
// 1 = On
int inputState[pinCount] = {0, 0, 0, 0};
// keyPressed boolean that tracks if a key has been pressed this loop
bool keyPressed = false;
// For loop that loops through every pin and updates its value in inputState
for (int i = 0; i < pinCount; i++) {
int switchVal = digitalRead(inputPins[i]);
inputState[i] = switchVal;
}
// For loop that loops through inputState and presses corresponding keyboard keys
// depending if the state of the pin is 0(OFF) or 1(ON)
for (int i = 0; i < pinCount; i++) {
// Edgecases that stops a key from being pressed accidentally
// Happens when some hand signs have two sensors touching at the same time
if (i == 3 && inputState[0] == LOW) {
continue;
}
if (i == 3 && inputState[1] == LOW) {
continue;
}
// When looping through inputState, if the pin is LOW (On)
if (inputState[i] == LOW) {
// Printing debug lines
Serial.print("Pressing: ");
// Index of loop
Serial.print(i);
Serial.print(' ');
// Name of the hand sign
Serial.print(controlNames[i]);
Serial.print(' ');
// Name of the key that is being pressed
Serial.println(controlKeys[i]);
// Presses the key
Keyboard.press(controlKeys[i]);
// Notes that a key was pressed this loop
keyPressed = true;
}
}
// If statements that check if a person has pressed on the movement pad
// Left control
if(analogRead(A0) > 500) {
Serial.println("Pressing : A");
Keyboard.press('a');
keyPressed = true;
}
// Right control
if(analogRead(A1) > 500) {
Serial.println("Pressing : D");
Keyboard.press('d');
keyPressed = true;
}
// Delay of 10ms
// Required otherwise the game wont recognize a key has been pressed
delay(10);
// If keyPressed is true, loop through all the keys and releases them
if (keyPressed == true) {
for (int i = 0; i < pinCount; i++) {
// Debug lines
Serial.print("Releasing: ");
Serial.println(controlKeys[i]);
// Releases the key
Keyboard.release(controlKeys[i]);
}
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment