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Start Me Up Redux Xbox Bathroom trigger script
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ScriptName StartMeUp:SMU_BathroomDoor extends ObjectReference | |
{main bathroom script | |
SMUR Updates: | |
1. debug message box replaced with WriteLine from debugger script. Only available in the source scripts and not release versions so that script is optimized and Xbox may view messages | |
2. removed redundancies | |
3. leveling corrected; original scripting did not have enough checks | |
4. QoL edits to properties so mod authors working with this script can view the properties by category within the Creation Kit | |
5. Player waits before being transported to trigger so quests can start and aliases can fill properly before hitting the trigger | |
6. Player freezes while in menu | |
7. Begin State updated | |
} | |
;SMUR debugging | |
import StartMeUp:SMU_Debugger | |
; ------- GLOBALS, variables ETC ------------- | |
Group StartMeUp_globals | |
GlobalVariable Property pSMU_FollowedVanillaPath Auto | |
{0=altstart, 1=quick, 2=vanilla} | |
GlobalVariable Property pSMU_VaultStart Auto | |
{0=started outside of vault, 1=started in vault111} | |
GlobalVariable Property pTimeScale Auto Const mandatory | |
{20=default starting timescale} | |
GlobalVariable Property pGameHour Auto Const | |
{9=default starting gamehour} | |
GlobalVariable Property pSMU_CanTalkToNick Auto | |
{0=player has not found the holotape yet 1=player has learned of the abduction} | |
GlobalVariable Property pSMU_PlayerKickedOut_Raiders auto conditional | |
{for customevent monitoring Raiders starts} | |
endgroup | |
group menu_globals | |
GlobalVariable Property pSMU_DidSpecial Auto | |
GlobalVariable Property pSMU_DidTraits Auto | |
GlobalVariable Property pSMU_DidClass Auto | |
GlobalVariable Property pSMU_DidLocation Auto | |
GlobalVariable Property pSMU_DidDiff Auto | |
GlobalVariable Property pSMU_DidLevel Auto | |
GlobalVariable Property pSMU_StartPoint Auto | |
GlobalVariable Property pSMU_StartLevel Auto | |
GlobalVariable Property pSMU_OldGifted Auto | |
GlobalVariable Property pSMU_OldSmallFrame Auto | |
GlobalVariable Property pSMU_PlayerClass Auto | |
endgroup | |
group dialogue_globals | |
;--- so wastelander player doesn't sound like a derp | |
GlobalVariable Property pPlayerKnowsBoS Auto | |
GlobalVariable Property pPlayerKnowsChildrenOfAtom Auto | |
GlobalVariable Property pPlayerKnowsGunners Auto | |
GlobalVariable Property pPlayerKnowsInstitute Auto | |
GlobalVariable Property pPlayerKnowsSynths Auto | |
endgroup | |
group randomization_globals | |
GlobalVariable Property pSMU_RandomClass Auto | |
GlobalVariable Property pSMU_RandomGear Auto | |
GlobalVariable Property pSMU_RandomLevel Auto | |
GlobalVariable Property pSMU_RandomLocation Auto | |
GlobalVariable Property pSMU_RandomSpecial Auto | |
GlobalVariable Property pSMU_RandomTraits Auto | |
endgroup | |
;SMUR | |
Actor PlayerRef | |
UserLog Log | |
string sBaseGame = "Fallout4.esm" | |
string sDLC01 = "DLCRobot.esm" | |
string sDLC03 = "DLCCoast.esm" | |
string sDLC04 = "DLCNukaWorld.esm" | |
int MessageCount = 0 | |
int ClassMessageCount = 0 | |
int LocationMessageCount = 0 | |
int PlayerTrait = 0 | |
int PlayerClass = 0 | |
int PlayerLocation = 0 | |
int PlayerDiff = 1 | |
int PlayerLevel = 1 | |
int[] Specials ;for random start | |
