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Standalone Nightmod Template
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(ns my-game.core | |
(:require [clojure.edn :as edn] | |
[clojure.java.io :as io] | |
[play-clj.core :refer :all] | |
[play-clj.g2d :refer :all] | |
[play-clj.g3d :refer :all] | |
[play-clj.math :refer :all] | |
[play-clj.physics :refer :all] | |
[play-clj.ui :refer :all]) | |
(:import [java.io StringWriter])) | |
(def out (atom nil)) | |
(def ^:const pref-name "my-game") | |
(declare my-game-game overlay-screen) | |
(defn set-game-screen! | |
[& game-screens] | |
(->> (conj (vec game-screens) overlay-screen) | |
(apply set-screen! my-game-game) | |
on-gl)) | |
(defmacro load-game-file | |
[n] | |
(some->> (io/resource n) | |
slurp | |
(format "(do %s\n)") | |
read-string)) | |
(defn game-pref | |
[] | |
(try (edn/read-string (pref! "nightmod.settings" :get-string pref-name)) | |
(catch Exception _ {}))) | |
(defn game-pref! | |
[& keyvals] | |
(->> (if (map? (first keyvals)) | |
(first keyvals) | |
(apply assoc (game-pref) keyvals)) | |
pr-str | |
(pref! "nightmod.settings" :put-string pref-name))) | |
(defn restart-game! | |
[] | |
(on-gl (binding [*out* (StringWriter.)] | |
(try (eval (load-game-file "core.clj")) | |
(finally (reset! out (str *out*))))))) | |
(defscreen overlay-screen | |
:on-show | |
(fn [screen entities] | |
(update! screen :camera (orthographic) :renderer (stage)) | |
(-> (label "" (color :white) | |
:set-wrap true | |
:set-alignment (bit-or (align :left) (align :bottom))) | |
(scroll-pane (style :scroll-pane nil nil nil nil nil)) | |
(assoc :id :text :x 5 :y 5))) | |
:on-render | |
(fn [screen entities] | |
(->> (for [e entities] | |
(case (:id e) | |
:text (do (label! (scroll-pane! e :get-widget) | |
:set-text (or @out "")) | |
e) | |
e)) | |
(render! screen))) | |
:on-resize | |
(fn [{:keys [width height] :as screen} entities] | |
(height! screen height) | |
(for [e entities] | |
(case (:id e) | |
:text (assoc e :width width :height (- height (* 2 (:y e)))) | |
e)))) | |
(set-screen-wrapper! | |
(fn [screen screen-fn] | |
(binding [*out* (StringWriter.)] | |
(try (screen-fn) | |
(finally (when (seq (str *out*)) | |
(reset! out (str *out*)))))))) | |
(set-asset-manager! (asset-manager)) | |
(defgame my-game-game | |
:on-create | |
(fn [this] | |
(restart-game!))) |
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