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Created July 16, 2016 16:31
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Pokemon Go decoded GAME_MASTER protobuf file v0.1
Result: 1
Items {
TemplateId: "BADGE_BATTLE_ATTACK_WON"
Badge {
BadgeType: BADGE_BATTLE_ATTACK_WON
BadgeRanks: 4
Targets: "\nd\350\007"
}
}
Items {
TemplateId: "BADGE_BATTLE_TRAINING_WON"
Badge {
BadgeType: BADGE_BATTLE_TRAINING_WON
BadgeRanks: 4
Targets: "\nd\350\007"
}
}
Items {
TemplateId: "BADGE_BIG_MAGIKARP"
Badge {
BadgeType: BADGE_BIG_MAGIKARP
BadgeRanks: 4
Targets: "\0032\254\002"
}
}
Items {
TemplateId: "BADGE_CAPTURE_TOTAL"
Badge {
BadgeType: BADGE_CAPTURE_TOTAL
BadgeRanks: 4
Targets: "\036\364\003\320\017"
}
}
Items {
TemplateId: "BADGE_EVOLVED_TOTAL"
Badge {
BadgeType: BADGE_EVOLVED_TOTAL
BadgeRanks: 4
Targets: "\003\024\310\001"
}
}
Items {
TemplateId: "BADGE_HATCHED_TOTAL"
Badge {
BadgeType: BADGE_HATCHED_TOTAL
BadgeRanks: 4
Targets: "\nd\364\003"
}
}
Items {
TemplateId: "BADGE_PIKACHU"
Badge {
BadgeType: BADGE_PIKACHU
BadgeRanks: 4
Targets: "\0032\254\002"
}
}
Items {
TemplateId: "BADGE_POKEDEX_ENTRIES"
Badge {
BadgeType: BADGE_POKEDEX_ENTRIES
BadgeRanks: 4
Targets: "\0052d"
}
}
Items {
TemplateId: "BADGE_POKESTOPS_VISITED"
Badge {
BadgeType: BADGE_POKESTOPS_VISITED
BadgeRanks: 4
Targets: "d\350\007\320\017"
}
}
Items {
TemplateId: "BADGE_SMALL_RATTATA"
Badge {
BadgeType: BADGE_SMALL_RATTATA
BadgeRanks: 4
Targets: "\0032\254\002"
}
}
Items {
TemplateId: "BADGE_TRAVEL_KM"
Badge {
BadgeType: BADGE_TRAVEL_KM
BadgeRanks: 4
Targets: "\nd\350\007"
}
}
Items {
TemplateId: "BADGE_TYPE_BUG"
Badge {
BadgeType: BADGE_TYPE_BUG
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_DARK"
Badge {
BadgeType: BADGE_TYPE_DARK
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_DRAGON"
Badge {
BadgeType: BADGE_TYPE_DRAGON
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_ELECTRIC"
Badge {
BadgeType: BADGE_TYPE_ELECTRIC
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_FAIRY"
Badge {
BadgeType: BADGE_TYPE_FAIRY
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_FIGHTING"
Badge {
BadgeType: BADGE_TYPE_FIGHTING
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_FIRE"
Badge {
BadgeType: BADGE_TYPE_FIRE
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_FLYING"
Badge {
BadgeType: BADGE_TYPE_FLYING
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_GHOST"
Badge {
BadgeType: BADGE_TYPE_GHOST
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_GRASS"
Badge {
BadgeType: BADGE_TYPE_GRASS
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_GROUND"
Badge {
BadgeType: BADGE_TYPE_GROUND
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_ICE"
Badge {
BadgeType: BADGE_TYPE_ICE
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_NORMAL"
Badge {
BadgeType: BADGE_TYPE_NORMAL
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_POISON"
Badge {
BadgeType: BADGE_TYPE_POISON
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_PSYCHIC"
Badge {
BadgeType: BADGE_TYPE_PSYCHIC
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_ROCK"
Badge {
BadgeType: BADGE_TYPE_ROCK
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_STEEL"
Badge {
BadgeType: BADGE_TYPE_STEEL
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BADGE_TYPE_WATER"
Badge {
BadgeType: BADGE_TYPE_WATER
BadgeRanks: 4
Targets: "\n2\310\001"
}
}
Items {
TemplateId: "BATTLE_SETTINGS"
BattleSettings {
RetargetSeconds: 0.5
EnemyAttackInterval: 1.5
AttackServerInterval: 5
RoundDurationSeconds: 99
BonusTimePerAllySeconds: 10
MaximumAttackersPerBattle: 20
SameTypeAttackBonusMultiplier: 1.25
MaximumEnergy: 100
EnergyDeltaPerHealthLost: 0.5
DodgeDurationMs: 500
MinimumPlayerLevel: 5
SwapDurationMs: 1000
}
}
Items {
TemplateId: "ENCOUNTER_SETTINGS"
EncounterSettings {
SpinBonusThreshold: 0.5
ExcellentThrowThreshold: 1.7
GreatThrowThreshold: 1.3
NiceThrowThreshold: 1
MilestoneThreshold: 100
}
}
Items {
TemplateId: "GYM_LEVEL_SETTINGS"
GymLevel {
RequiredExp: "\000\320\017\240\037\300>\340]\200}\240\234\001\260\352\001\300\270\002\320\206\003"
LeaderSlots: "\001\001\001\002\002\002\003\003\003\004"
TrainerSlots: "\000\001\002\002\003\004\004\005\006\006"
}
}
Items {
TemplateId: "IAP_SETTINGS"
IapSettings {
DailyDefenderBonusPerPokemon: "\364\003\n"
DailyDefenderBonusMaxDefenders: 10
DailyDefenderBonusCurrency: "STARDUST"
DailyDefenderBonusCurrency: "POKECOIN"
MinTimeBetweenClaimsMs: 75600000
DailyDefenderBonusEnabled: true
}
}
Items {
TemplateId: "ITEM_BLUK_BERRY"
Item {
UniqueId: 702
ItemType: ITEM_TYPE_FOOD
Category: ITEM_CATEGORY_FOOD
}
}
Items {
TemplateId: "ITEM_GREAT_BALL"
Item {
UniqueId: ITEM_GREAT_BALL
ItemType: ITEM_TYPE_POKEBALL
Category: ITEM_CATEGORY_POKEBALL
}
}
Items {
TemplateId: "ITEM_HYPER_POTION"
Item {
UniqueId: 103
ItemType: ITEM_TYPE_POTION
Category: ITEM_CATEGORY_MEDICINE
Potion {
StaAmount: 200
}
}
}
Items {
TemplateId: "ITEM_INCENSE_ORDINARY"
Item {
UniqueId: 401
ItemType: ITEM_TYPE_INCENSE
Category: ITEM_CATEGORY_INCENSE
Incense {
IncenseLifetimeSeconds: 1800
StandingTimeBetweenEncountersSec: 300
MovingTimeBetweenEncounterSec: 60
DistanceRequiredForShorterIntervalMeters: 200
}
}
}
Items {
TemplateId: "ITEM_INCUBATOR_BASIC"
Item {
UniqueId: 902
ItemType: ITEM_TYPE_INCUBATOR
Category: ITEM_CATEGORY_INCUBATOR
EggIncubator {
IncubatorType: INCUBATOR_DISTANCE
Uses: 3
DistanceMultiplier: 1
}
}
}
Items {
TemplateId: "ITEM_INCUBATOR_BASIC_UNLIMITED"
Item {
UniqueId: 901
ItemType: ITEM_TYPE_INCUBATOR
Category: ITEM_CATEGORY_INCUBATOR
EggIncubator {
IncubatorType: INCUBATOR_DISTANCE
DistanceMultiplier: 1
}
}
}
Items {
TemplateId: "ITEM_ITEM_STORAGE_UPGRADE"
Item {
UniqueId: 1002
ItemType: ITEM_TYPE_INVENTORY_UPGRADE
Category: ITEM_CATEGORY_INVENTORY_UPGRADE
InventoryUpgrade {
AdditionalStorage: 50
UpgradeType: INCREASE_ITEM_STORAGE
}
}
}
Items {
TemplateId: "ITEM_LUCKY_EGG"
Item {
UniqueId: 301
ItemType: ITEM_TYPE_XP_BOOST
Category: ITEM_CATEGORY_XP_BOOST
XpBoost {
XpMultiplier: 2
BoostDurationMs: 1800000
}
}
}
Items {
TemplateId: "ITEM_MASTER_BALL"
Item {
UniqueId: ITEM_MASTER_BALL
ItemType: ITEM_TYPE_POKEBALL
Category: ITEM_CATEGORY_POKEBALL
}
}
Items {
TemplateId: "ITEM_MAX_POTION"
Item {
UniqueId: 104
ItemType: ITEM_TYPE_POTION
Category: ITEM_CATEGORY_MEDICINE
Potion {
StaPercent: 1
}
}
}
Items {
TemplateId: "ITEM_MAX_REVIVE"
Item {
UniqueId: 202
ItemType: ITEM_TYPE_REVIVE
Category: ITEM_CATEGORY_MEDICINE
Revive {
StaPercent: 1
}
}
}
Items {
TemplateId: "ITEM_NANAB_BERRY"
Item {
UniqueId: 703
ItemType: ITEM_TYPE_FOOD
Category: ITEM_CATEGORY_FOOD
}
}
Items {
TemplateId: "ITEM_PINAP_BERRY"
Item {
UniqueId: 705
ItemType: ITEM_TYPE_FOOD
Category: ITEM_CATEGORY_FOOD
}
}
Items {
TemplateId: "ITEM_POKEMON_STORAGE_UPGRADE"
Item {
UniqueId: 1001
ItemType: ITEM_TYPE_INVENTORY_UPGRADE
Category: ITEM_CATEGORY_INVENTORY_UPGRADE
InventoryUpgrade {
AdditionalStorage: 50
UpgradeType: INCREASE_POKEMON_STORAGE
}
}
}
Items {
TemplateId: "ITEM_POKE_BALL"
Item {
UniqueId: ITEM_POKE_BALL
ItemType: ITEM_TYPE_POKEBALL
Category: ITEM_CATEGORY_POKEBALL
}
}
Items {
TemplateId: "ITEM_POTION"
Item {
UniqueId: 101
ItemType: ITEM_TYPE_POTION
Category: ITEM_CATEGORY_MEDICINE
Potion {
StaAmount: 20
}
}
}
Items {
TemplateId: "ITEM_RAZZ_BERRY"
Item {
UniqueId: 701
ItemType: ITEM_TYPE_FOOD
Category: ITEM_CATEGORY_FOOD
}
}
Items {
TemplateId: "ITEM_REVIVE"
Item {
UniqueId: 201
ItemType: ITEM_TYPE_REVIVE
Category: ITEM_CATEGORY_MEDICINE
Revive {
StaPercent: 0.5
}
}
}
Items {
TemplateId: "ITEM_SPECIAL_CAMERA"
Item {
UniqueId: 801
ItemType: ITEM_TYPE_CAMERA
Category: ITEM_CATEGORY_CAMERA
}
}
Items {
TemplateId: "ITEM_SUPER_POTION"
Item {
UniqueId: 102
ItemType: ITEM_TYPE_POTION
Category: ITEM_CATEGORY_MEDICINE
Potion {
StaAmount: 50
}
}
}
Items {
TemplateId: "ITEM_TROY_DISK"
Item {
UniqueId: 501
ItemType: ITEM_TYPE_DISK
Category: ITEM_CATEGORY_DISK
}
}
Items {
TemplateId: "ITEM_ULTRA_BALL"
Item {
UniqueId: ITEM_ULTRA_BALL
ItemType: ITEM_TYPE_POKEBALL
Category: ITEM_CATEGORY_POKEBALL
}
}
Items {
TemplateId: "ITEM_WEPAR_BERRY"
Item {
UniqueId: 704
ItemType: ITEM_TYPE_FOOD
Category: ITEM_CATEGORY_FOOD
}
}
Items {
TemplateId: "ITEM_X_ATTACK"
Item {
UniqueId: 602
ItemType: ITEM_TYPE_BATTLE
Category: ITEM_CATEGORY_BOOST
}
}
Items {
TemplateId: "ITEM_X_DEFENSE"
Item {
UniqueId: 603
ItemType: ITEM_TYPE_BATTLE
Category: ITEM_CATEGORY_BOOST
}
}
Items {
TemplateId: "ITEM_X_MIRACLE"
Item {
UniqueId: 604
ItemType: ITEM_TYPE_BATTLE
Category: ITEM_CATEGORY_BOOST
}
}
Items {
TemplateId: "PLAYER_LEVEL_SETTINGS"
PlayerLevel {
RankNum: "\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001\001"
RequiredExp: "\000\350\007\270\027\360.\220N\230u\210\244\001\340\332\001\240\231\002\310\337\002\330\255\003\350\373\003\370\311\004\210\230\005\240\215\006\300\251\007\340\305\010\200\342\t\250\245\013\320\350\014\240\357\017\230\271\024\270\306\032\200\227\"\360\252+\240\3676\340\221C\360\262R\320\332d\200\211z\240\313\230\001\300\215\267\001\360\360\344\001\260\365\241\002\200\233\356\002\340\341\311\003\340\352\303\004\200\266\334\005\300\303\223\007\200\332\304\t"
CpMultiplier: "\022\203\300=4d*>\371\350\\>\275\355\202>\242\233\224>\230e\244>\001\314\262>\341\036\300>\025\224\314>\354Q\330>\376\336\342>\351\363\354>i\237\366>r\355\377>\356s\004?r\313\010?\300\000\r?\323\026\021?;\020\025?5\357\030?W\266\034?\264f ?\325\001$?\030\211\'?\271\375*?\323`.?f\2631?]\3664?\212*8?\261P;?v\336<?\374h>?W\360??\233tA?\331\365B?$tD?\215\357E?#hG?\370\335H?\032QJ?"
MaxEggPlayerLevel: 20
MaxEncounterPlayerLevel: 30
}
}
Items {
TemplateId: "POKEMON_TYPE_BUG"
TypeEffective {
AttackScalar: "\000\000\200?\315\314L?\315\314L?\315\314L?\000\000\200?\000\000\200?\000\000\200?\315\314L?\315\314L?\315\314L?\000\000\200?\000\000\240?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\000\000\240?\315\314L?"
AttackType: POKEMON_TYPE_BUG
}
}
Items {
TemplateId: "POKEMON_TYPE_DARK"
TypeEffective {
AttackScalar: "\000\000\200?\315\314L?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\315\314L?\315\314L?"
AttackType: POKEMON_TYPE_DARK
}
}
Items {
TemplateId: "POKEMON_TYPE_DRAGON"
TypeEffective {
AttackScalar: "\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\315\314L?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\000\000\200?\315\314L?"
AttackType: POKEMON_TYPE_DRAGON
}
}
Items {
TemplateId: "POKEMON_TYPE_ELECTRIC"
TypeEffective {
AttackScalar: "\000\000\200?\000\000\200?\000\000\240?\000\000\200?\315\314L?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\315\314L?\315\314L?\000\000\200?\000\000\200?\315\314L?\000\000\200?\000\000\200?"
AttackType: POKEMON_TYPE_ELECTRIC
}
}
Items {
TemplateId: "POKEMON_TYPE_FAIRY"
TypeEffective {
AttackScalar: "\000\000\200?\000\000\240?\000\000\200?\315\314L?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\315\314L?\315\314L?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\000\000\240?\000\000\200?"
AttackType: POKEMON_TYPE_FAIRY
}
}
Items {
TemplateId: "POKEMON_TYPE_FIGHTING"
TypeEffective {
AttackScalar: "\000\000\240?\000\000\200?\315\314L?\315\314L?\000\000\200?\000\000\240?\315\314L?\315\314L?\000\000\240?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\315\314L?\000\000\240?\000\000\200?\000\000\240?\315\314L?"
AttackType: POKEMON_TYPE_FIGHTING
}
}
Items {
TemplateId: "POKEMON_TYPE_FIRE"
TypeEffective {
AttackScalar: "\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\315\314L?\000\000\240?\000\000\200?\000\000\240?\315\314L?\315\314L?\000\000\240?\000\000\200?\000\000\200?\000\000\240?\315\314L?\000\000\200?\000\000\200?"
AttackType: POKEMON_TYPE_FIRE
}
}
Items {
TemplateId: "POKEMON_TYPE_FLYING"
TypeEffective {
AttackScalar: "\000\000\200?\000\000\240?\000\000\200?\000\000\200?\000\000\200?\315\314L?\000\000\240?\000\000\200?\315\314L?\000\000\200?\000\000\200?\000\000\240?\315\314L?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?"
AttackType: POKEMON_TYPE_FLYING
}
}
Items {
TemplateId: "POKEMON_TYPE_GHOST"
TypeEffective {
AttackScalar: "\315\314L?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\315\314L?\000\000\200?"
AttackType: POKEMON_TYPE_GHOST
}
}
Items {
TemplateId: "POKEMON_TYPE_GRASS"
TypeEffective {
AttackScalar: "\000\000\200?\000\000\200?\315\314L?\315\314L?\000\000\240?\000\000\240?\315\314L?\000\000\200?\315\314L?\315\314L?\000\000\240?\315\314L?\000\000\200?\000\000\200?\000\000\200?\315\314L?\000\000\200?\000\000\200?"
AttackType: POKEMON_TYPE_GRASS
}
}
Items {
TemplateId: "POKEMON_TYPE_GROUND"
TypeEffective {
AttackScalar: "\000\000\200?\000\000\200?\315\314L?\000\000\240?\000\000\200?\000\000\240?\315\314L?\000\000\200?\000\000\240?\000\000\240?\000\000\200?\315\314L?\000\000\240?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?"
AttackType: POKEMON_TYPE_GROUND
}
}
Items {
TemplateId: "POKEMON_TYPE_ICE"
TypeEffective {
AttackScalar: "\000\000\200?\000\000\200?\000\000\240?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\000\000\200?\315\314L?\315\314L?\315\314L?\000\000\240?\000\000\200?\000\000\200?\315\314L?\000\000\240?\000\000\200?\000\000\200?"
AttackType: POKEMON_TYPE_ICE
}
}
Items {
TemplateId: "POKEMON_TYPE_NORMAL"
TypeEffective {
AttackScalar: "\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\315\314L?\000\000\200?\315\314L?\315\314L?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?"
AttackType: POKEMON_TYPE_NORMAL
}
}
Items {
TemplateId: "POKEMON_TYPE_POISON"
TypeEffective {
AttackScalar: "\000\000\200?\000\000\200?\000\000\200?\315\314L?\315\314L?\315\314L?\000\000\200?\315\314L?\315\314L?\000\000\200?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?"
AttackType: POKEMON_TYPE_POISON
}
}
Items {
TemplateId: "POKEMON_TYPE_PSYCHIC"
TypeEffective {
AttackScalar: "\000\000\200?\000\000\240?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\315\314L?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\315\314L?\000\000\200?\000\000\200?\315\314L?\000\000\200?"
AttackType: POKEMON_TYPE_PSYCHIC
}
}
Items {
TemplateId: "POKEMON_TYPE_ROCK"
TypeEffective {
AttackScalar: "\000\000\200?\315\314L?\000\000\240?\000\000\200?\315\314L?\000\000\200?\000\000\240?\000\000\200?\315\314L?\000\000\240?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\000\000\200?"
AttackType: POKEMON_TYPE_ROCK
}
}
Items {
TemplateId: "POKEMON_TYPE_STEEL"
TypeEffective {
AttackScalar: "\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\315\314L?\315\314L?\315\314L?\000\000\200?\315\314L?\000\000\200?\000\000\240?\000\000\200?\000\000\200?\000\000\240?"
AttackType: POKEMON_TYPE_STEEL
}
}
Items {
TemplateId: "POKEMON_TYPE_WATER"
TypeEffective {
AttackScalar: "\000\000\200?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\000\000\240?\000\000\200?\000\000\200?\000\000\200?\000\000\240?\315\314L?\315\314L?\000\000\200?\000\000\200?\000\000\200?\315\314L?\000\000\200?\000\000\200?"
AttackType: POKEMON_TYPE_WATER
}
}
Items {
TemplateId: "POKEMON_UPGRADE_SETTINGS"
PokemonUpgrades {
UpgradesPerLevel: 2
AllowedLevelsAbovePlayer: 2
CandyCost: "\001\001\001\001\001\001\001\001\001\001\002\002\002\002\002\002\002\002\002\002\003\003\003\003\003\004\004\004\004\004\006\006\010\010\n\n\014\014\017\017"
StardustCost: "\310\001\310\001\220\003\220\003\330\004\330\004\240\006\240\006\350\007\350\007\224\n\224\n\300\014\300\014\354\016\354\016\230\021\230\021\304\023\304\023\270\027\270\027\254\033\254\033\240\037\240\037\224#\224#\210\'\210\'\360.\360.\3306\3306\300>\300>\250F\250F\220N\220N"
}
}
Items {
TemplateId: "V0001_POKEMON_BULBASAUR"
Pokemon {
UniqueId: V0001_POKEMON_BULBASAUR
ModelScale: 1.09
Type1: POKEMON_TYPE_GRASS
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.5723
CylRadiusM: 0.3815
CylHeightM: 0.763
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.1
CollisionRadiusM: 0.3815
CollisionHeightM: 0.654
CollisionHeadRadiusM: 0.2725
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1.15
AttackTimerS: 29
}
Stats {
BaseStamina: 90
BaseAttack: 126
BaseDefense: 126
}
QuickMoves: "\326\001\335\001"
CinematicMoves: "Z;v"
AnimTime: "mV\325?\332\254*?mV\325?\223\251\352?\000\000\000\0006\253\n@33\263?\277\273\273?"
Evolution: "\002"
EvolutionPips: 1
PokedexHeightM: 0.7
PokedexWeightKg: 6.9
HeightStdDev: 0.0875
WeightStdDev: 0.8625
FamilyId: V0001_FAMILY_BULBASAUR
CandyToEvolve: 25
}
}
Items {
TemplateId: "V0002_POKEMON_IVYSAUR"
Pokemon {
UniqueId: V0002_POKEMON_IVYSAUR
ModelScale: 0.85
Type1: POKEMON_TYPE_GRASS
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.765
CylRadiusM: 0.51
CylHeightM: 1.0625
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.08
BaseFleeRate: 0.07
CollisionRadiusM: 0.31875
CollisionHeightM: 0.6375
CollisionHeadRadiusM: 0.255
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 23
JumpTimeS: 1.5
AttackTimerS: 8
}
Stats {
BaseStamina: 120
BaseAttack: 156
BaseDefense: 158
}
QuickMoves: "\327\001\326\001"
CinematicMoves: "Ztv"
AnimTime: "6\253*@\332\254*?mV\325?6\253\n@\000\000\000\000\000\000\000@mV\325?\333\335\335?"
Evolution: "\003"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 13
ParentId: V0001_POKEMON_BULBASAUR
HeightStdDev: 0.125
WeightStdDev: 1.625
FamilyId: V0001_FAMILY_BULBASAUR
CandyToEvolve: 100
}
}
Items {
TemplateId: "V0003_POKEMON_VENUSAUR"
Pokemon {
UniqueId: V0003_POKEMON_VENUSAUR
ModelScale: 0.69
Type1: POKEMON_TYPE_GRASS
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 1.1385
CylRadiusM: 0.759
CylHeightM: 1.2075
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.04
BaseFleeRate: 0.05
CollisionRadiusM: 0.759
CollisionHeightM: 1.035
CollisionHeadRadiusM: 0.3795
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 11
JumpTimeS: 1.25
AttackTimerS: 4
}
Stats {
BaseStamina: 160
BaseAttack: 198
BaseDefense: 200
}
QuickMoves: "\327\001\326\001"
CinematicMoves: "Z/t"
AnimTime: "j\336\035@\332\254*?mV\325?\223\251\352?\000\000\000\000\375\207\010@\000\000\000@FD\004@"
EvolutionPips: 1
PokedexHeightM: 2
PokedexWeightKg: 100
ParentId: V0002_POKEMON_IVYSAUR
HeightStdDev: 0.25
WeightStdDev: 12.5
FamilyId: V0001_FAMILY_BULBASAUR
}
}
Items {
TemplateId: "V0004_POKEMON_CHARMANDER"
Pokemon {
UniqueId: V0004_POKEMON_CHARMANDER
ModelScale: 1.25
Type1: POKEMON_TYPE_FIRE
Camera {
DiskRadiusM: 0.4688
CylRadiusM: 0.3125
CylHeightM: 0.75
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.1
CollisionRadiusM: 0.15625
CollisionHeightM: 0.46875
CollisionHeadRadiusM: 0.15625
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 29
JumpTimeS: 1.25
AttackTimerS: 10
}
Stats {
BaseStamina: 78
BaseAttack: 128
BaseDefense: 108
}
QuickMoves: "\321\001\334\001"
CinematicMoves: "ef\030"
AnimTime: "\375\207\010@\332\254*?mV\325?\223\251\352?\000\000\000\000\375\207\010@mV\225?\250\252\252?"
Evolution: "\005"
EvolutionPips: 1
PokedexHeightM: 0.6
PokedexWeightKg: 8.5
HeightStdDev: 0.075
WeightStdDev: 1.0625
FamilyId: V0010_FAMILY_CATERPIE
CandyToEvolve: 25
}
}
Items {
TemplateId: "V0005_POKEMON_CHARMELEON"
Pokemon {
UniqueId: V0005_POKEMON_CHARMELEON
ModelScale: 1.03
Type1: POKEMON_TYPE_FIRE
Camera {
DiskRadiusM: 0.6953
CylRadiusM: 0.4635
CylHeightM: 1.133
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.08
BaseFleeRate: 0.07
CollisionRadiusM: 0.2575
CollisionHeightM: 0.7725
CollisionHeadRadiusM: 0.23175
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 23
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 116
BaseAttack: 160
BaseDefense: 140
}
QuickMoves: "\321\001\334\001"
CinematicMoves: "sf\030"
AnimTime: "\007\360\356?\332\254*?\223\251\352?\000\000\300?VU\325@\312T\025@\000\000\000@%\"\"@"
Evolution: "\006"
EvolutionPips: 1
PokedexHeightM: 1.1
PokedexWeightKg: 19
ParentId: V0004_POKEMON_CHARMANDER
HeightStdDev: 0.1375
WeightStdDev: 2.375
FamilyId: V0010_FAMILY_CATERPIE
CandyToEvolve: 100
}
}
Items {
TemplateId: "V0006_POKEMON_CHARIZARD"
Pokemon {
UniqueId: V0006_POKEMON_CHARIZARD
ModelScale: 0.81
Type1: POKEMON_TYPE_FIRE
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 1.215
CylRadiusM: 0.81
CylHeightM: 1.377
CylGroundM: 0.405
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.04
BaseFleeRate: 0.05
CollisionRadiusM: 0.405
CollisionHeightM: 1.0125
CollisionHeadRadiusM: 0.2025
MovementType: POKEMON_ENC_MOVEMENT_FLYING
MovementTimerS: 11
JumpTimeS: 1
AttackTimerS: 4
}
Stats {
BaseStamina: 156
BaseAttack: 212
BaseDefense: 182
}
QuickMoves: "\321\001\322\001"
CinematicMoves: "gS\030"
AnimTime: "\315\314\014@\332\254*?mV\325?\r\340]?VU\325@\000\000\000@\315\314\314?\000\000\000@"
EvolutionPips: 1
PokedexHeightM: 1.7
PokedexWeightKg: 90.5
ParentId: V0005_POKEMON_CHARMELEON
HeightStdDev: 0.2125
WeightStdDev: 11.3125
FamilyId: V0010_FAMILY_CATERPIE
}
}
Items {
TemplateId: "V0007_POKEMON_SQUIRTLE"
Pokemon {
UniqueId: V0007_POKEMON_SQUIRTLE
ModelScale: 1.53
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.5738
CylRadiusM: 0.3825
CylHeightM: 0.64259988
ShoulderModeScale: 0.1
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.1
CollisionRadiusM: 0.2295
CollisionHeightM: 0.3825
CollisionHeadRadiusM: 0.19125
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1
AttackTimerS: 29
}
Stats {
BaseStamina: 88
BaseAttack: 112
BaseDefense: 142
}
QuickMoves: "\355\001\335\001"
CinematicMoves: "9:i"
AnimTime: "\306\334\335?\332\254*?mV\325?\000\000\300?\000\000\000\0006\253\n@\000\000\200?\250\252\252?"
Evolution: "\010"
EvolutionPips: 1
PokedexHeightM: 0.5
PokedexWeightKg: 9
HeightStdDev: 0.0625
WeightStdDev: 1.125
FamilyId: V0019_FAMILY_RATTATA
CandyToEvolve: 25
}
}
Items {
TemplateId: "V0008_POKEMON_WARTORTLE"
Pokemon {
UniqueId: V0008_POKEMON_WARTORTLE
ModelScale: 1
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.5625
CylRadiusM: 0.375
CylHeightM: 1
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.08
BaseFleeRate: 0.07
CollisionRadiusM: 0.25
CollisionHeightM: 0.625
CollisionHeadRadiusM: 0.1875
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 23
JumpTimeS: 1.25
AttackTimerS: 8
}
Stats {
BaseStamina: 118
BaseAttack: 144
BaseDefense: 176
}
QuickMoves: "\346\001\312\001"
CinematicMoves: "9\'k"
AnimTime: "\000\000\000@\332\254*?mV\325?\223\251\352?\000\000\000\000ff\346?\240\211\210?\016\021\221?"
Evolution: "\t"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 22.5
ParentId: V0007_POKEMON_SQUIRTLE
HeightStdDev: 0.125
WeightStdDev: 2.8125
FamilyId: V0019_FAMILY_RATTATA
CandyToEvolve: 100
}
}
Items {
TemplateId: "V0009_POKEMON_BLASTOISE"
Pokemon {
UniqueId: V0009_POKEMON_BLASTOISE
ModelScale: 0.94
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.846
CylRadiusM: 0.564
CylHeightM: 1.2925
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.04
BaseFleeRate: 0.05
CollisionRadiusM: 0.564
CollisionHeightM: 1.175
CollisionHeadRadiusM: 0.282
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 14
JumpTimeS: 1.25
AttackTimerS: 5
}
Stats {
BaseStamina: 158
BaseAttack: 186
BaseDefense: 222
}
QuickMoves: "\346\001\312\001"
CinematicMoves: "$\'k"
AnimTime: "\375\207\010@\332\254*?mV\325?\223\251\352?\000\000\000\000\000\000\000@6\253*@\250\252\252?"
EvolutionPips: 1
PokedexHeightM: 1.6
PokedexWeightKg: 85.5
ParentId: V0008_POKEMON_WARTORTLE
HeightStdDev: 0.2
WeightStdDev: 10.6875
FamilyId: V0019_FAMILY_RATTATA
}
}
Items {
TemplateId: "V0010_POKEMON_CATERPIE"
Pokemon {
UniqueId: V0010_POKEMON_CATERPIE
ModelScale: 2.04
Type1: POKEMON_TYPE_BUG
Camera {
DiskRadiusM: 0.459
CylRadiusM: 0.306
CylHeightM: 0.408
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.2
CollisionRadiusM: 0.102
CollisionHeightM: 0.306
CollisionHeadRadiusM: 0.153
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
AttackTimerS: 29
}
Stats {
BaseStamina: 90
BaseAttack: 62
BaseDefense: 66
}
QuickMoves: "\311\001\335\001"
CinematicMoves: "\205\001"
AnimTime: "\000\000\000\000\332\254*?mV\325?mV\325?\000\000\000\000\223\251\352?mV\325?\000\000\000\000"
Evolution: "\013"
EvolutionPips: 1
PokedexHeightM: 0.3
PokedexWeightKg: 2.9
HeightStdDev: 0.0375
WeightStdDev: 0.3625
FamilyId: V0025_FAMILY_PIKACHU
CandyToEvolve: 12
}
}
Items {
TemplateId: "V0011_POKEMON_METAPOD"
Pokemon {
UniqueId: V0011_POKEMON_METAPOD
ModelScale: 1.17
Type1: POKEMON_TYPE_BUG
Camera {
DiskRadiusM: 0.5265
CylRadiusM: 0.351
CylHeightM: 0.6435
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.2
BaseFleeRate: 0.09
CollisionRadiusM: 0.117
CollisionHeightM: 0.6435
CollisionHeadRadiusM: 0.1755
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 3600
JumpTimeS: 1
AttackTimerS: 3600
}
Stats {
BaseStamina: 100
BaseAttack: 56
BaseDefense: 86
}
QuickMoves: "\311\001\335\001"
CinematicMoves: "\205\001"
AnimTime: "\223\251\252?\332\254*?\223\251\352?mV\325?\000\000\000\000\240\211\310?\000\000\000@\000\000\000\000"
Evolution: "\014"
EvolutionPips: 1
PokedexHeightM: 0.7
PokedexWeightKg: 9.9
ParentId: V0010_POKEMON_CATERPIE
HeightStdDev: 0.0875
WeightStdDev: 1.2375
FamilyId: V0025_FAMILY_PIKACHU
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0012_POKEMON_BUTTERFREE"
Pokemon {
UniqueId: V0012_POKEMON_BUTTERFREE
ModelScale: 1.11
Type1: POKEMON_TYPE_BUG
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 0.999
CylRadiusM: 0.666
CylHeightM: 1.11
CylGroundM: 0.555
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.1
BaseFleeRate: 0.06
CollisionRadiusM: 0.1665
CollisionHeightM: 0.555
CollisionHeadRadiusM: 0.1776
MovementType: POKEMON_ENC_MOVEMENT_FLYING
MovementTimerS: 6
JumpTimeS: 1
AttackTimerS: 17
}
Stats {
BaseStamina: 120
BaseAttack: 144
BaseDefense: 144
}
QuickMoves: "\311\001\353\001"
CinematicMoves: "1lc"
AnimTime: "\000\000\000@\332\254*?\306\334\335?\332\254*?\000\000\000\000j\336\035@\375\207\010@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.1
PokedexWeightKg: 32
ParentId: V0011_POKEMON_METAPOD
HeightStdDev: 0.1375
WeightStdDev: 4
FamilyId: V0025_FAMILY_PIKACHU
}
}
Items {
TemplateId: "V0013_MOVE_WRAP"
Move {
UniqueId: V0013_MOVE_WRAP
AnimationId: 5
Type: POKEMON_TYPE_NORMAL
Power: 15
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.06
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "wrap"
DurationMs: 4000
DamageWindowStartMs: 2800
DamageWindowEndMs: 3400
EnergyDelta: -20
}
}
Items {
TemplateId: "V0013_POKEMON_WEEDLE"
Pokemon {
UniqueId: V0013_POKEMON_WEEDLE
ModelScale: 2.09
Type1: POKEMON_TYPE_BUG
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.3135
CylRadiusM: 0.209
CylHeightM: 0.418
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.2
CollisionRadiusM: 0.1045
CollisionHeightM: 0.209
CollisionHeadRadiusM: 0.15675
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1.25
AttackTimerS: 29
}
Stats {
BaseStamina: 80
BaseAttack: 68
BaseDefense: 64
}
QuickMoves: "\311\001\354\001"
CinematicMoves: "\205\001"
AnimTime: "\000\000\000\000\332\254*?mV\325?\223\251\352?\000\000\000\000mV\325?\000\000\000@\000\000\000\000"
Evolution: "\016"
EvolutionPips: 1
PokedexHeightM: 0.3
PokedexWeightKg: 3.2
HeightStdDev: 0.0375
WeightStdDev: 0.4
FamilyId: V0032_FAMILY_NIDORAN
CandyToEvolve: 12
}
}
Items {
TemplateId: "V0014_MOVE_HYPER_BEAM"
Move {
UniqueId: V0014_MOVE_HYPER_BEAM
AnimationId: 5
Type: POKEMON_TYPE_NORMAL
Power: 70
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.15
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "hyper_beam"
DurationMs: 5000
DamageWindowStartMs: 4000
DamageWindowEndMs: 4800
EnergyDelta: -100
}
}
Items {
TemplateId: "V0014_POKEMON_KAKUNA"
Pokemon {
UniqueId: V0014_POKEMON_KAKUNA
ModelScale: 1.25
Type1: POKEMON_TYPE_BUG
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.375
CylRadiusM: 0.25
CylHeightM: 0.75
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.2
BaseFleeRate: 0.09
CollisionRadiusM: 0.25
CollisionHeightM: 0.75
CollisionHeadRadiusM: 0.125
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 3600
AttackTimerS: 3600
}
Stats {
BaseStamina: 90
BaseAttack: 62
BaseDefense: 82
}
QuickMoves: "\311\001\354\001"
CinematicMoves: "\205\001"
AnimTime: "\000\000\000\000\332\254*?\000\000\000\000mV\325?\000\000\000\000\000\000\000@\000\000 @\000\000\000\000"
Evolution: "\017"
EvolutionPips: 1
PokedexHeightM: 0.6
PokedexWeightKg: 10
ParentId: V0013_POKEMON_WEEDLE
HeightStdDev: 0.075
WeightStdDev: 1.25
FamilyId: V0032_FAMILY_NIDORAN
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0015_POKEMON_BEEDRILL"
Pokemon {
UniqueId: V0015_POKEMON_BEEDRILL
ModelScale: 0.77
Type1: POKEMON_TYPE_BUG
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.693
CylRadiusM: 0.462
CylHeightM: 0.77
CylGroundM: 0.385
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.1
BaseFleeRate: 0.06
CollisionRadiusM: 0.308
CollisionHeightM: 0.5775
CollisionHeadRadiusM: 0.231
MovementType: POKEMON_ENC_MOVEMENT_ELECTRIC
MovementTimerS: 6
JumpTimeS: 1
AttackTimerS: 17
}
Stats {
BaseStamina: 130
BaseAttack: 144
BaseDefense: 130
}
QuickMoves: "\311\001\340\001"
CinematicMoves: "Z-d"
AnimTime: "mV\325?\332\254*?mV\325?\332\254*?\315\314L>ff\346?\223\251\252?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 29.5
ParentId: V0014_POKEMON_KAKUNA
HeightStdDev: 0.125
WeightStdDev: 3.6875
FamilyId: V0032_FAMILY_NIDORAN
}
}
Items {
TemplateId: "V0016_MOVE_DARK_PULSE"
Move {
UniqueId: V0016_MOVE_DARK_PULSE
AnimationId: 5
Type: POKEMON_TYPE_DARK
Power: 45
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "dark_pulse"
DurationMs: 3500
DamageWindowStartMs: 2300
DamageWindowEndMs: 3400
EnergyDelta: -33
}
}
Items {
TemplateId: "V0016_POKEMON_PIDGEY"
Pokemon {
UniqueId: V0016_POKEMON_PIDGEY
ModelScale: 1.68
Type1: POKEMON_TYPE_NORMAL
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 0.378
CylRadiusM: 0.252
CylHeightM: 0.504
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.2
CollisionRadiusM: 0.1344
CollisionHeightM: 0.252
CollisionHeadRadiusM: 0.126
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1.4
AttackTimerS: 29
}
Stats {
BaseStamina: 80
BaseAttack: 94
BaseDefense: 90
}
QuickMoves: "\333\001\335\001"
CinematicMoves: "P-y"
AnimTime: "mV\325?\332\254*?mV\325?\223\251\352?\000\000\000\000\223\251\352?\315\314L?\250\252\252?"
Evolution: "\021"
EvolutionPips: 1
PokedexHeightM: 0.3
PokedexWeightKg: 1.8
HeightStdDev: 0.0375
WeightStdDev: 0.225
FamilyId: V0039_FAMILY_JIGGLYPUFF
CandyToEvolve: 12
}
}
Items {
TemplateId: "V0017_POKEMON_PIDGEOTTO"
Pokemon {
UniqueId: V0017_POKEMON_PIDGEOTTO
ModelScale: 0.79
Type1: POKEMON_TYPE_NORMAL
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 0.711
CylRadiusM: 0.474
CylHeightM: 0.9875
CylGroundM: 0.395
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.2
BaseFleeRate: 0.09
CollisionRadiusM: 0.316
CollisionHeightM: 0.69125
CollisionHeadRadiusM: 0.237
MovementType: POKEMON_ENC_MOVEMENT_FLYING
MovementTimerS: 10
JumpTimeS: 1
AttackTimerS: 29
}
Stats {
BaseStamina: 126
BaseAttack: 126
BaseDefense: 122
}
QuickMoves: "\322\001\357\001"
CinematicMoves: "P-y"
AnimTime: "6\253*@\332\254*?\000\000\000@\315\314L?\000\000\000\000\000\000\000@\332\254*?\000\000\000\000"
Evolution: "\022"
EvolutionPips: 1
PokedexHeightM: 1.1
PokedexWeightKg: 30
ParentId: V0016_POKEMON_PIDGEY
HeightStdDev: 0.1375
WeightStdDev: 3.75
FamilyId: V0039_FAMILY_JIGGLYPUFF
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0018_MOVE_SLUDGE"
Move {
UniqueId: V0018_MOVE_SLUDGE
AnimationId: 5
Type: POKEMON_TYPE_POISON
Power: 25
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.065
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "sludge"
DurationMs: 2600
DamageWindowStartMs: 1850
DamageWindowEndMs: 2350
EnergyDelta: -25
}
}
Items {
TemplateId: "V0018_POKEMON_PIDGEOT"
Pokemon {
UniqueId: V0018_POKEMON_PIDGEOT
ModelScale: 0.72
Type1: POKEMON_TYPE_NORMAL
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 1.296
CylRadiusM: 0.864
CylHeightM: 1.44
CylGroundM: 0.36
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.1
BaseFleeRate: 0.06
CollisionRadiusM: 0.36
CollisionHeightM: 1.008
CollisionHeadRadiusM: 0.216
MovementType: POKEMON_ENC_MOVEMENT_FLYING
MovementTimerS: 6
JumpTimeS: 1
AttackTimerS: 17
}
Stats {
BaseStamina: 166
BaseAttack: 170
BaseDefense: 166
}
QuickMoves: "\322\001\357\001"
CinematicMoves: "z-y"
AnimTime: "\320D\004@\332\254*?mV\325?\332\254*?\000\000\000\000\000\000\000@ff\346?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.5
PokedexWeightKg: 39.5
ParentId: V0017_POKEMON_PIDGEOTTO
HeightStdDev: 0.1875
WeightStdDev: 4.9375
FamilyId: V0039_FAMILY_JIGGLYPUFF
}
}
Items {
TemplateId: "V0019_POKEMON_RATTATA"