int[] Classes ;for random start | |
bool PlayerTrait01 = false | |
bool PlayerTrait02 = false | |
bool PlayerTrait03 = false | |
bool PlayerTrait04 = false | |
bool PlayerTrait05 = false | |
bool PlayerTrait06 = false | |
bool PlayerTrait07 = false | |
bool PlayerTrait08 = false | |
bool PlayerTrait09 = false | |
bool PlayerTrait10 = false | |
bool PlayerTrait11 = false | |
bool PlayerTrait12 = false | |
bool PlayerTrait13 = false | |
bool PlayerTrait14 = false | |
bool PlayerTrait15 = false | |
bool PlayerTrait16 = false | |
bool PlayerTrait17 = false | |
bool PlayerTrait18 = false | |
bool OldSmallFrame = false | |
bool OldGifted = false | |
; ------- PERKS -------------------- | |
group traits | |
Perk Property pSMU_PerkBroadShouldersNormal Auto Const | |
Perk Property pSMU_PerkBroadShouldersSurvival Auto Const | |
Perk Property pSMU_PerkBruiser Auto Const | |
Perk Property pSMU_PerkClaustrophobia Auto Const | |
Perk Property pSMU_PerkEarlyBird Auto Const | |
Perk Property pSMU_PerkFastMetabolism Auto Const | |
Perk Property pSMU_PerkFastShot Auto Const | |
Perk Property pSMU_PerkFinesse Auto Const | |
Perk Property pSMU_PerkFourEyes Auto Const | |
Perk Property pSMU_PerkGifted Auto Const | |
Perk Property pSMU_PerkGoodNatured Auto Const | |
Perk Property pSMU_PerkHeavyHanded Auto Const | |
Perk Property pSMU_PerkHotBlooded Auto Const | |
Perk Property pSMU_PerkKamikaze Auto Const | |
Perk Property pSMU_PerkLooseCannon Auto Const | |
Perk Property pSMU_PerkNightOwl Auto Const | |
Perk Property pSMU_PerkSmallFrame Auto Const | |
Perk Property pSMU_PerkTriggerDiscipline Auto Const | |
Perk Property pSMU_PerkUnsightly Auto Const | |
Perk Property pSMU_PerkGiftedDebuffOnly Auto Const | |
Perk Property pSMU_PerkSmallFrameDebuffOnly Auto Const | |
endgroup | |
; ------- MESSAGES ETC ------------- | |
Group menus | |
Message Property pSMU_Door Auto Const mandatory | |
Message Property pSMU_Door1 Auto Const | |
Message Property pSMU_Door2 Auto Const | |
Message Property pSMU_Door3 Auto Const | |
Message Property pSMU_Door3b Auto Const | |
Message Property pSMU_Door4 Auto Const | |
Message Property pSMU_Door4b Auto Const | |
Message Property pSMU_Door5 Auto Const | |
Message Property pSMU_Door6 Auto Const | |
Message Property pSMU_Door7 Auto Const | |
Message Property pSMU_Door8 Auto Const | |
endgroup | |
group trait_choice | |
Message Property pSMU_TraitNone Auto Const | |
Message Property pSMU_TraitBroadShoulders Auto Const | |
Message Property pSMU_TraitBruiser Auto Const | |
Message Property pSMU_TraitClaustrophobia Auto Const | |
Message Property pSMU_TraitEarlyBird Auto Const | |
Message Property pSMU_TraitFastMetabolism Auto Const | |
Message Property pSMU_TraitFastShot Auto Const | |
Message Property pSMU_TraitFinesse Auto Const | |
Message Property pSMU_TraitFourEyes Auto Const | |
Message Property pSMU_TraitGifted Auto Const | |
Message Property pSMU_TraitGoodNatured Auto Const | |
Message Property pSMU_TraitHeavyHanded Auto Const | |
Message Property pSMU_TraitHotBlooded Auto Const | |
Message Property pSMU_TraitKamikaze Auto Const | |
Message Property pSMU_TraitLooseCannon Auto Const | |
Message Property pSMU_TraitNightOwl Auto Const | |
Message Property pSMU_TraitSmallFrame Auto Const | |
Message Property pSMU_TraitTriggerDiscipline Auto Const | |
Message Property pSMU_TraitUnsightly Auto Const | |
Message Property pSMU_Randomize Auto Const | |
endgroup | |
