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{ | |
"metadata": { | |
"name": "", | |
"signature": "sha256:7df5f85ad21fce7800ef4f6ec64ee27a378ce8c5af6c548abbb0a4084b56341f" | |
}, | |
"nbformat": 3, | |
"nbformat_minor": 0, | |
"worksheets": [ | |
{ | |
"cells": [ | |
{ | |
"cell_type": "markdown", | |
"metadata": {}, | |
"source": [ | |
"# WEBGL \uae30\ucd08 \uc14b\uc5c5" | |
] | |
}, | |
{ | |
"cell_type": "code", | |
"collapsed": false, | |
"input": [ | |
"%%html\n", | |
"<canvas id=\"ex1\"></canvas>\n", | |
"<script>\n", | |
"var gl = document.querySelector('#ex1').getContext('webgl');\n", | |
"gl.canvas.width = 200;\n", | |
"gl.canvas.height = 200;\n", | |
"gl.clearColor(1, 0, 0, 1);\n", | |
"gl.clear(gl.COLOR_BUFFER_BIT);\n", | |
"</script>" | |
], | |
"language": "python", | |
"metadata": {}, | |
"outputs": [ | |
{ | |
"html": [ | |
"<canvas id=\"ex1\"></canvas>\n", | |
"<script>\n", | |
"var gl = document.querySelector('#ex1').getContext('webgl');\n", | |
"gl.canvas.width = 200;\n", | |
"gl.canvas.height = 200;\n", | |
"gl.clearColor(1, 0, 0, 1);\n", | |
"gl.clear(gl.COLOR_BUFFER_BIT);\n", | |
"</script>" | |
], | |
"metadata": {}, | |
"output_type": "display_data", | |
"text": [ | |
"<IPython.core.display.HTML at 0x10fc97c50>" | |
] | |
} | |
], | |
"prompt_number": 6 | |
}, | |
{ | |
"cell_type": "markdown", | |
"metadata": {}, | |
"source": [ | |
"## vertex shader" | |
] | |
}, | |
{ | |
"cell_type": "code", | |
"collapsed": false, | |
"input": [ | |
"%%html\n", | |
"<canvas id=\"ex2\"></canvas>\n", | |
"<script id=\"vs2\" type=\"x-shader/x-vertex-shader\">\n", | |
" attribute vec2 a_pos;\n", | |
" void main() {\n", | |
" gl_Position = vec4(a_pos, 0.0, 1.0);\n", | |
" }\n", | |
"</script>\n", | |
"<script id=\"fs2\" type=\"x-shader/x-fragment-shader\">\n", | |
" precision mediump float;\n", | |
" uniform vec2 resolution;\n", | |
" void main() {\n", | |
" gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n", | |
" }\n", | |
"</script>\n", | |
"<script>\n", | |
" var gl = document.querySelector('#ex2').getContext('webgl');\n", | |
" gl.canvas.width = 200;\n", | |
" gl.canvas.height = 200;\n", | |
" gl.clearColor(0, 0, 0, 1);\n", | |
" gl.clear(gl.COLOR_BUFFER_BIT);\n", | |
" gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);\n", | |
" \n", | |
" var vs = gl.createShader(gl.VERTEX_SHADER);\n", | |
" var vsSrc = document.querySelector('#vs2').textContent;\n", | |
"\n", | |
" var fs = gl.createShader(gl.FRAGMENT_SHADER);\n", | |
" var fsSrc = document.querySelector('#fs2').textContent;\n", | |
" \n", | |
" gl.shaderSource(vs, vsSrc);\n", | |
" gl.compileShader(vs);\n", | |
" gl.shaderSource(fs, fsSrc);\n", | |
" gl.compileShader(fs);\n", | |
"\n", | |
" if(!gl.getShaderInfoLog(vs)){\n", | |
" console.log(gl.getShaderInfoLog(vs));\n", | |
" };\n", | |
" if(!gl.getShaderInfoLog(fs)){\n", | |
" console.log(gl.getShaderInfoLog(fs));\n", | |
" };\n", | |
" \n", | |
" var prog = gl.createProgram();\n", | |
" gl.attachShader(prog, vs);\n", | |
" gl.attachShader(prog, fs);\n", | |
" gl.linkProgram(prog);\n", | |
" if(!gl.getProgramInfoLog(prog)){\n", | |
" console.log(gl.getProgramInfoLog(prog));\n", | |
" };\n", | |
" \n", | |
" var a_pos = gl.getAttribLocation(prog, 'a_pos');\n", | |
" gl.enableVertexAttribArray(a_pos);\n", | |
" var vb = gl.createBuffer();\n", | |
" gl.bindBuffer(gl.ARRAY_BUFFER, vb);\n", | |
" var vb_data = new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]);\n", | |