Pokemon {
UniqueId: V0019_POKEMON_RATTATA
ModelScale: 1.26
Type1: POKEMON_TYPE_NORMAL
Camera {
DiskRadiusM: 0.378
CylRadiusM: 0.252
CylHeightM: 0.378
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.2
CollisionRadiusM: 0.189
CollisionHeightM: 0.252
CollisionHeadRadiusM: 0.126
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 0.9
AttackTimerS: 29
}
Stats {
BaseStamina: 60
BaseAttack: 92
BaseDefense: 86
}
QuickMoves: "\335\001\333\001"
CinematicMoves: "\032\201\001\203\001"
AnimTime: "33\363?\332\254*?ff\346?:#\342?\000\000\000\000\232\231\031@\r\340]?\000\000\000\000"
Evolution: "\024"
EvolutionPips: 1
PokedexHeightM: 0.3
PokedexWeightKg: 3.5
HeightStdDev: 0.0375
WeightStdDev: 0.4375
FamilyId: V0046_FAMILY_PARAS
CandyToEvolve: 25
}
}
Items {
TemplateId: "V0020_MOVE_VICE_GRIP"
Move {
UniqueId: V0020_MOVE_VICE_GRIP
AnimationId: 5
Type: POKEMON_TYPE_NORMAL
Power: 15
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.055
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "vice_grip"
DurationMs: 2100
DamageWindowStartMs: 1850
DamageWindowEndMs: 2100
EnergyDelta: -20
}
}
Items {
TemplateId: "V0020_POKEMON_RATICATE"
Pokemon {
UniqueId: V0020_POKEMON_RATICATE
ModelScale: 1.17
Type1: POKEMON_TYPE_NORMAL
Camera {
DiskRadiusM: 0.7898
CylRadiusM: 0.5265
CylHeightM: 0.936
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.07
CollisionRadiusM: 0.2925
CollisionHeightM: 0.585
CollisionHeadRadiusM: 0.26325
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 23
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 110
BaseAttack: 146
BaseDefense: 150
}
QuickMoves: "\312\001\333\001"
CinematicMoves: "\032\201\001\016"
AnimTime: "mV\325?\332\254*?\306\334\335?mV\325?\000\000\000\000\000\000\000@\320D\004@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 0.7
PokedexWeightKg: 18.5
ParentId: V0019_POKEMON_RATTATA
HeightStdDev: 0.0875
WeightStdDev: 2.3125
FamilyId: V0046_FAMILY_PARAS
}
}
Items {
TemplateId: "V0021_MOVE_FLAME_WHEEL"
Move {
UniqueId: V0021_MOVE_FLAME_WHEEL
AnimationId: 5
Type: POKEMON_TYPE_FIRE
Power: 35
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.06
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "flame_wheel"
DurationMs: 4600
DamageWindowStartMs: 2700
DamageWindowEndMs: 3200
EnergyDelta: -25
}
}
Items {
TemplateId: "V0021_POKEMON_SPEAROW"
Pokemon {
UniqueId: V0021_POKEMON_SPEAROW
ModelScale: 1.48
Type1: POKEMON_TYPE_NORMAL
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 0.444
CylRadiusM: 0.296
CylHeightM: 0.518
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.15
CollisionRadiusM: 0.148
CollisionHeightM: 0.2664
CollisionHeadRadiusM: 0.148
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1.25
AttackTimerS: 29
}
Stats {
BaseStamina: 80
BaseAttack: 102
BaseDefense: 78
}
QuickMoves: "\323\001\333\001"
CinematicMoves: "-&P"
AnimTime: "-C\304?\332\254*?mV\325?\223\251\352?\000\000\000\000\312T\025@\315\314L?\000\000\000\000"
Evolution: "\026"
EvolutionPips: 1
PokedexHeightM: 0.3
PokedexWeightKg: 2
HeightStdDev: 0.0375
WeightStdDev: 0.25
FamilyId: V0050_FAMILY_DIGLETT
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0022_MOVE_MEGAHORN"
Move {
UniqueId: V0022_MOVE_MEGAHORN
AnimationId: 5
Type: POKEMON_TYPE_BUG
Power: 55
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.12
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "megahorn"
DurationMs: 3200
DamageWindowStartMs: 2400
DamageWindowEndMs: 2700
EnergyDelta: -100
}
}
Items {
TemplateId: "V0022_POKEMON_FEAROW"
Pokemon {
UniqueId: V0022_POKEMON_FEAROW
ModelScale: 0.84
Type1: POKEMON_TYPE_NORMAL
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 1.26
CylRadiusM: 0.504
CylHeightM: 1.05
CylGroundM: 0.42
ShoulderModeScale: 0.375
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.07
CollisionRadiusM: 0.252
CollisionHeightM: 0.63
CollisionHeadRadiusM: 0.126
MovementType: POKEMON_ENC_MOVEMENT_FLYING
MovementTimerS: 8
JumpTimeS: 1
AttackTimerS: 23
}
Stats {
BaseStamina: 130
BaseAttack: 168
BaseDefense: 146
}
QuickMoves: "\323\001\357\001"
CinematicMoves: "-.P"
AnimTime: "6\253*@\332\254*?mV\325?&SU?\000\000\000\000\312T\025@mV\325?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.2
PokedexWeightKg: 38
ParentId: V0021_POKEMON_SPEAROW
HeightStdDev: 0.15
WeightStdDev: 4.75
FamilyId: V0050_FAMILY_DIGLETT
}
}
Items {
TemplateId: "V0023_POKEMON_EKANS"
Pokemon {
UniqueId: V0023_POKEMON_EKANS
ModelScale: 1.73
Type1: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.6488
CylRadiusM: 0.4325
CylHeightM: 0.6055
ShoulderModeScale: 0.375
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.15
CollisionRadiusM: 0.2595
CollisionHeightM: 0.346
CollisionHeadRadiusM: 0.1384
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 29
JumpTimeS: 1.25
AttackTimerS: 10
}
Stats {
BaseStamina: 70
BaseAttack: 112
BaseDefense: 112
}
QuickMoves: "\354\001\341\001"
CinematicMoves: "\rZ\\"
AnimTime: "\306\334\335?\332\254*?mV\325?\223\251\352?\000\000\000\000\315\314\014@\315\314\314?\000\000\000\000"
Evolution: "\030"
EvolutionPips: 1
PokedexHeightM: 2
PokedexWeightKg: 6.9
HeightStdDev: 0.25
WeightStdDev: 0.8625
FamilyId: V0054_FAMILY_PSYDUCK
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0024_MOVE_FLAMETHROWER"
Move {
UniqueId: V0024_MOVE_FLAMETHROWER
AnimationId: 5
Type: POKEMON_TYPE_FIRE
Power: 50
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.09
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "flamethrower"
DurationMs: 2900
DamageWindowStartMs: 1700
DamageWindowEndMs: 2600
EnergyDelta: -50
}
}
Items {
TemplateId: "V0024_POKEMON_ARBOK"
Pokemon {
UniqueId: V0024_POKEMON_ARBOK
ModelScale: 0.82
Type1: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.9225
CylRadiusM: 0.615
CylHeightM: 1.353
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.07
CollisionRadiusM: 0.41
CollisionHeightM: 1.353
CollisionHeadRadiusM: 0.164
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 23
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 120
BaseAttack: 166
BaseDefense: 166
}
QuickMoves: "\312\001\341\001"
CinematicMoves: "\020[\\"
AnimTime: "6\253*@\332\254*?mV\325?\000\000\300?\000\000\000\0006\253*@6\253*@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 3.5
PokedexWeightKg: 65
ParentId: V0023_POKEMON_EKANS
HeightStdDev: 0.4375
WeightStdDev: 8.125
FamilyId: V0054_FAMILY_PSYDUCK
}
}
Items {
TemplateId: "V0025_POKEMON_PIKACHU"
Pokemon {
UniqueId: V0025_POKEMON_PIKACHU
ModelScale: 1.48
Type1: POKEMON_TYPE_ELECTRIC
Camera {
DiskRadiusM: 0.555
CylRadiusM: 0.37
CylHeightM: 0.74
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.1
CollisionRadiusM: 0.185
CollisionHeightM: 0.518
CollisionHeadRadiusM: 0.185
MovementTimerS: 10
JumpTimeS: 1
AttackTimerS: 29
}
Stats {
BaseStamina: 70
BaseAttack: 124
BaseDefense: 108
}
QuickMoves: "\315\001\333\001"
CinematicMoves: "#ON"
AnimTime: "\223\251\352?\332\254*?\315\314\314?\240\211\310?\000\000\000\000ff\346?\371\017\221?\213\210\210?"
Evolution: "\032"
EvolutionPips: 1
PokedexHeightM: 0.4
PokedexWeightKg: 6
HeightStdDev: 0.05
WeightStdDev: 0.75
FamilyId: V0058_FAMILY_GROWLITHE
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0026_MOVE_DIG"
Move {
UniqueId: V0026_MOVE_DIG
AnimationId: 5
Type: POKEMON_TYPE_GROUND
Power: 45
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "dig"
DurationMs: 5800
DamageWindowStartMs: 4600
DamageWindowEndMs: 5000
EnergyDelta: -33
}
}
Items {
TemplateId: "V0026_POKEMON_RAICHU"
Pokemon {
UniqueId: V0026_POKEMON_RAICHU
ModelScale: 1.08
Type1: POKEMON_TYPE_ELECTRIC
Camera {
DiskRadiusM: 0.729
CylRadiusM: 0.486
CylHeightM: 1.35
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.08
BaseFleeRate: 0.06
CollisionRadiusM: 0.27
CollisionHeightM: 0.54
CollisionHeadRadiusM: 0.216
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 6
JumpTimeS: 1.25
AttackTimerS: 17
}
Stats {
BaseStamina: 120
BaseAttack: 200
BaseDefense: 154
}
QuickMoves: "\315\001\316\001"
CinematicMoves: "{MN"
AnimTime: "c\356\016@\332\254*?\000\000\000@\000\000\000@\000\000\000\0006\253*@\000\000\200?\016\021\221?"
EvolutionPips: 1
PokedexHeightM: 0.8
PokedexWeightKg: 30
ParentId: V0025_POKEMON_PIKACHU
HeightStdDev: 0.1
WeightStdDev: 3.75
FamilyId: V0058_FAMILY_GROWLITHE
}
}
Items {
TemplateId: "V0027_POKEMON_SANDSHREW"
Pokemon {
UniqueId: V0027_POKEMON_SANDSHREW
ModelScale: 1.29
Type1: POKEMON_TYPE_GROUND
Camera {
DiskRadiusM: 0.4838
CylRadiusM: 0.3225
CylHeightM: 0.774
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.258
CollisionHeightM: 0.48375
CollisionHeadRadiusM: 0.1935
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 1
AttackTimerS: 23
}
Stats {
BaseStamina: 100
BaseAttack: 90
BaseDefense: 114
}
QuickMoves: "\334\001\330\001"
CinematicMoves: "\032@?"
AnimTime: "ff\346?\332\254*?\323\274\273?mV\325?\000\000\000\0006\253*@\000\000\200?\000\000\000\000"
Evolution: "\034"
EvolutionPips: 1
PokedexHeightM: 0.6
PokedexWeightKg: 12
HeightStdDev: 0.075
WeightStdDev: 1.5
FamilyId: V0063_FAMILY_ABRA
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0028_MOVE_CROSS_CHOP"
Move {
UniqueId: V0028_MOVE_CROSS_CHOP
AnimationId: 5
Type: POKEMON_TYPE_FIGHTING
Power: 55
AccuracyChance: 1
CriticalChance: 0.25
StaminaLossScalar: 0.1
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "cross_chop"
DurationMs: 2000
DamageWindowStartMs: 1500
DamageWindowEndMs: 1800
EnergyDelta: -100
}
}
Items {
TemplateId: "V0028_POKEMON_SANDSLASH"
Pokemon {
UniqueId: V0028_POKEMON_SANDSLASH
ModelScale: 1
Type1: POKEMON_TYPE_GROUND
Camera {
DiskRadiusM: 0.6
CylRadiusM: 0.4
CylHeightM: 1
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.35
CollisionHeightM: 0.9
CollisionHeadRadiusM: 0.35
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 11
JumpTimeS: 1
AttackTimerS: 4
}
Stats {
BaseStamina: 150
BaseAttack: 150
BaseDefense: 172
}
QuickMoves: "\344\001\330\001"
CinematicMoves: "\037?_"
AnimTime: "\306\334\335?\332\254*?mV\325?mV\325?\000\000\000\000\000\000\000@\315\314\314?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 29.5
ParentId: V0027_POKEMON_SANDSHREW
HeightStdDev: 0.125
WeightStdDev: 3.6875
FamilyId: V0063_FAMILY_ABRA
}
}
Items {
TemplateId: "V0029_POKEMON_NIDORAN"
Pokemon {
UniqueId: V0029_POKEMON_NIDORAN
ModelScale: 1.48
Type1: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.555
CylRadiusM: 0.37
CylHeightM: 0.666
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.15
CollisionRadiusM: 0.185
CollisionHeightM: 0.37
CollisionHeadRadiusM: 0.185
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 29
JumpTimeS: 1.25
AttackTimerS: 10
}
Stats {
BaseStamina: 110
BaseAttack: 100
BaseDefense: 104
}
QuickMoves: "\312\001\354\001"
CinematicMoves: "2\203\001Z"
AnimTime: "\223\251\252?\332\254*?mV\325?\223\251\352?\000\000\000\000mV\325?\375\207\010@\000\000\000\000"
Evolution: "\036"
EvolutionPips: 1
PokedexHeightM: 0.4
PokedexWeightKg: 7
HeightStdDev: 0.05
WeightStdDev: 0.875
FamilyId: V0069_FAMILY_BELLSPROUT
CandyToEvolve: 25
}
}
Items {
TemplateId: "V0030_MOVE_PSYBEAM"
Move {
UniqueId: V0030_MOVE_PSYBEAM
AnimationId: 5
Type: POKEMON_TYPE_PSYCHIC
Power: 35
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.065
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "psybeam"
DurationMs: 3800
DamageWindowStartMs: 2300
DamageWindowEndMs: 3600
EnergyDelta: -25
}
}
Items {
TemplateId: "V0030_POKEMON_NIDORINA"
Pokemon {
UniqueId: V0030_POKEMON_NIDORINA
ModelScale: 1.17
Type1: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.6581
CylRadiusM: 0.4388
CylHeightM: 0.87749988
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.2
BaseFleeRate: 0.07
CollisionRadiusM: 0.2925
CollisionHeightM: 0.585
CollisionHeadRadiusM: 0.1755
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 23
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 140
BaseAttack: 132
BaseDefense: 136
}
QuickMoves: "\312\001\354\001"
CinematicMoves: "2\032Z"
AnimTime: "mV\325?\332\254*?:#\342?\323\274\273?\000\000\000\000\000\000\000@\223\251\252?\000\000\000\000"
Evolution: "\037"
EvolutionPips: 1
PokedexHeightM: 0.8
PokedexWeightKg: 20
ParentId: V0029_POKEMON_NIDORAN
HeightStdDev: 0.1
WeightStdDev: 2.5
FamilyId: V0069_FAMILY_BELLSPROUT
CandyToEvolve: 100
}
}
Items {
TemplateId: "V0031_MOVE_EARTHQUAKE"
Move {
UniqueId: V0031_MOVE_EARTHQUAKE
AnimationId: 5
Type: POKEMON_TYPE_GROUND
Power: 60
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.1
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "earthquake"
DurationMs: 4200
DamageWindowStartMs: 2000
DamageWindowEndMs: 3950
EnergyDelta: -100
}
}
Items {
TemplateId: "V0031_POKEMON_NIDOQUEEN"
Pokemon {
UniqueId: V0031_POKEMON_NIDOQUEEN
ModelScale: 0.91
Type1: POKEMON_TYPE_POISON
Type2: POKEMON_TYPE_GROUND
Camera {
DiskRadiusM: 0.6143
CylRadiusM: 0.4095
CylHeightM: 1.183
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.1
BaseFleeRate: 0.05
CollisionRadiusM: 0.455
CollisionHeightM: 0.79625
CollisionHeadRadiusM: 0.2275
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 14
JumpTimeS: 1
AttackTimerS: 5
}
Stats {
BaseStamina: 180
BaseAttack: 184
BaseDefense: 190
}
QuickMoves: "\340\001\312\001"
CinematicMoves: "\037[ "
AnimTime: "\223\251\352?\332\254*?mV\325?mV\325?\000\000\000\000\000\000\000@mV\325?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.3
PokedexWeightKg: 60
ParentId: V0030_POKEMON_NIDORINA
HeightStdDev: 0.1625
WeightStdDev: 7.5
FamilyId: V0069_FAMILY_BELLSPROUT
}
}
Items {
TemplateId: "V0032_MOVE_STONE_EDGE"
Move {
UniqueId: V0032_MOVE_STONE_EDGE
AnimationId: 5
Type: POKEMON_TYPE_ROCK
Power: 55
AccuracyChance: 1
CriticalChance: 0.5
StaminaLossScalar: 0.1
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "stone_edge"
DurationMs: 3100
DamageWindowStartMs: 1400
DamageWindowEndMs: 1800
EnergyDelta: -100
}
}
Items {
TemplateId: "V0032_POKEMON_NIDORAN"
Pokemon {
UniqueId: V0032_POKEMON_NIDORAN
ModelScale: 1.26
Type1: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.7088
CylRadiusM: 0.4725
CylHeightM: 0.756
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.15
CollisionRadiusM: 0.252
CollisionHeightM: 0.315
CollisionHeadRadiusM: 0.1575
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 29
JumpTimeS: 1
AttackTimerS: 10
}
Stats {
BaseStamina: 92
BaseAttack: 110
BaseDefense: 94
}
QuickMoves: "\323\001\354\001"
CinematicMoves: "~\203\001Z"
AnimTime: "\223\251\352?\332\254*?mV\325?mV\325?\000\000\000\000\000\000\000@mV\325?\000\000\000\000"
Evolution: "!"
EvolutionPips: 1
PokedexHeightM: 0.5
PokedexWeightKg: 9
HeightStdDev: 0.0625
WeightStdDev: 1.125
FamilyId: V0077_FAMILY_PONYTA
CandyToEvolve: 25
}
}
Items {
TemplateId: "V0033_MOVE_ICE_PUNCH"
Move {
UniqueId: V0033_MOVE_ICE_PUNCH
AnimationId: 5
Type: POKEMON_TYPE_ICE
Power: 45
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.075
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "ice_punch"
DurationMs: 3500
DamageWindowStartMs: 2100
DamageWindowEndMs: 3200
EnergyDelta: -33
}
}
Items {
TemplateId: "V0033_POKEMON_NIDORINO"
Pokemon {
UniqueId: V0033_POKEMON_NIDORINO
ModelScale: 0.99
Type1: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.7425
CylRadiusM: 0.495
CylHeightM: 0.792
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.2
BaseFleeRate: 0.07
CollisionRadiusM: 0.297
CollisionHeightM: 0.594
CollisionHeadRadiusM: 0.2475
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 23
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 122
BaseAttack: 142
BaseDefense: 128
}
QuickMoves: "\340\001\354\001"
CinematicMoves: "~\032Z"
AnimTime: "ff\346?\332\254*?mV\325?\306\334\335?\000\000\000\000mV\325?mV\325?\000\000\000\000"
Evolution: "\""
EvolutionPips: 1
PokedexHeightM: 0.9
PokedexWeightKg: 19.5
ParentId: V0032_POKEMON_NIDORAN
HeightStdDev: 0.1125
WeightStdDev: 2.4375
FamilyId: V0077_FAMILY_PONYTA
CandyToEvolve: 100
}
}
Items {
TemplateId: "V0034_MOVE_HEART_STAMP"
Move {
UniqueId: V0034_MOVE_HEART_STAMP
AnimationId: 5
Type: POKEMON_TYPE_PSYCHIC
Power: 20
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.06
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "heart_stamp"
DurationMs: 2550
DamageWindowStartMs: 1950
DamageWindowEndMs: 2250
EnergyDelta: -25
}
}
Items {
TemplateId: "V0034_POKEMON_NIDOKING"
Pokemon {
UniqueId: V0034_POKEMON_NIDOKING
ModelScale: 0.87
Type1: POKEMON_TYPE_POISON
Type2: POKEMON_TYPE_GROUND
Camera {
DiskRadiusM: 0.8222
CylRadiusM: 0.5481
CylHeightM: 1.305
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.1
BaseFleeRate: 0.05
CollisionRadiusM: 0.5481
CollisionHeightM: 0.87
CollisionHeadRadiusM: 0.27405
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 14
JumpTimeS: 1
AttackTimerS: 5
}
Stats {
BaseStamina: 162
BaseAttack: 204
BaseDefense: 170
}
QuickMoves: "\340\001\310\001"
CinematicMoves: "\037[\026"
AnimTime: "\000\000\000@\332\254*?\000\000\000@\000\000\300?\000\000\000\0006\253\n@33\263?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.4
PokedexWeightKg: 62
ParentId: V0033_POKEMON_NIDORINO
HeightStdDev: 0.175
WeightStdDev: 7.75
FamilyId: V0077_FAMILY_PONYTA
}
}
Items {
TemplateId: "V0035_MOVE_DISCHARGE"
Move {
UniqueId: V0035_MOVE_DISCHARGE
AnimationId: 5
Type: POKEMON_TYPE_ELECTRIC
Power: 40
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "discharge"
DurationMs: 2500
DamageWindowStartMs: 1600
DamageWindowEndMs: 2300
EnergyDelta: -33
}
}
Items {
TemplateId: "V0035_POKEMON_CLEFAIRY"
Pokemon {
UniqueId: V0035_POKEMON_CLEFAIRY
ModelScale: 1.25
Type1: POKEMON_TYPE_FAIRY
Camera {
DiskRadiusM: 0.675
CylRadiusM: 0.45
CylHeightM: 0.75
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.24
BaseFleeRate: 0.1
CollisionRadiusM: 0.3125
CollisionHeightM: 0.75
CollisionHeadRadiusM: 0.225
MovementTimerS: 8
JumpTimeS: 1.25
AttackTimerS: 23
}
Stats {
BaseStamina: 140
BaseAttack: 116
BaseDefense: 124
}
QuickMoves: "\336\001\352\001"
CinematicMoves: "T\203\001W"
AnimTime: "\000\000\000@\332\254*?mV\325?\223\251\352?\000\000\000\000\000\000\000@\223\251\252?XU\325?"
Evolution: "$"
EvolutionPips: 1
PokedexHeightM: 0.6
PokedexWeightKg: 7.5
HeightStdDev: 0.075
WeightStdDev: 0.9375
FamilyId: V0083_FAMILY_FARFETCHD
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0036_MOVE_FLASH_CANNON"
Move {
UniqueId: V0036_MOVE_FLASH_CANNON
AnimationId: 5
Type: POKEMON_TYPE_STEEL
Power: 55
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "flash_cannon"
DurationMs: 3900
DamageWindowStartMs: 2400
DamageWindowEndMs: 3500
EnergyDelta: -33
}
}
Items {
TemplateId: "V0036_POKEMON_CLEFABLE"
Pokemon {
UniqueId: V0036_POKEMON_CLEFABLE
ModelScale: 0.89
Type1: POKEMON_TYPE_FAIRY
Camera {
DiskRadiusM: 1.1681
CylRadiusM: 0.712
CylHeightM: 1.44625
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.08
BaseFleeRate: 0.06
CollisionRadiusM: 0.445
CollisionHeightM: 1.1125
CollisionHeadRadiusM: 0.445
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 4
JumpTimeS: 1.25
AttackTimerS: 11
}
Stats {
BaseStamina: 190
BaseAttack: 178
BaseDefense: 178
}
QuickMoves: "\336\001\352\001"
CinematicMoves: "VlW"
AnimTime: "\312T\025@\332\254*?mV\325?\223\251\352?\000\000\000\0006\253*@\223\251\252?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.3
PokedexWeightKg: 40
ParentId: V0035_POKEMON_CLEFAIRY
HeightStdDev: 0.1625
WeightStdDev: 5
FamilyId: V0083_FAMILY_FARFETCHD
}
}
Items {
TemplateId: "V0037_POKEMON_VULPIX"
Pokemon {
UniqueId: V0037_POKEMON_VULPIX
ModelScale: 1.26
Type1: POKEMON_TYPE_FIRE
Camera {
DiskRadiusM: 0.8505
CylRadiusM: 0.567
CylHeightM: 0.756
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.24
BaseFleeRate: 0.1
CollisionRadiusM: 0.315
CollisionHeightM: 0.63
CollisionHeadRadiusM: 0.252
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1
AttackTimerS: 29
}
Stats {
BaseStamina: 76
BaseAttack: 106
BaseDefense: 118
}
QuickMoves: "\333\001\321\001"
CinematicMoves: "\203\001\030e"
AnimTime: "mV\325?\332\254*?mV\325?\315\314\314?\000\000\000\000\000\000\000@\223\251\252?\315\314\014@"
Evolution: "&"
EvolutionPips: 1
PokedexHeightM: 0.6
PokedexWeightKg: 9.9
HeightStdDev: 0.075
WeightStdDev: 1.2375
FamilyId: V0086_FAMILY_SEEL
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0038_MOVE_DRILL_PECK"
Move {
UniqueId: V0038_MOVE_DRILL_PECK
AnimationId: 5
Type: POKEMON_TYPE_FLYING
Power: 30
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "drill_peck"
DurationMs: 2700
DamageWindowStartMs: 1600
DamageWindowEndMs: 2500
EnergyDelta: -33
}
}
Items {
TemplateId: "V0038_POKEMON_NINETALES"
Pokemon {
UniqueId: V0038_POKEMON_NINETALES
ModelScale: 0.96
Type1: POKEMON_TYPE_FIRE
Camera {
DiskRadiusM: 1.296
CylRadiusM: 0.864
CylHeightM: 1.2
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.08
BaseFleeRate: 0.06
CollisionRadiusM: 0.36
CollisionHeightM: 0.96
CollisionHeadRadiusM: 0.24
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 5
JumpTimeS: 1.25
AttackTimerS: 14
}
Stats {
BaseStamina: 146
BaseAttack: 176
BaseDefense: 194
}
QuickMoves: "\356\001\321\001"
CinematicMoves: "*\030g"
AnimTime: "6\253*@\332\254*?\000\000\000@\000\000\000@\000\000\000\0006\253\n@\000\000\000@\000\000\000@"
EvolutionPips: 1
PokedexHeightM: 1.1
PokedexWeightKg: 19.9
ParentId: V0037_POKEMON_VULPIX
HeightStdDev: 0.1375
WeightStdDev: 2.4875
FamilyId: V0086_FAMILY_SEEL
}
}
Items {
TemplateId: "V0039_MOVE_ICE_BEAM"
Move {
UniqueId: V0039_MOVE_ICE_BEAM
AnimationId: 5
Type: POKEMON_TYPE_ICE
Power: 50
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.09
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "ice_beam"
DurationMs: 3650
DamageWindowStartMs: 2150
DamageWindowEndMs: 3500
EnergyDelta: -50
}
}
Items {
TemplateId: "V0039_POKEMON_JIGGLYPUFF"
Pokemon {
UniqueId: V0039_POKEMON_JIGGLYPUFF
ModelScale: 1.28
Type1: POKEMON_TYPE_NORMAL
Type2: POKEMON_TYPE_FAIRY
Camera {
DiskRadiusM: 0.768
CylRadiusM: 0.512
CylHeightM: 0.96
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.32
CollisionHeightM: 0.64
CollisionHeadRadiusM: 0.256
MovementTimerS: 10
JumpTimeS: 3
AttackTimerS: 29
}
Stats {
BaseStamina: 230
BaseAttack: 98
BaseDefense: 54
}
QuickMoves: "\336\001\356\001"
CinematicMoves: "T\203\001X"
AnimTime: "6\253*@\332\254*?mV\325?6\253j@\000\000\000\0006\253*@mV\325?\000\000\000@"
Evolution: "("
EvolutionPips: 1
PokedexHeightM: 0.5
PokedexWeightKg: 5.5
HeightStdDev: 0.0625
WeightStdDev: 0.6875
FamilyId: V0090_FAMILY_SHELLDER
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0040_MOVE_BLIZZARD"
Move {
UniqueId: V0040_MOVE_BLIZZARD
AnimationId: 5
Type: POKEMON_TYPE_ICE
Power: 60
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.11
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "blizzard"
DurationMs: 3900
DamageWindowStartMs: 3600
DamageWindowEndMs: 3600
EnergyDelta: -100
}
}
Items {
TemplateId: "V0040_POKEMON_WIGGLYTUFF"
Pokemon {
UniqueId: V0040_POKEMON_WIGGLYTUFF
ModelScale: 0.89
Type1: POKEMON_TYPE_NORMAL
Type2: POKEMON_TYPE_FAIRY
Camera {
DiskRadiusM: 1.0013
CylRadiusM: 0.445
CylHeightM: 1.22375
ShoulderModeScale: 0.4
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.356
CollisionHeightM: 0.89
CollisionHeadRadiusM: 0.2225
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 4
JumpTimeS: 1.25
AttackTimerS: 11
}
Stats {
BaseStamina: 280
BaseAttack: 168
BaseDefense: 108
}
QuickMoves: "\336\001\356\001"
CinematicMoves: "V\016X"
AnimTime: "mV\325?\332\254*?\371\017\321?\223\251\352?\000\000\000\000\223\251\352?\000\000\000@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 12
ParentId: V0039_POKEMON_JIGGLYPUFF
HeightStdDev: 0.125
WeightStdDev: 1.5
FamilyId: V0090_FAMILY_SHELLDER
}
}
Items {
TemplateId: "V0041_POKEMON_ZUBAT"
Pokemon {
UniqueId: V0041_POKEMON_ZUBAT
ModelScale: 1.07
Type1: POKEMON_TYPE_POISON
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 0.963
CylRadiusM: 0.642
CylHeightM: 0.6955
CylGroundM: 0.535
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.2
CollisionRadiusM: 0.0535
CollisionHeightM: 0.0535
CollisionHeadRadiusM: 0.1605
MovementType: POKEMON_ENC_MOVEMENT_FLYING
MovementTimerS: 10
JumpTimeS: 1
AttackTimerS: 29
}
Stats {
BaseStamina: 80
BaseAttack: 88
BaseDefense: 90
}
QuickMoves: "\333\001\312\001"
CinematicMoves: "2yZ"
AnimTime: "\223\251\252?\332\254*?\223\251\252?\332\254*?\000\000\000\000\000\000\300?\223\251\252?\000\000\000\000"
Evolution: "*"
EvolutionPips: 1
PokedexHeightM: 0.8
PokedexWeightKg: 7.5
HeightStdDev: 0.1
WeightStdDev: 0.9375
FamilyId: V0095_FAMILY_ONIX
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0042_MOVE_HEAT_WAVE"
Move {
UniqueId: V0042_MOVE_HEAT_WAVE
AnimationId: 5
Type: POKEMON_TYPE_FIRE
Power: 60
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.095
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "heat_wave"
DurationMs: 3800
DamageWindowStartMs: 3000
DamageWindowEndMs: 3400
EnergyDelta: -100
}
}
Items {
TemplateId: "V0042_POKEMON_GOLBAT"
Pokemon {
UniqueId: V0042_POKEMON_GOLBAT
ModelScale: 0.71
Type1: POKEMON_TYPE_POISON
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 1.5975
CylRadiusM: 0.75
CylHeightM: 1.2425
CylGroundM: 1.065
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.07
CollisionRadiusM: 0.0355
CollisionHeightM: 0.0355
CollisionHeadRadiusM: 0.355
MovementType: POKEMON_ENC_MOVEMENT_FLYING
MovementTimerS: 6
JumpTimeS: 1
AttackTimerS: 17
}
Stats {
BaseStamina: 150
BaseAttack: 164
BaseDefense: 164
}
QuickMoves: "\322\001\312\001"
CinematicMoves: "2yE"
AnimTime: "\000\000\300?\332\254*?\223\251\252?\332\254*?\000\000\000\000\000\000\000@\000\000\000@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.6
PokedexWeightKg: 55
ParentId: V0041_POKEMON_ZUBAT
HeightStdDev: 0.2
WeightStdDev: 6.875
FamilyId: V0095_FAMILY_ONIX
}
}
Items {
TemplateId: "V0043_POKEMON_ODDISH"
Pokemon {
UniqueId: V0043_POKEMON_ODDISH
ModelScale: 1.35
Type1: POKEMON_TYPE_GRASS
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.6075
CylRadiusM: 0.405
CylHeightM: 0.81000012
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.48
BaseFleeRate: 0.15
CollisionRadiusM: 0.2025
CollisionHeightM: 0.50625
CollisionHeadRadiusM: 0.2025
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1
AttackTimerS: 29
}
Stats {
BaseStamina: 90
BaseAttack: 134
BaseDefense: 130
}
QuickMoves: "\327\001\341\001"
CinematicMoves: ";ZW"
AnimTime: "\323\274\273?\332\254*?mV\325?mV\325?\000\000\000\000\000\000 @mV\325?\000\000\000\000"
Evolution: ","
EvolutionPips: 1
PokedexHeightM: 0.5
PokedexWeightKg: 5.4
HeightStdDev: 0.0625
WeightStdDev: 0.675
FamilyId: V0098_FAMILY_KRABBY
CandyToEvolve: 25
}
}
Items {
TemplateId: "V0044_POKEMON_GLOOM"
Pokemon {
UniqueId: V0044_POKEMON_GLOOM
ModelScale: 1.1
Type1: POKEMON_TYPE_GRASS
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.7425
CylRadiusM: 0.495
CylHeightM: 0.88000011
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.24
BaseFleeRate: 0.07
CollisionRadiusM: 0.4125
CollisionHeightM: 0.88000011
CollisionHeadRadiusM: 0.2475
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 1
AttackTimerS: 23
}
Stats {
BaseStamina: 120
BaseAttack: 162
BaseDefense: 158
}
QuickMoves: "\327\001\341\001"
CinematicMoves: "/ZW"
AnimTime: "\223\251\352?\332\254*?mV\325?mV\325?\000\000\000\000mV\325?:#\242?\000\000\000\000"
Evolution: "-"
EvolutionPips: 1
PokedexHeightM: 0.8
PokedexWeightKg: 8.6
ParentId: V0043_POKEMON_ODDISH
HeightStdDev: 0.1
WeightStdDev: 1.075
FamilyId: V0098_FAMILY_KRABBY
CandyToEvolve: 100
}
}
Items {
TemplateId: "V0045_MOVE_AERIAL_ACE"
Move {
UniqueId: V0045_MOVE_AERIAL_ACE
AnimationId: 5
Type: POKEMON_TYPE_FLYING
Power: 25
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.06
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "aerial_ace"
DurationMs: 2900
DamageWindowStartMs: 2000
DamageWindowEndMs: 2600
EnergyDelta: -25
}
}
Items {
TemplateId: "V0045_POKEMON_VILEPLUME"
Pokemon {
UniqueId: V0045_POKEMON_VILEPLUME
ModelScale: 0.92
Type1: POKEMON_TYPE_GRASS
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 1.242
CylRadiusM: 0.828
CylHeightM: 1.196
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.12
BaseFleeRate: 0.05
CollisionRadiusM: 1.012
CollisionHeightM: 1.196
CollisionHeadRadiusM: 0.552
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 11
JumpTimeS: 1
AttackTimerS: 4
}
Stats {
BaseStamina: 150
BaseAttack: 202
BaseDefense: 190
}
QuickMoves: "\327\001\341\001"
CinematicMoves: "/tW"
AnimTime: "6\253\n@\332\254*?mV\325?\000\000\300?\000\000\000\0006\253\n@\247yw?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.2
PokedexWeightKg: 18.6
ParentId: V0044_POKEMON_GLOOM
HeightStdDev: 0.15
WeightStdDev: 2.325
FamilyId: V0098_FAMILY_KRABBY
}
}
Items {
TemplateId: "V0046_MOVE_DRILL_RUN"
Move {
UniqueId: V0046_MOVE_DRILL_RUN
AnimationId: 5
Type: POKEMON_TYPE_GROUND
Power: 40
AccuracyChance: 1
CriticalChance: 0.25
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "drill_run"
DurationMs: 3400
DamageWindowStartMs: 2100
DamageWindowEndMs: 2800
EnergyDelta: -33
}
}
Items {
TemplateId: "V0046_POKEMON_PARAS"
Pokemon {
UniqueId: V0046_POKEMON_PARAS
ModelScale: 1.28
Type1: POKEMON_TYPE_BUG
Type2: POKEMON_TYPE_GRASS
Camera {
DiskRadiusM: 0.576
CylRadiusM: 0.384
CylHeightM: 0.448
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.32
BaseFleeRate: 0.15
CollisionRadiusM: 0.192
CollisionHeightM: 0.32
CollisionHeadRadiusM: 0.192
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 29
JumpTimeS: 1.1
AttackTimerS: 10
}
Stats {
BaseStamina: 70
BaseAttack: 122
BaseDefense: 120
}
QuickMoves: "\334\001\311\001"
CinematicMoves: "Yd;"
AnimTime: "mV\325?\332\254*?:#\342?\371\017\321?\000\000\000\000\312T\025@\223\251\252?AD\304?"
Evolution: "/"
EvolutionPips: 1
PokedexHeightM: 0.3
PokedexWeightKg: 5.4
HeightStdDev: 0.0375
WeightStdDev: 0.675
FamilyId: V0104_FAMILY_CUBONE
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0047_MOVE_PETAL_BLIZZARD"
Move {
UniqueId: V0047_MOVE_PETAL_BLIZZARD
AnimationId: 5
Type: POKEMON_TYPE_GRASS
Power: 50
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.09
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "petal_blizzard"
DurationMs: 3200
DamageWindowStartMs: 2100
DamageWindowEndMs: 3100
EnergyDelta: -50
}
}
Items {
TemplateId: "V0047_POKEMON_PARASECT"
Pokemon {
UniqueId: V0047_POKEMON_PARASECT
ModelScale: 1.01
Type1: POKEMON_TYPE_BUG
Type2: POKEMON_TYPE_GRASS
Camera {
DiskRadiusM: 0.9469
CylRadiusM: 0.6313
CylHeightM: 1.01
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.07
CollisionRadiusM: 0.4545
CollisionHeightM: 1.01
CollisionHeadRadiusM: 0.505
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 17
JumpTimeS: 1.25
AttackTimerS: 6
}
Stats {
BaseStamina: 120
BaseAttack: 162
BaseDefense: 170
}
QuickMoves: "\311\001\310\001"
CinematicMoves: "Ydt"
AnimTime: "mV\325?\332\254*?mV\325?\223\251\352?\000\000\000\000mV\325?\000\000\000@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 29.5
ParentId: V0046_POKEMON_PARAS
HeightStdDev: 0.125
WeightStdDev: 3.6875
FamilyId: V0104_FAMILY_CUBONE
}
}
Items {
TemplateId: "V0048_MOVE_MEGA_DRAIN"
Move {
UniqueId: V0048_MOVE_MEGA_DRAIN
AnimationId: 5
Type: POKEMON_TYPE_GRASS
Power: 15
AccuracyChance: 1
CriticalChance: 0.05
HealScalar: 0.5
StaminaLossScalar: 0.04
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "mega_drain"
DurationMs: 3200
DamageWindowStartMs: 1400
DamageWindowEndMs: 2600
EnergyDelta: -20
}
}
Items {
TemplateId: "V0048_POKEMON_VENONAT"
Pokemon {
UniqueId: V0048_POKEMON_VENONAT
ModelScale: 0.71
Type1: POKEMON_TYPE_BUG
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.7988
CylRadiusM: 0.5325
CylHeightM: 1.1715
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.15
CollisionRadiusM: 0.355
CollisionHeightM: 0.71
CollisionHeadRadiusM: 0.26625
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1.25
AttackTimerS: 29
}
Stats {
BaseStamina: 120
BaseAttack: 108
BaseDefense: 118
}
QuickMoves: "\311\001\353\001"
CinematicMoves: "2\036c"
AnimTime: "\000\000\000@\332\254*?mV\325?\000\000\000@\000\000\000\000\000\000\000@\000\000\000@\000\000\000\000"
Evolution: "1"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 30
HeightStdDev: 0.125
WeightStdDev: 3.75
FamilyId: V0107_FAMILY_HITMONCHAN
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0049_MOVE_BUG_BUZZ"
Move {
UniqueId: V0049_MOVE_BUG_BUZZ
AnimationId: 5
Type: POKEMON_TYPE_BUG
Power: 50
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.09
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "bug_buzz"
DurationMs: 4250
DamageWindowStartMs: 2600
DamageWindowEndMs: 4100
EnergyDelta: -50
}
}
