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Human Qinggong Flowing Monk 2 | |
Lawful Neutral | |
Str 15 Dex 14 Con 12 Wis 14 Int 10 Cha 8 | |
Initiative +4 | |
16hp (1d8+2+6) | |
Fort +4 Reflex +5 Will +5 | |
AC 18 (15) Flat Footed 16 (13) Touch 17 (15) | |
BAB +1 CMB +3 (+5 on Trip) CMD 15 (17 vs. Trip) | |
Flurry: +2/+2 Unarmed Strike 1d6+2 x2 | |
Flurry: +2/+2 Kama 1d6+2 x2 | |
Attack: +4 Unarmed Strike 1d6+2 x2 | |
Tactics: Trip ALL the enemies | |
Feats: Combat Reflexes, Deflect Arrows, Improved Trip, Vicious Stomp | |
Vicious Stomp - Whenever an opponent falls prone adjacent to you, that opponent provokes an attack of opportunity from you. This attack must be an unarmed strike. | |
Skills: Acrobatics +7, Climb +7, Knowledge (religion) +5, Perception +7, Stealth +7 | |
Traits: Reactionary (+2 initiative), Martial Manuscript (+2 to confirm crits when using unarmed strike or monk weapons) | |
Abilities: | |
Flurry of Blows | |
Unarmed Strike | |
Redirection: As an immediate action, you can Reposition or Trip an enemy that you threaten that has attacked you. If the combat manuever is successful, the attacker is sickened for 1 round (Reflex DC 12). If the enemy is Power Attacking or Charging, the Combat Manuever check gets +2 for each. | |
Evasion: At 2nd level or higher, a monk can avoid damage from many area-effect attacks. If a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion. | |
Equipment: | |
Monk's Outfit | |
23gp | |
kama (2) | |
backpack | |
belt pouch | |
blanket | |
rope | |
soap | |
torches (10) | |
trail rations (5 days) | |
waterskin | |
robe of needles | |
ring of protection +1 | |
bracers of armor +2 |
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