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Game of life on X11
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#include <chrono> | |
#include <cstdlib> | |
#include <iostream> | |
#include <random> | |
#include <thread> | |
#include <X11/Xlib.h> | |
#include <X11/Xutil.h> | |
using namespace std; | |
int main() { | |
::Display *display = ::XOpenDisplay(nullptr); | |
if (!display) { | |
cout << "Error." << endl; | |
exit(1); | |
} | |
const int ww = 1024; | |
const int wh = 1024; | |
const int k = 4; | |
const int w = ww / k; | |
const int h = wh / k; | |
unsigned c[4] { | |
0x00ffffff, | |
0x00ffddee, | |
0x004455ff, | |
0x002233ff, | |
}; | |
::Window window = XCreateSimpleWindow( | |
display, ::XDefaultRootWindow(display), 0, 0, ww, wh, 1, | |
::XBlackPixel(display, 0), ::XWhitePixel(display, 0)); | |
::XSelectInput(display, window, ButtonPressMask | ExposureMask); | |
::GC gc = ::XCreateGC(display, window, 0, 0); | |
::XSetGraphicsExposures(display, gc, false); | |
::XMapWindow(display, window); | |
::XFlush(display); | |
random_device rd; | |
mt19937 rng(rd()); | |
bernoulli_distribution dist(0.5); | |
::Visual *visual = ::XDefaultVisual(display, ::XDefaultScreen(display)); | |
unsigned *data = reinterpret_cast<unsigned *>(malloc(4 * ww * wh)); | |
::XImage *image = ::XCreateImage( | |
display, visual, 24, ZPixmap, 0, | |
reinterpret_cast<char *>(data), ww, wh, 8, 0); | |
vector<vector<int>> cells(w, vector<int>(h)); | |
auto reset = [&]() { | |
for (int x = 0; x < w; ++x) { | |
for (int y = 0; y < h; ++y) cells[x][y] = dist(rng); | |
} | |
}; | |
reset(); | |
::XEvent event; | |
bool loop = true; | |
unsigned time = 0; | |
while (loop) { | |
if (::XPending(display) > 0) { | |
::XNextEvent(display, &event); | |
switch (event.type) { | |
case ButtonPress: | |
loop = false; | |
break; | |
case Expose: | |
::XPutImage(display, window, gc, image, 0, 0, 0, 0, ww, wh); | |
break; | |
} | |
} else { | |
for (int x = 0; x < w; ++x) { | |
for (int y = 0; y < h; ++y) { | |
int n = 0; | |
for (int i = -1; i <= 1; ++i) { | |
for (int j = -1; j <= 1; ++j) { | |
n += cells[(x + i + w) % w][(y + j + h) % h] & 1; | |
} | |
} | |
if (n == 3 || (n == 4 && (cells[x][y] & 1))) cells[x][y] |= 2; | |
} | |
} | |
for (int x = 0; x < w; ++x) { | |
for (int y = 0; y < h; ++y) { | |
for (int i = 0; i < k; ++i) { | |
for (int j = 0; j < k; ++j) { | |
data[x * k + i + (y * k + j) * ww] = c[cells[x][y] & 3]; | |
} | |
} | |
cells[x][y] >>= 1; | |
} | |
} | |
::XPutImage(display, window, gc, image, 0, 0, 0, 0, ww, wh); | |
::XFlush(display); | |
this_thread::sleep_for(chrono::microseconds(100000)); | |
if (++time == 500) { | |
reset(); | |
time = 0; | |
} | |
} | |
} | |
::XCloseDisplay(display); | |
return 0; | |
} |
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