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[*.{appxmanifest,asax,ascx,aspx,axaml,build,cg,cginc,compute,cs,cshtml,dtd,hlsl,hlsli,hlslinc,master,nuspec,paml,razor,resw,resx,shader,skin,usf,ush,vb,xaml,xamlx,xoml,xsd}]
indent_style = space
indent_size = 4
tab_width = 4
[*]
# Standard properties
end_of_line = crlf
@nyunesu
nyunesu / Layout.xml
Last active February 4, 2021 23:47
<?xml version="1.0" encoding="UTF-8"?>
<Patterns
xmlns="urn:schemas-jetbrains-com:member-reordering-patterns"
xmlns:unity="urn:schemas-jetbrains-com:member-reordering-patterns-unity">
<TypePattern DisplayName="Unity classes" Priority="100">
<TypePattern.Match>
<unity:SerializableClass/>
</TypePattern.Match>
@ilhamhe
ilhamhe / SpriteFlash.shader
Created July 22, 2019 16:30
Unity shader for sprite flash
Shader "Sprites/Sprite Flash"
{
Properties
{
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
_FlashColor ("Flash Color", Color) = (1,1,1,1)
_FlashAmount ("Flash Amount", Range (0,1)) = 0
}