" gl.bufferData(gl.ARRAY_BUFFER, vb_data, gl.STATIC_DRAW);\n", | |
" gl.useProgram(prog);\n", | |
" var u_resolution = gl.getUniformLocation(prog, 'resolution');\n", | |
" gl.uniform2f(u_resolution, gl.canvas.width, gl.canvas.height);\n", | |
" gl.vertexAttribPointer(a_pos, 2, gl.FLOAT, false, 0, 0);\n", | |
" \n", | |
" gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);\n", | |
"</script>" | |
], | |
"language": "python", | |
"metadata": {}, | |
"outputs": [ | |
{ | |
"html": [ | |
"<canvas id=\"ex2\"></canvas>\n", | |
"<script id=\"vs2\" type=\"x-shader/x-vertex-shader\">\n", | |
" attribute vec2 a_pos;\n", | |
" void main() {\n", | |
" gl_Position = vec4(a_pos, 0.0, 1.0);\n", | |
" }\n", | |
"</script>\n", | |
"<script id=\"fs2\" type=\"x-shader/x-fragment-shader\">\n", | |
" precision mediump float;\n", | |
" uniform vec2 resolution;\n", | |
" void main() {\n", | |
" gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n", | |
" }\n", | |
"</script>\n", | |
"<script>\n", | |
" var gl = document.querySelector('#ex2').getContext('webgl');\n", | |
" gl.canvas.width = 200;\n", | |
" gl.canvas.height = 200;\n", | |
" gl.clearColor(0, 0, 0, 1);\n", | |
" gl.clear(gl.COLOR_BUFFER_BIT);\n", | |
" gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);\n", | |
" \n", | |
" var vs = gl.createShader(gl.VERTEX_SHADER);\n", | |
" var vsSrc = document.querySelector('#vs2').textContent;\n", | |
"\n", | |
" var fs = gl.createShader(gl.FRAGMENT_SHADER);\n", | |
" var fsSrc = document.querySelector('#fs2').textContent;\n", | |
" \n", | |
" gl.shaderSource(vs, vsSrc);\n", | |
" gl.compileShader(vs);\n", | |
" gl.shaderSource(fs, fsSrc);\n", | |
" gl.compileShader(fs);\n", | |
"\n", | |
" if(!gl.getShaderInfoLog(vs)){\n", | |
" console.log(gl.getShaderInfoLog(vs));\n", | |
" };\n", | |
" if(!gl.getShaderInfoLog(fs)){\n", | |
" console.log(gl.getShaderInfoLog(fs));\n", | |
" };\n", | |
" \n", | |
" var prog = gl.createProgram();\n", | |
" gl.attachShader(prog, vs);\n", | |
" gl.attachShader(prog, fs);\n", | |
" gl.linkProgram(prog);\n", | |
" if(!gl.getProgramInfoLog(prog)){\n", | |
" console.log(gl.getProgramInfoLog(prog));\n", | |
" };\n", | |
" \n", | |
" var a_pos = gl.getAttribLocation(prog, 'a_pos');\n", | |
" gl.enableVertexAttribArray(a_pos);\n", | |
" var vb = gl.createBuffer();\n", | |
" gl.bindBuffer(gl.ARRAY_BUFFER, vb);\n", | |
" var vb_data = new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]);\n", | |
" gl.bufferData(gl.ARRAY_BUFFER, vb_data, gl.STATIC_DRAW);\n", | |
" gl.useProgram(prog);\n", | |
" var u_resolution = gl.getUniformLocation(prog, 'resolution');\n", | |
" gl.uniform2f(u_resolution, gl.canvas.width, gl.canvas.height);\n", | |
" gl.vertexAttribPointer(a_pos, 2, gl.FLOAT, false, 0, 0);\n", | |
" \n", | |
" gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);\n", | |
"</script>" | |
], | |
"metadata": {}, | |
"output_type": "display_data", | |
"text": [ | |
"<IPython.core.display.HTML at 0x10fc97990>" | |
] | |
} | |
], | |
"prompt_number": 67 | |
}, | |
{ | |
"cell_type": "code", | |
"collapsed": false, | |
"input": [], | |
"language": "python", | |
"metadata": {}, | |
"outputs": [], | |
"prompt_number": 63 | |
}, | |
{ | |
"cell_type": "code", | |
"collapsed": false, | |
"input": [], | |
"language": "python", | |
"metadata": {}, | |
"outputs": [] | |
} | |
], | |
"metadata": {} | |
} | |
] | |
} |
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