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@rmkane
rmkane / GAME_DATA_HISTORY.json
Last active April 19, 2024 07:17
Pokemon GO - Game Data Statistics
[ {
"Date" : "2016-07-30",
"Data" : {
"Moves" : [
{ "ID" : 13, "Key" : "Power", "Old Value" : 15, "New Value" : 25 },
{ "ID" : 14, "Key" : "Power", "Old Value" : 70, "New Value" : 120 },
{ "ID" : 18, "Key" : "Power", "Old Value" : 25, "New Value" : 30 },
{ "ID" : 20, "Key" : "Power", "Old Value" : 15, "New Value" : 25 },
{ "ID" : 21, "Key" : "Power", "Old Value" : 35, "New Value" : 40 },
{ "ID" : 22, "Key" : "Power", "Old Value" : 55, "New Value" : 80 },
@rmkane
rmkane / GAME_MASTER_v0_1.json
Created July 17, 2016 04:25
Pokemon GO Game Data
{
"Items": [ {
"TemplateId": "BADGE_BATTLE_ATTACK_WON",
"Badge": {
"BadgeType": "BADGE_BATTLE_ATTACK_WON",
"BadgeRanks": 4,
"Targets": "\\nd\\350\\007"
}
}, {
"TemplateId": "BADGE_BATTLE_TRAINING_WON",
anonymous
anonymous / GAME_MASTER_POKEMON_v0_2.tsv
Created July 16, 2016 19:26
Pokemon from GAME_MASTER protobuf file v0.2 in a .tsv
We can make this file beautiful and searchable if this error is corrected: It looks like row 3 should actually have 27 columns, instead of 12. in line 2.
PkMn BaseStamina BaseAttack BaseDefense Type1 Type2 BaseCaptureRate BaseFleeRate CollisionRadiusM CollisionHeightM CollisionHeadRadiusM MovementType MovementTimerS JumpTimeS AttackTimerS QuickMoves CinematicMoves AnimTime Evolution EvolutionPips PokemonClass PokedexHeightM PokedexWeightKg HeightStdDev WeightStdDev FamilyId CandyToEvolve
1 90 126 126 HoloPokemonType.POKEMON_TYPE_GRASS HoloPokemonType.POKEMON_TYPE_POISON 0.1599999964237213 0.10000000149011612 0.3815000057220459 0.6539999842643738 0.27250000834465027 HoloPokemonMovementType.POKEMON_ENC_MOVEMENT_JUMP 10.0 1.149999976158142 29.0 d601dd01 5a3b76 6d56d53fdaac2a3f6d56d53f93a9ea3f0000000036ab0a403333b33fbfbbbb3f 02 HoloPokemonClass.POKEMON_CLASS_NORMAL 1 0.699999988079071 6.900000095367432 0.08749999850988388 0.862500011920929 HoloPokemonFamilyId.V0001_FAMILY_BULBASAUR 25
2 120 156 158 HoloPokemonType.POKEMON_TYPE_GRASS HoloPokemonType.POKEMON_TYPE_POISON 0.07999999821186066 0.07000000029802322 0.3187499940395355 0.637499988079071 0.2549999952316284 H
anonymous
anonymous / GAME_MASTER_v0_1.protobuf
Created July 16, 2016 16:31
Pokemon Go decoded GAME_MASTER protobuf file v0.1
Result: 1
Items {
TemplateId: "BADGE_BATTLE_ATTACK_WON"
Badge {
BadgeType: BADGE_BATTLE_ATTACK_WON
BadgeRanks: 4
Targets: "\nd\350\007"
}
}
Items {
@fchollet
fchollet / classifier_from_little_data_script_3.py
Last active September 13, 2023 03:34
Fine-tuning a Keras model. Updated to the Keras 2.0 API.
'''This script goes along the blog post
"Building powerful image classification models using very little data"
from blog.keras.io.
It uses data that can be downloaded at:
https://www.kaggle.com/c/dogs-vs-cats/data
In our setup, we:
- created a data/ folder
- created train/ and validation/ subfolders inside data/
- created cats/ and dogs/ subfolders inside train/ and validation/
- put the cat pictures index 0-999 in data/train/cats
$(function(){
getModules().then(function(modules) {
// 全ての非同期通信が完了したらこの関数が実行される。
console.log(modules);
});
});
// 複数の非同期通信を実行し、全てが終了したら.thenをコールするPromise(jQuery.DeferredのPromise)を返す。
// C++ includes used for precompiling -*- C++ -*-
// Copyright (C) 2003-2013 Free Software Foundation, Inc.
//
// This file is part of the GNU ISO C++ Library. This library is free
// software; you can redistribute it and/or modify it under the
// terms of the GNU General Public License as published by the
// Free Software Foundation; either version 3, or (at your option)
// any later version.
@odashi
odashi / chainer_encoder_decoder.py
Last active January 22, 2021 14:03
Training and generation processes for neural encoder-decoder machine translation.
#!/usr/bin/python3
import datetime
import sys
import math
import numpy as np
from argparse import ArgumentParser
from collections import defaultdict
from chainer import FunctionSet, Variable, functions, optimizers
@drgarcia1986
drgarcia1986 / __main__.py
Last active August 9, 2023 21:20
Example of OAuth2 autentication server with Client Credentials grant (using python-oauth2 and tornado)
# !/usr/bin/env python
# -*- coding: utf-8 -*-
__author__ = 'Diego Garcia'
import tornado.web
import tornado.ioloop
import oauth2.tokengenerator
import oauth2.grant
import oauth2.store.redisdb
import oauth2.store.mongodb
@addyosmani
addyosmani / README.md
Last active April 2, 2024 20:18 — forked from 140bytes/LICENSE.txt
108 byte CSS Layout Debugger

CSS Layout Debugger

A tweet-sized debugger for visualizing your CSS layouts. Outlines every DOM element on your page a random (valid) CSS hex color.

One-line version to paste in your DevTools

Use $$ if your browser aliases it:

~ 108 byte version