group trait_confirmations | |
Message Property pSMU_TraitNone_msg Auto Const | |
Message Property pSMU_TraitBroadShoulders_msg Auto Const | |
Message Property pSMU_TraitBruiser_msg Auto Const | |
Message Property pSMU_TraitClaustrophobia_msg Auto Const | |
Message Property pSMU_TraitEarlyBird_msg Auto Const | |
Message Property pSMU_TraitFastMetabolism_msg Auto Const | |
Message Property pSMU_TraitFastShot_msg Auto Const | |
Message Property pSMU_TraitFinesse_msg Auto Const | |
Message Property pSMU_TraitFourEyes_msg Auto Const | |
Message Property pSMU_TraitGifted_msg Auto Const | |
Message Property pSMU_TraitGoodNatured_msg Auto Const | |
Message Property pSMU_TraitHeavyHanded_msg Auto Const | |
Message Property pSMU_TraitHotBlooded_msg Auto Const | |
Message Property pSMU_TraitKamikaze_msg Auto Const | |
Message Property pSMU_TraitLooseCannon_msg Auto Const | |
Message Property pSMU_TraitNightOwl_msg Auto Const | |
Message Property pSMU_TraitSmallFrame_msg Auto Const | |
Message Property pSMU_TraitTriggerDiscipline_msg Auto Const | |
Message Property pSMU_TraitUnsightly_msg Auto Const | |
endgroup | |
; ------- QUESTS -------- | |
group quests | |
Quest Property pTutorial Auto Const mandatory | |
Quest Property pRadioDiamondCity Auto Const | |
Quest Property pRadioInstituteQuest Auto Const | |
Quest Property pBoSM01 Auto Const | |
Quest Property pMQ101 Auto mandatory | |
Quest Property pMQ102 Auto Const | |
Quest Property pMQ103 Auto Const | |
mq101questscript Property pMQ101questscript Auto Const | |
Quest Property pDialogueBunkerHill Auto Const | |
endgroup | |
; ------ GEAR ------- | |
group startclothes | |
Armor Property pPipboy Auto Const | |
Armor Property ClothesSuitDirty_Black Auto Const | |
Armor Property pClothesMilitaryCap Auto Const | |
Armor Property pClothesFatiguesPostWar Auto Const | |
Armor Property pClothesGrayKnitCap Auto Const | |
Armor Property pClothesResident6 Auto Const | |
Armor Property pClothesDog_Bandana Auto Const | |
Armor Property pClothesResident5 Auto Const | |
Armor Property pClothesWinterHat Auto Const | |
Weapon Property pKnife Auto Const | |
Armor Property pArmor_Raider_Underarmor Auto Const | |
Weapon Property pTireIron Auto Const | |
Armor Property pClothesRRJumpsuit Auto Const | |
Armor Property pClothes_Raider_Goggles Auto Const | |
Weapon Property pPipeWrench Auto Const | |
Armor Property pClothesResident3Hat Auto Const | |
Armor Property pClothesSunGlasses Auto Const | |
Weapon Property pSwitchblade Auto Const | |
Armor Property pClothesResident3 Auto Const | |
Armor Property pClothesResident7 Auto Const | |
Armor Property pClothesTattered Auto Const | |
Weapon Property pLeadPipe Auto Const | |
Armor Property pClothesLongshoreman Auto Const | |
Armor Property pClothesLongshoremanHat Auto Const | |
Armor Property pClothesBaseballHat Auto Const | |
Armor Property pClothesBaseballUniform Auto Const | |
Armor Property pClothesVaultTecScientist Auto Const | |
Armor Property pClothesScientist_VariantWasteland Auto Const | |
Armor Property pClothesEyeGlasses Auto Const | |
Armor Property pArmor_HazmatSuit Auto Const | |
Armor Property pArmor_Wastelander_Medium Auto Const | |
Armor Property pArmor_Wastelander_Light Auto Const | |
Armor Property pClothesGreaserJacket Auto Const | |
Armor Property pArmor_Rustic_Underarmor Auto Const | |
Weapon Property pMachete Auto Const | |
Weapon Property pKnuckles Auto Const | |
