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@oalfroukh
Created August 30, 2023 08:57
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desktopCapturer test
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<!-- https://developer.mozilla.org/en-US/docs/Web/HTTP/CSP -->
<meta http-equiv="Content-Security-Policy" content="default-src 'self'; script-src 'self'">
<meta http-equiv="X-Content-Security-Policy" content="default-src 'self'; script-src 'self'">
<title>Hello World!</title>
</head>
<body>
<h1>Hello World!</h1>
We are using Node.js <span id="node-version"></span>,
Chromium <span id="chrome-version"></span>,
and Electron <span id="electron-version"></span>.
<video autoplay style="display: none"></audio>
<!-- You can also require other files to run in this process -->
<script src="./renderer.js"></script>
</body>
</html>
// Modules to control application life and create native browser window
const {app, BrowserWindow, desktopCapturer} = require('electron')
const path = require('path')
function createWindow () {
// Create the browser window.
const mainWindow = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
preload: path.join(__dirname, 'preload.js')
}
})
// and load the index.html of the app.
mainWindow.loadFile('index.html')
// Open the DevTools.
mainWindow.webContents.openDevTools()
// For the new electron versions
setTimeout(async () => {
const sources = await desktopCapturer?.getSources({
types: ["window"],
thumbnailSize: {
width: 150,
height: 150,
},
fetchWindowIcons: true,
});``
console.log("source.length:", sources.length);
console.log("source:", sources);
// for (const source of sources) {
// select the target source (I'll select logs window)
// if (source.name === 'logs') {
// mainWindow.webContents.send("SET_SOURCE", source);
// }
// }
}, 3000);
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.whenReady().then(() => {
createWindow()
app.on('activate', function () {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (BrowserWindow.getAllWindows().length === 0) createWindow()
})
})
// Quit when all windows are closed, except on macOS. There, it's common
// for applications and their menu bar to stay active until the user quits
// explicitly with Cmd + Q.
app.on('window-all-closed', function () {
if (process.platform !== 'darwin') app.quit()
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
{
"name": "desktopCapturer",
"productName": "desktopCapturer",
"description": "My Electron application description",
"keywords": [],
"main": "./main.js",
"version": "1.0.0",
"author": "oalfroukh",
"scripts": {
"start": "electron ."
},
"dependencies": {},
"devDependencies": {
"electron": "19.1.9"
}
}
// All of the Node.js APIs are available in the preload process.
// It has the same sandbox as a Chrome extension.
const { ipcRenderer, desktopCapturer } = require("electron");
// For the old electron versions
// setTimeout(async () => {
// try {
// const sources = await desktopCapturer?.getSources({
// types: ["window"],
// thumbnailSize: {
// width: 150,
// height: 150,
// },
// fetchWindowIcons: true,
// });
// console.log("source:", sources);
// for (const source of sources) {
// // select the target source (I'll select logs window)
// if (source.name === 'logs') {
// handleStream(source);
// }
// }
// } catch (e) {
// handleError(e);
// }
// }, 2000);
// ipcRenderer.on("SET_SOURCE", async (event, source) => {
// console.log("SET_SOURCE",source);
// try {
// handleStream(source);
// } catch (e) {
// handleError(e);
// }
// });
const handleStream = async (source) => {
try {
const stream = await navigator.mediaDevices.getUserMedia({
audio: false,
video: {
mandatory: {
chromeMediaSource: "desktop",
chromeMediaSourceId: source?.id,
minWidth: 1280,
maxWidth: 1280,
minHeight: 720,
maxHeight: 720,
},
},
});
const video = document.querySelector("video");
video.srcObject = stream;
video.onloadedmetadata = (e) => video.play();
} catch (e) {
handleError(e);
}
}
function handleError(e) {
console.log(e);
}
// This file is required by the index.html file and will
// be executed in the renderer process for that window.
// No Node.js APIs are available in this process because
// `nodeIntegration` is turned off. Use `preload.js` to
// selectively enable features needed in the rendering
// process.
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