Create three custom nodes as follows:
SinewaveCustom (with output type CMOT Float 1)
//It is possible to use macros to define convenience local functions
#define SINENORM( arg ) 0.5 * ( sin( arg ) + 1.0 )
#include "ColorPalette.h" | |
#include "cinder/CinderAssert.h" | |
#include "cinder/Rand.h" | |
#include <algorithm> | |
#include <numeric> | |
using namespace ci; | |
using namespace col; |
<movie service="craftsman-1.0"> | |
<head> | |
<filtercode name="averageShift"> | |
<![CDATA[ | |
#version 120 | |
#extension GL_EXT_gpu_shader4 : enable | |
uniform sampler2D texture0; | |
uniform sampler2D texture1; |
-.../Build/Android/PipelineCaches/... | |
-.../PS4/... | |
-.../QNX/... | |
-.../XB1/... | |
-.../Platforms/GDK/... | |
-.../Platforms/PS5/... | |
-.../Platforms/Sony/... | |
-.../Platforms/WinGDK/... | |
-.../Platforms/XSX/... | |
-.../Platforms/XboxCommon/... |