Created
July 16, 2021 17:19
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Update of https://gist.github.com/yunyu/ac6812d6c550da1f31ae464bef8b37ea. Credits to @yunyu.
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import 'package:flutter/widgets.dart'; | |
import 'dart:math'; | |
class SnappingListView extends StatefulWidget { | |
final Axis scrollDirection; | |
final ScrollController? controller; | |
final IndexedWidgetBuilder? itemBuilder; | |
final List<Widget>? children; | |
final int? itemCount; | |
final double itemExtent; | |
final ValueChanged<int>? onItemChanged; | |
final EdgeInsets padding; | |
SnappingListView( | |
{this.scrollDirection = Axis.vertical, | |
this.controller, | |
required this.children, | |
required this.itemExtent, | |
this.onItemChanged, | |
this.padding = const EdgeInsets.all(0.0)}) | |
: assert(itemExtent > 0), | |
itemCount = null, | |
itemBuilder = null; | |
SnappingListView.builder( | |
{this.scrollDirection = Axis.vertical, | |
this.controller, | |
required this.itemBuilder, | |
this.itemCount, | |
required this.itemExtent, | |
this.onItemChanged, | |
this.padding = const EdgeInsets.all(0.0)}) | |
: assert(itemExtent > 0), | |
children = null; | |
@override | |
createState() => _SnappingListViewState(); | |
} | |
class _SnappingListViewState extends State<SnappingListView> { | |
int _lastItem = 0; | |
@override | |
Widget build(BuildContext context) { | |
final startPadding = widget.scrollDirection == Axis.horizontal | |
? widget.padding.left | |
: widget.padding.top; | |
final scrollPhysics = SnappingListScrollPhysics( | |
mainAxisStartPadding: startPadding, itemExtent: widget.itemExtent); | |
final listView = widget.children != null | |
? ListView( | |
scrollDirection: widget.scrollDirection, | |
controller: widget.controller, | |
children: widget.children!, | |
itemExtent: widget.itemExtent, | |
physics: scrollPhysics, | |
padding: widget.padding) | |
: ListView.builder( | |
scrollDirection: widget.scrollDirection, | |
controller: widget.controller, | |
itemBuilder: widget.itemBuilder!, | |
itemCount: widget.itemCount, | |
itemExtent: widget.itemExtent, | |
physics: scrollPhysics, | |
padding: widget.padding); | |
return NotificationListener<ScrollNotification>( | |
child: listView, | |
onNotification: (notif) { | |
if (notif.depth == 0 && | |
widget.onItemChanged != null && | |
notif is ScrollUpdateNotification) { | |
final currItem = | |
(notif.metrics.pixels - startPadding) ~/ widget.itemExtent; | |
if (currItem != _lastItem) { | |
_lastItem = currItem; | |
widget.onItemChanged!(currItem); | |
} | |
} | |
return false; | |
}); | |
} | |
} | |
class SnappingListScrollPhysics extends ScrollPhysics { | |
final double mainAxisStartPadding; | |
final double itemExtent; | |
const SnappingListScrollPhysics( | |
{ScrollPhysics? parent, | |
this.mainAxisStartPadding = 0.0, | |
required this.itemExtent}) | |
: super(parent: parent); | |
@override | |
SnappingListScrollPhysics applyTo(ScrollPhysics? ancestor) { | |
return SnappingListScrollPhysics( | |
parent: buildParent(ancestor), | |
mainAxisStartPadding: mainAxisStartPadding, | |
itemExtent: itemExtent); | |
} | |
double _getItem(ScrollMetrics position) { | |
return (position.pixels - mainAxisStartPadding) / itemExtent; | |
} | |
double _getPixels(ScrollMetrics position, double item) { | |
return min(item * itemExtent, position.maxScrollExtent); | |
} | |
double _getTargetPixels( | |
ScrollMetrics position, Tolerance tolerance, double velocity) { | |
double item = _getItem(position); | |
if (velocity < -tolerance.velocity) | |
item -= 0.5; | |
else if (velocity > tolerance.velocity) item += 0.5; | |
return _getPixels(position, item.roundToDouble()); | |
} | |
@override | |
Simulation? createBallisticSimulation( | |
ScrollMetrics position, double velocity) { | |
// If we're out of range and not headed back in range, defer to the parent | |
// ballistics, which should put us back in range at a page boundary. | |
if ((velocity <= 0.0 && position.pixels <= position.minScrollExtent) || | |
(velocity >= 0.0 && position.pixels >= position.maxScrollExtent)) | |
return super.createBallisticSimulation(position, velocity); | |
final Tolerance tolerance = this.tolerance; | |
final double target = _getTargetPixels(position, tolerance, velocity); | |
if (target != position.pixels) | |
return ScrollSpringSimulation(spring, position.pixels, target, velocity, | |
tolerance: tolerance); | |
return null; | |
} | |
@override | |
bool get allowImplicitScrolling => false; | |
} |
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