I get a lot of requests for resources about how I learned about raymarching fractals or general computer graphics stuff. So I started this handy guide where I will add links and info about where I learned some things.
This is a non-exhaustive list I will probably add more in the future.
It used to be that you had to dig through FractalForums or pouet.net to find little nuggets of new techniques or ideas. But many smart people that have been doing much longer than I have condensed this knowledge into some articles. Here are a few that have helped me out on my journey.
Mercury.sexy demogroup has created a distance field library with some cool stuff in there. Except they said that fractals are boring.
Mikael Hvidtfeldt Christensen (creator of Fragmentarium and Structure Synth) has an excellent site with some great articles on distance field fractal rendering.
http://www.iquilezles.org/ this guy's home page is incredible I learned a ton of awesome stuff about graphics, shaders, and raymarching. Here are some articles I still refer to:
Song Ho Ahn has some pages that I find myself coming back to when looking for matrix help:
Also GPU Gems is super legit and especially the chapter about fluid simulation. I've never taken college-level physics but was able to implement a GLSL navier-stokes pipline in a few days with it!
https://www.interactiveshaderformat.com
Mad by the good folks at VIDVOX (creators of VDMX. The cool thing is that these can be saved as .fs
files and dragged directly into VDMX. The parameters can be hooked up to audio analysis and LFO, OSC, MIDI, Wiimote, you name it!
I have a few here that I have made, feel free to poke around.
another awesome resource and great community. Maybe I will add some of my favorite shaders in here eventually. You can find all kinds of stuff from basic tutorials to bind blowing fullly produced demo stuff. https://www.shadertoy.com