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Unity C# Keyboard keys to pitch of a sound conversion
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/// | |
/// Changes pitch of any audio clip to match a pressed key on a (piano) keyboard | |
/// if a sound is in C4 (440hz) then it will perfectly match the scale | |
/// by Nothke | |
/// | |
/// QWERTY.. row for white keys | |
/// 12345... row for black keys | |
/// press C to toggle chord mode in game | |
/// press N or M for minor or major | |
/// press A to toggle arpeggiate | |
/// | |
/// Licence: CC0 | |
/// | |
using UnityEngine; | |
using System.Collections; | |
public class PitchShift : MonoBehaviour | |
{ | |
[Tooltip("Add a sound clip of a single tone in C4 (at 440Hz)")] | |
public AudioClip clip; | |
[Tooltip("Will play a chord (4 tones) of the key pressed")] | |
public bool playChord; | |
public enum Chord { Major, Minor }; | |
[Tooltip("Chose which chord to play")] | |
public Chord chord; | |
[Tooltip("Plays a chord in ascending sequence")] | |
public bool arpeggiate; | |
[Tooltip("Time between tones when arpeggiating")] | |
public float arpeggioTime = 0.1f; | |
public float KeyToPitch(int midiKey) | |
{ | |
int c4Key = midiKey - 72; | |
float pitch = Mathf.Pow(2, c4Key / 12f); | |
return pitch; | |
} | |
void Play(int midiKey) | |
{ | |
if (playChord) | |
{ | |
PlayChord(midiKey); | |
return; | |
} | |
PlayNote(midiKey, 1); | |
} | |
void PlayChord(int midiKey) | |
{ | |
if (arpeggiate) | |
{ | |
StartCoroutine(Arpeggio(midiKey)); | |
return; | |
} | |
PlayNote(midiKey, 0.25f); | |
if (chord == Chord.Major) | |
{ | |
PlayNote(midiKey + 4, 0.25f); | |
} | |
else if (chord == Chord.Minor) | |
{ | |
PlayNote(midiKey + 3, 0.25f); | |
} | |
PlayNote(midiKey + 7, 0.25f); | |
PlayNote(midiKey + 12, 0.25f); | |
} | |
IEnumerator Arpeggio(int midiKey) | |
{ | |
PlayNote(midiKey, 0.8f); | |
yield return new WaitForSeconds(arpeggioTime); | |
if (chord == Chord.Major) | |
{ | |
PlayNote(midiKey + 4, 0.8f); | |
yield return new WaitForSeconds(arpeggioTime); | |
} | |
else if (chord == Chord.Minor) | |
{ | |
PlayNote(midiKey + 3, 0.8f); | |
yield return new WaitForSeconds(arpeggioTime); | |
} | |
PlayNote(midiKey + 7, 0.8f); | |
yield return new WaitForSeconds(arpeggioTime); | |
PlayNote(midiKey + 12, 0.8f); | |
yield return new WaitForSeconds(arpeggioTime); | |
} | |
void PlayNote(int midiKey, float volume) | |
{ | |
AudioSource source = gameObject.AddComponent<AudioSource>(); | |
source.clip = clip; | |
source.panLevel = 0; | |
source.volume = volume; | |
source.pitch = KeyToPitch(midiKey); | |
source.Play(); | |
Destroy(source, source.clip.length); | |
} | |
void Update() | |
{ | |
if (Input.GetKeyDown("m")) | |
chord = Chord.Major; | |
if (Input.GetKeyDown("n")) | |
chord = Chord.Minor; | |
if (Input.GetKeyDown("c")) | |
playChord = !playChord; | |
if (Input.GetKeyDown("a")) | |
arpeggiate = !arpeggiate; | |
// Keyboard keys > QUERTY.. row for white keys, and 12345.. row for black keys | |
if (Input.GetKeyDown("q")) | |
Play(72); | |
if (Input.GetKeyDown("2")) | |
Play(73); | |
if (Input.GetKeyDown("w")) | |
Play(74); | |
if (Input.GetKeyDown("3")) | |
Play(75); | |
if (Input.GetKeyDown("e")) | |
Play(76); | |
if (Input.GetKeyDown("r")) | |
Play(77); | |
if (Input.GetKeyDown("5")) | |
Play(78); | |
if (Input.GetKeyDown("t")) | |
Play(79); | |
if (Input.GetKeyDown("6")) | |
Play(80); | |
if (Input.GetKeyDown("y")) | |
Play(81); | |
if (Input.GetKeyDown("7")) | |
Play(82); | |
if (Input.GetKeyDown("u")) | |
Play(83); | |
if (Input.GetKeyDown("i")) | |
Play(84); | |
if (Input.GetKeyDown("9")) | |
Play(85); | |
if (Input.GetKeyDown("o")) | |
Play(86); | |
if (Input.GetKeyDown("0")) | |
Play(87); | |
if (Input.GetKeyDown("p")) | |
Play(88); | |
} | |
} |
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