Weapon Property pWalkingCane Auto Const | |
Weapon Property pBaseballBat Auto Const | |
Armor Property pClothes_Raider_SurgicalMask Auto Const | |
Armor Property pArmor_Raider_GreenHoodGasmask Auto Const | |
Weapon Property pBaton Auto Const | |
Armor Property pArmor_Vault114_Underwear Auto Const | |
Armor Property pArmor_Wastelander_Heavy Auto Const | |
Weapon Property pPoolCue Auto Const | |
Armor Property pArmor_BoS_Soldier_Underarmor Auto Const | |
Armor Property pArmor_BoS_Knight_UnderarmorHelmet Auto Const | |
Armor Property pClothesWastelandCommon Auto Const | |
Armor Property pClothesResident5Hat Auto Const | |
Armor Property pArmor_Synth_Underarmor Auto Const | |
Armor Property pClothesMinutemanOutfit Auto Const | |
Armor Property pClothesMinutemanHat Auto Const | |
Weapon Property pRevolutionarySword Auto Const | |
Armor Property pClothesChildofAtomBrown Auto Const | |
Weapon Property pRollingPin Auto Const | |
Armor Property pArmor_GunnerGuard_UnderArmor Auto Const | |
Armor Property pClothesPoliceGlasses Auto Const | |
Armor Property pMS02_ClothesSubmarineCrew Auto Const | |
Armor Property pMS02_ClothesSubmarineCrewHat Auto Const | |
Weapon Property pChineseOfficerSword Auto Const | |
Armor Property pClothesSequinDress Auto Const | |
Armor Property pClothesTuxedo Auto Const | |
Armor Property pClothesTuxedoHat Auto Const | |
Armor Property pArmor_Wastelander_02_NoHood_GlovesB Auto Const | |
Armor Property pClothesPrewarSweaterVest Auto Const | |
Potion Property pSMU_StrangeMeat Auto Const | |
Armor Property pArmor_Raider_Underwear Auto Const | |
Armor Property pClothes_InstituteLabCoat_Dirty Auto Const | |
endgroup | |
; ------ VAULT 111 -------- | |
Group Vault111 | |
ObjectReference Property pMQ101HillSoldiersEnableMarker Auto Const | |
;ObjectReference Property SMUVault111CryoDoor Auto Const | |
;ReferenceAlias Property pAlias_SpouseFemale2 Auto Const | |
;ReferenceAlias Property pAlias_SpouseMale2 Auto Const | |
Sound Property AMBrIntVault111CreaksA Auto Const | |
SoundCategorySnapshot Property CSMQ101PlayerHouseInt Auto Const | |
ObjectReference Property pSMU_V111ElevatorDownTriggerREF Auto Const | |
;ObjectReference Property pMQ102SpouseCorpseFemaleREF2 Auto Const | |
;ObjectReference Property pMQ102SpouseCorpseMaleREF2 Auto Const | |
;Actor Property pMQ102SpouseCorpseFemaleREF2 Auto Const | |
;Actor Property pMQ102SpouseCorpseMaleREF2 Auto Const | |
Actor Property pSMU_PlayerSpouseMaleVaultREF Auto Const | |
Actor Property pSMU_PlayerSpouseFemaleVaultREF Auto Const | |
endgroup | |
; ------ START LOCATION -------- | |
ObjectReference Property pFFG07BobbiDebugSpawn Auto Const | |
; ------ CLEAN UP PLACES ------- | |
Group cleanup | |
Faction Property pSMU_RaiderFaction Auto Const | |
Faction Property pSMU_RaiderFaction2 Auto Const | |
Faction Property pRaiderFaction Auto Const | |
ObjectReference Property pSMU_SpawnTriggerREF Auto Const | |
ObjectReference Property pSMU_V111ExteriorElevatorTriggerREF Auto Const | |
Furniture Property pSMU_NpcBedGroundSleep01 Auto Const | |
endgroup | |
Group HardGear | |
LeveledItem Property pSMU_Gear_01AVaultDwellerHard Auto Const | |
LeveledItem Property pSMU_Gear_02ASurvivalistHard Auto Const | |
LeveledItem Property pSMU_Gear_03AScavengerHard Auto Const | |
LeveledItem Property pSMU_Gear_04AHunterHard Auto Const | |
LeveledItem Property pSMU_Gear_05ARaiderHard Auto Const | |
