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pondering the pointlessness of facebook statuses on a code hosting website


pondering the pointlessness of facebook statuses on a code hosting website
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View wojaker.js
// ==UserScript==
// @name New Userscript
// @namespace
// @version 0.1
// @description Paste a post into a crying soyjak image
// @author (You)
// @include https://*.4chan*.org/*
// @grant none
// ==/UserScript==
View queueplayer.test.js
import React from 'react';
import { Provider } from 'react-redux';
import { bindActionCreators } from 'redux';
import { withProps, compose } from 'recompose';
import PlayerReducer from '../../app/reducers/player';
import { resetPlayer } from '../../app/actions/player';
import { QueueMenuMore } from '../../app/components/PlayQueue/QueueMenu/QueueMenuMore';
import Seekbar from '../../app/components/Seekbar';
import { mount } from 'enzyme';
View gist:b5ce121240956b90656a92b6159eb49b
rofi usage:
rofi [-options ...]
Command line only options:
-no-config Do not load configuration, use default values.
-v,-version Print the version number and exit.
-dmenu Start in dmenu mode.
-display [string] X server to contact.
-h,-help This help message.
nukeop / keyboard.json
Last active Jul 27, 2019
keyboard layout for xd75
View keyboard.json
import requests
import re
import urllib.request
import tqdm
from bs4 import BeautifulSoup, SoupStrainer
page = requests.get('')
page = page.text
page = BeautifulSoup(page, 'lxml')
page = page.find_all('a', href=re.compile('.*File:Hero.*png'))
nukeop / SimplexEffects.cs
Created Jul 26, 2016
simplex noise shader for unity
View SimplexEffects.cs
using UnityEngine;
using System.Collections;
using System.Linq;
public class SimplexEffects : MonoBehaviour {
private Material MyMaterial;
public float AnimSpeed;
public Vector3 NoiseOffset;
public Vector3 NoiseScale;
nukeop / dissolve.shader
Last active Oct 5, 2019
Dissolve shader for Unity
View dissolve.shader
Shader "Unlit/DissolveEffectShader"
_MainTex ("Texture", 2D) = "white" {}
_NoiseTex ("Texture", 2D) = "white" {}
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
_EdgeColour1 ("Edge colour 1", Color) = (1.0, 1.0, 1.0, 1.0)
_EdgeColour2 ("Edge colour 2", Color) = (1.0, 1.0, 1.0, 1.0)
_Level ("Dissolution level", Range (0.0, 1.0)) = 0.1
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