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@ochim
Last active July 31, 2020 14:44
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dice.kt
/*
Android Basics: Add a button to an app
1.Classes and object instances in Kotlin
*/
fun main() {
val myFirstDice = Dice(6)
println("Your ${myFirstDice.numSides} sided dice rolled ${myFirstDice.roll()}!")
val mySecondDice = Dice(20)
println("Your ${mySecondDice.numSides} sided dice rolled ${mySecondDice.roll()}!")
}
class Dice (val numSides: Int) {
fun roll(): Int {
return (1..numSides).random()
}
}
/*
3.Add conditional behavior in Kotlin
*/
fun main() {
val myFirstDice = Dice(6)
val rollResult = myFirstDice.roll()
val luckyNumber = 4
when (rollResult) {
luckyNumber -> println("You won!")
1 -> println("So sorry! You rolled a 1. Try again!")
2 -> println("Sadly, you rolled a 2. Try again!")
3 -> println("Unfortunately, you rolled a 3. Try again!")
4 -> println("No luck! You rolled a 4. Try again!") // useless condition
5 -> println("Don't cry! You rolled a 5. Try again!")
6 -> println("Apologies! you rolled a 6. Try again!")
}
}
class Dice(val numSides: Int) {
fun roll(): Int {
return (1..numSides).random()
}
}
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