Items {
TemplateId: "V0049_POKEMON_VENOMOTH"
Pokemon {
UniqueId: V0049_POKEMON_VENOMOTH
ModelScale: 0.72
Type1: POKEMON_TYPE_BUG
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.864
CylRadiusM: 0.576
CylHeightM: 1.08
CylGroundM: 0.36
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.07
CollisionRadiusM: 0.36
CollisionHeightM: 0.72
CollisionHeadRadiusM: 0.288
MovementType: POKEMON_ENC_MOVEMENT_FLYING
MovementTimerS: 6
JumpTimeS: 1
AttackTimerS: 17
}
Stats {
BaseStamina: 140
BaseAttack: 172
BaseDefense: 154
}
QuickMoves: "\311\001\353\001"
CinematicMoves: "2l1"
AnimTime: "\000\000\000\000\232\231\031?mV\325?\232\231\031?\000\000\000\000\375\207\010@\315\314\314?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.5
PokedexWeightKg: 12.5
ParentId: V0048_POKEMON_VENONAT
HeightStdDev: 0.1875
WeightStdDev: 1.5625
FamilyId: V0107_FAMILY_HITMONCHAN
}
}
Items {
TemplateId: "V0050_MOVE_POISON_FANG"
Move {
UniqueId: V0050_MOVE_POISON_FANG
AnimationId: 5
Type: POKEMON_TYPE_POISON
Power: 15
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.05
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "poison_fang"
DurationMs: 2400
DamageWindowStartMs: 1650
DamageWindowEndMs: 1850
EnergyDelta: -20
}
}
Items {
TemplateId: "V0050_POKEMON_DIGLETT"
Pokemon {
UniqueId: V0050_POKEMON_DIGLETT
ModelScale: 2
Type1: POKEMON_TYPE_GROUND
Camera {
DiskRadiusM: 0.45
CylRadiusM: 0.3
CylHeightM: 0.4
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.16
CollisionHeightM: 0.4
CollisionHeadRadiusM: 0.18
MovementTimerS: 29
AttackTimerS: 10
}
Stats {
BaseStamina: 20
BaseAttack: 108
BaseDefense: 86
}
QuickMoves: "\330\001\334\001"
CinematicMoves: "\032`?"
AnimTime: "`v\267?\332\254*?\000\000\000@\r\340]?\000\000\000\0006\253\n@\223\251\252?\250\252\252?"
Evolution: "3"
EvolutionPips: 1
PokedexHeightM: 0.2
PokedexWeightKg: 0.8
HeightStdDev: 0.025
WeightStdDev: 0.1
FamilyId: V0109_FAMILY_KOFFING
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0051_MOVE_NIGHT_SLASH"
Move {
UniqueId: V0051_MOVE_NIGHT_SLASH
AnimationId: 5
Type: POKEMON_TYPE_DARK
Power: 25
AccuracyChance: 1
CriticalChance: 0.25
StaminaLossScalar: 0.07
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "night_slash"
DurationMs: 2700
DamageWindowStartMs: 2400
DamageWindowEndMs: 2600
EnergyDelta: -25
}
}
Items {
TemplateId: "V0051_POKEMON_DUGTRIO"
Pokemon {
UniqueId: V0051_POKEMON_DUGTRIO
ModelScale: 1.12
Type1: POKEMON_TYPE_GROUND
Camera {
DiskRadiusM: 1.008
CylRadiusM: 0.672
CylHeightM: 0.84
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.448
CollisionHeightM: 0.84
CollisionHeadRadiusM: 0.336
MovementTimerS: 29
AttackTimerS: 10
}
Stats {
BaseStamina: 70
BaseAttack: 148
BaseDefense: 140
}
QuickMoves: "\313\001\330\001"
CinematicMoves: "\037` "
AnimTime: "\306\334\335?\332\254*?mV\325?fff?\000\000\000\000\375\207\010@\000\000\000@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 0.7
PokedexWeightKg: 33.3
ParentId: V0050_POKEMON_DIGLETT
HeightStdDev: 0.0875
WeightStdDev: 4.1625
FamilyId: V0109_FAMILY_KOFFING
}
}
Items {
TemplateId: "V0052_POKEMON_MEOWTH"
Pokemon {
UniqueId: V0052_POKEMON_MEOWTH
ModelScale: 1.6
Type1: POKEMON_TYPE_NORMAL
Camera {
DiskRadiusM: 0.6
CylRadiusM: 0.4
CylHeightM: 0.64
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.15
CollisionRadiusM: 0.128
CollisionHeightM: 0.4
CollisionHeadRadiusM: 0.2
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 29
JumpTimeS: 1
AttackTimerS: 10
}
Stats {
BaseStamina: 80
BaseAttack: 104
BaseDefense: 94
}
QuickMoves: "\334\001\312\001"
CinematicMoves: "3\020\203\001"
AnimTime: "\000\000\000@\332\254*?\306\334\335?\000\000\300?\000\000\000\000\000\000\000@33\263?\000\000\000@"
Evolution: "5"
EvolutionPips: 1
PokedexHeightM: 0.4
PokedexWeightKg: 4.2
HeightStdDev: 0.05
WeightStdDev: 0.525
FamilyId: V0113_FAMILY_CHANSEY
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0053_MOVE_BUBBLE_BEAM"
Move {
UniqueId: V0053_MOVE_BUBBLE_BEAM
AnimationId: 5
Type: POKEMON_TYPE_WATER
Power: 25
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.065
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "bubble_beam"
DurationMs: 2900
DamageWindowStartMs: 2600
DamageWindowEndMs: 2800
EnergyDelta: -25
}
}
Items {
TemplateId: "V0053_POKEMON_PERSIAN"
Pokemon {
UniqueId: V0053_POKEMON_PERSIAN
ModelScale: 0.82
Type1: POKEMON_TYPE_NORMAL
Camera {
DiskRadiusM: 0.7995
CylRadiusM: 0.533
CylHeightM: 0.902
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.07
CollisionRadiusM: 0.328
CollisionHeightM: 0.615
CollisionHeadRadiusM: 0.164
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 1.25
AttackTimerS: 23
}
Stats {
BaseStamina: 130
BaseAttack: 156
BaseDefense: 146
}
QuickMoves: "\334\001\356\001"
CinematicMoves: "3AX"
AnimTime: "\000\000\000@\332\254*?mV\325?\223\251\352?\000\000\000\000mV\325?mV\325?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 32
ParentId: V0052_POKEMON_MEOWTH
HeightStdDev: 0.125
WeightStdDev: 4
FamilyId: V0113_FAMILY_CHANSEY
}
}
Items {
TemplateId: "V0054_MOVE_SUBMISSION"
Move {
UniqueId: V0054_MOVE_SUBMISSION
AnimationId: 5
Type: POKEMON_TYPE_FIGHTING
Power: 30
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "submission"
DurationMs: 2100
DamageWindowStartMs: 1850
DamageWindowEndMs: 2000
EnergyDelta: -33
}
}
Items {
TemplateId: "V0054_POKEMON_PSYDUCK"
Pokemon {
UniqueId: V0054_POKEMON_PSYDUCK
ModelScale: 0.97
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.5456
CylRadiusM: 0.3638
CylHeightM: 0.97
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.291
CollisionHeightM: 0.60625
CollisionHeadRadiusM: 0.3395
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1
AttackTimerS: 29
}
Stats {
BaseStamina: 100
BaseAttack: 132
BaseDefense: 112
}
QuickMoves: "\346\001\352\001"
CinematicMoves: "\036:\034"
AnimTime: "\223\251\352?\332\254*?mV\325?\000\000\300?\000\000\000\000ff&@mV\325?\000\000\000\000"
Evolution: "7"
EvolutionPips: 1
PokedexHeightM: 0.8
PokedexWeightKg: 19.6
HeightStdDev: 0.1
WeightStdDev: 2.45
FamilyId: V0115_FAMILY_KANGASKHAN
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0055_POKEMON_GOLDUCK"
Pokemon {
UniqueId: V0055_POKEMON_GOLDUCK
ModelScale: 0.93
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.9765
CylRadiusM: 0.465
CylHeightM: 1.3485
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.2325
CollisionHeightM: 0.81375
CollisionHeadRadiusM: 0.2325
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 5
JumpTimeS: 1
AttackTimerS: 14
}
Stats {
BaseStamina: 160
BaseAttack: 194
BaseDefense: 176
}
QuickMoves: "\346\001\353\001"
CinematicMoves: "lk\'"
AnimTime: "mV\325?\332\254*?mV\325?mV\325?\000\000\000\000\000\000\000@mV\325?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.7
PokedexWeightKg: 76.6
ParentId: V0054_POKEMON_PSYDUCK
HeightStdDev: 0.2125
WeightStdDev: 9.575
FamilyId: V0115_FAMILY_KANGASKHAN
}
}
Items {
TemplateId: "V0056_MOVE_LOW_SWEEP"
Move {
UniqueId: V0056_MOVE_LOW_SWEEP
AnimationId: 5
Type: POKEMON_TYPE_FIGHTING
Power: 25
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.065
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "low_sweep"
DurationMs: 2250
DamageWindowStartMs: 2000
DamageWindowEndMs: 2150
EnergyDelta: -25
}
}
Items {
TemplateId: "V0056_POKEMON_MANKEY"
Pokemon {
UniqueId: V0056_POKEMON_MANKEY
ModelScale: 1.29
Type1: POKEMON_TYPE_FIGHTING
Camera {
DiskRadiusM: 0.7256
CylRadiusM: 0.4838
CylHeightM: 0.80625
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.1935
CollisionHeightM: 0.645
CollisionHeadRadiusM: 0.129
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 29
JumpTimeS: 1
AttackTimerS: 10
}
Stats {
BaseStamina: 80
BaseAttack: 122
BaseDefense: 96
}
QuickMoves: "\320\001\334\001"
CinematicMoves: "\0348{"
AnimTime: "\000\000\300?\232\231\031?\223\251\252?\371\017\321?\000\000\000\000\323\274\373?\300\354n?\000\000\000\000"
Evolution: "9"
EvolutionPips: 1
PokedexHeightM: 0.5
PokedexWeightKg: 28
HeightStdDev: 0.0625
WeightStdDev: 3.5
FamilyId: V0118_FAMILY_GOLDEEN
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0057_MOVE_AQUA_JET"
Move {
UniqueId: V0057_MOVE_AQUA_JET
AnimationId: 5
Type: POKEMON_TYPE_WATER
Power: 15
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.04
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "aqua_jet"
DurationMs: 2350
DamageWindowStartMs: 1700
DamageWindowEndMs: 2100
EnergyDelta: -20
}
}
Items {
TemplateId: "V0057_POKEMON_PRIMEAPE"
Pokemon {
UniqueId: V0057_POKEMON_PRIMEAPE
ModelScale: 0.92
Type1: POKEMON_TYPE_FIGHTING
Camera {
DiskRadiusM: 0.69
CylRadiusM: 0.46
CylHeightM: 1.15
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.46
CollisionHeightM: 1.104
CollisionHeadRadiusM: 0.23
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 17
JumpTimeS: 1
AttackTimerS: 6
}
Stats {
BaseStamina: 130
BaseAttack: 178
BaseDefense: 150
}
QuickMoves: "\317\001\320\001"
CinematicMoves: "\03483"
AnimTime: "\223\251\252?\332\254*?\000\000\300?\223\251\252?\000\000\000\000mV\325?\223\251\252?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 32
ParentId: V0056_POKEMON_MANKEY
HeightStdDev: 0.125
WeightStdDev: 4
FamilyId: V0118_FAMILY_GOLDEEN
}
}
Items {
TemplateId: "V0058_MOVE_AQUA_TAIL"
Move {
UniqueId: V0058_MOVE_AQUA_TAIL
AnimationId: 5
Type: POKEMON_TYPE_WATER
Power: 50
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.09
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "aqua_tail"
DurationMs: 2350
DamageWindowStartMs: 2050
DamageWindowEndMs: 2250
EnergyDelta: -50
}
}
Items {
TemplateId: "V0058_POKEMON_GROWLITHE"
Pokemon {
UniqueId: V0058_POKEMON_GROWLITHE
ModelScale: 1.17
Type1: POKEMON_TYPE_FIRE
Camera {
DiskRadiusM: 0.8775
CylRadiusM: 0.585
CylHeightM: 1.02375
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.24
BaseFleeRate: 0.1
CollisionRadiusM: 0.234
CollisionHeightM: 0.585
CollisionHeadRadiusM: 0.1755
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1
AttackTimerS: 29
}
Stats {
BaseStamina: 110
BaseAttack: 156
BaseDefense: 110
}
QuickMoves: "\321\001\312\001"
CinematicMoves: "\025\203\001\030"
AnimTime: "\226!\002@\332\254*?ff\346?\000\000\300?\000\000\000\000\235\021\021@\315\314L?ff\346?"
Evolution: ";"
EvolutionPips: 1
PokedexHeightM: 0.7
PokedexWeightKg: 19
HeightStdDev: 0.0875
WeightStdDev: 2.375
FamilyId: V0122_FAMILY_MR_MIME
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0059_MOVE_SEED_BOMB"
Move {
UniqueId: V0059_MOVE_SEED_BOMB
AnimationId: 5
Type: POKEMON_TYPE_GRASS
Power: 30
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "seed_bomb"
DurationMs: 2400
DamageWindowStartMs: 1300
DamageWindowEndMs: 1800
EnergyDelta: -33
}
}
Items {
TemplateId: "V0059_POKEMON_ARCANINE"
Pokemon {
UniqueId: V0059_POKEMON_ARCANINE
ModelScale: 0.74
Type1: POKEMON_TYPE_FIRE
Camera {
DiskRadiusM: 0.999
CylRadiusM: 0.666
CylHeightM: 1.48
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.08
BaseFleeRate: 0.06
CollisionRadiusM: 0.37
CollisionHeightM: 0.74
CollisionHeadRadiusM: 0.333
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 4
JumpTimeS: 1.25
AttackTimerS: 11
}
Stats {
BaseStamina: 180
BaseAttack: 230
BaseDefense: 180
}
QuickMoves: "\360\001\312\001"
CinematicMoves: "g\030_"
AnimTime: "\375\207\010@\332\254*?\306\334\335?\223\251\352?\000\000\000\000\007\360\356?\306\334\335?\000\000\000@"
EvolutionPips: 1
PokedexHeightM: 1.9
PokedexWeightKg: 155
ParentId: V0058_POKEMON_GROWLITHE
HeightStdDev: 0.2375
WeightStdDev: 19.375
FamilyId: V0122_FAMILY_MR_MIME
}
}
Items {
TemplateId: "V0060_MOVE_PSYSHOCK"
Move {
UniqueId: V0060_MOVE_PSYSHOCK
AnimationId: 5
Type: POKEMON_TYPE_PSYCHIC
Power: 40
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "psyshock"
DurationMs: 2700
DamageWindowStartMs: 2200
DamageWindowEndMs: 2700
EnergyDelta: -33
}
}
Items {
TemplateId: "V0060_POKEMON_POLIWAG"
Pokemon {
UniqueId: V0060_POKEMON_POLIWAG
ModelScale: 1.25
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.75
CylRadiusM: 0.5
CylHeightM: 0.875
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.15
CollisionRadiusM: 0.3125
CollisionHeightM: 0.75
CollisionHeadRadiusM: 0.3125
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1
AttackTimerS: 29
}
Stats {
BaseStamina: 80
BaseAttack: 108
BaseDefense: 98
}
QuickMoves: "\355\001\330\001"
CinematicMoves: "5`\203\001"
AnimTime: "mV\325?\332\254*?\000\000\000@\000\000\300?\000\000\000\000mV\325?\000\000\300?\000\000\000\000"
Evolution: "="
EvolutionPips: 1
PokedexHeightM: 0.6
PokedexWeightKg: 12.4
HeightStdDev: 0.075
WeightStdDev: 1.55
FamilyId: V0124_FAMILY_JYNX
CandyToEvolve: 25
}
}
Items {
TemplateId: "V0061_POKEMON_POLIWHIRL"
Pokemon {
UniqueId: V0061_POKEMON_POLIWHIRL
ModelScale: 0.98
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 1.1025
CylRadiusM: 0.735
CylHeightM: 1.078
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.2
BaseFleeRate: 0.07
CollisionRadiusM: 0.49
CollisionHeightM: 0.882
CollisionHeadRadiusM: 0.3675
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 0.8
AttackTimerS: 23
}
Stats {
BaseStamina: 130
BaseAttack: 132
BaseDefense: 132
}
QuickMoves: "\355\001\330\001"
CinematicMoves: "j`5"
AnimTime: "\223\251\252?\332\254*?6\253\n@\000\000\300?\000\000\000\000\000\000\000@\223\251\252?\000\000\000\000"
Evolution: ">"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 20
ParentId: V0060_POKEMON_POLIWAG
HeightStdDev: 0.125
WeightStdDev: 2.5
FamilyId: V0124_FAMILY_JYNX
CandyToEvolve: 100
}
}
Items {
TemplateId: "V0062_MOVE_ANCIENT_POWER"
Move {
UniqueId: V0062_MOVE_ANCIENT_POWER
AnimationId: 5
Type: POKEMON_TYPE_ROCK
Power: 30
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.06
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "ancient_power"
DurationMs: 3600
DamageWindowStartMs: 2900
DamageWindowEndMs: 3250
EnergyDelta: -25
}
}
Items {
TemplateId: "V0062_POKEMON_POLIWRATH"
Pokemon {
UniqueId: V0062_POKEMON_POLIWRATH
ModelScale: 0.86
Type1: POKEMON_TYPE_WATER
Type2: POKEMON_TYPE_FIGHTING
Camera {
DiskRadiusM: 1.2255
CylRadiusM: 0.817
CylHeightM: 1.204
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.1
BaseFleeRate: 0.05
CollisionRadiusM: 0.645
CollisionHeightM: 1.118
CollisionHeadRadiusM: 0.344
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 11
JumpTimeS: 1.05
AttackTimerS: 4
}
Stats {
BaseStamina: 180
BaseAttack: 180
BaseDefense: 202
}
QuickMoves: "\355\001\330\001"
CinematicMoves: "k6!"
AnimTime: "\000\000\000@\332\254*?mV\325?mV\325?\000\000\000\000\000\000\000@\306\334\235?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.3
PokedexWeightKg: 54
ParentId: V0061_POKEMON_POLIWHIRL
HeightStdDev: 0.1625
WeightStdDev: 6.75
FamilyId: V0124_FAMILY_JYNX
}
}
Items {
TemplateId: "V0063_MOVE_ROCK_TOMB"
Move {
UniqueId: V0063_MOVE_ROCK_TOMB
AnimationId: 5
Type: POKEMON_TYPE_ROCK
Power: 25
AccuracyChance: 1
CriticalChance: 0.25
StaminaLossScalar: 0.06
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "rock_tomb"
DurationMs: 3400
DamageWindowStartMs: 2300
DamageWindowEndMs: 3200
EnergyDelta: -25
}
}
Items {
TemplateId: "V0063_POKEMON_ABRA"
Pokemon {
UniqueId: V0063_POKEMON_ABRA
ModelScale: 1.12
Type1: POKEMON_TYPE_PSYCHIC
Camera {
DiskRadiusM: 0.672
CylRadiusM: 0.448
CylHeightM: 0.784
CylGroundM: 0.168
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.99
CollisionRadiusM: 0.28
CollisionHeightM: 0.56
CollisionHeadRadiusM: 0.28
MovementType: POKEMON_ENC_MOVEMENT_PSYCHIC
MovementTimerS: 29
JumpTimeS: 1
AttackTimerS: 10
}
Stats {
BaseStamina: 50
BaseAttack: 110
BaseDefense: 76
}
QuickMoves: "\352\001"
CinematicMoves: "<cF"
AnimTime: "\000\000\000\000\332\254*?mV\325?\332\254*?\000\000\000\0006\253\n@6\253*@\000\000\000\000"
Evolution: "@"
EvolutionPips: 1
PokedexHeightM: 0.9
PokedexWeightKg: 19.5
HeightStdDev: 0.1125
WeightStdDev: 2.4375
FamilyId: V0127_FAMILY_PINSIR
CandyToEvolve: 25
}
}
Items {
TemplateId: "V0064_MOVE_ROCK_SLIDE"
Move {
UniqueId: V0064_MOVE_ROCK_SLIDE
AnimationId: 5
Type: POKEMON_TYPE_ROCK
Power: 40
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.075
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "rock_slide"
DurationMs: 3200
DamageWindowStartMs: 1500
DamageWindowEndMs: 2900
EnergyDelta: -33
}
}
Items {
TemplateId: "V0064_POKEMON_KADABRA"
Pokemon {
UniqueId: V0064_POKEMON_KADABRA
ModelScale: 0.89
Type1: POKEMON_TYPE_PSYCHIC
Camera {
DiskRadiusM: 1.0013
CylRadiusM: 0.6675
CylHeightM: 1.157
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.2
BaseFleeRate: 0.07
CollisionRadiusM: 0.445
CollisionHeightM: 0.89
CollisionHeadRadiusM: 0.33375
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 6
JumpTimeS: 1.25
AttackTimerS: 17
}
Stats {
BaseStamina: 80
BaseAttack: 150
BaseDefense: 112
}
QuickMoves: "\342\001\353\001"
CinematicMoves: "\036VF"
AnimTime: "\306\334\335?\332\254*?mV\325?\007\360\356?\000\000\000\000ff\006@\306\334\335?\000\000\000\000"
Evolution: "A"
EvolutionPips: 1
PokedexHeightM: 1.3
PokedexWeightKg: 56.5
ParentId: V0063_POKEMON_ABRA
HeightStdDev: 0.1625
WeightStdDev: 7.0625
FamilyId: V0127_FAMILY_PINSIR
CandyToEvolve: 100
}
}
Items {
TemplateId: "V0065_MOVE_POWER_GEM"
Move {
UniqueId: V0065_MOVE_POWER_GEM
AnimationId: 5
Type: POKEMON_TYPE_ROCK
Power: 40
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "power_gem"
DurationMs: 2900
DamageWindowStartMs: 2000
DamageWindowEndMs: 2800
EnergyDelta: -33
}
}
Items {
TemplateId: "V0065_POKEMON_ALAKAZAM"
Pokemon {
UniqueId: V0065_POKEMON_ALAKAZAM
ModelScale: 0.85
Type1: POKEMON_TYPE_PSYCHIC
Camera {
DiskRadiusM: 0.765
CylRadiusM: 0.51
CylHeightM: 1.275
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.1
BaseFleeRate: 0.05
CollisionRadiusM: 0.425
CollisionHeightM: 0.93500012
CollisionHeadRadiusM: 0.255
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 4
JumpTimeS: 1
AttackTimerS: 11
}
Stats {
BaseStamina: 110
BaseAttack: 186
BaseDefense: 152
}
QuickMoves: "\342\001\353\001"
CinematicMoves: "lVF"
AnimTime: "\000\000\000@\332\254*?mV\325?\000\000\300?\000\000\000\000\312T\025@\000\000 @\000\000\000@"
EvolutionPips: 1
PokedexHeightM: 1.5
PokedexWeightKg: 48
ParentId: V0064_POKEMON_KADABRA
HeightStdDev: 0.1875
WeightStdDev: 6
FamilyId: V0127_FAMILY_PINSIR
}
}
Items {
TemplateId: "V0066_MOVE_SHADOW_SNEAK"
Move {
UniqueId: V0066_MOVE_SHADOW_SNEAK
AnimationId: 5
Type: POKEMON_TYPE_GHOST
Power: 15
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.04
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "shadow_sneak"
DurationMs: 3100
DamageWindowStartMs: 2300
DamageWindowEndMs: 2900
EnergyDelta: -20
}
}
Items {
TemplateId: "V0066_POKEMON_MACHOP"
Pokemon {
UniqueId: V0066_POKEMON_MACHOP
ModelScale: 1.1
Type1: POKEMON_TYPE_FIGHTING
Camera {
DiskRadiusM: 0.6188
CylRadiusM: 0.4125
CylHeightM: 0.88000011
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.22
CollisionHeightM: 0.55
CollisionHeadRadiusM: 0.20625
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 23
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 140
BaseAttack: 118
BaseDefense: 96
}
QuickMoves: "\317\001\320\001"
CinematicMoves: "8{\034"
AnimTime: "\235\021\021@\332\254*?\000\000\000@\306\334\335?\000\000\000\0006\253\n@\000\000\200?\000\000\000\000"
Evolution: "C"
EvolutionPips: 1
PokedexHeightM: 0.8
PokedexWeightKg: 19.5
HeightStdDev: 0.1
WeightStdDev: 2.4375
FamilyId: V0131_FAMILY_LAPRAS
CandyToEvolve: 25
}
}
Items {
TemplateId: "V0067_MOVE_SHADOW_PUNCH"
Move {
UniqueId: V0067_MOVE_SHADOW_PUNCH
AnimationId: 5
Type: POKEMON_TYPE_GHOST
Power: 20
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.06
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "shadow_punch"
DurationMs: 2100
DamageWindowStartMs: 1400
DamageWindowEndMs: 1700
EnergyDelta: -25
}
}
Items {
TemplateId: "V0067_POKEMON_MACHOKE"
Pokemon {
UniqueId: V0067_POKEMON_MACHOKE
ModelScale: 0.91
Type1: POKEMON_TYPE_FIGHTING
Camera {
DiskRadiusM: 0.819
CylRadiusM: 0.546
CylHeightM: 1.274
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.2
BaseFleeRate: 0.07
CollisionRadiusM: 0.54600012
CollisionHeightM: 1.092
CollisionHeadRadiusM: 0.1365
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 14
JumpTimeS: 1
AttackTimerS: 5
}
Stats {
BaseStamina: 160
BaseAttack: 154
BaseDefense: 144
}
QuickMoves: "\317\001\320\001"
CinematicMoves: "6{\034"
AnimTime: "\000\000\300?\332\254*?mV\325?mV\325?\000\000\000\0006\253\n@\240\211\210?\000\000\000\000"
Evolution: "D"
EvolutionPips: 1
PokedexHeightM: 1.5
PokedexWeightKg: 70.5
ParentId: V0066_POKEMON_MACHOP
HeightStdDev: 0.1875
WeightStdDev: 8.8125
FamilyId: V0131_FAMILY_LAPRAS
CandyToEvolve: 100
}
}
Items {
TemplateId: "V0068_POKEMON_MACHAMP"
Pokemon {
UniqueId: V0068_POKEMON_MACHAMP
ModelScale: 0.89
Type1: POKEMON_TYPE_FIGHTING
Camera {
DiskRadiusM: 0.8678
CylRadiusM: 0.5785
CylHeightM: 1.424
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.1
BaseFleeRate: 0.05
CollisionRadiusM: 0.5785
CollisionHeightM: 1.246
CollisionHeadRadiusM: 0.1335
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 1
AttackTimerS: 3
}
Stats {
BaseStamina: 180
BaseAttack: 198
BaseDefense: 180
}
QuickMoves: "\345\001\320\001"
CinematicMoves: " 6\034"
AnimTime: "mV\325?\332\254*?mV\325?mV\325?\000\000\000\000mV\325?\223\251\252?\250\252\252?"
EvolutionPips: 1
PokedexHeightM: 1.6
PokedexWeightKg: 130
ParentId: V0067_POKEMON_MACHOKE
HeightStdDev: 0.2
WeightStdDev: 16.25
FamilyId: V0131_FAMILY_LAPRAS
}
}
Items {
TemplateId: "V0069_MOVE_OMINOUS_WIND"
Move {
UniqueId: V0069_MOVE_OMINOUS_WIND
AnimationId: 5
Type: POKEMON_TYPE_GHOST
Power: 25
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.06
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "ominous_wind"
DurationMs: 3100
DamageWindowStartMs: 1850
DamageWindowEndMs: 2100
EnergyDelta: -25
}
}
Items {
TemplateId: "V0069_POKEMON_BELLSPROUT"
Pokemon {
UniqueId: V0069_POKEMON_BELLSPROUT
ModelScale: 1.29
Type1: POKEMON_TYPE_GRASS
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.6773
CylRadiusM: 0.4515
CylHeightM: 0.90299988
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.15
CollisionRadiusM: 0.1935
CollisionHeightM: 0.4515
CollisionHeadRadiusM: 0.22575
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1.2
AttackTimerS: 29
}
Stats {
BaseStamina: 100
BaseAttack: 158
BaseDefense: 78
}
QuickMoves: "\326\001\341\001"
CinematicMoves: "vZ\r"
AnimTime: "\232\231\331?\332\254*?\000\000 @\223\251\352?\000\000\000\000\000\000\000@\000\000\000@\000\000\000\000"
Evolution: "F"
EvolutionPips: 1
PokedexHeightM: 0.7
PokedexWeightKg: 4
HeightStdDev: 0.0875
WeightStdDev: 0.5
FamilyId: V0137_FAMILY_PORYGON
CandyToEvolve: 25
}
}
Items {
TemplateId: "V0070_MOVE_SHADOW_BALL"
Move {
UniqueId: V0070_MOVE_SHADOW_BALL
AnimationId: 5
Type: POKEMON_TYPE_GHOST
Power: 40
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "shadow_ball"
DurationMs: 3080
DamageWindowStartMs: 2300
DamageWindowEndMs: 2600
EnergyDelta: -33
}
}
Items {
TemplateId: "V0070_POKEMON_WEEPINBELL"
Pokemon {
UniqueId: V0070_POKEMON_WEEPINBELL
ModelScale: 1
Type1: POKEMON_TYPE_GRASS
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.975
CylRadiusM: 0.65
CylHeightM: 1
CylGroundM: 0.375
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.2
BaseFleeRate: 0.07
CollisionRadiusM: 0.25
CollisionHeightM: 0.95
CollisionHeadRadiusM: 0.25
MovementType: POKEMON_ENC_MOVEMENT_HOVERING
MovementTimerS: 8
JumpTimeS: 1
AttackTimerS: 23
}
Stats {
BaseStamina: 130
BaseAttack: 190
BaseDefense: 110
}
QuickMoves: "\327\001\341\001"
CinematicMoves: "vZ;"
AnimTime: "ff\346?\332\254*?-C\304?\332\254*?\000\000\000\000\235\021\021@\000\000\000@\000\000\000\000"
Evolution: "G"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 6.4
ParentId: V0069_POKEMON_BELLSPROUT
HeightStdDev: 0.125
WeightStdDev: 0.8
FamilyId: V0137_FAMILY_PORYGON
CandyToEvolve: 100
}
}
Items {
TemplateId: "V0071_POKEMON_VICTREEBEL"
Pokemon {
UniqueId: V0071_POKEMON_VICTREEBEL
ModelScale: 0.84
Type1: POKEMON_TYPE_GRASS
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.819
CylRadiusM: 0.546
CylHeightM: 1.428
CylGroundM: 0.42
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.1
BaseFleeRate: 0.05
CollisionRadiusM: 0.336
CollisionHeightM: 1.428
CollisionHeadRadiusM: 0.273
MovementType: POKEMON_ENC_MOVEMENT_HOVERING
MovementTimerS: 14
JumpTimeS: 1
AttackTimerS: 5
}
Stats {
BaseStamina: 160
BaseAttack: 222
BaseDefense: 152
}
QuickMoves: "\327\001\341\001"
CinematicMoves: "uZt"
AnimTime: "\000\000\000@\332\254*?mV\325?\332\254*?\000\000\000\0006\253\n@\000\000\000@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.7
PokedexWeightKg: 15.5
ParentId: V0070_POKEMON_WEEPINBELL
HeightStdDev: 0.2125
WeightStdDev: 1.9375
FamilyId: V0137_FAMILY_PORYGON
}
}
Items {
TemplateId: "V0072_MOVE_MAGNET_BOMB"
Move {
UniqueId: V0072_MOVE_MAGNET_BOMB
AnimationId: 5
Type: POKEMON_TYPE_STEEL
Power: 25
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.06
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "magnet_bomb"
DurationMs: 2800
DamageWindowStartMs: 1750
DamageWindowEndMs: 2300
EnergyDelta: -25
}
}
Items {
TemplateId: "V0072_POKEMON_TENTACOOL"
Pokemon {
UniqueId: V0072_POKEMON_TENTACOOL
ModelScale: 1.05
Type1: POKEMON_TYPE_WATER
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.4725
CylRadiusM: 0.315
CylHeightM: 0.91874993
CylGroundM: 0.2625
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.15
CollisionRadiusM: 0.21
CollisionHeightM: 0.91874993
CollisionHeadRadiusM: 0.1575
MovementType: POKEMON_ENC_MOVEMENT_HOVERING
MovementTimerS: 23
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 80
BaseAttack: 106
BaseDefense: 136
}
QuickMoves: "\355\001\354\001"
CinematicMoves: "5i\r"
AnimTime: "6\253*@\332\254*?mV\325?\332\254*?\000\000\000\00033\023@\000\000\000@\000\000\000\000"
Evolution: "I"
EvolutionPips: 1
PokedexHeightM: 0.9
PokedexWeightKg: 45.5
HeightStdDev: 0.1125
WeightStdDev: 5.6875
FamilyId: V0142_FAMILY_AERODACTYL
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0073_POKEMON_TENTACRUEL"
Pokemon {
UniqueId: V0073_POKEMON_TENTACRUEL
ModelScale: 0.82
Type1: POKEMON_TYPE_WATER
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.738
CylRadiusM: 0.492
CylHeightM: 1.312
CylGroundM: 0.205
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.07
CollisionRadiusM: 0.492
CollisionHeightM: 1.23
CollisionHeadRadiusM: 0.246
MovementType: POKEMON_ENC_MOVEMENT_HOVERING
MovementTimerS: 11
JumpTimeS: 1
AttackTimerS: 4
}
Stats {
BaseStamina: 160
BaseAttack: 170
BaseDefense: 196
}
QuickMoves: "\341\001\340\001"
CinematicMoves: "k[("
AnimTime: "6\253\n@\332\254*?\223\251\252?\332\254*?\000\000\000\000\000\000\000@6\253*@\000\000\000@"
EvolutionPips: 1
PokedexHeightM: 1.6
PokedexWeightKg: 55
ParentId: V0072_POKEMON_TENTACOOL
HeightStdDev: 0.2
WeightStdDev: 6.875
FamilyId: V0142_FAMILY_AERODACTYL
}
}
Items {
TemplateId: "V0074_MOVE_IRON_HEAD"
Move {
UniqueId: V0074_MOVE_IRON_HEAD
AnimationId: 5
Type: POKEMON_TYPE_STEEL
Power: 40
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "iron_head"
DurationMs: 2000
DamageWindowStartMs: 1550
DamageWindowEndMs: 1800
EnergyDelta: -33
}
}
Items {
TemplateId: "V0074_POKEMON_GEODUDE"
Pokemon {
UniqueId: V0074_POKEMON_GEODUDE
ModelScale: 0.87
Type1: POKEMON_TYPE_ROCK
Type2: POKEMON_TYPE_GROUND
Camera {
DiskRadiusM: 0.5873
CylRadiusM: 0.3915
CylHeightM: 0.348
CylGroundM: 0.261
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.3915
CollisionHeightM: 0.1305
CollisionHeadRadiusM: 0.19575
MovementType: POKEMON_ENC_MOVEMENT_HOVERING
MovementTimerS: 8
JumpTimeS: 1
AttackTimerS: 23
}
Stats {
BaseStamina: 80
BaseAttack: 106
BaseDefense: 118
}
QuickMoves: "\343\001\335\001"
CinematicMoves: "@?\032"
AnimTime: "\312T\025@\332\254*?mV\325?\332\254*?\000\000\000\000\000\000\000@mV\325?\000\000\000\000"
Evolution: "K"
EvolutionPips: 1
PokedexHeightM: 0.4
PokedexWeightKg: 20
HeightStdDev: 0.05
WeightStdDev: 2.5
FamilyId: V0144_FAMILY_ARTICUNO
CandyToEvolve: 25
}
}
Items {
TemplateId: "V0075_MOVE_PARABOLIC_CHARGE"
Move {
UniqueId: V0075_MOVE_PARABOLIC_CHARGE
AnimationId: 5
Type: POKEMON_TYPE_ELECTRIC
Power: 15
AccuracyChance: 1
CriticalChance: 0.05
HealScalar: 0.5
StaminaLossScalar: 0.05
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "parabolic_charge"
DurationMs: 2100
DamageWindowStartMs: 1300
DamageWindowEndMs: 1700
EnergyDelta: -20
}
}
Items {
TemplateId: "V0075_POKEMON_GRAVELER"
Pokemon {
UniqueId: V0075_POKEMON_GRAVELER
ModelScale: 0.82
Type1: POKEMON_TYPE_ROCK
Type2: POKEMON_TYPE_GROUND
Camera {
DiskRadiusM: 1.0455
CylRadiusM: 0.697
CylHeightM: 0.82
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.2
BaseFleeRate: 0.07
CollisionRadiusM: 0.492
CollisionHeightM: 0.697
CollisionHeadRadiusM: 0.369
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 14
JumpTimeS: 1.2
AttackTimerS: 5
}
Stats {
BaseStamina: 110
BaseAttack: 142
BaseDefense: 156
}
QuickMoves: "\343\001\330\001"
CinematicMoves: "\032 @"
AnimTime: "\312T\025@\332\254*?\007\360\356?\223\251\352?\000\000\000\000\000\000\000@mV\325?\000\000\000\000"
Evolution: "L"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 105
ParentId: V0074_POKEMON_GEODUDE
HeightStdDev: 0.125
WeightStdDev: 13.125
FamilyId: V0144_FAMILY_ARTICUNO
CandyToEvolve: 100
}
}
Items {
TemplateId: "V0076_POKEMON_GOLEM"
Pokemon {
UniqueId: V0076_POKEMON_GOLEM
ModelScale: 0.84
Type1: POKEMON_TYPE_ROCK
Type2: POKEMON_TYPE_GROUND
Camera {
DiskRadiusM: 0.945
CylRadiusM: 0.63
CylHeightM: 1.092
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.1
BaseFleeRate: 0.05
CollisionRadiusM: 0.63
CollisionHeightM: 1.092
CollisionHeadRadiusM: 0.315
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 1.2
AttackTimerS: 3
}
Stats {
BaseStamina: 160
BaseAttack: 176
BaseDefense: 198
}
QuickMoves: "\343\001\330\001"
CinematicMoves: " >\037"
AnimTime: "6\253*@\332\254*?\000\000\000@\000\000\000@\000\000\000\0006\253\n@\000\000\000@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.4
PokedexWeightKg: 300
ParentId: V0075_POKEMON_GRAVELER
HeightStdDev: 0.175
WeightStdDev: 37.5
FamilyId: V0144_FAMILY_ARTICUNO
}
}
Items {
TemplateId: "V0077_MOVE_THUNDER_PUNCH"
Move {
UniqueId: V0077_MOVE_THUNDER_PUNCH
AnimationId: 5
Type: POKEMON_TYPE_ELECTRIC
Power: 40
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.075
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "thunder_punch"
DurationMs: 2400
DamageWindowStartMs: 1950
DamageWindowEndMs: 2200
EnergyDelta: -33
}
}
Items {
TemplateId: "V0077_POKEMON_PONYTA"
Pokemon {
UniqueId: V0077_POKEMON_PONYTA
ModelScale: 1.01
Type1: POKEMON_TYPE_FIRE
Camera {
DiskRadiusM: 0.5681
CylRadiusM: 0.3788
CylHeightM: 1.2625
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.32
BaseFleeRate: 0.1
CollisionRadiusM: 0.2525
CollisionHeightM: 0.63125
CollisionHeadRadiusM: 0.202
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 0.95
AttackTimerS: 23
}
Stats {
BaseStamina: 100
BaseAttack: 168
BaseDefense: 138
}
QuickMoves: "\335\001\321\001"
CinematicMoves: "e\025g"
AnimTime: "\312T\025@\332\254*?mV\325?\000\000\300?\252\252\252@\312T\025@mV\325?\000\000\000\000"
Evolution: "N"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 30
HeightStdDev: 0.125
WeightStdDev: 3.75
FamilyId: V0147_FAMILY_DRATINI
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0078_MOVE_THUNDER"
Move {
UniqueId: V0078_MOVE_THUNDER
AnimationId: 5
Type: POKEMON_TYPE_ELECTRIC
Power: 65
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.11
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "thunder"
DurationMs: 4300
DamageWindowStartMs: 2550
DamageWindowEndMs: 4100
EnergyDelta: -100
}
}
Items {
TemplateId: "V0078_POKEMON_RAPIDASH"
Pokemon {
UniqueId: V0078_POKEMON_RAPIDASH
ModelScale: 0.81
Type1: POKEMON_TYPE_FIRE
Camera {
DiskRadiusM: 0.6075
CylRadiusM: 0.405
CylHeightM: 1.701
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.12
BaseFleeRate: 0.06
CollisionRadiusM: 0.324
CollisionHeightM: 0.891
CollisionHeadRadiusM: 0.243
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 6
JumpTimeS: 1
AttackTimerS: 17
}
Stats {
BaseStamina: 130
BaseAttack: 200
BaseDefense: 170
}
QuickMoves: "\317\001\321\001"
CinematicMoves: "g.*"
AnimTime: "\320D\004@&SU?\312T\025@\007\360\356?\000\000\000\0006\253\n@6\253*@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.7
PokedexWeightKg: 95
ParentId: V0077_POKEMON_PONYTA
HeightStdDev: 0.2125
WeightStdDev: 11.875
FamilyId: V0147_FAMILY_DRATINI
}
}
Items {
TemplateId: "V0079_MOVE_THUNDERBOLT"
Move {
UniqueId: V0079_MOVE_THUNDERBOLT
AnimationId: 5
