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nukadelic / ._d3_TransitionEasing
Last active November 12, 2017 16:22
d3 - Transition Easing v4 (24.Oct.2017)
gist name ?
@nukadelic
nukadelic / Canvas JS game to Python image with matplotlib inside notebook.ipynb
Created April 13, 2018 13:58
Canvas JS game to Python image with matplotlib inside notebook
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@nukadelic
nukadelic / pong.min.js
Last active April 14, 2018 08:50
Pong JS Game
/* Version: 0.1 (14/April/18) :: Free to use, no strings attached
Compiled online with http://www.typescriptlang.org/play/
Minified online with https://jscompress.com/
Online demo with source code: https://pong.stackblitz.io ( See index.js for example ) */
define(["require","exports"],function(t,i){"use strict";Object.defineProperty(i,"__esModule",{value:!0});var s=function(){function t(t,i){this.max_difficulty=7,this.screenW=0,this.screenH=0,this.displayScale=1,this.game_frame_rate=60,this.mouse_x=0,this.mouse_y=0,this.mouse_moved=!1,this.score1=0,this.score2=0,this.enemy_velocity=0,this.pedal_1_y=0,this.pedal_2_y=0,this.pedal_1_x=0,this.pedal_2_x=0,this.pedal_thikness=0,this.pedal_height=0,this.ball_radius=0,this.ball_speed=0,this.ball_speed_angle=0,this.ball_velocity_x=0,this.ball_velocity_y=0,this.ball_x=0,this.ball_y=0,this.minScreenSize=0,this.color_bg="white",this.color_primary="red",this.color_secondary="gray",this.text="https://pong.stackblitz.io",this.ctx=t,this.canvas=t.canvas,i&&(this.text=i),this
@nukadelic
nukadelic / index.d.ts
Last active April 27, 2018 11:10
@types/neataptic
/** Declaration file generated by dts-gen */
export class Group {
constructor(size: any);
activate(value: any): any;
clear(): void;
connect(target: any, method: any, weight: any): any;
@nukadelic
nukadelic / Dev console blackbox patterns
Last active March 1, 2019 07:55
Collection of chrome blackbox patterns to exclude
# Open console -> F1 ( to open settings ) -> select 'Blackboxing' on the left side bar -> Add patterns
# More info: https://developer.chrome.com/devtools/docs/blackboxing
prototype.*\.js
angular.*\.js
jquery.*\.js
moment.*\.js
\.min\.js$
@nukadelic
nukadelic / TestTimeScale.cs
Created September 14, 2019 15:42
Test Unity time scale and physics rigidbody jitter
using UnityEngine;
// Create a plane and a cube above that plane, attach a rigidbody to the cube & add gravity
// drop this script anywhere on the scene and watch the variables in realtime
// mess around with timeScale and see the results
// toggle the jump checkbox during runtime
public class TestTimeScale : MonoBehaviour
{
[Space,Space,Range(0.01f, 3f)]
public float timeScale = 0.5f;
@nukadelic
nukadelic / MLAgentsFileConfigEditor.cs
Last active September 25, 2019 17:10
Unity ML Agents File Config Editor
// Download the DLL here:
// https://www.nuget.org/packages/YamlDotNet/
// at "Download package ( ... KB )"
// browse for the lib > .Net35 folder copy paste the dll into your unity assets folder
// Note this script file must be located inside a folder named "Editor"
using System;
using System.Text;
using System.IO;
@nukadelic
nukadelic / tensorflow_to_barracuda.py
Last active January 6, 2020 12:07
Modfied barracuda converter ( tensorflow-pb to unity-nn ) [ 0.3.2 ]
from __future__ import print_function
import numpy as np
import struct # convert from Python values and C structs
import tensorflow as tf
import re
import barracuda
from barracuda import Struct
from google.protobuf import descriptor
from google.protobuf.json_format import MessageToJson
@nukadelic
nukadelic / index.php
Created March 19, 2020 09:22
PHP CDN - Upload file , list all files , delete file
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"/>
<meta content='width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0' name='viewport'/>
<meta name="viewport" content="width=device-width"/>
<title>PHP CDN</title>
@nukadelic
nukadelic / EditorSceneGUIOverlay.cs
Last active September 17, 2020 12:42
EditorSceneGUIOverlay
#if UNITY_EDITOR
using System.Reflection;
using UnityEditor;
using System.Linq;
using UnityEngine;
public class EditorSceneGUIOverlay : Editor