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@karpathy
karpathy / min-char-rnn.py
Last active May 1, 2024 11:00
Minimal character-level language model with a Vanilla Recurrent Neural Network, in Python/numpy
"""
Minimal character-level Vanilla RNN model. Written by Andrej Karpathy (@karpathy)
BSD License
"""
import numpy as np
# data I/O
data = open('input.txt', 'r').read() # should be simple plain text file
chars = list(set(data))
data_size, vocab_size = len(data), len(chars)
@seiyria
seiyria / README.md
Last active January 8, 2018 04:29
Code Quality and You

update: this post has been moved to my blog

Welcome! Today I'd like to talk about another subject which can't be emphasized enough: Code Quality. This entails a lot of tools and patterns that ultimately come together to make your game more solid and programmer friendly. Even if you're working alone on a project, these tools can save you some precious debugging time by pointing out simple errors, if not more complex ones. I'll be using my current project, c as an example where possible.

A few notes before we get started:

  • Some of the following tools are specific to the JavaScript ecosystem.
  • Some of the following tools are only free for open source projects, so bear in mind that you might be missing out on the awesome!

Style Checking

Some of the easiest tools you can set up for your project are JSHint and JSCS. These tools provide basic st

@rezoner
rezoner / easings.js
Created March 2, 2015 17:27
One argument easing equations
/*
A full list of simple easing equations inspired by GIST from greweb - https://gist.github.com/gre/1650294
Equations source - http://gsgd.co.uk/sandbox/jquery/easing/
*/
{
linear: function(t) {
return t
},
inQuad: function(t) {
# Hello, and welcome to makefile basics.
#
# You will learn why `make` is so great, and why, despite its "weird" syntax,
# it is actually a highly expressive, efficient, and powerful way to build
# programs.
#
# Once you're done here, go to
# http://www.gnu.org/software/make/manual/make.html
# to learn SOOOO much more.
@Fonserbc
Fonserbc / Easing.cs
Last active February 23, 2024 01:13
Compact and simple easing functions for Unity
using UnityEngine;
/*
* Most functions taken from Tween.js - Licensed under the MIT license
* at https://github.com/sole/tween.js
* Quadratic.Bezier by @fonserbc - Licensed under WTFPL license
*/
public delegate float EasingFunction(float k);
public class Easing
@KdotJPG
KdotJPG / OpenSimplexNoiseTileable3D.java
Created December 25, 2014 13:18
Tileable 3D OpenSimplex Noise
/*
* OpenSimplex Noise in Java.
* by Kurt Spencer
*
* Tileable 3D version, preliminary release.
* Could probably use further optimization.
*
* w6, h6, and d6 are each 1/6 of the repeating period.
* for x, y, z respectively. If w6 = 2, h6 = 2, d6 = 2,
* then the noise repeats in blocks of (0,0,0)->(12,12,12)

Following is a translation of a post by Kenta Cho (@abagames) about what he learned making 50 minigames in 2014. The original post is here:

http://d.hatena.ne.jp/ABA/20141223#p1

This translation is by Paul McCann (@polm23); please feel free to contact me with any comments or corrections.

The Secret to Creating Fun Games I Learned By Making 50 Games in a Year

... is that there isn't one.

@samselikoff
samselikoff / future-proof.md
Last active April 21, 2023 17:14
Future-proofing your Ember 1.x code

This post is also on my blog, since Gist doesn't support @ notifications.


Components are taking center stage in Ember 2.0. Here are some things you can do today to make the transition as smooth as possible:

  • Use Ember CLI
  • In general, replace views + controllers with components
  • Only use controllers at the top-level for receiving data from the route, and use Ember.Controller instead of Ember.ArrayController or Ember.ObjectController
  • Fetch data in your route, and set it as normal properties on your top-level controller. Export an Ember.Controller, otherwise a proxy will be generated. You can use Ember.RSVP.hash to simulate setting normal props on your controller.
@kristianmandrup
kristianmandrup / Converting libraries to Ember CLI addons.md
Last active April 21, 2023 17:14
Guide to Developing Addons and Blueprints for Ember CLI

Converting libraries to Ember CLI addons

In this guide we will cover two main cases:

  • Ember specific library
  • vendor library

Ember library

The Ember library will assume that Ember has already ben loaded (higher in the loading order) and thus will assume it has access to the Ember API.

@pnommensen
pnommensen / gist:707b5519766ba45366dd
Last active February 18, 2024 21:52
Ghost CMS with NGINX for Maximum Performance

Full blog post can be found here: http://pnommensen.com/2014/09/07/high-performance-ghost-configuration-with-nginx/

Ghost is an open source platform for blogging founded by John O'Nolan and Hannah Wolfe. It's a node.js application and therefore works great in conjunction with nginx. This guide will will help you create a high performance nginx virtual host configuration for Ghost.

"Don't use #nodejs for static content" - @trevnorris. If #nginx isn't sitting in front of your node server, you're probably doing it wrong.

— Bryan Hughes (@nebrius) August 30, 2014
<script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script>

The node.js application runs on a port on your server