Type: POKEMON_TYPE_ELECTRIC
Power: 50
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.09
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "thunderbolt"
DurationMs: 2700
DamageWindowStartMs: 1900
DamageWindowEndMs: 2700
EnergyDelta: -50
}
}
Items {
TemplateId: "V0079_POKEMON_SLOWPOKE"
Pokemon {
UniqueId: V0079_POKEMON_SLOWPOKE
ModelScale: 0.79
Type1: POKEMON_TYPE_WATER
Type2: POKEMON_TYPE_PSYCHIC
Camera {
DiskRadiusM: 1.185
CylRadiusM: 0.5925
CylHeightM: 0.94800007
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.316
CollisionHeightM: 0.5135
CollisionHeadRadiusM: 0.29625
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 1
AttackTimerS: 23
}
Stats {
BaseStamina: 180
BaseAttack: 110
BaseDefense: 110
}
QuickMoves: "\346\001\353\001"
CinematicMoves: "i<l"
AnimTime: "\000\000@@\332\254*?\000\000\000@mV\325?\000\000\000\000\000\000\000@mV\325?\000\000\000\000"
Evolution: "P"
EvolutionPips: 1
PokedexHeightM: 1.2
PokedexWeightKg: 36
HeightStdDev: 0.15
WeightStdDev: 4.5
FamilyId: V0151_FAMILY_MEW
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0080_MOVE_TWISTER"
Move {
UniqueId: V0080_MOVE_TWISTER
AnimationId: 5
Type: POKEMON_TYPE_DRAGON
Power: 15
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.04
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "twister"
DurationMs: 2700
DamageWindowStartMs: 850
DamageWindowEndMs: 2600
EnergyDelta: -20
}
}
Items {
TemplateId: "V0080_POKEMON_SLOWBRO"
Pokemon {
UniqueId: V0080_POKEMON_SLOWBRO
ModelScale: 0.85
Type1: POKEMON_TYPE_WATER
Type2: POKEMON_TYPE_PSYCHIC
Camera {
DiskRadiusM: 0.7013
CylRadiusM: 0.4675
CylHeightM: 1.275
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.425
CollisionHeightM: 0.85
CollisionHeadRadiusM: 0.255
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 3
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 190
BaseAttack: 184
BaseDefense: 198
}
QuickMoves: "\346\001\353\001"
CinematicMoves: "il\'"
AnimTime: "\312T\025@\332\254*?mV\325?ff\006@\000\000\000\000\223\251\352?\000\000\000@\000\000@@"
EvolutionPips: 1
PokedexHeightM: 1.6
PokedexWeightKg: 78.5
ParentId: V0079_POKEMON_SLOWPOKE
HeightStdDev: 0.2
WeightStdDev: 9.8125
FamilyId: V0151_FAMILY_MEW
}
}
Items {
TemplateId: "V0081_POKEMON_MAGNEMITE"
Pokemon {
UniqueId: V0081_POKEMON_MAGNEMITE
ModelScale: 1.52
Type1: POKEMON_TYPE_ELECTRIC
Type2: POKEMON_TYPE_STEEL
Camera {
DiskRadiusM: 0.684
CylRadiusM: 0.456
CylHeightM: 0.456
CylGroundM: 0.912
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.456
CollisionHeightM: 0.456
CollisionHeadRadiusM: 0.228
MovementType: POKEMON_ENC_MOVEMENT_ELECTRIC
MovementTimerS: 8
JumpTimeS: 1
AttackTimerS: 23
}
Stats {
BaseStamina: 50
BaseAttack: 128
BaseDefense: 138
}
QuickMoves: "\316\001\315\001"
CinematicMoves: "#HO"
AnimTime: "\223\251\252?\332\254*?\306\334\235?\332\254*?\000\000\000\000\000\000\000@mV\225?XU\225?"
Evolution: "R"
EvolutionPips: 1
PokedexHeightM: 0.3
PokedexWeightKg: 6
HeightStdDev: 0.0375
WeightStdDev: 0.75
FamilyId: 81
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0082_MOVE_DRAGON_PULSE"
Move {
UniqueId: V0082_MOVE_DRAGON_PULSE
AnimationId: 5
Type: POKEMON_TYPE_DRAGON
Power: 50
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.085
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "dragon_pulse"
DurationMs: 3600
DamageWindowStartMs: 2100
DamageWindowEndMs: 3300
EnergyDelta: -50
}
}
Items {
TemplateId: "V0082_POKEMON_MAGNETON"
Pokemon {
UniqueId: V0082_POKEMON_MAGNETON
ModelScale: 1.1
Type1: POKEMON_TYPE_ELECTRIC
Type2: POKEMON_TYPE_STEEL
Camera {
DiskRadiusM: 0.66
CylRadiusM: 0.44
CylHeightM: 1.1
CylGroundM: 0.44
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.44
CollisionHeightM: 0.825
CollisionHeadRadiusM: 0.22
MovementType: POKEMON_ENC_MOVEMENT_ELECTRIC
MovementTimerS: 5
JumpTimeS: 1
AttackTimerS: 14
}
Stats {
BaseStamina: 100
BaseAttack: 186
BaseDefense: 180
}
QuickMoves: "\316\001\315\001"
CinematicMoves: "#H$"
AnimTime: "\000\000\300?\332\254*?\223\251\252?\332\254*?\000\000\000\000\223\251\352?\000\000\000@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 60
ParentId: V0081_POKEMON_MAGNEMITE
HeightStdDev: 0.125
WeightStdDev: 7.5
FamilyId: 81
}
}
Items {
TemplateId: "V0083_MOVE_DRAGON_CLAW"
Move {
UniqueId: V0083_MOVE_DRAGON_CLAW
AnimationId: 5
Type: POKEMON_TYPE_DRAGON
Power: 40
AccuracyChance: 1
CriticalChance: 0.25
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "dragon_claw"
DurationMs: 1500
DamageWindowStartMs: 1200
DamageWindowEndMs: 1400
EnergyDelta: -50
}
}
Items {
TemplateId: "V0083_POKEMON_FARFETCHD"
Pokemon {
UniqueId: V0083_POKEMON_FARFETCHD
ModelScale: 1.13
Type1: POKEMON_TYPE_NORMAL
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 0.678
CylRadiusM: 0.452
CylHeightM: 0.8475
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.24
BaseFleeRate: 0.09
CollisionRadiusM: 0.2825
CollisionHeightM: 0.42375
CollisionHeadRadiusM: 0.2825
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 29
JumpTimeS: 1.25
AttackTimerS: 10
}
Stats {
BaseStamina: 104
BaseAttack: 138
BaseDefense: 132
}
QuickMoves: "\337\001\310\001"
CinematicMoves: "-yu"
AnimTime: "mV\325?\332\254*?mV\325?\223\251\352?\000\000\000\000\223\251\352?\315\314\314?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 0.8
PokedexWeightKg: 15
HeightStdDev: 0.1
WeightStdDev: 1.875
FamilyId: 83
}
}
Items {
TemplateId: "V0084_MOVE_DISARMING_VOICE"
Move {
UniqueId: V0084_MOVE_DISARMING_VOICE
AnimationId: 5
Type: POKEMON_TYPE_FAIRY
Power: 20
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.04
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "disarming_voice"
DurationMs: 3900
DamageWindowStartMs: 1800
DamageWindowEndMs: 3600
EnergyDelta: -20
}
}
Items {
TemplateId: "V0084_POKEMON_DODUO"
Pokemon {
UniqueId: V0084_POKEMON_DODUO
ModelScale: 0.88
Type1: POKEMON_TYPE_NORMAL
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 0.594
CylRadiusM: 0.396
CylHeightM: 1.232
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.352
CollisionHeightM: 1.232
CollisionHeadRadiusM: 0.198
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1
AttackTimerS: 29
}
Stats {
BaseStamina: 70
BaseAttack: 126
BaseDefense: 96
}
QuickMoves: "\323\001\333\001"
CinematicMoves: "&-}"
AnimTime: "\000\000\000@\332\254*?mV\325?\000\000\300?\000\000\000\000\000\000\000@-C\304?\000\000\000\000"
Evolution: "U"
EvolutionPips: 1
PokedexHeightM: 1.4
PokedexWeightKg: 39.2
HeightStdDev: 0.175
WeightStdDev: 4.9
FamilyId: 84
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0085_MOVE_DRAINING_KISS"
Move {
UniqueId: V0085_MOVE_DRAINING_KISS
AnimationId: 5
Type: POKEMON_TYPE_FAIRY
Power: 15
AccuracyChance: 1
CriticalChance: 0.05
HealScalar: 1
StaminaLossScalar: 0.05
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "draining_kiss"
DurationMs: 2800
DamageWindowStartMs: 1000
DamageWindowEndMs: 1100
EnergyDelta: -20
}
}
Items {
TemplateId: "V0085_POKEMON_DODRIO"
Pokemon {
UniqueId: V0085_POKEMON_DODRIO
ModelScale: 0.78
Type1: POKEMON_TYPE_NORMAL
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 0.7722
CylRadiusM: 0.5148
CylHeightM: 1.287
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.39
CollisionHeightM: 1.287
CollisionHeadRadiusM: 0.2574
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 6
JumpTimeS: 1.25
AttackTimerS: 17
}
Stats {
BaseStamina: 120
BaseAttack: 182
BaseDefense: 150
}
QuickMoves: "\356\001\357\001"
CinematicMoves: "&-y"
AnimTime: "\223\251\252?\332\254*?mV\325?\000\000\000@\000\000\000\000\000\000\000@\000\000\000@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.8
PokedexWeightKg: 85.2
ParentId: V0084_POKEMON_DODUO
HeightStdDev: 0.225
WeightStdDev: 10.65
FamilyId: 84
}
}
Items {
TemplateId: "V0086_MOVE_DAZZLING_GLEAM"
Move {
UniqueId: V0086_MOVE_DAZZLING_GLEAM
AnimationId: 5
Type: POKEMON_TYPE_FAIRY
Power: 45
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "dazzling_gleam"
DurationMs: 4200
DamageWindowStartMs: 3300
DamageWindowEndMs: 4100
EnergyDelta: -33
}
}
Items {
TemplateId: "V0086_POKEMON_SEEL"
Pokemon {
UniqueId: V0086_POKEMON_SEEL
ModelScale: 1.1
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.4125
CylRadiusM: 0.275
CylHeightM: 0.55
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.09
CollisionRadiusM: 0.275
CollisionHeightM: 0.4125
CollisionHeadRadiusM: 0.22
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 0.9
AttackTimerS: 29
}
Stats {
BaseStamina: 130
BaseAttack: 104
BaseDefense: 138
}
QuickMoves: "\331\001\346\001"
CinematicMoves: "9o:"
AnimTime: "6\253*@\332\254*?\223\251\352?mV\325?\000\000\000\000\000\000\000@\000\000\000@\000\000\000\000"
Evolution: "W"
EvolutionPips: 1
PokedexHeightM: 1.1
PokedexWeightKg: 90
HeightStdDev: 0.1375
WeightStdDev: 11.25
FamilyId: 86
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0087_MOVE_MOONBLAST"
Move {
UniqueId: V0087_MOVE_MOONBLAST
AnimationId: 5
Type: POKEMON_TYPE_FAIRY
Power: 60
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.095
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "moonblast"
DurationMs: 4100
DamageWindowStartMs: 3500
DamageWindowEndMs: 4100
EnergyDelta: -100
}
}
Items {
TemplateId: "V0087_POKEMON_DEWGONG"
Pokemon {
UniqueId: V0087_POKEMON_DEWGONG
ModelScale: 1.05
Type1: POKEMON_TYPE_WATER
Type2: POKEMON_TYPE_ICE
Camera {
DiskRadiusM: 0.7875
CylRadiusM: 0.525
CylHeightM: 0.84
CylGroundM: 0.39375
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.315
CollisionHeightM: 0.63
CollisionHeadRadiusM: 0.13125
MovementType: POKEMON_ENC_MOVEMENT_HOVERING
MovementTimerS: 5
JumpTimeS: 1
AttackTimerS: 14
}
Stats {
BaseStamina: 180
BaseAttack: 156
BaseDefense: 192
}
QuickMoves: "\332\001\331\001"
CinematicMoves: "o9("
AnimTime: "\320D\004@&SU?mV\325?\332\254*?\000\000\000\000\312T\025@\000\000\000@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.7
PokedexWeightKg: 120
ParentId: V0086_POKEMON_SEEL
HeightStdDev: 0.2125
WeightStdDev: 15
FamilyId: 86
}
}
Items {
TemplateId: "V0088_MOVE_PLAY_ROUGH"
Move {
UniqueId: V0088_MOVE_PLAY_ROUGH
AnimationId: 5
Type: POKEMON_TYPE_FAIRY
Power: 50
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.1
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "play_rough"
DurationMs: 2900
DamageWindowStartMs: 1400
DamageWindowEndMs: 2700
EnergyDelta: -50
}
}
Items {
TemplateId: "V0088_POKEMON_GRIMER"
Pokemon {
UniqueId: V0088_POKEMON_GRIMER
ModelScale: 0.98
Type1: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.882
CylRadiusM: 0.588
CylHeightM: 0.98
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.49
CollisionHeightM: 0.83300012
CollisionHeadRadiusM: 0.294
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 23
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 160
BaseAttack: 124
BaseDefense: 110
}
QuickMoves: "\341\001\351\001"
CinematicMoves: "\022`Z"
AnimTime: "mV\325?\332\254*?mV\325?mV\325?\000\000 AmV\325?6\253*@\000\000\000\000"
Evolution: "Y"
EvolutionPips: 1
PokedexHeightM: 0.9
PokedexWeightKg: 30
HeightStdDev: 0.1125
WeightStdDev: 3.75
FamilyId: 88
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0089_MOVE_CROSS_POISON"
Move {
UniqueId: V0089_MOVE_CROSS_POISON
AnimationId: 5
Type: POKEMON_TYPE_POISON
Power: 20
AccuracyChance: 1
CriticalChance: 0.25
StaminaLossScalar: 0.07
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "cross_poison"
DurationMs: 1500
DamageWindowStartMs: 1200
DamageWindowEndMs: 1500
EnergyDelta: -25
}
}
Items {
TemplateId: "V0089_POKEMON_MUK"
Pokemon {
UniqueId: V0089_POKEMON_MUK
ModelScale: 0.76
Type1: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 1.14
CylRadiusM: 0.86
CylHeightM: 0.912
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.76
CollisionHeightM: 0.57
CollisionHeadRadiusM: 0.38
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 1.25
AttackTimerS: 3
}
Stats {
BaseStamina: 210
BaseAttack: 180
BaseDefense: 188
}
QuickMoves: "\341\001\340\001"
CinematicMoves: "\020\\["
AnimTime: "\000\000\000@\000\000\200?mV\325?6\253\n@\000\000 A\000\000\000@6\253*@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.2
PokedexWeightKg: 30
ParentId: V0088_POKEMON_GRIMER
HeightStdDev: 0.15
WeightStdDev: 3.75
FamilyId: 88
}
}
Items {
TemplateId: "V0090_MOVE_SLUDGE_BOMB"
Move {
UniqueId: V0090_MOVE_SLUDGE_BOMB
AnimationId: 5
Type: POKEMON_TYPE_POISON
Power: 50
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.09
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "sludge_bomb"
DurationMs: 2600
DamageWindowStartMs: 1950
DamageWindowEndMs: 2450
EnergyDelta: -50
}
}
Items {
TemplateId: "V0090_POKEMON_SHELLDER"
Pokemon {
UniqueId: V0090_POKEMON_SHELLDER
ModelScale: 1.68
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.5796
CylRadiusM: 0.3864
CylHeightM: 0.504
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.336
CollisionHeightM: 0.504
CollisionHeadRadiusM: 0.294
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 23
JumpTimeS: 1.2
AttackTimerS: 8
}
Stats {
BaseStamina: 60
BaseAttack: 120
BaseDefense: 112
}
QuickMoves: "\331\001\335\001"
CinematicMoves: "5io"
AnimTime: "\000\000\000@\332\254*?mV\325?mV\325?\000\000\000\000mV\325?6\253*@\000\000\000\000"
Evolution: "["
EvolutionPips: 1
PokedexHeightM: 0.3
PokedexWeightKg: 4
HeightStdDev: 0.0375
WeightStdDev: 0.5
FamilyId: 90
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0091_MOVE_SLUDGE_WAVE"
Move {
UniqueId: V0091_MOVE_SLUDGE_WAVE
AnimationId: 5
Type: POKEMON_TYPE_POISON
Power: 60
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.095
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "sludge_wave"
DurationMs: 3400
DamageWindowStartMs: 2400
DamageWindowEndMs: 3300
EnergyDelta: -100
}
}
Items {
TemplateId: "V0091_POKEMON_CLOYSTER"
Pokemon {
UniqueId: V0091_POKEMON_CLOYSTER
ModelScale: 0.84
Type1: POKEMON_TYPE_WATER
Type2: POKEMON_TYPE_ICE
Camera {
DiskRadiusM: 0.945
CylRadiusM: 0.63
CylHeightM: 1.05
CylGroundM: 0.42
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.42
CollisionHeightM: 1.05
CollisionHeadRadiusM: 0.54599988
MovementType: POKEMON_ENC_MOVEMENT_HOVERING
MovementTimerS: 3
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 100
BaseAttack: 196
BaseDefense: 196
}
QuickMoves: "\332\001\331\001"
CinematicMoves: "ok("
AnimTime: "0\273\033@\332\254*?\306\334\335?\332\254*?\000\000\000\000\312T\025@\323\274\373?33s@"
EvolutionPips: 1
PokedexHeightM: 1.5
PokedexWeightKg: 132.5
ParentId: V0090_POKEMON_SHELLDER
HeightStdDev: 0.1875
WeightStdDev: 16.5625
FamilyId: 90
}
}
Items {
TemplateId: "V0092_MOVE_GUNK_SHOT"
Move {
UniqueId: V0092_MOVE_GUNK_SHOT
AnimationId: 5
Type: POKEMON_TYPE_POISON
Power: 60
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.12
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "gunk_shot"
DurationMs: 3000
DamageWindowStartMs: 2000
DamageWindowEndMs: 2400
EnergyDelta: -100
}
}
Items {
TemplateId: "V0092_POKEMON_GASTLY"
Pokemon {
UniqueId: V0092_POKEMON_GASTLY
ModelScale: 1
Type1: POKEMON_TYPE_GHOST
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.675
CylRadiusM: 0.45
CylHeightM: 0.8
CylGroundM: 0.6
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.32
BaseFleeRate: 0.1
CollisionRadiusM: 0.25
CollisionHeightM: 0.6
CollisionHeadRadiusM: 0.3
MovementType: POKEMON_ENC_MOVEMENT_PSYCHIC
MovementTimerS: 29
JumpTimeS: 1
AttackTimerS: 10
}
Stats {
BaseStamina: 60
BaseAttack: 136
BaseDefense: 82
}
QuickMoves: "\324\001\313\001"
CinematicMoves: "E\020Z"
AnimTime: "\000\000\000\000\332\254*?mV\325?\000\000\200?\000\000\000\000\375\207\010@\375\207\010@\000\000\000\000"
Evolution: "]"
EvolutionPips: 1
PokedexHeightM: 1.3
PokedexWeightKg: 0.1
HeightStdDev: 0.1625
WeightStdDev: 0.0125
FamilyId: 92
CandyToEvolve: 25
}
}
Items {
TemplateId: "V0093_POKEMON_HAUNTER"
Pokemon {
UniqueId: V0093_POKEMON_HAUNTER
ModelScale: 0.68
Type1: POKEMON_TYPE_GHOST
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.765
CylRadiusM: 0.51
CylHeightM: 1.088
CylGroundM: 0.34
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.07
CollisionRadiusM: 0.442
CollisionHeightM: 1.156
CollisionHeadRadiusM: 0.442
MovementType: POKEMON_ENC_MOVEMENT_PSYCHIC
MovementTimerS: 23
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 90
BaseAttack: 172
BaseDefense: 118
}
QuickMoves: "\325\001\324\001"
CinematicMoves: "F\020Z"
AnimTime: "6\253\n@\332\254*?mV\325?\332\254*?\000\000\000\000\312T\025@\000\000\000@\000\000\000\000"
Evolution: "^"
EvolutionPips: 1
PokedexHeightM: 1.6
PokedexWeightKg: 0.1
ParentId: V0092_POKEMON_GASTLY
HeightStdDev: 0.2
WeightStdDev: 0.0125
FamilyId: 92
CandyToEvolve: 100
}
}
Items {
TemplateId: "V0094_MOVE_BONE_CLUB"
Move {
UniqueId: V0094_MOVE_BONE_CLUB
AnimationId: 5
Type: POKEMON_TYPE_GROUND
Power: 20
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.065
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "bone_club"
DurationMs: 1600
DamageWindowStartMs: 1250
DamageWindowEndMs: 1500
EnergyDelta: -25
}
}
Items {
TemplateId: "V0094_POKEMON_GENGAR"
Pokemon {
UniqueId: V0094_POKEMON_GENGAR
ModelScale: 0.84
Type1: POKEMON_TYPE_GHOST
Type2: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.693
CylRadiusM: 0.462
CylHeightM: 1.176
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.08
BaseFleeRate: 0.05
CollisionRadiusM: 0.462
CollisionHeightM: 1.092
CollisionHeadRadiusM: 0.504
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 14
JumpTimeS: 1.3
AttackTimerS: 5
}
Stats {
BaseStamina: 120
BaseAttack: 204
BaseDefense: 156
}
QuickMoves: "\313\001\325\001"
CinematicMoves: "F\020["
AnimTime: "mV\325?\332\254*?mV\325?\223\251\352?\000\000\000\000mV\325?\223\251\252?XU\325?"
EvolutionPips: 1
PokedexHeightM: 1.5
PokedexWeightKg: 40.5
ParentId: V0093_POKEMON_HAUNTER
HeightStdDev: 0.1875
WeightStdDev: 5.0625
FamilyId: 92
}
}
Items {
TemplateId: "V0095_MOVE_BULLDOZE"
Move {
UniqueId: V0095_MOVE_BULLDOZE
AnimationId: 5
Type: POKEMON_TYPE_GROUND
Power: 30
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.06
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "bulldoze"
DurationMs: 3400
DamageWindowStartMs: 1900
DamageWindowEndMs: 3000
EnergyDelta: -25
}
}
Items {
TemplateId: "V0095_POKEMON_ONIX"
Pokemon {
UniqueId: V0095_POKEMON_ONIX
ModelScale: 0.47
Type1: POKEMON_TYPE_ROCK
Type2: POKEMON_TYPE_GROUND
Camera {
DiskRadiusM: 0.987
CylRadiusM: 0.658
CylHeightM: 1.41
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.09
CollisionRadiusM: 0.658
CollisionHeightM: 1.175
CollisionHeadRadiusM: 0.376
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 17
JumpTimeS: 1
AttackTimerS: 6
}
Stats {
BaseStamina: 70
BaseAttack: 90
BaseDefense: 186
}
QuickMoves: "\343\001\335\001"
CinematicMoves: "@ J"
AnimTime: "\312T\025@\332\254*?\306\334\335?\306\334\335?\000\000\000\000\312T\025@\226!\002@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 8.8
PokedexWeightKg: 210
HeightStdDev: 1.1
WeightStdDev: 26.25
FamilyId: 95
}
}
Items {
TemplateId: "V0096_MOVE_MUD_BOMB"
Move {
UniqueId: V0096_MOVE_MUD_BOMB
AnimationId: 5
Type: POKEMON_TYPE_GROUND
Power: 25
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.065
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "mud_bomb"
DurationMs: 2600
DamageWindowStartMs: 2050
DamageWindowEndMs: 2500
EnergyDelta: -25
}
}
Items {
TemplateId: "V0096_POKEMON_DROWZEE"
Pokemon {
UniqueId: V0096_POKEMON_DROWZEE
ModelScale: 1.05
Type1: POKEMON_TYPE_PSYCHIC
Camera {
DiskRadiusM: 0.63
CylRadiusM: 0.42
CylHeightM: 1.05
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.3675
CollisionHeightM: 0.63
CollisionHeadRadiusM: 0.2625
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 1.25
AttackTimerS: 23
}
Stats {
BaseStamina: 120
BaseAttack: 104
BaseDefense: 140
}
QuickMoves: "\336\001\353\001"
CinematicMoves: "\036<l"
AnimTime: "\223\251\352?\332\254*?mV\325?:#\342?\000\000\000\000\000\000\000@\312T\025@\000\000\000\000"
Evolution: "a"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 32.4
HeightStdDev: 0.125
WeightStdDev: 4.05
FamilyId: 96
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0097_POKEMON_HYPNO"
Pokemon {
UniqueId: V0097_POKEMON_HYPNO
ModelScale: 0.83
Type1: POKEMON_TYPE_PSYCHIC
Camera {
DiskRadiusM: 0.9338
CylRadiusM: 0.6225
CylHeightM: 1.328
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.332
CollisionHeightM: 0.83
CollisionHeadRadiusM: 0.332
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 11
JumpTimeS: 0.8
AttackTimerS: 4
}
Stats {
BaseStamina: 170
BaseAttack: 162
BaseDefense: 196
}
QuickMoves: "\352\001\353\001"
CinematicMoves: "<lF"
AnimTime: "\007\360\356?\332\254*?\000\000\000@`v\267?\000\000\000\0006\253*@\315\314\314?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.6
PokedexWeightKg: 75.6
ParentId: V0096_POKEMON_DROWZEE
HeightStdDev: 0.2
WeightStdDev: 9.45
FamilyId: 96
}
}
Items {
TemplateId: "V0098_POKEMON_KRABBY"
Pokemon {
UniqueId: V0098_POKEMON_KRABBY
ModelScale: 1.16
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.783
CylRadiusM: 0.522
CylHeightM: 0.87
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.15
CollisionRadiusM: 0.522
CollisionHeightM: 0.87
CollisionHeadRadiusM: 0.261
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 23
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 60
BaseAttack: 116
BaseDefense: 110
}
QuickMoves: "\355\001\330\001"
CinematicMoves: "\0245i"
AnimTime: "`v\267?\332\254*?mV\325?\000\000\300?\000\000\000\000\312T\025@\223\251\252?\000\000\000\000"
Evolution: "c"
EvolutionPips: 1
PokedexHeightM: 0.4
PokedexWeightKg: 6.5
HeightStdDev: 0.05
WeightStdDev: 0.8125
FamilyId: 98
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0099_MOVE_SIGNAL_BEAM"
Move {
UniqueId: V0099_MOVE_SIGNAL_BEAM
AnimationId: 5
Type: POKEMON_TYPE_BUG
Power: 35
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.075
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "signal_beam"
DurationMs: 3100
DamageWindowStartMs: 2000
DamageWindowEndMs: 3000
EnergyDelta: -33
}
}
Items {
TemplateId: "V0099_POKEMON_KINGLER"
Pokemon {
UniqueId: V0099_POKEMON_KINGLER
ModelScale: 0.87
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.9788
CylRadiusM: 0.6525
CylHeightM: 1.0005
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.07
CollisionRadiusM: 0.6525
CollisionHeightM: 1.0005
CollisionHeadRadiusM: 0.32625
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 0.8
AttackTimerS: 3
}
Stats {
BaseStamina: 110
BaseAttack: 178
BaseDefense: 168
}
QuickMoves: "\344\001\330\001"
CinematicMoves: "\024di"
AnimTime: "\235\021\021@\332\254*?ff\346?\240\211\310?\000\000\000\000\000\000\000@-C\304?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.3
PokedexWeightKg: 60
ParentId: V0098_POKEMON_KRABBY
HeightStdDev: 0.1625
WeightStdDev: 7.5
FamilyId: 98
}
}
Items {
TemplateId: "V0100_MOVE_X_SCISSOR"
Move {
UniqueId: V0100_MOVE_X_SCISSOR
AnimationId: 5
Type: POKEMON_TYPE_BUG
Power: 30
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "x_scissor"
DurationMs: 2100
DamageWindowStartMs: 1350
DamageWindowEndMs: 1600
EnergyDelta: -33
}
}
Items {
TemplateId: "V0100_POKEMON_VOLTORB"
Pokemon {
UniqueId: V0100_POKEMON_VOLTORB
ModelScale: 1.35
Type1: POKEMON_TYPE_ELECTRIC
Camera {
DiskRadiusM: 0.5063
CylRadiusM: 0.3375
CylHeightM: 0.675
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.3375
CollisionHeightM: 0.675
CollisionHeadRadiusM: 0.16875
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1.2
AttackTimerS: 29
}
Stats {
BaseStamina: 80
BaseAttack: 102
BaseDefense: 124
}
QuickMoves: "\316\001\335\001"
CinematicMoves: "#Oc"
AnimTime: "6\253*@\332\254*?mV\325?\223\251\352?\000\000\000\000\312T\025@\000\000\000@\000\000\000@"
Evolution: "e"
EvolutionPips: 1
PokedexHeightM: 0.5
PokedexWeightKg: 10.4
HeightStdDev: 0.0625
WeightStdDev: 1.3
FamilyId: 100
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0101_MOVE_FLAME_CHARGE"
Move {
UniqueId: V0101_MOVE_FLAME_CHARGE
AnimationId: 5
Type: POKEMON_TYPE_FIRE
Power: 20
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.05
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "flame_charge"
DurationMs: 3100
DamageWindowStartMs: 2700
DamageWindowEndMs: 2900
EnergyDelta: -20
}
}
Items {
TemplateId: "V0101_POKEMON_ELECTRODE"
Pokemon {
UniqueId: V0101_POKEMON_ELECTRODE
ModelScale: 0.92
Type1: POKEMON_TYPE_ELECTRIC
Camera {
DiskRadiusM: 0.828
CylRadiusM: 0.552
CylHeightM: 1.104
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.552
CollisionHeightM: 1.104
CollisionHeadRadiusM: 0.276
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 1.2
AttackTimerS: 23
}
Stats {
BaseStamina: 120
BaseAttack: 150
BaseDefense: 174
}
QuickMoves: "\316\001\335\001"
CinematicMoves: "#O\016"
AnimTime: "\312T\025@\332\254*?mV\325?\223\251\352?\000\000\000\000\312T\025@\000\000@@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.2
PokedexWeightKg: 66.6
ParentId: V0100_POKEMON_VOLTORB
HeightStdDev: 0.15
WeightStdDev: 8.325
FamilyId: 100
}
}
Items {
TemplateId: "V0102_MOVE_FLAME_BURST"
Move {
UniqueId: V0102_MOVE_FLAME_BURST
AnimationId: 5
Type: POKEMON_TYPE_FIRE
Power: 25
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.07
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "flame_burst"
DurationMs: 2100
DamageWindowStartMs: 1200
DamageWindowEndMs: 1600
EnergyDelta: -25
}
}
Items {
TemplateId: "V0102_POKEMON_EXEGGCUTE"
Pokemon {
UniqueId: V0102_POKEMON_EXEGGCUTE
ModelScale: 1.03
Type1: POKEMON_TYPE_GRASS
Type2: POKEMON_TYPE_PSYCHIC
Camera {
DiskRadiusM: 0.7725
CylRadiusM: 0.515
CylHeightM: 0.412
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.515
CollisionHeightM: 0.412
CollisionHeadRadiusM: 0.2575
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 1
AttackTimerS: 23
}
Stats {
BaseStamina: 120
BaseAttack: 110
BaseDefense: 132
}
QuickMoves: "\353\001"
CinematicMoves: ";l>"
AnimTime: "\000\000 @\332\254*?mV\325?mV\325?\000\000\000\000\000\000\000@\000\000\000@\000\000\000\000"
Evolution: "g"
EvolutionPips: 1
PokedexHeightM: 0.4
PokedexWeightKg: 2.5
HeightStdDev: 0.05
WeightStdDev: 0.3125
FamilyId: 102
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0103_MOVE_FIRE_BLAST"
Move {
UniqueId: V0103_MOVE_FIRE_BLAST
AnimationId: 5
Type: POKEMON_TYPE_FIRE
Power: 60
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.11
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "fire_blast"
DurationMs: 4100
DamageWindowStartMs: 3600
DamageWindowEndMs: 4000
EnergyDelta: -100
}
}
Items {
TemplateId: "V0103_POKEMON_EXEGGUTOR"
Pokemon {
UniqueId: V0103_POKEMON_EXEGGUTOR
ModelScale: 0.78
Type1: POKEMON_TYPE_GRASS
Type2: POKEMON_TYPE_PSYCHIC
Camera {
DiskRadiusM: 0.7605
CylRadiusM: 0.507
CylHeightM: 1.365
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.507
CollisionHeightM: 1.365
CollisionHeadRadiusM: 0.2535
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 1
AttackTimerS: 3
}
Stats {
BaseStamina: 190
BaseAttack: 232
BaseDefense: 164
}
QuickMoves: "\353\001\352\001"
CinematicMoves: ";lt"
AnimTime: "j\336\035@\332\254*?mV\325?\000\000\000@\000\000\000\000\315\314\014@\315\314\314?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 2
PokedexWeightKg: 120
ParentId: V0102_POKEMON_EXEGGCUTE
HeightStdDev: 0.25
WeightStdDev: 15
FamilyId: 102
}
}
Items {
TemplateId: "V0104_MOVE_BRINE"
Move {
UniqueId: V0104_MOVE_BRINE
AnimationId: 5
Type: POKEMON_TYPE_WATER
Power: 20
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.065
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "brine"
DurationMs: 2400
DamageWindowStartMs: 1650
DamageWindowEndMs: 2000
EnergyDelta: -25
}
}
Items {
TemplateId: "V0104_POKEMON_CUBONE"
Pokemon {
UniqueId: V0104_POKEMON_CUBONE
ModelScale: 1.48
Type1: POKEMON_TYPE_GROUND
Camera {
DiskRadiusM: 0.444
CylRadiusM: 0.296
CylHeightM: 0.592
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.32
BaseFleeRate: 0.1
CollisionRadiusM: 0.222
CollisionHeightM: 0.37
CollisionHeadRadiusM: 0.222
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 1
AttackTimerS: 23
}
Stats {
BaseStamina: 100
BaseAttack: 102
BaseDefense: 150
}
QuickMoves: "\351\001\361\001"
CinematicMoves: "^\032_"
AnimTime: "\306\334\335?\332\254*?\315\314\314?\315\314\314?\000\000\000\000\223\251\352?\315\314\314?\000\000\000\000"
Evolution: "i"
EvolutionPips: 1
PokedexHeightM: 0.4
PokedexWeightKg: 6.5
HeightStdDev: 0.05
WeightStdDev: 0.8125
FamilyId: 104
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0105_MOVE_WATER_PULSE"
Move {
UniqueId: V0105_MOVE_WATER_PULSE
AnimationId: 5
Type: POKEMON_TYPE_WATER
Power: 30
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.06
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "water_pulse"
DurationMs: 3300
DamageWindowStartMs: 1900
DamageWindowEndMs: 2900
EnergyDelta: -25
}
}
Items {
TemplateId: "V0105_POKEMON_MAROWAK"
Pokemon {
UniqueId: V0105_POKEMON_MAROWAK
ModelScale: 1
Type1: POKEMON_TYPE_GROUND
Camera {
DiskRadiusM: 0.525
CylRadiusM: 0.35
CylHeightM: 1
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.12
BaseFleeRate: 0.06
CollisionRadiusM: 0.25
CollisionHeightM: 0.75
CollisionHeadRadiusM: 0.25
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 14
JumpTimeS: 0.85
AttackTimerS: 5
}
Stats {
BaseStamina: 120
BaseAttack: 140
BaseDefense: 202
}
QuickMoves: "\351\001\361\001"
CinematicMoves: "^\032\037"
AnimTime: "\000\000\000@\332\254*?mV\325?\000\000\300?\000\000\000\000\000\000\000@33\263?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 45
ParentId: V0104_POKEMON_CUBONE
HeightStdDev: 0.125
WeightStdDev: 5.625
FamilyId: 104
}
}
Items {
TemplateId: "V0106_MOVE_SCALD"
Move {
UniqueId: V0106_MOVE_SCALD
AnimationId: 5
Type: POKEMON_TYPE_WATER
Power: 35
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "scald"
DurationMs: 4000
DamageWindowStartMs: 1800
DamageWindowEndMs: 3900
EnergyDelta: -33
}
}
Items {
TemplateId: "V0106_POKEMON_HITMONLEE"
Pokemon {
UniqueId: V0106_POKEMON_HITMONLEE
ModelScale: 0.83
Type1: POKEMON_TYPE_FIGHTING
Camera {
DiskRadiusM: 0.6225
CylRadiusM: 0.415
CylHeightM: 1.245
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.09
CollisionRadiusM: 0.415
CollisionHeightM: 1.245
CollisionHeadRadiusM: 0.2075
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 11
JumpTimeS: 0.8
AttackTimerS: 4
}
Stats {
BaseStamina: 100
BaseAttack: 148
BaseDefense: 172
}
QuickMoves: "\317\001\361\001"
CinematicMoves: "\1778 "
AnimTime: "mV\325?\332\254*?mV\325?\000\000\300?\000\000\000\000\000\000\000@\300\354n?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.5
PokedexWeightKg: 49.8
HeightStdDev: 0.1875
WeightStdDev: 6.225
FamilyId: 106
}
}
Items {
TemplateId: "V0107_MOVE_HYDRO_PUMP"
Move {
UniqueId: V0107_MOVE_HYDRO_PUMP
AnimationId: 5
Type: POKEMON_TYPE_WATER
Power: 60
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.11
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "hydro_pump"
DurationMs: 3800
DamageWindowStartMs: 1500
DamageWindowEndMs: 3600
EnergyDelta: -100
}
}
Items {
TemplateId: "V0107_POKEMON_HITMONCHAN"
Pokemon {
UniqueId: V0107_POKEMON_HITMONCHAN
ModelScale: 1.02
Type1: POKEMON_TYPE_FIGHTING
Camera {
DiskRadiusM: 0.6885
CylRadiusM: 0.459
CylHeightM: 1.428
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.09
CollisionRadiusM: 0.3315
CollisionHeightM: 1.02
CollisionHeadRadiusM: 0.255
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 14
JumpTimeS: 1.1
AttackTimerS: 5
}
Stats {
BaseStamina: 100
BaseAttack: 138
BaseDefense: 204
}
QuickMoves: "\345\001\361\001"
CinematicMoves: "s!M{"
AnimTime: "\000\000\300?\332\254*?mV\325?mV\325?\000\000\000\000\306\334\335?\332\254*?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.4
PokedexWeightKg: 50.2
HeightStdDev: 0.175
WeightStdDev: 6.275
FamilyId: 107
}
}
Items {
TemplateId: "V0108_MOVE_PSYCHIC"
Move {
UniqueId: V0108_MOVE_PSYCHIC
AnimationId: 5
Type: POKEMON_TYPE_PSYCHIC
Power: 50
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.09
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "psychic"
DurationMs: 2800
DamageWindowStartMs: 1600
DamageWindowEndMs: 2800
EnergyDelta: -50
}
}
Items {
TemplateId: "V0108_POKEMON_LICKITUNG"
Pokemon {
UniqueId: V0108_POKEMON_LICKITUNG
ModelScale: 0.92
Type1: POKEMON_TYPE_NORMAL
Camera {
DiskRadiusM: 0.69
CylRadiusM: 0.46
CylHeightM: 1.104
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.09
CollisionRadiusM: 0.46
CollisionHeightM: 0.92
CollisionHeadRadiusM: 0.253
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 23
JumpTimeS: 1.25
AttackTimerS: 8
}
Stats {
BaseStamina: 180
BaseAttack: 126
BaseDefense: 160
}
QuickMoves: "\324\001\352\001"
