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@notpeter
Created May 28, 2024 17:53
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# Simple `pdxinfo` file for Playdate game development.
# Place inside your `source` directory next to your main.lua
name=Reverse Game
author=Author Name
description=This is the best game ever
bundleID=com.example.reverse
version=0.1-beta3
buildNumber=123
# These are relative to the `source` directory
imagePath=images/menu
launchSoundPath=sound/filename
# Example `pdxinfo` file for Playdate game development.
# Place inside your `source` directory next to your main.lua.0
# source/pdxinfo
name=Reverse Game
author=Author Name
description=This is the best game ever
# bundleID: string [required] Reverse domain name notation (unique per game)
bundleID=com.example.reverse
# version: string [required] User-visible free-form version number
version=0.1-beta3
# buildNumber: integer [required] Build number (monotonically-increasing)
buildNumber=123
# Content warnings [optional]
# contentWarning=Watch out this game is fun.
# contentWarning2=Also watch out it has 1bit violence and naughty words.
# Sound file to play when launched
# launchSoundPath=sound/filename
# Directory containing individual images and folders of images for launcher
imagePath=images/menu
# imagePath/ ->
# wrapping-pattern.png (400x240) - Wrapping papper image (only center 350x155 used)
# card.png (350x155) - Launcher card image
# card-pressed.png (350x155) - Launcher card image when A button is pressed
# icon.png (32x32) - Launcher icon image
# icon-pressed.png (32x32) - Launcher icon image when A button is pressed
# launchImage.png (400x240) - Launch screen image while
#
# launchImages/{1,2,3}.png (400x240) - Launch animation frames (played at 20fps)
# card-highlighted/{1,2,3,...}.png - Animation frames when game selected (card view)
# card-highlighted/animation.txt - Text file for timing and sequence of frame numbers
# icon-highlighted/{1,2,3,...}.png - Animation frames when game selected (icon view)
# icon-highlighted/animation.txt - Text file for timing and sequence of frame numbers
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