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keyconfig_version = (4, 1, 24)
keyconfig_data = \
[("3D View",
{"space_type": 'VIEW_3D', "region_type": 'WINDOW'},
{"items":
[("view3d.cursor3d", {"type": 'RIGHTMOUSE', "value": 'PRESS', "shift": True, "ctrl": True}, None),
("transform.translate",
{"type": 'RIGHTMOUSE', "value": 'CLICK_DRAG', "shift": True},
{"properties":
[("cursor_transform", True),
@nwy140
nwy140 / Gifs
Last active February 13, 2022 02:14
a
@nwy140
nwy140 / Gifs
Created June 11, 2021 10:58
Gifs
g
@nwy140
nwy140 / blank
Created December 20, 2020 08:46
_
@nwy140
nwy140 / gist:201e5b9550fe818590d14019f89631e7
Last active October 19, 2021 11:10
Gameplay State Machine
// This gist embed code is just a placeholder.
// My Actual Code's a million times better than what you see here.
// I mean, why are you checking my out github pages page anyway?
// I wouldn't put my stuff here for show, most of the stuff I do is actually closed source.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// Handles gameplay state enum and switches UI based on Gameplay state
- Safe Eyes
Prior to resetter
return
s1. length() >s2. length() ? 1 : s1. Length() ==s2. Length()? 0 : - 1;
Notes
Comparator class can only have 1 public method
Nested for loops, O (N^2)
StoryTelling VG WritePosts
Tuesday, November 26, 2019
6:05 PM
Engl_2090_Writepost1_A1
u1274886

[TOC]

Thomas Was Alone

Description

"Better character development than most games, characters are quadrilateral"

Thomas was alone is a game where you play as a bunch of shapes, with abilities assigned to them and disabilities that arises as a result of the power they've been given, a game of friendship, teamwork and Wonderful narration.

Mechanics

@nwy140
nwy140 / MDA.md
Last active November 27, 2019 00:29