CinematicMoves: "\016\177v"
AnimTime: "mV\325?\332\254*?mV\325?\306\334\335?\000\000\000\000\000\000\000@\315\314L?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.2
PokedexWeightKg: 65.5
HeightStdDev: 0.15
WeightStdDev: 8.1875
FamilyId: 108
}
}
Items {
TemplateId: "V0109_MOVE_PSYSTRIKE"
Move {
UniqueId: V0109_MOVE_PSYSTRIKE
AnimationId: 5
Type: POKEMON_TYPE_PSYCHIC
Power: 70
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.1
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "psystrike"
DurationMs: 5100
DamageWindowStartMs: 4400
DamageWindowEndMs: 5300
EnergyDelta: -100
}
}
Items {
TemplateId: "V0109_POKEMON_KOFFING"
Pokemon {
UniqueId: V0109_POKEMON_KOFFING
ModelScale: 1.2
Type1: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.72
CylRadiusM: 0.48
CylHeightM: 0.72
CylGroundM: 0.6
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.36
CollisionHeightM: 0.66
CollisionHeadRadiusM: 0.6
MovementType: POKEMON_ENC_MOVEMENT_FLYING
MovementTimerS: 8
JumpTimeS: 1
AttackTimerS: 23
}
Stats {
BaseStamina: 80
BaseAttack: 136
BaseDefense: 142
}
QuickMoves: "\341\001\335\001"
CinematicMoves: "\022Z\020"
AnimTime: "\223\251\252?\332\254*?\000\000\300?\332\254*?VU\325@\000\000\000@\000\000\000@\000\000\000\000"
Evolution: "n"
EvolutionPips: 1
PokedexHeightM: 0.6
PokedexWeightKg: 1
HeightStdDev: 0.075
WeightStdDev: 0.125
FamilyId: 109
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0110_POKEMON_WEEZING"
Pokemon {
UniqueId: V0110_POKEMON_WEEZING
ModelScale: 1.24
Type1: POKEMON_TYPE_POISON
Camera {
DiskRadiusM: 0.93
CylRadiusM: 0.62
CylHeightM: 0.744
CylGroundM: 0.62
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.682
CollisionHeightM: 0.744
CollisionHeadRadiusM: 0.465
MovementType: POKEMON_ENC_MOVEMENT_FLYING
MovementTimerS: 4
JumpTimeS: 1
AttackTimerS: 11
}
Stats {
BaseStamina: 130
BaseAttack: 190
BaseDefense: 198
}
QuickMoves: "\341\001\335\001"
CinematicMoves: "ZF\020"
AnimTime: "\000\000\000@\332\254*?mV\325?\332\254*?TUU@j\336\035@6\253*@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.2
PokedexWeightKg: 9.5
ParentId: V0109_POKEMON_KOFFING
HeightStdDev: 0.15
WeightStdDev: 1.1875
FamilyId: 109
}
}
Items {
TemplateId: "V0111_MOVE_ICY_WIND"
Move {
UniqueId: V0111_MOVE_ICY_WIND
AnimationId: 5
Type: POKEMON_TYPE_ICE
Power: 15
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.055
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "icy_wind"
DurationMs: 3800
DamageWindowStartMs: 2000
DamageWindowEndMs: 2700
EnergyDelta: -20
}
}
Items {
TemplateId: "V0111_POKEMON_RHYHORN"
Pokemon {
UniqueId: V0111_POKEMON_RHYHORN
ModelScale: 1
Type1: POKEMON_TYPE_GROUND
Type2: POKEMON_TYPE_ROCK
Camera {
DiskRadiusM: 0.75
CylRadiusM: 0.5
CylHeightM: 0.85
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.5
CollisionHeightM: 0.85
CollisionHeadRadiusM: 0.3
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 14
JumpTimeS: 1.25
AttackTimerS: 5
}
Stats {
BaseStamina: 160
BaseAttack: 110
BaseDefense: 116
}
QuickMoves: "\351\001\361\001"
CinematicMoves: "_~\177"
AnimTime: ":#\342?\000\000\200?\000\000\300?\223\251\352?\000\000\000\0006\253*@\232\231\031@\000\000\000\000"
Evolution: "p"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 115
HeightStdDev: 0.125
WeightStdDev: 14.375
FamilyId: 111
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0112_POKEMON_RHYDON"
Pokemon {
UniqueId: V0112_POKEMON_RHYDON
ModelScale: 0.79
Type1: POKEMON_TYPE_GROUND
Type2: POKEMON_TYPE_ROCK
Camera {
DiskRadiusM: 1.185
CylRadiusM: 0.79
CylHeightM: 1.343
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.5925
CollisionHeightM: 1.185
CollisionHeadRadiusM: 0.395
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 1
AttackTimerS: 3
}
Stats {
BaseStamina: 210
BaseAttack: 166
BaseDefense: 160
}
QuickMoves: "\351\001\361\001"
CinematicMoves: "\026\037 "
AnimTime: "\232\231\331?\332\254*?ff\006@\232\231\331?\000\000\000\000\000\000\000@\315\314\314?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.9
PokedexWeightKg: 120
ParentId: V0111_POKEMON_RHYHORN
HeightStdDev: 0.2375
WeightStdDev: 15
FamilyId: 111
}
}
Items {
TemplateId: "V0113_POKEMON_CHANSEY"
Pokemon {
UniqueId: V0113_POKEMON_CHANSEY
ModelScale: 0.96
Type1: POKEMON_TYPE_NORMAL
Camera {
DiskRadiusM: 0.72
CylRadiusM: 0.48
CylHeightM: 1.056
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.09
CollisionRadiusM: 0.48
CollisionHeightM: 1.056
CollisionHeadRadiusM: 0.24
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 3
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 500
BaseAttack: 40
BaseDefense: 60
}
QuickMoves: "\336\001\352\001"
CinematicMoves: "l\036V"
AnimTime: "6\253\n@\332\254*?\000\000\000@\240\211\310?\000\000\000\0006\253\n@\306\334\335?XU\325?"
EvolutionPips: 1
PokedexHeightM: 1.1
PokedexWeightKg: 34.6
HeightStdDev: 0.1375
WeightStdDev: 4.325
FamilyId: 113
}
}
Items {
TemplateId: "V0114_MOVE_GIGA_DRAIN"
Move {
UniqueId: V0114_MOVE_GIGA_DRAIN
AnimationId: 5
Type: POKEMON_TYPE_GRASS
Power: 35
AccuracyChance: 1
CriticalChance: 0.05
HealScalar: 0.5
StaminaLossScalar: 0.075
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "giga_drain"
DurationMs: 3600
DamageWindowStartMs: 350
DamageWindowEndMs: 1500
EnergyDelta: -33
}
}
Items {
TemplateId: "V0114_POKEMON_TANGELA"
Pokemon {
UniqueId: V0114_POKEMON_TANGELA
ModelScale: 1
Type1: POKEMON_TYPE_GRASS
Camera {
DiskRadiusM: 1.095
CylRadiusM: 0.73
CylHeightM: 1
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.32
BaseFleeRate: 0.09
CollisionRadiusM: 0.5
CollisionHeightM: 0.9
CollisionHeadRadiusM: 0.365
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 4
JumpTimeS: 1.25
AttackTimerS: 11
}
Stats {
BaseStamina: 130
BaseAttack: 164
BaseDefense: 152
}
QuickMoves: "\326\001"
CinematicMoves: "vZt"
AnimTime: "\000\000\000@\332\254*?\223\251\352?\223\251\352?\000\000\000\000\000\000 @\007\360\356?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 35
HeightStdDev: 0.125
WeightStdDev: 4.375
FamilyId: 114
}
}
Items {
TemplateId: "V0115_MOVE_FIRE_PUNCH"
Move {
UniqueId: V0115_MOVE_FIRE_PUNCH
AnimationId: 5
Type: POKEMON_TYPE_FIRE
Power: 35
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.075
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "fire_punch"
DurationMs: 2800
DamageWindowStartMs: 1690
DamageWindowEndMs: 2200
EnergyDelta: -33
}
}
Items {
TemplateId: "V0115_POKEMON_KANGASKHAN"
Pokemon {
UniqueId: V0115_POKEMON_KANGASKHAN
ModelScale: 0.72
Type1: POKEMON_TYPE_NORMAL
Camera {
DiskRadiusM: 0.864
CylRadiusM: 0.576
CylHeightM: 1.584
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.09
CollisionRadiusM: 0.504
CollisionHeightM: 1.26
CollisionHeadRadiusM: 0.36
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 11
JumpTimeS: 0.7
AttackTimerS: 4
}
Stats {
BaseStamina: 210
BaseAttack: 142
BaseDefense: 178
}
QuickMoves: "\351\001\317\001"
CinematicMoves: "{\037\177"
AnimTime: "\375\207\010@\332\254*?mV\325?\000\000\300?\000\000\000\000\312T\025@\312T\025@TU\025@"
EvolutionPips: 1
PokedexHeightM: 2.2
PokedexWeightKg: 80
HeightStdDev: 0.275
WeightStdDev: 10
FamilyId: 115
}
}
Items {
TemplateId: "V0116_MOVE_SOLAR_BEAM"
Move {
UniqueId: V0116_MOVE_SOLAR_BEAM
AnimationId: 5
Type: POKEMON_TYPE_GRASS
Power: 65
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.12
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "solar_beam"
DurationMs: 4900
DamageWindowStartMs: 3100
DamageWindowEndMs: 4800
EnergyDelta: -100
}
}
Items {
TemplateId: "V0116_POKEMON_HORSEA"
Pokemon {
UniqueId: V0116_POKEMON_HORSEA
ModelScale: 1.48
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.2775
CylRadiusM: 0.25
CylHeightM: 0.74
CylGroundM: 0.185
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.1
CollisionRadiusM: 0.148
CollisionHeightM: 0.444
CollisionHeadRadiusM: 0.185
MovementType: POKEMON_ENC_MOVEMENT_HOVERING
MovementTimerS: 10
JumpTimeS: 1
AttackTimerS: 29
}
Stats {
BaseStamina: 60
BaseAttack: 122
BaseDefense: 100
}
QuickMoves: "\346\001\355\001"
CinematicMoves: "5R$"
AnimTime: "\000\000\000\000\332\254*?\306\334\335?&SU?\237\252\252>mV\325?\000\000\000@\000\000\000\000"
Evolution: "u"
EvolutionPips: 1
PokedexHeightM: 0.4
PokedexWeightKg: 8
HeightStdDev: 0.05
WeightStdDev: 1
FamilyId: 116
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0117_MOVE_LEAF_BLADE"
Move {
UniqueId: V0117_MOVE_LEAF_BLADE
AnimationId: 5
Type: POKEMON_TYPE_GRASS
Power: 45
AccuracyChance: 1
CriticalChance: 0.25
StaminaLossScalar: 0.09
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "leaf_blade"
DurationMs: 2800
DamageWindowStartMs: 1200
DamageWindowEndMs: 2200
EnergyDelta: -50
}
}
Items {
TemplateId: "V0117_POKEMON_SEADRA"
Pokemon {
UniqueId: V0117_POKEMON_SEADRA
ModelScale: 0.92
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.69
CylRadiusM: 0.46
CylHeightM: 1.15
CylGroundM: 0.46
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.322
CollisionHeightM: 0.46
CollisionHeadRadiusM: 0.414
MovementType: POKEMON_ENC_MOVEMENT_HOVERING
MovementTimerS: 6
JumpTimeS: 1
AttackTimerS: 17
}
Stats {
BaseStamina: 110
BaseAttack: 176
BaseDefense: 150
}
QuickMoves: "\346\001\314\001"
CinematicMoves: "(Rk"
AnimTime: "\000\000\000\000\332\254*?mV\325?\332\254*?\000\000\000\000\223\251\352?\000\000\000@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.2
PokedexWeightKg: 25
ParentId: V0116_POKEMON_HORSEA
HeightStdDev: 0.15
WeightStdDev: 3.125
FamilyId: 116
}
}
Items {
TemplateId: "V0118_MOVE_POWER_WHIP"
Move {
UniqueId: V0118_MOVE_POWER_WHIP
AnimationId: 5
Type: POKEMON_TYPE_GRASS
Power: 60
AccuracyChance: 1
StaminaLossScalar: 0.12
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "power_whip"
DurationMs: 2800
DamageWindowStartMs: 1500
DamageWindowEndMs: 2800
EnergyDelta: -100
}
}
Items {
TemplateId: "V0118_POKEMON_GOLDEEN"
Pokemon {
UniqueId: V0118_POKEMON_GOLDEEN
ModelScale: 1.35
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.405
CylRadiusM: 0.27
CylHeightM: 0.3375
CylGroundM: 0.3375
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.15
CollisionRadiusM: 0.135
CollisionHeightM: 0.16875
CollisionHeadRadiusM: 0.16875
MovementType: POKEMON_ENC_MOVEMENT_HOVERING
MovementTimerS: 10
JumpTimeS: 1
AttackTimerS: 29
}
Stats {
BaseStamina: 90
BaseAttack: 112
BaseDefense: 126
}
QuickMoves: "\323\001\330\001"
CinematicMoves: "i~:"
AnimTime: "\000\000@@\000\000\200?mV\325?\332\254*?\000\000\000\0006\253\n@33\023@\000\000\000\000"
Evolution: "w"
EvolutionPips: 1
PokedexHeightM: 0.6
PokedexWeightKg: 15
HeightStdDev: 0.075
WeightStdDev: 1.875
FamilyId: 118
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0119_POKEMON_SEAKING"
Pokemon {
UniqueId: V0119_POKEMON_SEAKING
ModelScale: 0.88
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.594
CylRadiusM: 0.396
CylHeightM: 0.748
CylGroundM: 0.33
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.07
CollisionRadiusM: 0.044
CollisionHeightM: 0.044
CollisionHeadRadiusM: 0.242
MovementType: POKEMON_ENC_MOVEMENT_HOVERING
MovementTimerS: 14
JumpTimeS: 1
AttackTimerS: 5
}
Stats {
BaseStamina: 160
BaseAttack: 172
BaseDefense: 160
}
QuickMoves: "\323\001\340\001"
CinematicMoves: "o.\026"
AnimTime: "\000\000`@\332\254*?mV\325?&SU?\000\000\000\000mV\325?\000\000\000@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.3
PokedexWeightKg: 39
ParentId: V0118_POKEMON_GOLDEEN
HeightStdDev: 0.1625
WeightStdDev: 4.875
FamilyId: 118
}
}
Items {
TemplateId: "V0120_POKEMON_STARYU"
Pokemon {
UniqueId: V0120_POKEMON_STARYU
ModelScale: 1.1
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.6188
CylRadiusM: 0.4125
CylHeightM: 0.88000011
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.4
BaseFleeRate: 0.15
CollisionRadiusM: 0.4125
CollisionHeightM: 0.88000011
CollisionHeadRadiusM: 0.20625
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1.35
AttackTimerS: 29
}
Stats {
BaseStamina: 60
BaseAttack: 130
BaseDefense: 128
}
QuickMoves: "\333\001\346\001"
CinematicMoves: "}5A"
AnimTime: "\223\251\252?\332\254*?mV\325?\223\251\352?\000\000\000\000mV\325?\000\000\000@\000\000\000@"
Evolution: "y"
EvolutionPips: 1
PokedexHeightM: 0.8
PokedexWeightKg: 34.5
HeightStdDev: 0.1
WeightStdDev: 4.3125
FamilyId: 120
CandyToEvolve: 50
}
}
Items {
TemplateId: "V0121_MOVE_AIR_CUTTER"
Move {
UniqueId: V0121_MOVE_AIR_CUTTER
AnimationId: 5
Type: POKEMON_TYPE_FLYING
Power: 25
AccuracyChance: 1
CriticalChance: 0.25
StaminaLossScalar: 0.06
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "air_cutter"
DurationMs: 3300
DamageWindowStartMs: 2200
DamageWindowEndMs: 3100
EnergyDelta: -25
}
}
Items {
TemplateId: "V0121_POKEMON_STARMIE"
Pokemon {
UniqueId: V0121_POKEMON_STARMIE
ModelScale: 0.97
Type1: POKEMON_TYPE_WATER
Type2: POKEMON_TYPE_PSYCHIC
Camera {
DiskRadiusM: 0.7275
CylRadiusM: 0.485
CylHeightM: 1.067
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.06
CollisionRadiusM: 0.485
CollisionHeightM: 1.067
CollisionHeadRadiusM: 0.2425
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 6
JumpTimeS: 1.6
AttackTimerS: 17
}
Stats {
BaseStamina: 120
BaseAttack: 194
BaseDefense: 192
}
QuickMoves: "\333\001\346\001"
CinematicMoves: "kA\036"
AnimTime: "\306\334\335?\332\254*?\007\360\356?ff\006@\000\000\000\0006\253*@33\363?ff\006@"
EvolutionPips: 1
PokedexHeightM: 1.1
PokedexWeightKg: 80
ParentId: V0120_POKEMON_STARYU
HeightStdDev: 0.1375
WeightStdDev: 10
FamilyId: 120
}
}
Items {
TemplateId: "V0122_MOVE_HURRICANE"
Move {
UniqueId: V0122_MOVE_HURRICANE
AnimationId: 5
Type: POKEMON_TYPE_FLYING
Power: 60
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.11
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "hurricane"
DurationMs: 3200
DamageWindowStartMs: 1030
DamageWindowEndMs: 2800
EnergyDelta: -100
}
}
Items {
TemplateId: "V0122_POKEMON_MR_MIME"
Pokemon {
UniqueId: V0122_POKEMON_MR_MIME
ModelScale: 0.89
Type1: POKEMON_TYPE_PSYCHIC
Type2: POKEMON_TYPE_FAIRY
Camera {
DiskRadiusM: 0.6675
CylRadiusM: 0.445
CylHeightM: 1.157
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.24
BaseFleeRate: 0.09
CollisionRadiusM: 0.267
CollisionHeightM: 0.6675
CollisionHeadRadiusM: 0.267
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 5
JumpTimeS: 1
AttackTimerS: 14
}
Stats {
BaseStamina: 80
BaseAttack: 154
BaseDefense: 196
}
QuickMoves: "\353\001\352\001"
CinematicMoves: "\036lF"
AnimTime: "6\253*@&SU?\223\251\352?\000\000\000@\000\000\000\000\000\000\000@\226!\"@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.3
PokedexWeightKg: 54.5
HeightStdDev: 0.1625
WeightStdDev: 6.8125
FamilyId: 122
}
}
Items {
TemplateId: "V0123_MOVE_BRICK_BREAK"
Move {
UniqueId: V0123_MOVE_BRICK_BREAK
AnimationId: 5
Type: POKEMON_TYPE_FIGHTING
Power: 30
AccuracyChance: 1
CriticalChance: 0.25
StaminaLossScalar: 0.075
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "brick_break"
DurationMs: 1600
DamageWindowStartMs: 1100
DamageWindowEndMs: 1500
EnergyDelta: -33
}
}
Items {
TemplateId: "V0123_POKEMON_SCYTHER"
Pokemon {
UniqueId: V0123_POKEMON_SCYTHER
ModelScale: 0.8
Type1: POKEMON_TYPE_BUG
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 1.14
CylRadiusM: 0.76
CylHeightM: 1.2
CylGroundM: 0.4
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.24
BaseFleeRate: 0.09
CollisionRadiusM: 0.4
CollisionHeightM: 1
CollisionHeadRadiusM: 0.2
MovementType: POKEMON_ENC_MOVEMENT_FLYING
MovementTimerS: 14
JumpTimeS: 1
AttackTimerS: 5
}
Stats {
BaseStamina: 140
BaseAttack: 176
BaseDefense: 180
}
QuickMoves: "\310\001\357\001"
CinematicMoves: "3d1"
AnimTime: "\306\334\335?\332\254*?mV\325?\332\254*?\000\000\000\000\000\000\000@\000\000\000@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.5
PokedexWeightKg: 56
HeightStdDev: 0.1875
WeightStdDev: 7
FamilyId: 123
}
}
Items {
TemplateId: "V0124_POKEMON_JYNX"
Pokemon {
UniqueId: V0124_POKEMON_JYNX
ModelScale: 0.87
Type1: POKEMON_TYPE_ICE
Type2: POKEMON_TYPE_PSYCHIC
Camera {
DiskRadiusM: 0.9788
CylRadiusM: 0.6525
CylHeightM: 1.218
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.24
BaseFleeRate: 0.09
CollisionRadiusM: 0.435
CollisionHeightM: 0.87
CollisionHeadRadiusM: 0.522
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 4
JumpTimeS: 1.25
AttackTimerS: 11
}
Stats {
BaseStamina: 130
BaseAttack: 172
BaseDefense: 134
}
QuickMoves: "\332\001\336\001"
CinematicMoves: "U!<"
AnimTime: "\235\021\021@\332\254*?mV\325?:#\342?\000\000\000\000\007\360\356?\000\000\000@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.4
PokedexWeightKg: 40.6
HeightStdDev: 0.175
WeightStdDev: 5.075
FamilyId: 124
}
}
Items {
TemplateId: "V0125_MOVE_SWIFT"
Move {
UniqueId: V0125_MOVE_SWIFT
AnimationId: 5
Type: POKEMON_TYPE_NORMAL
Power: 25
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.06
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "swift"
DurationMs: 3000
DamageWindowStartMs: 2300
DamageWindowEndMs: 2800
EnergyDelta: -25
}
}
Items {
TemplateId: "V0125_POKEMON_ELECTABUZZ"
Pokemon {
UniqueId: V0125_POKEMON_ELECTABUZZ
ModelScale: 0.98
Type1: POKEMON_TYPE_ELECTRIC
Camera {
DiskRadiusM: 0.8453
CylRadiusM: 0.5635
CylHeightM: 0.98
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.24
BaseFleeRate: 0.09
CollisionRadiusM: 0.392
CollisionHeightM: 0.735
CollisionHeadRadiusM: 0.28175
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 6
JumpTimeS: 1
AttackTimerS: 17
}
Stats {
BaseStamina: 130
BaseAttack: 198
BaseDefense: 160
}
QuickMoves: "\315\001\317\001"
CinematicMoves: "MON"
AnimTime: "\000\000\300?\332\254*?\000\000\300?\000\000\300?\000\000\000\000mV\325?\223\251\252?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.1
PokedexWeightKg: 30
HeightStdDev: 0.1375
WeightStdDev: 3.75
FamilyId: 125
}
}
Items {
TemplateId: "V0126_MOVE_HORN_ATTACK"
Move {
UniqueId: V0126_MOVE_HORN_ATTACK
AnimationId: 5
Type: POKEMON_TYPE_NORMAL
Power: 20
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.065
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "horn_attack"
DurationMs: 2200
DamageWindowStartMs: 1600
DamageWindowEndMs: 1900
EnergyDelta: -25
}
}
Items {
TemplateId: "V0126_POKEMON_MAGMAR"
Pokemon {
UniqueId: V0126_POKEMON_MAGMAR
ModelScale: 0.88
Type1: POKEMON_TYPE_FIRE
Camera {
DiskRadiusM: 0.99
CylRadiusM: 0.66
CylHeightM: 1.144
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.24
BaseFleeRate: 0.09
CollisionRadiusM: 0.44
CollisionHeightM: 0.88
CollisionHeadRadiusM: 0.33
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 14
JumpTimeS: 1.25
AttackTimerS: 5
}
Stats {
BaseStamina: 130
BaseAttack: 214
BaseDefense: 158
}
QuickMoves: "\321\001\320\001"
CinematicMoves: "gs\030"
AnimTime: "mV\325?\332\254*?mV\325?\223\251\352?\000\000\000A\000\000\000@\000\000\000@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.3
PokedexWeightKg: 44.5
HeightStdDev: 0.1625
WeightStdDev: 5.5625
FamilyId: 126
}
}
Items {
TemplateId: "V0127_MOVE_STOMP"
Move {
UniqueId: V0127_MOVE_STOMP
AnimationId: 5
Type: POKEMON_TYPE_NORMAL
Power: 25
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.065
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "stomp"
DurationMs: 2100
DamageWindowStartMs: 1200
DamageWindowEndMs: 1900
EnergyDelta: -25
}
}
Items {
TemplateId: "V0127_POKEMON_PINSIR"
Pokemon {
UniqueId: V0127_POKEMON_PINSIR
ModelScale: 0.87
Type1: POKEMON_TYPE_BUG
Camera {
DiskRadiusM: 0.522
CylRadiusM: 0.348
CylHeightM: 1.131
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.24
BaseFleeRate: 0.09
CollisionRadiusM: 0.348
CollisionHeightM: 0.87
CollisionHeadRadiusM: 0.348
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 8
JumpTimeS: 1.25
AttackTimerS: 3
}
Stats {
BaseStamina: 130
BaseAttack: 184
BaseDefense: 186
}
QuickMoves: "\361\001\310\001"
CinematicMoves: "\024d6"
AnimTime: "\000\000\000@\332\254*?mV\325?\223\251\352?\000\000\000\000\000\000\000@\223\251\252?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.5
PokedexWeightKg: 55
HeightStdDev: 0.1875
WeightStdDev: 6.875
FamilyId: 127
}
}
Items {
TemplateId: "V0128_POKEMON_TAUROS"
Pokemon {
UniqueId: V0128_POKEMON_TAUROS
ModelScale: 0.87
Type1: POKEMON_TYPE_NORMAL
Camera {
DiskRadiusM: 0.8613
CylRadiusM: 0.5742
CylHeightM: 1.19625
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.24
BaseFleeRate: 0.09
CollisionRadiusM: 0.435
CollisionHeightM: 1.19625
CollisionHeadRadiusM: 0.2871
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 4
JumpTimeS: 1.2
AttackTimerS: 11
}
Stats {
BaseStamina: 150
BaseAttack: 148
BaseDefense: 184
}
QuickMoves: "\335\001\352\001"
CinematicMoves: "~J\037"
AnimTime: "\312T\025@\332\254*?mV\325?\000\000\000@\000\000\000\000mV\325?\315\314\314?\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 1.4
PokedexWeightKg: 88.4
HeightStdDev: 0.175
WeightStdDev: 11.05
FamilyId: 128
}
}
Items {
TemplateId: "V0129_MOVE_HYPER_FANG"
Move {
UniqueId: V0129_MOVE_HYPER_FANG
AnimationId: 5
Type: POKEMON_TYPE_NORMAL
Power: 35
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "hyper_fang"
DurationMs: 2100
DamageWindowStartMs: 1700
DamageWindowEndMs: 2000
EnergyDelta: -33
}
}
Items {
TemplateId: "V0129_POKEMON_MAGIKARP"
Pokemon {
UniqueId: V0129_POKEMON_MAGIKARP
ModelScale: 1.07
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.642
CylRadiusM: 0.428
CylHeightM: 0.535
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.56
BaseFleeRate: 0.15
CollisionRadiusM: 0.2675
CollisionHeightM: 0.4815
CollisionHeadRadiusM: 0.321
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 3600
JumpTimeS: 1.3
AttackTimerS: 3600
}
Stats {
BaseStamina: 40
BaseAttack: 42
BaseDefense: 84
}
QuickMoves: "\347\001"
CinematicMoves: "\205\001"
AnimTime: "\223\251\252?\332\254*?\000\000\000\000\000\000\300?\000\000\000\000\000\000\000\000\000\000\200?\000\000\000\000"
Evolution: "\202\001"
EvolutionPips: 1
PokedexHeightM: 0.9
PokedexWeightKg: 10
HeightStdDev: 0.1125
WeightStdDev: 1.25
FamilyId: 129
CandyToEvolve: 400
}
}
Items {
TemplateId: "V0130_POKEMON_GYARADOS"
Pokemon {
UniqueId: V0130_POKEMON_GYARADOS
ModelScale: 0.48
Type1: POKEMON_TYPE_WATER
Type2: POKEMON_TYPE_FLYING
Camera {
DiskRadiusM: 0.72
CylRadiusM: 0.48
CylHeightM: 1.2
CylGroundM: 0.48
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.08
BaseFleeRate: 0.07
CollisionRadiusM: 0.24
CollisionHeightM: 0.48
CollisionHeadRadiusM: 0.36
MovementType: POKEMON_ENC_MOVEMENT_HOVERING
MovementTimerS: 8
JumpTimeS: 1
AttackTimerS: 3
}
Stats {
BaseStamina: 190
BaseAttack: 192
BaseDefense: 196
}
QuickMoves: "\314\001\312\001"
CinematicMoves: "kPR"
AnimTime: "\000\000\000@\332\254*?\000\000\300?\332\254*?\000\000\000\000\312T\025@\000\000\000@\000\000\000@"
EvolutionPips: 1
PokedexHeightM: 6.5
PokedexWeightKg: 235
ParentId: V0129_POKEMON_MAGIKARP
HeightStdDev: 0.8125
WeightStdDev: 29.375
FamilyId: 129
}
}
Items {
TemplateId: "V0131_MOVE_BODY_SLAM"
Move {
UniqueId: V0131_MOVE_BODY_SLAM
AnimationId: 5
Type: POKEMON_TYPE_NORMAL
Power: 50
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.085
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "body_slam"
DurationMs: 1560
DamageWindowStartMs: 1100
DamageWindowEndMs: 1300
EnergyDelta: -50
}
}
Items {
TemplateId: "V0131_POKEMON_LAPRAS"
Pokemon {
UniqueId: V0131_POKEMON_LAPRAS
ModelScale: 0.7
Type1: POKEMON_TYPE_WATER
Type2: POKEMON_TYPE_ICE
Camera {
DiskRadiusM: 1.05
CylRadiusM: 0.7
CylHeightM: 1.75
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.09
CollisionRadiusM: 0.525
CollisionHeightM: 0.7
CollisionHeadRadiusM: 0.35
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 3
JumpTimeS: 1.2
AttackTimerS: 8
}
Stats {
BaseStamina: 260
BaseAttack: 186
BaseDefense: 190
}
QuickMoves: "\332\001\331\001"
CinematicMoves: "R\'("
AnimTime: "6\253*@\332\254*?mV\325?33\363?\000\000\000\000\232\231\031@\000\000@@\254\252*@"
EvolutionPips: 1
PokedexHeightM: 2.5
PokedexWeightKg: 220
HeightStdDev: 0.3125
WeightStdDev: 27.5
FamilyId: 131
}
}
Items {
TemplateId: "V0132_MOVE_REST"
Move {
UniqueId: V0132_MOVE_REST
AnimationId: 5
Type: POKEMON_TYPE_NORMAL
Power: 35
AccuracyChance: 1
HealScalar: 1
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "rest"
DurationMs: 3100
DamageWindowStartMs: 1395
DamageWindowEndMs: 2691
EnergyDelta: -33
}
}
Items {
TemplateId: "V0132_POKEMON_DITTO"
Pokemon {
UniqueId: V0132_POKEMON_DITTO
ModelScale: 1.61
Type1: POKEMON_TYPE_NORMAL
Camera {
DiskRadiusM: 0.6038
CylRadiusM: 0.4025
CylHeightM: 0.52325
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.16
BaseFleeRate: 0.1
CollisionRadiusM: 0.4025
CollisionHeightM: 0.52325
CollisionHeadRadiusM: 0.20125
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 3600
JumpTimeS: 1
AttackTimerS: 3600
}
Stats {
BaseStamina: 96
BaseAttack: 110
BaseDefense: 110
}
QuickMoves: "\336\001"
CinematicMoves: "\205\001"
AnimTime: "\000\000\000\000\332\254*?mV\325?mV\325?\000\000\000\000\000\000\000@\000\000\000@\000\000\000\000"
EvolutionPips: 1
PokedexHeightM: 0.3
PokedexWeightKg: 4
HeightStdDev: 0.0375
WeightStdDev: 0.5
FamilyId: 132
}
}
Items {
TemplateId: "V0133_MOVE_STRUGGLE"
Move {
UniqueId: V0133_MOVE_STRUGGLE
AnimationId: 5
Type: POKEMON_TYPE_NORMAL
Power: 15
AccuracyChance: 1
StaminaLossScalar: 0.1
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "struggle"
DurationMs: 1695
DamageWindowStartMs: 800
DamageWindowEndMs: 1500
EnergyDelta: -20
}
}
Items {
TemplateId: "V0133_POKEMON_EEVEE"
Pokemon {
UniqueId: V0133_POKEMON_EEVEE
ModelScale: 1.68
Type1: POKEMON_TYPE_NORMAL
Camera {
DiskRadiusM: 0.63
CylRadiusM: 0.42
CylHeightM: 0.504
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.32
BaseFleeRate: 0.1
CollisionRadiusM: 0.252
CollisionHeightM: 0.336
CollisionHeadRadiusM: 0.252
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 10
JumpTimeS: 1.35
AttackTimerS: 29
}
Stats {
BaseStamina: 110
BaseAttack: 114
BaseDefense: 128
}
QuickMoves: "\333\001\335\001"
CinematicMoves: "\032}\203\001"
AnimTime: "j\336\035@\332\254*?\320D\004@\223\251\352?\000\000\000\000\312T\025@\r\340]?\333\335\235?"
Evolution: "\206\001\207\001\210\001"
EvolutionPips: 1
PokedexHeightM: 0.3
PokedexWeightKg: 6.5
HeightStdDev: 0.0375
WeightStdDev: 0.8125
FamilyId: 133
CandyToEvolve: 25
}
}
Items {
TemplateId: "V0134_MOVE_SCALD_BLASTOISE"
Move {
UniqueId: V0134_MOVE_SCALD_BLASTOISE
AnimationId: 5
Type: POKEMON_TYPE_WATER
Power: 35
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.08
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "scald_blastoise"
DurationMs: 4000
DamageWindowStartMs: 1800
DamageWindowEndMs: 3900
EnergyDelta: -33
}
}
Items {
TemplateId: "V0134_POKEMON_VAPOREON"
Pokemon {
UniqueId: V0134_POKEMON_VAPOREON
ModelScale: 1.05
Type1: POKEMON_TYPE_WATER
Camera {
DiskRadiusM: 0.5198
CylRadiusM: 0.3465
CylHeightM: 0.94499987
ShoulderModeScale: 0.4
}
Encounter {
BaseCaptureRate: 0.12
BaseFleeRate: 0.06
CollisionRadiusM: 0.21
CollisionHeightM: 0.525
CollisionHeadRadiusM: 0.2625
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 3
JumpTimeS: 1
AttackTimerS: 8
}
Stats {
BaseStamina: 260
BaseAttack: 186
BaseDefense: 168
}
QuickMoves: "\346\001"
CinematicMoves: "ik:"
AnimTime: "\007\360\356?\332\254*?33\363?\232\231\331?\000\000\000\000\000\000\000@\375\207\010@\207\210\010@"
EvolutionPips: 1
PokedexHeightM: 1
PokedexWeightKg: 29
ParentId: V0133_POKEMON_EEVEE
HeightStdDev: 0.125
WeightStdDev: 3.625
FamilyId: 133
}
}
Items {
TemplateId: "V0135_MOVE_HYDRO_PUMP_BLASTOISE"
Move {
UniqueId: V0135_MOVE_HYDRO_PUMP_BLASTOISE
AnimationId: 5
Type: POKEMON_TYPE_WATER
Power: 60
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.11
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "hydro_pump_blastoise"
DurationMs: 3800
DamageWindowStartMs: 1500
DamageWindowEndMs: 3600
EnergyDelta: -100
}
}
Items {
TemplateId: "V0135_POKEMON_JOLTEON"
Pokemon {
UniqueId: V0135_POKEMON_JOLTEON
ModelScale: 1.1
Type1: POKEMON_TYPE_ELECTRIC
Camera {
DiskRadiusM: 0.495
CylRadiusM: 0.33
CylHeightM: 0.88000011
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.12
BaseFleeRate: 0.06
CollisionRadiusM: 0.22
CollisionHeightM: 0.55
CollisionHeadRadiusM: 0.22
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 4
JumpTimeS: 1.3
AttackTimerS: 11
}
Stats {
BaseStamina: 130
BaseAttack: 192
BaseDefense: 174
}
QuickMoves: "\315\001"
CinematicMoves: "#ON"
AnimTime: "\375\207(@\332\254*?`v\367?\312T\025@\000\000\000\0006\253*@\223\251\252?\362\356\356?"
EvolutionPips: 1
PokedexHeightM: 0.8
PokedexWeightKg: 24.5
ParentId: V0133_POKEMON_EEVEE
HeightStdDev: 0.1
WeightStdDev: 3.0625
FamilyId: 133
}
}
Items {
TemplateId: "V0136_MOVE_WRAP_GREEN"
Move {
UniqueId: V0136_MOVE_WRAP_GREEN
AnimationId: 5
Type: POKEMON_TYPE_NORMAL
Power: 15
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.06
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "wrap_green"
DurationMs: 3700
DamageWindowStartMs: 2200
DamageWindowEndMs: 3200
EnergyDelta: -20
}
}
Items {
TemplateId: "V0136_POKEMON_FLAREON"
Pokemon {
UniqueId: V0136_POKEMON_FLAREON
ModelScale: 0.87
Type1: POKEMON_TYPE_FIRE
Camera {
DiskRadiusM: 0.4568
CylRadiusM: 0.3045
CylHeightM: 0.783
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.12
BaseFleeRate: 0.06
CollisionRadiusM: 0.2175
CollisionHeightM: 0.522
CollisionHeadRadiusM: 0.19575
MovementType: POKEMON_ENC_MOVEMENT_JUMP
MovementTimerS: 3
JumpTimeS: 1.35
AttackTimerS: 8
}
Stats {
BaseStamina: 130
BaseAttack: 238
BaseDefense: 178
}
QuickMoves: "\321\001"
CinematicMoves: "g\030*"
AnimTime: "\000\000 @\332\254*?mV\325?\320D\004@\000\000\000\000\312T\025@\000\000\200?\254\252*@"
EvolutionPips: 1
PokedexHeightM: 0.9
PokedexWeightKg: 25
ParentId: V0133_POKEMON_EEVEE
HeightStdDev: 0.1125
WeightStdDev: 3.125
FamilyId: 133
}
}
Items {
TemplateId: "V0137_MOVE_WRAP_PINK"
Move {
UniqueId: V0137_MOVE_WRAP_PINK
AnimationId: 5
Type: POKEMON_TYPE_NORMAL
Power: 15
AccuracyChance: 1
CriticalChance: 0.05
StaminaLossScalar: 0.06
TrainerLevelMin: 1
TrainerLevelMax: 100
VfxName: "wrap_pink"
DurationMs: 3700
DamageWindowStartMs: 2200
DamageWindowEndMs: 3200
EnergyDelta: -20
}
}
Items {
TemplateId: "V0137_POKEMON_PORYGON"
Pokemon {
UniqueId: V0137_POKEMON_PORYGON
ModelScale: 1.1
Type1: POKEMON_TYPE_NORMAL
Camera {
DiskRadiusM: 0.825
CylRadiusM: 0.55
CylHeightM: 0.93500012
CylGroundM: 0.55
ShoulderModeScale: 0.5
}
Encounter {
BaseCaptureRate: 0.32
BaseFleeRate: 0.09
CollisionRadiusM: 0.385
CollisionHeightM: 0.55
CollisionHeadRadiusM: 0.33
MovementType: POKEMON_ENC_MOVEMENT_HOVERING
MovementTimerS: 8
JumpTimeS: 1
AttackTimerS: 23
}
Stats {
BaseStamina: 130
BaseAttack: 156
BaseDefense: 158
}
QuickMoves: "\333\001\335\001"
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Items {
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BaseDefense: 160
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Items {
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Items {
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Items {
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Items {
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Items {
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Items {
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Items {
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Items {
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Items {
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Move {
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AnimationId: 4
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Items {
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Move {
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AnimationId: 4
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EnergyDelta: 7
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Items {
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Move {
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AnimationId: 4
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}
Items {
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Move {
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AnimationId: 4
Type: POKEMON_TYPE_DARK
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EnergyDelta: 4
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}
Items {
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Move {
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AnimationId: 4
Type: POKEMON_TYPE_DRAGON
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EnergyDelta: 7
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Items {
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Move {
