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CodeCademy Bowling
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/** | |
# Given an array that represents **individual rolls** of a player in a game bolwing, | |
# write an algorithm to score the game. | |
# | |
# Example: | |
# | |
# Note: each score is a roll | |
# scores = [10,7,3,7,2,9,1,10,10,10,2,3,6,0,7,3,3] | |
# max = 22 rolls (10 frames + last spare -> bonus roll) | |
# spare score == 110 | |
# | |
# | |
# There are 10 pins in a frame | |
# There are 10 frames in a match | |
# | |
# | |
# A strike is worth 10, plus the value of your next two rolls. | |
# | |
# A spare is worth 10, plus the value of your next roll. | |
# | |
# Open frames are scored as is (sum of rolls) | |
# | |
# Frame 1(20): 10 + (7 + 3); (score for the frame 10 +7 + 3) | |
# Frame 2(37): (3 + 7) + 7 ; (/, score for the frame 10 + 7) | |
# | |
*/ | |
const calculateScore = (array, score = 0, newframe = true) => { | |
const [arr0, arr1] = array; | |
const spare = arr0 + arr1 === 10 && newframe; | |
const strike = arr0 === 10; | |
if(strike || spare){ | |
return calculateScore( | |
array.slice(strike ? 1 : 2), | |
score + array.slice(0,3).reduce((x,y) => x + y, 0), | |
true | |
); | |
} else { | |
return arr1 !== undefined ? calculateScore( | |
array.slice(1), | |
score + arr0, | |
!newframe | |
) : score; | |
} | |
} | |
console.log( | |
calculateScore( | |
[10,7,3,7,2,9,1,10,10,10,2,3,6,0,7,3,3] | |
) | |
); |
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