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@novas0x2a
Forked from brosenberg/gist:65fa9a4172e6de638fff
Last active August 29, 2015 14:07
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Human Qinggong Flowing Monk 2
Lawful Neutral
Str 15 Dex 14 Con 12 Wis 14 Int 10 Cha 8
Initiative +4
16hp (1d8+2+6)
Fort +4 Reflex +5 Will +5
AC 18 (15) Flat Footed 16 (13) Touch 17 (15)
BAB +1 CMB +3 (+5 on Trip) CMD 15 (17 vs. Trip)
Flurry: +2/+2 Unarmed Strike 1d6+2 x2
Flurry: +2/+2 Kama 1d6+2 x2
Attack: +4 Unarmed Strike 1d6+2 x2
Tactics: Trip ALL the enemies
Feats: Combat Reflexes, Deflect Arrows, Improved Trip, Vicious Stomp
Vicious Stomp - Whenever an opponent falls prone adjacent to you, that opponent provokes an attack of opportunity from you. This attack must be an unarmed strike.
Skills: Acrobatics +7, Climb +7, Knowledge (religion) +5, Perception +7, Stealth +7
Traits: Reactionary (+2 initiative), Martial Manuscript (+2 to confirm crits when using unarmed strike or monk weapons)
Abilities:
Flurry of Blows
Unarmed Strike
Redirection: As an immediate action, you can Reposition or Trip an enemy that you threaten that has attacked you. If the combat manuever is successful, the attacker is sickened for 1 round (Reflex DC 12). If the enemy is Power Attacking or Charging, the Combat Manuever check gets +2 for each.
Evasion: At 2nd level or higher, a monk can avoid damage from many area-effect attacks. If a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.
Equipment:
Monk's Outfit
23gp
kama (2)
backpack
belt pouch
blanket
rope
soap
torches (10)
trail rations (5 days)
waterskin
robe of needles
ring of protection +1
bracers of armor +2
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