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AnimationId: 4
Type: POKEMON_TYPE_ELECTRIC
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EnergyDelta: 7
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}
Items {
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Move {
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AnimationId: 4
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AccuracyChance: 1
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EnergyDelta: 4
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}
Items {
TemplateId: "V0207_MOVE_LOW_KICK_FAST"
Move {
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AnimationId: 4
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AccuracyChance: 1
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DurationMs: 600
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EnergyDelta: 7
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}
Items {
TemplateId: "V0208_MOVE_KARATE_CHOP_FAST"
Move {
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AnimationId: 4
Type: POKEMON_TYPE_FIGHTING
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AccuracyChance: 1
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EnergyDelta: 7
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}
Items {
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Move {
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AnimationId: 4
Type: POKEMON_TYPE_FIRE
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AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
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EnergyDelta: 7
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}
Items {
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Move {
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AnimationId: 4
Type: POKEMON_TYPE_FLYING
Power: 12
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
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VfxName: "wing_attack_fast"
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DamageWindowEndMs: 750
EnergyDelta: 7
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}
Items {
TemplateId: "V0211_MOVE_PECK_FAST"
Move {
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AnimationId: 4
Type: POKEMON_TYPE_FLYING
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AccuracyChance: 1
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EnergyDelta: 10
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}
Items {
TemplateId: "V0212_MOVE_LICK_FAST"
Move {
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AnimationId: 4
Type: POKEMON_TYPE_GHOST
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AccuracyChance: 1
StaminaLossScalar: 0.01
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VfxName: "lick_fast"
DurationMs: 500
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DamageWindowEndMs: 500
EnergyDelta: 7
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}
Items {
TemplateId: "V0213_MOVE_SHADOW_CLAW_FAST"
Move {
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AnimationId: 4
Type: POKEMON_TYPE_GHOST
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AccuracyChance: 1
StaminaLossScalar: 0.01
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VfxName: "shadow_claw_fast"
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EnergyDelta: 7
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}
Items {
TemplateId: "V0214_MOVE_VINE_WHIP_FAST"
Move {
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AnimationId: 4
Type: POKEMON_TYPE_GRASS
Power: 10
AccuracyChance: 1
StaminaLossScalar: 0.01
TrainerLevelMin: 1
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VfxName: "vine_whip_fast"
DurationMs: 650
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DamageWindowEndMs: 650
EnergyDelta: 7
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}
Items {
TemplateId: "V0215_MOVE_RAZOR_LEAF_FAST"
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Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx attacker brine"
Sequence: "sfx attacker 362-0_brine"
Sequence: "cam FollowArcingProjectile_ATKR_DFND_"
Sequence: "wait 0.75"
Sequence: "vfx defender brine_hit"
Sequence: "shake UpDown/0.5/1.0"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_bubble_beam"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx attacker bubble_beam"
Sequence: "sfx attacker 061-0_bubble_beam"
Sequence: "wait 0.74"
Sequence: "cam CutToFaceDefender_ATKR_DFND_"
Sequence: "shake BubbleBeam"
Sequence: "wait 0.26"
Sequence: "f2fvfx defender bubble_beam_hit"
Sequence: "vfx camera bubble_beam_camera"
Sequence: "wait 0.66"
Sequence: "anim defender damageS01"
Sequence: "wait 0.5"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_bubble_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker bubble_fast_emit"
Sequence: "wait 0.65"
Sequence: "vfx defender bubble_fast_hit"
Sequence: "anim defender damageS01"
Sequence: "sfx attacker 061-0_bubble_beam"
Sequence: "wait 0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_bug_bite_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx defender bug_bite_fast"
Sequence: "sfx attacker 450-0_bug_bite"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "wait 0.35"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_bug_buzz"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "background attacker 0.0/0.0/0.0/0.5"
Sequence: "vfx attacker bug_buzz_waist:Origin/Waist"
Sequence: "sfx attacker 405-0_bug_buzz"
Sequence: "wait 0.25"
Sequence: "f2fvfx attacker bug_buzz"
Sequence: "wait 0.72"
Sequence: "cam EnterFaceDefender_ATKR_DFND_"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "reset_background attacker 0.0/0.0/0.0/0.5"
Sequence: "wait 1.2"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_bulldoze"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_5s"
Sequence: "cam Overhead_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "wait 0.75"
Sequence: "background attacker 0.5/0.4/0.2/0.0"
Sequence: "shake UpDown/2.4/1.5"
Sequence: "vfx attacker bulldoze"
Sequence: "sfx attacker 523-0_bulldoze"
Sequence: "wait 1.0"
Sequence: "anim defender damageS01"
Sequence: "wait 0.5"
Sequence: "reset_background attacker 0.5/0.4/0.2/0.0"
Sequence: "wait 1.8"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_bullet_punch_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "wait 0.25"
Sequence: "anim defender damageS01"
Sequence: "f2fvfx defender bullet_punch_fast"
Sequence: "sfx attacker 418-0_bullet_punch"
Sequence: "wait 0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_confusion_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker confusion_fast_emit"
Sequence: "wait 0.5"
Sequence: "vfx defender confusion_fast_hit"
Sequence: "anim defender damageS01"
Sequence: "sfx attacker 466-0_ominous_wind"
Sequence: "wait 0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_cross_chop"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam EnterFaceDefender_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx defender cross_chop"
Sequence: "sfx attacker 238-0_cross_chop"
Sequence: "wait 0.25"
Sequence: "shake Medium/0.5/0.5/0.5"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_cross_poison"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "wait 0.25"
Sequence: "f2fvfx defender cross_poison"
Sequence: "sfx attacker 440-0_cross_poison"
Sequence: "wait 0.25"
Sequence: "shake SideToSide/0.2/0.5"
Sequence: "anim defender damageS01"
Sequence: "silhouette defender 0.6/0.0/1.0/0.0"
Sequence: "wait 0.25"
Sequence: "reset_silhouette defender 0.6/0.0/1.0/0.0"
Sequence: "wait 0.75"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_cut_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "sfx attacker 015-0_cut"
Sequence: "wait 0.15"
Sequence: "f2fvfx defender cut_fast"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "wait 0.2"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_dark_pulse"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "background attacker 0.5/0.0/0.5/0.5"
Sequence: "wait 0.25"
Sequence: "vfx attacker dark_pulse_waist:Origin/Waist"
Sequence: "vfx attacker dark_pulse_origin"
Sequence: "sfx attacker 399-0_dark_pulse"
Sequence: "wait 0.1"
Sequence: "anim attacker atk-move"
Sequence: "wait 0.66"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "f2fvfx attacker dark_pulse"
Sequence: "wait 0.2"
Sequence: "f2fvfx defender dark_pulse_hit"
Sequence: "anim defender damageS01"
Sequence: "wait 0.6"
Sequence: "anim defender damageS01"
Sequence: "wait 0.6"
Sequence: "reset_background attacker 0.5/0.0/0.5/0.5"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_dazzling_gleam"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "wait 0.6"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "wait 0.5"
Sequence: "background attacker 1.0/1.0/1.0/0.0"
Sequence: "silhouette attacker 1.0/1.0/1.0/0.1"
Sequence: "f2fvfx attacker dazzling_gleam_emit"
Sequence: "vfx defender dazzling_gleam_hit"
Sequence: "vfx camera dazzling_gleam_camera"
Sequence: "sfx attacker 605-0_dazzling_gleam"
Sequence: "wait 0.5"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "reset_silhouette attacker 1.0/1.0/1.0/0.1"
Sequence: "wait 1.5"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "reset_background attacker 0.2/0.2/0.2/0.0"
Sequence: "wait 0.5"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_default"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "wait 1.0"
Sequence: "anim defender damageS01"
Sequence: "sys ui-sync"
Sequence: "wait 1.0"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_dig"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_5s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "wait 1.0"
Sequence: "dscvfx attacker dig_burrow"
Sequence: "sfx attacker 091-0_dig"
Sequence: "sink attacker 1.5"
Sequence: "shake Medium/1.15/0.25"
Sequence: "wait 1.5"
Sequence: "dscvfx attacker dig_attack"
Sequence: "sfx attacker 091-1_dig"
Sequence: "wait 1.0"
Sequence: "anim defender damageS01"
Sequence: "dscvfx defender dig_hit_ground"
Sequence: "sink attacker 0.0"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_disarming_voice"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_5s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "background attacker 1.0/0.5/0.5/0.5"
Sequence: "wait 0.6"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx attacker disarming_voice"
Sequence: "sfx attacker 574-0_disarming_voice"
Sequence: "wait 0.5"
Sequence: "cam PanToFaceDefender_ATKR_DFND_"
Sequence: "wait 1.5"
Sequence: "anim defender damageS01"
Sequence: "wait 0.5"
Sequence: "reset_background attacker 1.0/0.5/0.5/0.5"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_discharge"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_1s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "background attacker 1.0/0.9/0.6/0.5"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx attacker discharge_waist:Origin/Waist"
Sequence: "sfx attacker 435-0_discharge"
Sequence: "wait 0.5"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "wait 0.5"
Sequence: "shake SideToSide/0.2/0.25/0.75"
Sequence: "anim defender damageS01"
Sequence: "reset_silhouette defender 1.0/1.0/1.0/0.0"
Sequence: "vfx defender discharge_hit_waist:Origin/Waist"
Sequence: "vfx camera camera_electric"
Sequence: "reset_background attacker 1.0/0.9/0.6/0.5"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_dragon_breath_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker dragon_breath_fast"
Sequence: "sfx attacker 225-0_dragon_breath"
Sequence: "shake DragonBreath"
Sequence: "wait 0.25"
Sequence: "anim defender damageS01"
Sequence: "wait 0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_dragon_claw"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "vfx attacker dragon_claw_charge"
Sequence: "sfx attacker 337-0_dragon_claw"
Sequence: "wait 0.25"
Sequence: "background attacker 0.0/0.0/0.0/0.5"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx defender dragon_claw"
Sequence: "wait 0.15"
Sequence: "shake SideToSide/0.333/1.5"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 0.0/0.0/0.0/0.5"
Sequence: "wait 0.5"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_dragon_pulse"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "background attacker 0.0/0.0/0.0/0.5"
Sequence: "f2fvfx attacker dragon_pulse_charge_up"
Sequence: "sfx attacker 406-0_dragon_pulse"
Sequence: "wait 0.84"
Sequence: "shake SideToSide/0.66/0.5"
Sequence: "anim attacker atk-move"
Sequence: "wait 0.16"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "wait 0.25"
Sequence: "vfx attacker dragon_pulse_ground"
Sequence: "f2fvfx attacker dragon_pulse"
Sequence: "wait 0.25"
Sequence: "f2fvfx defender dragon_pulse_hit"
Sequence: "shake UpDown/1.66/1.5"
Sequence: "wait 0.25"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "wait 0.5"
Sequence: "reset_background attacker 0.0/0.0/0.0/0.5"
Sequence: "wait 0.5"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_draining_kiss"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_1s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx defender draining_kiss"
Sequence: "sfx attacker 577-0_draining_kiss"
Sequence: "anim defender damageS01"
Sequence: "wait 0.3"
Sequence: "f2fvfx attacker draining_kiss_projectile"
Sequence: "wait 0.7"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_drill_peck"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam EnterBehindAttacker_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "cam PunchHit_ATKR_DFND_"
Sequence: "vfx attacker speed_lines_short"
Sequence: "wait 0.15"
Sequence: "f2fvfx defender drill_peck"
Sequence: "sfx attacker 065-0_drill_peck"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "wait 0.5"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_drill_run"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam DrillRun_ATKR_DFND_"
Sequence: "background attacker 0.5/0.4/0.2/0.5"
Sequence: "anim attacker atk-move"
Sequence: "spin attacker 0.7"
Sequence: "sfx attacker 529-0_drill_run"
Sequence: "wait 0.5"
Sequence: "scale attacker 0.0001"
Sequence: "vfx attacker drill_run_emit"
Sequence: "vfx defender drill_run_hit"
Sequence: "wait 0.833"
Sequence: "shake DrillRun"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 1.0/1.0/0.75/0.0"
Sequence: "wait 1.0"
Sequence: "scale attacker 1.0"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_earthquake"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam Overhead_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "background attacker 0.2/0.15/0.1/0.0"
Sequence: "vfx attacker earthquake"
Sequence: "sfx attacker 089-0_earthquake"
Sequence: "wait 0.5"
Sequence: "shake Earthquake"
Sequence: "wait 1.0"
Sequence: "anim defender damageS01"
Sequence: "wait 0.25"
Sequence: "reset_background attacker 0.2/0.15/0.1/0.0"
Sequence: "sys ui-sync"
Sequence: "wait 1.5"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_ember_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "sfx attacker 052-0_ember"
Sequence: "wait 0.1"
Sequence: "f2fvfx attacker ember_fast"
Sequence: "wait 0.4"
Sequence: "f2fvfx defender ember_fast_hit"
Sequence: "anim defender damageS01"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_feint_attack_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker tackle_fast"
Sequence: "wait 0.65"
Sequence: "vfx defender feint_attack_fast"
Sequence: "anim defender damageS01"
Sequence: "sfx attacker 399-0_dark_pulse"
Sequence: "wait 0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_fire_blast"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "sfx attacker 126-0_fire_blast"
Sequence: "background attacker 0.0/0.0/0.0/0.0"
Sequence: "wait 0.5"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "cam FireBlast_ATKR_DFND_"
Sequence: "f2fvfx attacker fire_blast"
Sequence: "wait 0.15"
Sequence: "reset_background attacker 1.0/0.9/0.8/0.0"
Sequence: "wait 0.15"
Sequence: "background attacker 1.0/0.0/0.0/0.5"
Sequence: "wait 1.5"
Sequence: "shake UpDown/1.25/0.5"
Sequence: "vfx camera camera_speed_lines_short"
Sequence: "wait 0.2"
Sequence: "anim defender damageS01"
Sequence: "vfx defender flamethrower_hit_waist:Origin/Waist"
Sequence: "shake UpDownDecay/0.33"
Sequence: "reset_background attacker 1.0/0.0/0.0/0.5"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_fire_fang_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker tackle_fast"
Sequence: "wait 0.25"
Sequence: "vfx defender fire_fang_fast"
Sequence: "anim defender damageS01"
Sequence: "sfx attacker 158-0_hyper_fang"
Sequence: "wait 0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_fire_punch"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_1s"
Sequence: "cam EnterBehindAttacker_ATKR_DFND_"
Sequence: "background attacker 0.0/0.0/0.0/0.5"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "sfx attacker 007-0_fire_punch"
Sequence: "wait 0.15"
Sequence: "f2fvfx defender fire_punch"
Sequence: "wait 0.45"
Sequence: "cam PunchHit_ATKR_DFND_"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "shake SideToSideDecay/0.33"
Sequence: "vfx camera fire_punch_camera_flames"
Sequence: "reset_background attacker 1.0/0.25/0.0/0.5"
Sequence: "wait 1.5"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_flame_burst"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx attacker flame_burst"
Sequence: "sfx attacker 481-0_flame_burst"
Sequence: "wait 0.27"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "wait 0.23"
Sequence: "shake UpDownDecay/1.0/0.5"
Sequence: "vfx defender flamethrower_hit_waist:Origin/Waist"
Sequence: "vfx defender flame_burst_hit"
Sequence: "wait 0.1"
Sequence: "anim defender damageS01"
Sequence: "wait 1.4"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_flame_charge"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam FlameCharge_ATKR_DFND_"
Sequence: "vfx attacker flame_charge"
Sequence: "wait 0.15"
Sequence: "sfx attacker 488-0_flame_charge"
Sequence: "wait 0.75"
Sequence: "anim attacker atk-move"
Sequence: "wait 0.25"
Sequence: "f2fvfx attacker flame_charge_projectile"
Sequence: "wait 0.15"
Sequence: "hide attacker"
Sequence: "wait 0.95"
Sequence: "anim defender damageS01"
Sequence: "vfx defender flamethrower_hit_waist:Origin/Waist"
Sequence: "shake UpDownDecay/0.33/0.5/0.5"
Sequence: "wait 0.9"
Sequence: "unhide attacker"
Sequence: "wait 0.25"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_flame_wheel"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "silhouette attacker 0.9/1.0/0.7/0.0"
Sequence: "wait 0.15"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx attacker flame_wheel"
Sequence: "wait 0.15"
Sequence: "sfx attacker 172-0_flame_wheel"
Sequence: "wait 0.2"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "wait 1.0"
Sequence: "anim defender damageS01"
Sequence: "vfx defender flamethrower_hit_waist:Origin/Waist"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_flamethrower"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "f2fvfx attacker flamethrower"
Sequence: "sfx attacker 053-0_flamethrower"
Sequence: "background attacker 0.6/0.15/0.0/0.8"
Sequence: "wait 0.6"
Sequence: "shake Flamethrower"
Sequence: "wait 0.4"
Sequence: "anim defender damageS01"
Sequence: "vfx defender flamethrower_hit_waist:Origin/Waist"
Sequence: "reset_background attacker 0.6/0.15/0.0/0.8"
Sequence: "wait 1.6"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_flash_cannon"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "background attacker 0.0/0.0/0.0/0.5"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx attacker flash_cannon"
Sequence: "sfx attacker 430-0_flash_cannon"
Sequence: "wait 0.9"
Sequence: "f2fvfx defender flash_cannon_hit"
Sequence: "wait 0.1"
Sequence: "cam CutToFaceDefender_ATKR_DFND_"
Sequence: "wait 0.1"
Sequence: "reset_background attacker 1.0/1.0/1.0/0.0"
Sequence: "anim defender damageS01"
Sequence: "shake UpDownDecay/0.333/0.5"
Sequence: "wait 0.9"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_frost_breath_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "sfx attacker 524-0_frost_breath"
Sequence: "wait 0.15"
Sequence: "f2fvfx attacker frost_breath_fast"
Sequence: "wait 0.25"
Sequence: "f2fvfx defender frost_breath_fast_hit"
Sequence: "vfx defender frost_breath_fast_hit"
Sequence: "wait 0.1"
Sequence: "anim defender damageS01"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_fury_cutter_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx defender fury_cutter_fast"
Sequence: "sfx attacker 210-0_fury_cutter"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "wait 0.35"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_giga_drain"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam EnterFaceDefender_ATKR_DFND_"
Sequence: "background attacker 1.0/0.95/0.8/0.5"
Sequence: "wait 0.25"
Sequence: "f2fvfx attacker giga_drain"
Sequence: "vfx defender giga_drain_hit"
Sequence: "vfx defender giga_drain_hit_waist:Origin/Waist"
Sequence: "sfx attacker 030-0_horn_attack"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "wait 0.5"
Sequence: "cam PanToAttacker_ATKR_DFND_"
Sequence: "sfx attacker 202-0_giga_drain"
Sequence: "wait 0.55"
Sequence: "anim attacker atk-move"
Sequence: "wait 0.3"
Sequence: "vfx attacker giga_drain_waist:Origin/Waist"
Sequence: "wait 0.5"
Sequence: "reset_background attacker 1.0/0.95/0.8/0.5"
Sequence: "wait 0.5"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_gunk_shot"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam GunkShot_ATKR_DFND_"
Sequence: "wait 0.333"
Sequence: "anim attacker atk-move"
Sequence: "wait 0.15"
Sequence: "f2fvfx attacker gunk_shot"
Sequence: "sfx attacker 441-0_gunk_shot"
Sequence: "wait 0.2"
Sequence: "shake UpDownDecay/0.15/0.5"
Sequence: "wait 0.25"
Sequence: "vfx camera camera_speed_lines_short"
Sequence: "wait 0.65"
Sequence: "anim defender damageS01"
Sequence: "vfx defender gunk_shot_hit"
Sequence: "shake UpDownDecay/0.667"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_heart_stamp"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "vfx attacker heart_stamp_waist:Origin/Waist"
Sequence: "sfx attacker 531-0_heart_stamp"
Sequence: "event"
Sequence: "vfx defender heart_stamp"
Sequence: "wait 0.27"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_heat_wave"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_1s"
Sequence: "cam FaceAttackerTilt_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx attacker heat_wave"
Sequence: "sfx attacker 257-0_heat_wave"
Sequence: "background attacker 1.0/0.25/0.0/0.5"
Sequence: "wait 1.0"
Sequence: "cam CutToFaceDefender_ATKR_DFND_"
Sequence: "wait 0.5"
Sequence: "f2fvfx defender heat_wave_hit"
Sequence: "wait 0.25"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "reset_background attacker 1.0/0.25/0.0/0.5"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_horn_attack"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "wait 0.4"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx attacker horn_attack"
Sequence: "sfx attacker 030-0_horn_attack"
Sequence: "wait 0.25"
Sequence: "f2fvfx defender horn_attack_hit"
Sequence: "wait 0.1"
Sequence: "anim defender damageS01"
Sequence: "shake UpDown/0.5/0.25/2.0"
Sequence: "reset_background attacker 1.0/1.0/1.0/0.75"
Sequence: "wait 0.5"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_hurricane"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam EnterBehindAttackerFarAway_ATKR_DFND_"
Sequence: "background attacker 0.0/0.1/0.2/0.5"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "cam FaceDefenderZoomOut_ATKR_DFND_"
Sequence: "vfx camera hurricane_camera"
Sequence: "vfx defender hurricane"
Sequence: "sfx attacker 542-0_hurricane"
Sequence: "shake SideToSide/1.5/2.0/0.5"
Sequence: "wait 0.33"
Sequence: "spin defender 1.0"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 0.0/0.1/0.2/0.5"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_hydro_pump"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "wait 0.233"
Sequence: "anim attacker atk-move"
Sequence: "background attacker 0.0/0.2/0.5/0.5"
Sequence: "event"
Sequence: "f2fvfx attacker hydro_pump"
Sequence: "f2fvfx defender hydro_pump_beam_hit"
Sequence: "sfx attacker 056-0_hydro_pump"
Sequence: "wait 0.2"
Sequence: "cam CutToFaceDefender_ATKR_DFND_"
Sequence: "anim defender damageS01"
Sequence: "vfx defender hydro_pump_hit"
Sequence: "shake UpDown/0.85/0.5"
Sequence: "wait 0.2"
Sequence: "vfx camera camera_speed_lines"
Sequence: "wait 0.13"
Sequence: "anim defender damageS01"
Sequence: "wait 0.67"
Sequence: "anim defender damageS01"
Sequence: "vfx camera camera_speed_lines"
Sequence: "shake SideToSide/0.5/0.5"
Sequence: "wait 0.66"
Sequence: "anim defender damageS01"
Sequence: "shake UpDown/0.5/0.5"
Sequence: "reset_background attacker 0.0/0.2/0.5/0.5"
Sequence: "wait 0.83"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_hydro_pump_blastoise"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "wait 0.233"
Sequence: "anim attacker atk-move"
Sequence: "background attacker 0.0/0.2/0.5/0.5"
Sequence: "event"
Sequence: "vfx attacker hydro_pump_cannon:Origin/Waist/LFeelerA/LFeelerB/LFeelerC"
Sequence: "vfx attacker hydro_pump_cannon:Origin/Waist/RFeelerA/RFeelerB/RFeelerC"
Sequence: "f2fvfx attacker hydro_pump_double_beam"
Sequence: "sfx attacker 056-0_hydro_pump"
Sequence: "wait 0.2"
Sequence: "cam CutToFaceDefender_ATKR_DFND_"
Sequence: "anim defender damageS01"
Sequence: "vfx defender hydro_pump_hit"
Sequence: "shake UpDown/0.85/0.5"
Sequence: "wait 0.2"
Sequence: "vfx camera camera_speed_lines"
Sequence: "wait 0.13"
Sequence: "anim defender damageS01"
Sequence: "wait 0.67"
Sequence: "anim defender damageS01"
Sequence: "vfx camera camera_speed_lines"
Sequence: "shake SideToSide/0.5/0.5"
Sequence: "wait 0.66"
Sequence: "anim defender damageS01"
Sequence: "shake UpDown/0.5/0.5"
Sequence: "reset_background attacker 0.0/0.2/0.5/0.5"
Sequence: "wait 0.83"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_hyper_beam"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_5s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "background attacker 0.0/0.0/0.0/0.25"
Sequence: "wait 0.5"
Sequence: "f2fvfx attacker hyper_beam_charge_up"
Sequence: "sfx attacker 063-0_hyper_beam"
Sequence: "wait 1.0"
Sequence: "reset_background attacker 0.0/0.0/0.0/0.25"
Sequence: "wait 0.33"
Sequence: "anim attacker atk-move"
Sequence: "background attacker 1.0/1.0/1.0/0.0"
Sequence: "wait 0.67"
Sequence: "f2fvfx attacker hyper_beam"
Sequence: "f2fvfx defender hyper_beam_hit"
Sequence: "cam HyperBeam_ATKR_DFND_"
Sequence: "shake UpDown/0.5/0.5/2.0"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 1.0/1.0/1.0/0.0"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 1.0/1.0/1.0/0.0"
Sequence: "wait 0.66"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 1.0/1.0/1.0/0.0"
Sequence: "shake UpDown/0.5/0.5/2.0"
Sequence: "wait 1.5"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_hyper_fang"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam EnterBehindAttacker_ATKR_DFND_"
Sequence: "background attacker 0.0/0.0/0.0/0.25"
Sequence: "wait 0.25"
Sequence: "sfx attacker 158-0_hyper_fang"
Sequence: "anim attacker atk-move"
Sequence: "vfx attacker speed_lines"
Sequence: "wait 0.75"
Sequence: "cam HyperFang_ATKR_DFND_"
Sequence: "wait 0.1"
Sequence: "f2fvfx defender hyper_fang"
Sequence: "vfx camera camera_speed_lines_short"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "reset_background attacker 0.0/0.0/0.0/0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_ice_beam"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "wait 0.35"
Sequence: "f2fvfx attacker ice_beam_charge_up"
Sequence: "background attacker 0.0/0.25/0.25/0.75"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "cam IceBeam_ATKR_DFND_"
Sequence: "f2fvfx attacker ice_beam"
Sequence: "sfx attacker 058-0_ice_beam"
Sequence: "wait 0.25"
Sequence: "vfx defender ice_beam_hit_waist:Origin/Waist"
Sequence: "wait 0.5"
Sequence: "vfx defender ice_beam_hit"
Sequence: "anim defender damageS01"
Sequence: "wait 0.5"
Sequence: "anim defender damageS01"
Sequence: "wait 0.8"
Sequence: "reset_background attacker 1.0/1.0/1.0/0.0"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_ice_punch"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_1s"
Sequence: "cam EnterBehindAttacker_ATKR_DFND_"
Sequence: "background attacker 0.0/0.0/0.0/0.5"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "sfx attacker 008-0_ice_punch"
Sequence: "wait 0.15"
Sequence: "f2fvfx defender ice_punch"
Sequence: "wait 0.45"
Sequence: "cam Punch_ATKR_DFND_"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "vfx camera ice_punch_camera_ice"
Sequence: "vfx defender ice_punch_hit"
Sequence: "reset_background attacker 1.0/1.0/1.0/0.0"
Sequence: "wait 0.75"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_ice_shard_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "sfx attacker 420-0_ice_shard"
Sequence: "wait 0.25"
Sequence: "f2fvfx attacker ice_shard_fast"
Sequence: "vfx defender ice_shard_fast_hit"
Sequence: "wait 0.25"
Sequence: "anim defender damageS01"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_icy_wind"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx attacker icy_wind"
Sequence: "sfx attacker 196-0_icy_wind"
Sequence: "background attacker 1.0/1.0/1.0/0.75"
Sequence: "wait 0.8"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "wait 0.2"
Sequence: "vfx defender icy_wind_hit"
Sequence: "wait 0.5"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 1.0/1.0/1.0/0.75"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_iron_head"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam EnterBehindAttacker_ATKR_DFND_"
Sequence: "background attacker 0.0/0.0/0.0/0.75"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "sfx attacker 442-0_iron_head"
Sequence: "wait 0.4"
Sequence: "cam IronHead_ATKR_DFND_"
Sequence: "f2fvfx defender iron_head"
Sequence: "wait 0.3"
Sequence: "anim defender damageS01"
Sequence: "shake SideToSide/0.4/0.25/2.0"
Sequence: "wait 0.5"
Sequence: "reset_background attacker 0.0/0.0/0.0/0.75"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_karate_chop_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "wait 0.25"
Sequence: "f2fvfx defender karate_chop_fast"
Sequence: "sfx attacker 002-0_karate_chop"
Sequence: "wait 0.25"
Sequence: "anim defender damageS01"
Sequence: "shake UpDown/0.5/0.25/1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_leaf_blade"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam EnterBehindAttacker_ATKR_DFND_"
Sequence: "background attacker 0.0/0.0/0.0/0.5"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "cam PanToFaceDefender_ATKR_DFND_"
Sequence: "sfx attacker 348-0_leaf_blade"
Sequence: "wait 0.25"
Sequence: "f2fvfx defender leaf_blade"
Sequence: "wait 0.33"
Sequence: "shake UpDown/0.25/0.25/0.5"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "shake UpDown/0.25/0.25/0.5"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "shake SideToSide/0.25/0.25/0.5"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 0.0/0.0/0.0/0.5"
Sequence: "wait 0.5"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_lick_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker lick_fast_slobber"
Sequence: "f2fvfx defender lick_fast"
Sequence: "sfx attacker 122-0_lick"
Sequence: "wait 0.1"
Sequence: "anim defender damageS01"
Sequence: "wait 0.4"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_low_kick_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "sfx attacker 067-0_low_kick"
Sequence: "spin attacker 0.25"
Sequence: "wait 0.15"
Sequence: "vfx attacker low_kick_fast"
Sequence: "wait 0.1"
Sequence: "anim defender damageS01"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_low_sweep"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx defender low_sweep"
Sequence: "cam EnterFaceDefenderFromFarAway_ATKR_DFND_"
Sequence: "wait 0.75"
Sequence: "anim defender damageS01"
Sequence: "sfx attacker 490-0_low_sweep"
Sequence: "shake SideToSide/0.25/1.5/0.5"
Sequence: "wait 1.4"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_magnet_bomb"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker magnet_bomb"
Sequence: "sfx attacker 443-0_magnet_bomb"
