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private val straightWidth: Float = width - (2 * cornerRadius) | |
private val straightHeight: Float = height - (2 * cornerRadius) | |
private val cornerArcLength: Float = (0.5 * Math.PI * cornerRadius).toFloat() | |
private val total = (2 * straightWidth) + (2 * straightHeight) + (4 * cornerArcLength) | |
internal val topRightPercent = straightWidth / 2 / total | |
internal val rightTopCornerPercent = topRightPercent + (cornerArcLength / total) | |
private val rightPercent = rightTopCornerPercent + (straightHeight / total) | |
private val rightBottomCornerPercent = rightPercent + (cornerArcLength / total) | |
private val bottomPercent = rightBottomCornerPercent + (straightWidth / total) | |
internal val leftBottomCornerPercent = bottomPercent + (cornerArcLength / total) | |
private val leftPercent = leftBottomCornerPercent + (straightHeight / total) | |
private val leftTopCornerPercent = leftPercent + (cornerArcLength / total) | |
internal val topLeftPercent = leftTopCornerPercent + (straightWidth / 2 / total) | |
private val topRightRange = 0f..topRightPercent | |
private val rightTopCornerRange = topRightPercent..rightTopCornerPercent | |
private val rightRange = rightTopCornerPercent..rightPercent | |
private val rightBottomCornerRange = rightPercent..rightBottomCornerPercent | |
private val bottomRange = rightBottomCornerPercent..bottomPercent | |
private val leftBottomCornerRange = bottomPercent..leftBottomCornerPercent | |
private val leftRange = leftBottomCornerPercent..leftPercent | |
private val leftTopCornerRange = leftPercent..leftTopCornerPercent | |
private val topLeftRange = leftTopCornerPercent..topLeftPercent | |
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