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CGRect firstRect = _selectionRects.count > 0 ? CGRectInset([_selectionRects.firstObject CGRectValue], -1, -1) : CGRectNull; | |
CGRect bigRect = CGRectNull; | |
CGRect lastRect = _selectionRects.count > 1 ? CGRectInset([_selectionRects.lastObject CGRectValue], -1, -1) : CGRectNull; | |
if (_selectionRects.count > 2) { | |
for (int i = 1; i < _selectionRects.count - 1; i++) { | |
NSValue *value = _selectionRects[i]; | |
bigRect = CGRectUnion(bigRect, CGRectInset(value.CGRectValue, -1, -1)); | |
} | |
} | |
if (!CGRectIsNull(bigRect)) { | |
CGFloat newSize = bigRect.size.height + CGRectGetMinY(bigRect) - CGRectGetMaxY(firstRect); | |
if (!CGRectIsNull(lastRect)) { | |
newSize += CGRectGetMinY(lastRect) - CGRectGetMaxY(bigRect); | |
} | |
bigRect.origin.y = CGRectGetMaxY(firstRect); | |
bigRect.size.height = newSize; | |
} else if (!CGRectIsNull(lastRect)) { | |
// Split the difference between firstRect and lastRect | |
CGFloat difference = CGRectGetMinY(lastRect) - CGRectGetMaxY(firstRect); | |
CGFloat midPointY = CGRectGetMaxY(firstRect) + difference / 2.0; | |
firstRect.size.height += midPointY - CGRectGetMaxY(firstRect); | |
CGFloat newLastRectSize = lastRect.size.height + CGRectGetMinY(lastRect) - midPointY; | |
lastRect.size.height = newLastRectSize; | |
lastRect.origin.y -= difference / 2.0; | |
} | |
UIBezierPath *bezierPath = [UIBezierPath bezierPath]; | |
BOOL displaySelectionLayer = NO; | |
if (!CGRectIsNull(firstRect)) { | |
[bezierPath appendPath:[UIBezierPath bezierPathWithRect:firstRect]]; | |
displaySelectionLayer = YES; | |
} | |
if (!CGRectIsNull(bigRect)) { | |
[bezierPath appendPath:[UIBezierPath bezierPathWithRect:bigRect]]; | |
} | |
if (!CGRectIsNull(lastRect)) { | |
[bezierPath appendPath:[UIBezierPath bezierPathWithRect:lastRect]]; | |
} |
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