Sequence: "wait 1.0"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "wait 0.6"
Sequence: "anim defender damageS01"
Sequence: "shake UpDown/1.0/0.5/2.0"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_mega_drain"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam EnterFaceDefender_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx defender mega_drain_hit_waist:Origin/Waist"
Sequence: "f2fvfx attacker mega_drain"
Sequence: "sfx attacker 072-0_mega_drain"
Sequence: "wait 0.15"
Sequence: "cam PanToAttacker_ATKR_DFND_"
Sequence: "anim defender damageS01"
Sequence: "wait 0.85"
Sequence: "vfx attacker mega_drain_waist:Origin/Waist"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_megahorn"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "wait 0.4"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "vfx attacker megahorn_charge"
Sequence: "sfx attacker 224-0_megahorn"
Sequence: "event"
Sequence: "f2fvfx attacker megahorn"
Sequence: "wait 0.5"
Sequence: "f2fvfx defender megahorn_hit"
Sequence: "anim defender damageS01"
Sequence: "shake UpDown/0.5/0.5/2.0"
Sequence: "reset_background attacker 1.0/1.0/1.0/0.5"
Sequence: "wait 0.9"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_metal_claw_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "sfx attacker 232-0_metal_claw"
Sequence: "wait 0.25"
Sequence: "f2fvfx defender metal_claw_fast"
Sequence: "wait 0.25"
Sequence: "anim defender damageS01"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_moonblast"
MoveSequence {
Sequence: "background attacker 0.1/0.0/0.15/0.2"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "cam Moonblast_ATKR_DFND_"
Sequence: "vfx attacker moonblast"
Sequence: "sfx attacker 585-0_moonblast"
Sequence: "wait 0.33"
Sequence: "anim attacker atk-move"
Sequence: "wait 0.66"
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "f2fvfx attacker moonblast_projectile_emit"
Sequence: "vfx defender moonblast_projectile_hit"
Sequence: "wait 1.5"
Sequence: "anim defender damageS01"
Sequence: "wait 0.5"
Sequence: "reset_background attacker 0.1/0.0/0.15/0.2"
Sequence: "wait 0.5"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_mud_bomb"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx attacker mud_bomb"
Sequence: "sfx attacker 426-0_mud_bomb"
Sequence: "wait 0.2"
Sequence: "cam FollowArcingProjectile_ATKR_DFND_"
Sequence: "wait 0.8"
Sequence: "shake UpDown/0.5/0.25/2.0"
Sequence: "anim defender damageS01"
Sequence: "vfx defender mud_bomb_hit"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_mud_shot_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker mud_shot_fast"
Sequence: "sfx attacker 341-0_mud_shot"
Sequence: "wait 0.25"
Sequence: "vfx defender mud_shot_hit_fast"
Sequence: "wait 0.1"
Sequence: "shake UpDown/0.25/0.25/1.0"
Sequence: "anim defender damageS01"
Sequence: "wait 0.15"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_mud_slap_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "vfx attacker mud_slap_fast_emit"
Sequence: "wait 0.50"
Sequence: "vfx defender mud_slap_fast_hit"
Sequence: "anim defender damageS01"
Sequence: "sfx attacker 341-0_mud_shot"
Sequence: "wait 0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_night_slash"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "background attacker 0.0/0.0/0.25/0.5"
Sequence: "wait 0.4"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx attacker night_slash_emit"
Sequence: "vfx defender night_slash_hit"
Sequence: "sfx attacker 400-0_night_slash"
Sequence: "wait 0.42"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 0.0/0.0/0.25/0.5"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_ominous_wind"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "background attacker 0.0/0.1/0.3/0.5"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx camera ominous_wind_camera_wind"
Sequence: "sfx attacker 466-0_ominous_wind"
Sequence: "wait 1.0"
Sequence: "f2fvfx defender ominous_wind_hit"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 0.0/0.1/0.3/0.5"
Sequence: "wait 0.5"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_parabolic_charge"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam EnterBehindAttacker_ATKR_DFND_"
Sequence: "background attacker 1.0/0.9/0.6/0.5"
Sequence: "anim attacker atk-move"
Sequence: "vfx attacker parabolic_charge_waist:Origin/Waist"
Sequence: "sfx attacker 570-0_parabolic_charge"
Sequence: "event"
Sequence: "cam ParabolicCharge_ATKR_DFND_"
Sequence: "vfx attacker parabolic_charge"
Sequence: "wait 0.33"
Sequence: "f2fvfx attacker thunder_shock_fast"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 1.0/1.0/0.9/0.0"
Sequence: "vfx defender parabolic_charge_hit_waist:Origin/Waist"
Sequence: "wait 0.33"
Sequence: "f2fvfx attacker parabolic_charge_hit"
Sequence: "reset_background attacker 1.0/0.9/0.6/0.5"
Sequence: "wait 2.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_peck_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "wait 0.3"
Sequence: "f2fvfx defender peck_fast"
Sequence: "sfx attacker 064-0_peck"
Sequence: "wait 0.2"
Sequence: "anim defender damageS01"
Sequence: "sfx attacker 064-0_peck"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_petal_blizzard"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam EnterFaceDefenderFromFarAway_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx camera petal_blizzard_camera"
Sequence: "vfx defender petal_blizzard_hit"
Sequence: "sfx attacker 572-0_petal_blizzard"
Sequence: "wait 1.41"
Sequence: "anim defender damageS01"
Sequence: "wait 2.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_play_rough"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam EnterBehindAttacker_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "cam PlayRough_ATKR_DFND_"
Sequence: "sfx attacker 583-0_play_rough"
Sequence: "wait 0.45"
Sequence: "vfx defender play_rough"
Sequence: "wait 0.3"
Sequence: "scale defender 0.0001"
Sequence: "anim defender damageS01"
Sequence: "wait 0.3"
Sequence: "scale defender 1"
Sequence: "wait 0.7"
Sequence: "anim defender damageS01"
Sequence: "wait 0.75"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_poison_fang"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "f2fvfx defender poison_fang"
Sequence: "sfx attacker 305-0_poison_fang"
Sequence: "wait 0.4"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 0.6/0.0/1.0/0.0"
Sequence: "silhouette defender 0.6/0.0/1.0/0.0"
Sequence: "wait 0.25"
Sequence: "reset_silhouette defender 0.6/0.0/1.0/0.0"
Sequence: "wait 0.75"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_poison_jab_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker poison_jab_fast"
Sequence: "vfx defender poison_jab_fast_hit"
Sequence: "sfx attacker 398-0_poison_jab"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "wait 0.35"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_poison_sting_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker poison_sting_fast_emit"
Sequence: "wait 0.25"
Sequence: "vfx defender poison_sting_fast_hit"
Sequence: "anim defender damageS01"
Sequence: "sfx attacker 305-0_poison_fang"
Sequence: "wait 0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_pound_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "wait 0.1"
Sequence: "f2fvfx defender pound_fast"
Sequence: "wait 0.1"
Sequence: "anim defender damageS01"
Sequence: "sfx attacker 001-0_pound"
Sequence: "shake UpDown/0.5/1.0"
Sequence: "wait 0.2"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_power_gem"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx attacker power_gem"
Sequence: "sfx attacker 408-0_power_gem"
Sequence: "wait 1.2"
Sequence: "f2fvfx defender power_gem_hit"
Sequence: "anim defender damageS01"
Sequence: "wait 0.2"
Sequence: "anim defender damageS01"
Sequence: "wait 0.2"
Sequence: "anim defender damageS01"
Sequence: "wait 0.2"
Sequence: "anim defender damageS01"
Sequence: "wait 0.5"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_power_whip"
MoveSequence {
Sequence: "cam PowerWhip_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "background attacker 0.2/0.8/0.0/0.0"
Sequence: "silhouette attacker 0.0/0.0/0.0/0.0"
Sequence: "silhouette defender 0.0/0.0/0.0/0.0"
Sequence: "vfx defender power_whip"
Sequence: "vfx camera camera_horizontal_vignette"
Sequence: "sfx attacker 438-0_power_whip"
Sequence: "wait 0.1"
Sequence: "sfx attacker 030-0_horn_attack"
Sequence: "wait 0.3"
Sequence: "shake SideToSide/2.0/2.0/0.0"
Sequence: "vfx defender power_whip_hit_waist:Origin/Waist"
Sequence: "anim defender damageS01"
Sequence: "sfx attacker 030-0_horn_attack"
Sequence: "wait 0.4"
Sequence: "anim defender damageS01"
Sequence: "sfx attacker 030-0_horn_attack"
Sequence: "wait 0.4"
Sequence: "anim defender damageS01"
Sequence: "wait 0.2"
Sequence: "reset_background attacker 0.2/0.8/0.0/0.0"
Sequence: "reset_silhouette attacker 0.0/0.0/0.0/0.0"
Sequence: "reset_silhouette defender 0.0/0.0/0.0/0.0"
Sequence: "wait 0.75"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_psybeam"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam PsybeamEnter_ATKR_DFND_"
Sequence: "wait 0.15"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx attacker psybeam"
Sequence: "sfx attacker 060-0_psybeam"
Sequence: "wait 0.25"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "vfx camera psybeam_camera_psychic_circles"
Sequence: "wait 0.25"
Sequence: "f2fvfx defender psybeam_hit"
Sequence: "anim defender damageS01"
Sequence: "shake SideToSide/1.5/0.5/0.25"
Sequence: "wait 0.8"
Sequence: "shake SideToSide/1.5/0.5/0.25"
Sequence: "wait 0.5"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_psychic"
MoveSequence {
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx attacker psychic_emit"
Sequence: "vfx defender psychic_hit"
Sequence: "sfx attacker 094-0_psychic"
Sequence: "wait 0.35"
Sequence: "cam EnterFaceDefender_ATKR_DFND_"
Sequence: "vfx camera psychic_camera"
Sequence: "wait 1.0"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_psycho_cut_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker psycho_cut_fast_emit"
Sequence: "vfx defender psycho_cut_fast_hit"
Sequence: "sfx attacker 427-0_psycho_cut"
Sequence: "wait 0.25"
Sequence: "anim defender damageS01"
Sequence: "wait 0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_psyshock"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam EnterBehindAttacker_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx attacker psyshock_emit"
Sequence: "vfx defender psyshock_hit"
Sequence: "sfx attacker 473-0_psyshock"
Sequence: "wait 0.5"
Sequence: "cam Psyshock_ATKR_DFND_"
Sequence: "wait 1.0"
Sequence: "anim defender damageS01"
Sequence: "shake UpDown/0.5/1.0/01.0"
Sequence: "wait 0.5"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_psystrike"
MoveSequence {
Sequence: "cam Psystrike_ATKR_DFND_"
Sequence: "background attacker 0.8/0.8/0.8/0.0"
Sequence: "wait 0.5"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx attacker psystrike_emit"
Sequence: "vfx defender psystrike_hit"
Sequence: "f2fvfx defender psystrike_projectile"
Sequence: "sfx attacker 540-0_psystrike"
Sequence: "wait 3.0"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "reset_background attacker 0.8/0.8/0.8/0.0"
Sequence: "wait 0.8"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_quick_attack_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker quick_attack_fast_emit"
Sequence: "vfx defender quick_attack_fast_hit"
Sequence: "sfx attacker 098-0_quick_attack"
Sequence: "wait 0.5"
Sequence: "anim defender damageS01"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_razor_leaf_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker razor_leaf_fast"
Sequence: "sfx attacker 075-0_razor_leaf"
Sequence: "wait 0.5"
Sequence: "anim defender damageS01"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_rest"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx attacker rest"
Sequence: "sfx attacker 156-0_rest"
Sequence: "wait 2.0"
Sequence: "cam CutFromAttacker_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_rock_slide"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam EnterFaceDefenderFromFarAway_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx defender rock_slide"
Sequence: "sfx attacker 157-0_rock_slide"
Sequence: "wait 0.75"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_rock_smash_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker tackle_fast"
Sequence: "wait 0.25"
Sequence: "vfx defender rock_smash_fast"
Sequence: "anim defender damageS01"
Sequence: "sfx attacker 280-0_brick_break"
Sequence: "wait 0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_rock_throw_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker rock_throw_fast_emit"
Sequence: "vfx defender rock_throw_fast_hit"
Sequence: "wait 0.25"
Sequence: "sfx attacker 088-0_rock_throw"
Sequence: "wait 0.25"
Sequence: "anim defender damageS01"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_rock_tomb"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam EnterBehindAttackerFarAway_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "sfx attacker 317-0_rock_tomb"
Sequence: "wait 0.5"
Sequence: "vfx defender rock_tomb"
Sequence: "cam PanToFaceDefender_ATKR_DFND_"
Sequence: "wait 1.0"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_scald"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "wait 0.5"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx attacker scald"
Sequence: "sfx attacker 503-0_scald"
Sequence: "wait 0.25"
Sequence: "cam CutToFaceDefender_ATKR_DFND_"
Sequence: "vfx defender hydro_pump_hit"
Sequence: "background attacker 1.0/0.0/0.0/0.8"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "silhouette defender 1.0/0.0/0.0/0.5"
Sequence: "wait 0.66"
Sequence: "reset_background attacker 1.0/0.0/0.0/0.8"
Sequence: "wait 0.7"
Sequence: "reset_silhouette defender 1.0/0.0/0.0/0.5"
Sequence: "wait 0.5"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_scald_blastoise"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "wait 0.5"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx attacker scald_cannon:Origin/Waist/LFeelerA/LFeelerB/LFeelerC"
Sequence: "vfx attacker scald_cannon:Origin/Waist/RFeelerA/RFeelerB/RFeelerC"
Sequence: "f2fvfx attacker scald_double_beam"
Sequence: "sfx attacker 503-0_scald"
Sequence: "wait 0.25"
Sequence: "cam CutToFaceDefender_ATKR_DFND_"
Sequence: "vfx defender hydro_pump_hit"
Sequence: "background attacker 1.0/0.0/0.0/0.8"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "silhouette defender 1.0/0.0/0.0/0.5"
Sequence: "wait 0.66"
Sequence: "reset_background attacker 1.0/0.0/0.0/0.8"
Sequence: "wait 0.7"
Sequence: "reset_silhouette defender 1.0/0.0/0.0/0.5"
Sequence: "wait 0.5"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_scratch_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx defender scratch_fast"
Sequence: "sfx attacker 010-0_scratch"
Sequence: "wait 0.25"
Sequence: "anim defender damageS01"
Sequence: "wait 0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_seed_bomb"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam SeedBombEnter_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx attacker seed_bomb"
Sequence: "sfx attacker 402-0_seed_bomb"
Sequence: "wait 0.3"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "wait 0.3"
Sequence: "anim defender damageS01"
Sequence: "wait 0.12"
Sequence: "anim defender damageS01"
Sequence: "wait 0.12"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_seq_ding"
MoveSequence {
Sequence: "anim attacker damageS01"
Sequence: "wait 0.5"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_seq_faint"
MoveSequence {
Sequence: "cam FortFaint"
Sequence: "anim attacker down01"
Sequence: "wait 0.9"
Sequence: "vfx attacker pokeball_enter"
Sequence: "wait 0.05"
Sequence: "silhouette attacker 3.0/3.0/3.0/0.0"
Sequence: "wait 0.01"
Sequence: "scale attacker 0.0/3"
Sequence: "wait 0.66"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_seq_fort_faint"
MoveSequence {
Sequence: "cam FortFaint"
Sequence: "wait 1.0"
Sequence: "sys faintbegin"
Sequence: "anim attacker down01"
Sequence: "sys ui-sync"
Sequence: "wait 2.0"
Sequence: "sys scaledown"
Sequence: "wait 0.5"
Sequence: "sys defender_poof"
Sequence: "sys faintvfx"
Sequence: "wait 3.5"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_seq_intro"
MoveSequence {
Sequence: "wait 0.5"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_seq_outro"
MoveSequence {
Sequence: "wait 0.2"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_seq_return"
MoveSequence {
Sequence: "vfx attacker pokeball_enter"
Sequence: "wait 0.05"
Sequence: "silhouette attacker 3.0/3.0/3.0/0.0"
Sequence: "wait 0.01"
Sequence: "scale attacker 0.0/3"
Sequence: "wait 0.66"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_shadow_ball"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam EnterFaceAttacker_ATKR_DFND_"
Sequence: "wait 0.33"
Sequence: "anim attacker atk-move"
Sequence: "vfx attacker shadow_ball_emit"
Sequence: "vfx defender shadow_ball_hit"
Sequence: "sfx attacker 247-0_shadow_ball"
Sequence: "wait 1.25"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "wait 0.5"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_shadow_claw_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx defender shadow_claw_fast"
Sequence: "sfx attacker 421-0_shadow_claw"
Sequence: "wait 0.4"
Sequence: "anim defender damageS01"
Sequence: "wait 0.1"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_shadow_punch"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_1s"
Sequence: "cam EnterBehindAttacker_ATKR_DFND_"
Sequence: "background attacker 0.0/0.0/0.0/0.25"
Sequence: "silhouette attacker 0.0/0.0/0.0/0.0"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "sfx attacker 325-0_shadow_punch"
Sequence: "wait 0.15"
Sequence: "f2fvfx defender shadow_punch"
Sequence: "wait 0.3"
Sequence: "cam PunchHit_ATKR_DFND_"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "wait 0.25"
Sequence: "reset_background attacker 0.0/0.0/0.0/0.25"
Sequence: "reset_silhouette attacker 0.0/0.0/0.0/0.0"
Sequence: "wait 0.5"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_shadow_sneak"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam EnterBehindAttackerFarAway_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx attacker shadow_sneak"
Sequence: "sfx attacker 425-0_shadow_sneak"
Sequence: "cam ShadowSneak_ATKR_DFND_"
Sequence: "wait 1.0"
Sequence: "vfx defender shadow_sneak_hit"
Sequence: "shake UpDown/0.75/1.0/1.0"
Sequence: "wait 0.4"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_signal_beam"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "f2fvfx attacker signal_beam"
Sequence: "sfx attacker 324-0_signal_beam"
Sequence: "background attacker 0.0/0.3/0.6/0.25"
Sequence: "wait 0.9"
Sequence: "f2fvfx defender signal_beam_hit"
Sequence: "wait 0.2"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 0.4/1.0/0.7/0.25"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 1.0/0.4/0.7/0.25"
Sequence: "wait 0.5"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 0.4/0.7/1.0/0.25"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_sludge"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx attacker sludge"
Sequence: "sfx attacker 124-0_sludge"
Sequence: "wait 0.5"
Sequence: "vfx defender sludge_hit"
Sequence: "wait 0.2"
Sequence: "anim defender damageS01"
Sequence: "wait 0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_sludge_bomb"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx attacker sludge_bomb"
Sequence: "sfx attacker 188-0_sludge_bomb"
Sequence: "wait 0.2"
Sequence: "cam FollowArcingProjectile_ATKR_DFND_"
Sequence: "wait 0.8"
Sequence: "shake UpDown/0.5/0.25/2.0"
Sequence: "anim defender damageS01"
Sequence: "vfx defender sludge_bomb_hit"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_sludge_wave"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam EnterBehindAttacker_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx attacker sludge_wave_ground"
Sequence: "f2fvfx attacker sludge_wave_projectile"
Sequence: "sfx attacker 482-0_sludge_wave"
Sequence: "wait 0.2"
Sequence: "cam PanToFaceDefender_ATKR_DFND_"
Sequence: "wait 1.0"
Sequence: "f2fvfx defender sludge_wave_projectile_hit"
Sequence: "vfx defender sludge_wave_hit"
Sequence: "anim defender damageS01"
Sequence: "wait 0.5"
Sequence: "anim defender damageS01"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_solar_beam"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam SolarBeamEnter_ATKR_DFND_"
Sequence: "background attacker 1.0/0.95/0.8/0.5"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx attacker solar_beam_charge_waist:Origin/Waist"
Sequence: "sfx attacker 076-0_solar_beam"
Sequence: "wait 0.5"
Sequence: "vfx attacker solar_beam_charge"
Sequence: "wait 0.85"
Sequence: "cam SolarBeam_ATKR_DFND_"
Sequence: "wait 0.41"
Sequence: "vfx defender solar_beam_hit"
Sequence: "sfx attacker 076-1_solar_beam"
Sequence: "shake UpDown/0.75/0.5/2.0"
Sequence: "wait 0.4"
Sequence: "shake UpDown/0.75/1.0/1.0"
Sequence: "wait 1.3"
Sequence: "shake UpDown/0.75/2.0/0.5"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 1.0/1.0/1.0/0.0"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_spark_fast"
MoveSequence {
Sequence: "sfx attacker 209-0_spark"
Sequence: "anim attacker atk-move"
Sequence: "vfx attacker spark_waist_fast:Origin/Waist"
Sequence: "wait 0.15"
Sequence: "f2fvfx attacker spark_fast"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "vfx defender spark_hit_waist_fast:Origin/Waist"
Sequence: "wait 0.2"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_splash_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "wait 0.36"
Sequence: "vfx attacker jump"
Sequence: "sfx attacker 150-0_splash"
Sequence: "wait 0.53"
Sequence: "vfx attacker splash"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_steel_wing_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "wait 0.35"
Sequence: "vfx defender steel_wing_fast"
Sequence: "sfx attacker 017-0_wing_attack"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_stomp"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "wait 0.4"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx defender stomp_hit"
Sequence: "sfx attacker 023-0_stomp"
Sequence: "squish defender 0.9"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "shake UpDown/1.0/1.0/1.0"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_stone_edge"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam EnterFaceDefenderFromFarAway_ATKR_DFND_"
Sequence: "sfx attacker 444-0_stone_edge"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "shake UpDown/0.75/0.75"
Sequence: "vfx defender stone_edge"
Sequence: "wait 0.25"
Sequence: "anim defender damageS01"
Sequence: "wait 0.75"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_struggle"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "shake SideToSide/1.5/0.1/1.0"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx defender struggle"
Sequence: "sfx attacker 165-0_struggle"
Sequence: "anim defender damageS01"
Sequence: "wait 1.5"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_submission"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "background attacker 0.0/0.0/0.0/0.5"
Sequence: "vfx camera camera_speed_lines"
Sequence: "vfx attacker submission"
Sequence: "sfx attacker 066-0_submission"
Sequence: "hide defender"
Sequence: "wait 1.15"
Sequence: "unhide defender"
Sequence: "anim defender damageS01"
Sequence: "shake UpDown/0.5/0.25/1.0"
Sequence: "reset_background attacker 0.0/0.0/0.0/0.5"
Sequence: "wait 0.5"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_sucker_punch_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx defender sucker_punch_fast"
Sequence: "sfx attacker 389-0_sucker_punch"
Sequence: "wait 0.5"
Sequence: "anim defender damageS01"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_swift"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "f2fvfx attacker swift_emit"
Sequence: "vfx defender swift_hit"
Sequence: "sfx attacker 129-0_swift"
Sequence: "wait 1.4"
Sequence: "anim defender damageS01"
Sequence: "shake SideToSide/0.25/0.5/1.0"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_tackle_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker tackle_fast"
Sequence: "wait 0.25"
Sequence: "f2fvfx defender tackle_fast_hit"
Sequence: "anim defender damageS01"
Sequence: "sfx attacker 033-0_tackle"
Sequence: "wait 0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_thunder"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam Thunder_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "vfx defender thunder"
Sequence: "sfx attacker 087-0_thunder"
Sequence: "wait 1.0"
Sequence: "background attacker 0.0/0.0/0.0/0.0"
Sequence: "wait 1.35"
Sequence: "shake UpDown/0.5/1.0/0.0"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 1.0/1.0/0.9/0.0"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 1.0/1.0/0.9/0.0"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 1.0/1.0/0.9/0.0"
Sequence: "wait 1.7"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_thunder_punch"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam EnterBehindAttacker_ATKR_DFND_"
Sequence: "background attacker 0.0/0.0/0.0/0.5"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "sfx attacker 009-0_thunder_punch"
Sequence: "wait 0.15"
Sequence: "f2fvfx defender thunder_punch"
Sequence: "wait 0.85"
Sequence: "cam PunchHit_ATKR_DFND_"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "vfx camera camera_electric"
Sequence: "reset_background attacker 1.0/1.0/1.0/0.0"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_thunder_shock_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "vfx attacker thunder_shock_waist_fast:Origin/Waist"
Sequence: "f2fvfx attacker thunder_shock_fast"
Sequence: "sfx attacker 084-0_thunder_shock"
Sequence: "wait 0.25"
Sequence: "anim defender damageS01"
Sequence: "vfx defender thunder_shock_hit_waist_fast:Origin/Waist"
Sequence: "wait 0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_thunderbolt"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_1s"
Sequence: "cam EnterBehindAttackerFarAway_ATKR_DFND_"
Sequence: "background attacker 1.0/0.9/0.6/0.5"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx attacker thunderbolt_waist:Origin/Waist"
Sequence: "f2fvfx attacker thunderbolt"
Sequence: "sfx attacker 085-0_thunderbolt"
Sequence: "wait 0.3"
Sequence: "cam PanToFaceDefender_ATKR_DFND_"
Sequence: "wait 0.6"
Sequence: "vfx defender thunderbolt_hit"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "reset_silhouette defender 1.0/1.0/1.0/0.0"
Sequence: "vfx defender thunder_shock_hit_waist_fast:Origin/Waist"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "reset_silhouette defender 1.0/1.0/1.0/0.0"
Sequence: "reset_background attacker 1.0/0.9/0.6/0.5"
Sequence: "wait 1.0"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_twister"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam EnterBehindAttackerFarAway_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "cam FaceDefenderZoomOut_ATKR_DFND_"
Sequence: "vfx defender twister"
Sequence: "sfx attacker 239-0_twister"
Sequence: "wait 0.33"
Sequence: "spin defender 1.0"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "wait 0.33"
Sequence: "anim defender damageS01"
Sequence: "wait 0.5"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_vice_grip"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_3s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "cam ViceGrip"
Sequence: "vfx defender vice_grip"
Sequence: "wait 0.3"
Sequence: "sfx attacker 011-0_vice_grip"
Sequence: "wait 0.25"
Sequence: "anim defender damageS01"
Sequence: "wait 0.5"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_vine_whip_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker vine_whip_fast_emit"
Sequence: "vfx defender vine_whip_fast_hit"
Sequence: "sfx attacker 022-0_vine_whip"
Sequence: "wait 0.3"
Sequence: "anim defender damageS01"
Sequence: "wait 0.2"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_water_gun_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker water_gun_fast"
Sequence: "sfx attacker 055-0_water_gun"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "wait 0.35"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_water_gun_fast_blastoise"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker water_gun_fast_double_beam_emit"
Sequence: "vfx defender water_gun_fast_double_beam hit"
Sequence: "sfx attacker 055-0_water_gun"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "wait 0.35"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_water_pulse"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_4s"
Sequence: "cam WaterPulseEnter_ATKR_DFND_"
Sequence: "wait 0.5"
Sequence: "vfx attacker water_pulse_ring"
Sequence: "sfx attacker 352-0_water_pulse"
Sequence: "wait 0.25"
Sequence: "background attacker 0.0/0.25/1.0/0.5"
Sequence: "anim attacker atk-move"
Sequence: "wait 0.33"
Sequence: "cam PanToFaceDefender_ATKR_DFND_"
Sequence: "f2fvfx attacker water_pulse"
Sequence: "wait 0.4"
Sequence: "f2fvfx defender water_pulse_hit"
Sequence: "wait 0.1"
Sequence: "anim defender damageS01"
Sequence: "wait 1.5"
Sequence: "reset_background attacker 0.0/0.25/1.0/0.5"
Sequence: "wait 0.5"
Sequence: "cam CutFromDefender_ATKR_DFND_"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_wing_attack_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "wait 0.35"
Sequence: "f2fvfx defender wing_attack_fast"
Sequence: "sfx attacker 017-0_wing_attack"
Sequence: "wait 0.15"
Sequence: "anim defender damageS01"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_wrap"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_5s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx defender wrap_tentacles"
Sequence: "sfx attacker 035-0_wrap"
Sequence: "wait 1.5"
Sequence: "sfx attacker 035-1_wrap"
Sequence: "wait 0.06"
Sequence: "anim defender damageS01"
Sequence: "wait 0.3"
Sequence: "sfx attacker 035-1_wrap"
Sequence: "wait 0.06"
Sequence: "anim defender damageS01"
Sequence: "wait 0.5"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_wrap_green"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_5s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx defender wrap_tentacles_green"
Sequence: "sfx attacker 035-0_wrap"
Sequence: "wait 1.5"
Sequence: "sfx attacker 035-1_wrap"
Sequence: "wait 0.06"
Sequence: "anim defender damageS01"
Sequence: "wait 0.3"
Sequence: "sfx attacker 035-1_wrap"
Sequence: "wait 0.06"
Sequence: "anim defender damageS01"
Sequence: "wait 0.5"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_wrap_pink"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_5s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "vfx defender wrap_tentacles_pink"
Sequence: "sfx attacker 035-0_wrap"
Sequence: "wait 1.5"
Sequence: "sfx attacker 035-1_wrap"
Sequence: "wait 0.06"
Sequence: "anim defender damageS01"
Sequence: "wait 0.3"
Sequence: "sfx attacker 035-1_wrap"
Sequence: "wait 0.06"
Sequence: "anim defender damageS01"
Sequence: "wait 0.5"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_x_scissor"
MoveSequence {
Sequence: "vfx camera camera_horizontal_vignette_2s"
Sequence: "cam DefaultAttack_ATKR_DFND_"
Sequence: "anim attacker atk-move"
Sequence: "event"
Sequence: "cam PanToDefender_ATKR_DFND_"
Sequence: "sfx attacker 404-0_x_scissor"
Sequence: "background attacker 0.0/0.0/0.0/0.5"
Sequence: "wait 0.25"
Sequence: "f2fvfx defender x_scissor"
Sequence: "wait 0.25"
Sequence: "anim defender damageS01"
Sequence: "reset_background attacker 0.0/0.0/0.0/0.5"
Sequence: "wait 1.0"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
Items {
TemplateId: "sequence_zen_headbutt_fast"
MoveSequence {
Sequence: "anim attacker atk-move"
Sequence: "f2fvfx attacker zen_headbutt_fast_emit"
Sequence: "wait 0.40"
Sequence: "vfx defender zen_headbutt_fast_hit"
Sequence: "anim defender damageS01"
Sequence: "sfx attacker 442-0_iron_head"
Sequence: "wait 0.25"
Sequence: "sys ui-sync"
Sequence: "sys complete"
}
}
@svivian
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svivian commented Jul 18, 2016

