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@nunodonato
Created June 26, 2017 15:42
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<?xml version="1.0" encoding="UTF-8"?>
-<Package xmlns:build="http://schemas.microsoft.com/developer/appx/2015/build" IgnorableNamespaces="uap mp build" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10">
<Identity ProcessorArchitecture="x64" Version="1.2.2.0" Publisher="Nuno Donato" Name="Godot.Engine"/>
<mp:PhoneIdentity PhonePublisherId="00000000-0000-0000-0000-000000000000" PhoneProductId="00001000-0000-0000-0000-000000000000"/>
-<Properties>
<DisplayName>Satellite Repairan</DisplayName>
<PublisherDisplayName>Nuno Donato</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
-<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MaxVersionTested="10.0.14393.0" MinVersion="10.0.10240.0"/>
<PackageDependency Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" Name="Microsoft.VCLibs.140.00" MinVersion="14.0.24123.0"/>
</Dependencies>
-<Resources>
<Resource Language="EN-US"/>
</Resources>
-<Applications>
-<Application EntryPoint="GodotWinRT.App" Executable="godot.winrt.exe" Id="App">
-<uap:VisualElements BackgroundColor="transparent" Description="Godot Engine" Square44x44Logo="Assets\Square44x44Logo.png" Square150x150Logo="Assets\Square150x150Logo.png" DisplayName="Satellite Repairan">
<uap:DefaultTile ShortName="Godot" Square71x71Logo="Assets\Square71x71Logo.png" Square310x310Logo="Assets\Square310x310Logo.png" Wide310x150Logo="Assets\Wide310x150Logo.png"> </uap:DefaultTile>
<uap:SplashScreen Image="Assets\SplashScreen.png"/>
-<uap:InitialRotationPreference>
<uap:Rotation Preference="landscape"/>
<uap:Rotation Preference="landscapeFlipped"/>
<uap:Rotation Preference="portraitFlipped"/>
</uap:InitialRotationPreference>
</uap:VisualElements>
</Application>
</Applications>
<Capabilities/>
-<build:Metadata>
<build:Item Version="Godot Engine v2.1.4.beta.official" Name="GodotEngine"/>
</build:Metadata>
</Package>
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