Does this list the moves each Pokemon can learn? I'm guessing QuickMoves and/or CinematicMoves has it, but how is it encoded?

@wowtoolsorg
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it`s decompiled from which files ?

@amSangi
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amSangi commented Jul 18, 2016

Seems odd that the legendaries: Articuno, Zapdos, Moltres, Mewtwo and Mew do not have a BaseCaptureRate.

@gilga001
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Any codes indicating the places of pokemon's appearance?

@lukehook
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lukehook commented Jul 18, 2016

As stated, as the legendaries don't have a base catch rate I can only assume you won't find these wild and that they will be promotional ones.

Also interesting to note that 'Mew' is in a class of his own 'POKEMON_MYTHIC' so who knows what that means in terms of it's ability to be caught.

Also, can anyone work out the 'FamilyId', more specifically why the early ones have odd family relationships - For instance Pidgey has a FamilyId: V0039_FAMILY_JIGGLYPUFF

@jjmakin
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jjmakin commented Jul 18, 2016

What a surprise. There's no mention of Pyro, or Sparky in there.

@rmkane
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rmkane commented Jul 18, 2016

Using the combination of the following files:

And doing some hex conversions, I have created this JSON file with all information concerning Pokémon, types, moves, stats, etc.

https://gist.github.com/ryankane/daa3aa2de9fce01bbd12e60275218636


Still not sure what this translates to e.g. Bulbasaur

"Animation Time": "6d56d53fdaac2a3f6d56d53f93a9ea3f0000000036ab0a403333b33fbfbbbb3f",

@misspokeycat
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@lukehook I'm imagining the "family ID" refers to how the hit circle behaves during an encounter, since jigglypuff and pidgey have similar hitboxes.

@phoenixfeder
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@jjmakin: what you and everyone forget .. there are no SERVERSIDE codes here!!

@MingyaoLiu
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Now we can create our own "The complete Pokemon Pocket Guide" 👍

@rmkane
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rmkane commented Jul 18, 2016

@pokemonmegaman It was stated that the family IDs were incorrectly assigned. They should correlate to the evolution-line such i.e. candies.

See my post above for the almost-complete JSON translation of the data.

@braingineer
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@ryankane I turned your converted file into a base analysis notebook:

https://gist.github.com/braingineer/e178b5f8abb11e0703ea4499728765f3

@ScottPierce
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Does anyone have any specific information about how this was decoded?

@rmkane
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rmkane commented Jul 19, 2016

@braingineer Here are the sprites in a sprite sheet:

http://rmkane.com/experiment/pokemon/go_sprites/

@nneonneo
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@na-ji @ryankane mysterious strings decoded: https://gist.github.com/nneonneo/ba1382b26e61c926a3e385ca6fed0e51

The strings were either packed little-endian floats or packed varints, so a tiny bit of guessing allows us to fully decode all fields.

@nneonneo
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nneonneo commented Jul 19, 2016

Particular decoded bits of interest:

  TemplateId: "GYM_LEVEL_SETTINGS"
  GymLevel {
    RequiredExp: [0, 2000, 4000, 8000, 12000, 16000, 20000, 30000, 40000, 50000]
    LeaderSlots: [1, 1, 1, 2, 2, 2, 3, 3, 3, 4]
    TrainerSlots: [0, 1, 2, 2, 3, 4, 4, 5, 6, 6]
  }
  TemplateId: "PLAYER_LEVEL_SETTINGS"
  PlayerLevel {
    RankNum: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
    RequiredExp: [0, 1000, 3000, 6000, 10000, 15000, 21000, 28000, 36000, 45000, 55000, 65000, 75000, 85000, 100000, 120000, 140000, 160000, 185000, 210000, 260000, 335000, 435000, 560000, 710000, 900000, 1100000, 1350000, 1650000, 2000000, 2500000, 3000000, 3750000, 4750000, 6000000, 7500000, 9500000, 12000000, 15000000, 20000000]
    CpMultiplier: [0.094, 0.166398, 0.215732, 0.25572, 0.29025, 0.321088, 0.349213, 0.375236, 0.399567, 0.4225, 0.443108, 0.462798, 0.481685, 0.499858, 0.517394, 0.534354, 0.550793, 0.566755, 0.582279, 0.5974, 0.612157, 0.626567, 0.640653, 0.654436, 0.667934, 0.681165, 0.694144, 0.706884, 0.719399, 0.7317, 0.737769, 0.743789, 0.749761, 0.755686, 0.761564, 0.767397, 0.773187, 0.778933, 0.784637, 0.7903]
    MaxEggPlayerLevel: 20
    MaxEncounterPlayerLevel: 30
  }

And of course the big rock-paper-scissors table is now clearly visible. All attacks are either "not effective" (80% power), "normal" (100% power) or "super effective" (125% power).

Pokemon upgrade table:

  TemplateId: "POKEMON_UPGRADE_SETTINGS"
  PokemonUpgrades {
    UpgradesPerLevel: 2
    AllowedLevelsAbovePlayer: 2
    CandyCost: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 6, 6, 8, 8, 10, 10, 12, 12, 15, 15]
    StardustCost: [200, 200, 400, 400, 600, 600, 800, 800, 1000, 1000, 1300, 1300, 1600, 1600, 1900, 1900, 2200, 2200, 2500, 2500, 3000, 3000, 3500, 3500, 4000, 4000, 4500, 4500, 5000, 5000, 6000, 6000, 7000, 7000, 8000, 8000, 9000, 9000, 10000, 10000]
  }

I think you upgrade ("power up") twice to level your pokemon once, so there are 40 pokemon levels total (corresponding to 40 trainer levels, level 3 pokemon at level 1 trainer level?).

@rmkane
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rmkane commented Jul 19, 2016

@nneonneo Your family IDs are still incorrect. Whoever originally created this file dump, for some reason, had the family IDs shuffled around. Fix that and you're golden.

I updated my animation times and included the move statistics as well!

https://gist.github.com/ryankane/daa3aa2de9fce01bbd12e60275218636

@BoramiOum
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Any chance we can get the actual program code?

@jasonwatt
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jasonwatt commented Jul 19, 2016

Here is a json file with the decoded information and slightly categorized for easier readability.

also converted all family id's to correct integers

https://gist.github.com/jasonwatt/2ffe71f4cb6fc701cddf52669e4c1ca5

@hispazn
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hispazn commented Jul 19, 2016

@exprosul I think because you will need a masterball to catch them if there's no base capture rate

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ghost commented Jul 21, 2016

EDIT: my mistake, read only in educational purposes (should have converted chracters that were displayed as ascii (? and _) to octals first)

in the above file, for Sandslash it states:

CinematicMoves: "\037?_"

if i am not mistaken, this translates into following hex:

5c3033373f5f

and then to integers that define each special move/attack:

[92, 48, 51, 55, 63, 95]

observations:

  • there are 6 special moves for sandslash (not 3 as it is stated all decoded dumps - Bulldoze, Earthquake, Rock Tomb)
  • Earthquake that has is of 31 is not even in my above decoded list
  • there is attack with id 55 that does not exist in the dump (there are attacks 54 Submission and 56 Low Sweep but no 55)

since everybody else say otherwise I am inclined to believe that I have done something wrong (maybe mistake in decoding the initial string) but if someone can help me with figuring this out...?

additionally this data shows that hex value of cinematic moves for sandslash are 1f3f5f but this is completely different then my calculation. since rest of values are the same using the same decoding process I am also doubting I have different protobuf file then the person on that link. this file is called ...v0_2.tsv and the protobuf is ...v0_1.protobuf, is there a ...v0_2.protobuf?

@jasonwatt
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jasonwatt commented Jul 21, 2016

so, noticed in the data, pokemon 10, 14, 50 and 51 do not have Encounter->JumpTimeS.

also, legendary birds, mew and mewtoo do not have aEncounter->BaseCaptureRate.

just interesting data anomolies, and i think that confirms that the birds and mew's are not going to ever be captureable but special events only

@jana007
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jana007 commented Jul 22, 2016

Has anyome been able to decrypt the data for how items are generated at poke stops? Like Egg probability and egg size

@jasonwatt
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@jana007 I think that is all server side logic. i dont think any of that would be here.

@bwnn
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bwnn commented Jul 27, 2016

do we know what the camera lines are for?

@mariogamer2
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A question,how to get pokemon go binary (on a pc).Also,does there is a decompiler for linux?

@PokemonGoDecriptor
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I made a video on some conspiracies and suspicious code I found https://youtu.be/N_EZqbZBDGE

@PokemonGoDecriptor
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I just realized, if you look at Mew's code, he isn't a legendary. He is in the mythic class, unlike Mewtwo and the birds. Anyone have any ideas?

@BradLloyd
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I am a bit lost on how this code is working. There's nothing in this code that states the locations of any pokemon and the String Variables in Unity are not stated anywhere. Am I reading this code incorrectly or what?? I don't really understand.

@Neossir
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Neossir commented Sep 13, 2016

someone can tel me plzz what all these means ?
and what we do with it plzz,it look intessesting txn

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