LeveledItem Property pSMU_Gear_06AMechanicHard Auto Const | |
LeveledItem Property pSMU_Gear_07AGangsterHard Auto Const | |
LeveledItem Property pSMU_Gear_08ATraderHard Auto Const | |
LeveledItem Property pSMU_Gear_09AFarmerHard Auto Const | |
LeveledItem Property pSMU_Gear_10ADrunkHard Auto Const | |
LeveledItem Property pSMU_Gear_11ADoctorHard Auto Const | |
LeveledItem Property pSMU_Gear_12AScientistHard Auto Const | |
LeveledItem Property pSMU_Gear_13AMercenaryHard Auto Const | |
LeveledItem Property pSMU_Gear_14ABallplayerHard Auto Const | |
LeveledItem Property pSMU_Gear_15ADrifterHard Auto Const | |
LeveledItem Property pSMU_Gear_16AThiefHard Auto Const | |
LeveledItem Property pSMU_Gear_17ASailorHard Auto Const | |
LeveledItem Property pSMU_Gear_18AGreaserHard Auto Const | |
LeveledItem Property pSMU_Gear_19AScoutHard Auto Const | |
LeveledItem Property pSMU_Gear_20AExplorerHard Auto Const | |
LeveledItem Property pSMU_Gear_21ABoSHard Auto Const | |
LeveledItem Property pSMU_Gear_22ARailroadHard Auto Const | |
LeveledItem Property pSMU_Gear_23ASynthHard Auto Const | |
LeveledItem Property pSMU_Gear_24AMinutemenHard Auto Const | |
LeveledItem Property pSMU_Gear_25AAtomHard Auto Const | |
LeveledItem Property pSMU_Gear_26AGunnersHard Auto Const | |
LeveledItem Property pSMU_Gear_27AForgedHard Auto Const | |
LeveledItem Property pSMU_Gear_28AChineseAgentHard Auto Const | |
LeveledItem Property pSMU_Gear_29AWealthyDCHard Auto Const | |
LeveledItem Property pSMU_Gear_30APoorDCHard Auto Const | |
LeveledItem Property pSMU_Gear_31AInstituteScientistHard Auto Const | |
LeveledItem Property pSMU_Gear_32ACannibalHard Auto Const | |
LeveledItem Property pSMU_Gear_33AFishermanHard Auto Const | |
LeveledItem Property pSMU_Gear_34ARustDevilHard Auto Const | |
LeveledItem Property pSMU_Gear_35ATrapperHard Auto Const | |
LeveledItem Property pSMU_Gear_36APackHard Auto Const | |
LeveledItem Property pSMU_Gear_37AOperatorsHard Auto Const | |
LeveledItem Property pSMU_Gear_38ADisciplesHard Auto Const | |
LeveledItem Property pSMU_Gear_39ANukaColaHard Auto Const | |
EndGroup | |
Group MediumGear | |
LeveledItem Property pSMU_Gear_01BVaultDwellerMedium Auto Const | |
LeveledItem Property pSMU_Gear_02BSurvivalistMedium Auto Const | |
LeveledItem Property pSMU_Gear_03BScavengerMedium Auto Const | |
LeveledItem Property pSMU_Gear_04BHunterMedium Auto Const | |
LeveledItem Property pSMU_Gear_05BRaiderMedium Auto Const | |
LeveledItem Property pSMU_Gear_06BMechanicMedium Auto Const | |
LeveledItem Property pSMU_Gear_07BGangsterMedium Auto Const | |
LeveledItem Property pSMU_Gear_08BTraderMedium Auto Const | |
LeveledItem Property pSMU_Gear_09BFarmerMedium Auto Const | |
LeveledItem Property pSMU_Gear_10BDrunkMedium Auto Const | |
LeveledItem Property pSMU_Gear_11BDoctorMedium Auto Const | |
LeveledItem Property pSMU_Gear_12BScientistMedium Auto Const | |
LeveledItem Property pSMU_Gear_13BMercenaryMedium Auto Const | |
LeveledItem Property pSMU_Gear_14BBallplayerMedium Auto Const | |
LeveledItem Property pSMU_Gear_15BDrifterMedium Auto Const | |
LeveledItem Property pSMU_Gear_16BThiefMedium Auto Const | |
LeveledItem Property pSMU_Gear_17BSailorMedium Auto Const | |
LeveledItem Property pSMU_Gear_18BGreaserMedium Auto Const | |
LeveledItem Property pSMU_Gear_19BScoutMedium Auto Const | |
LeveledItem Property pSMU_Gear_20BExplorerMedium Auto Const | |
LeveledItem Property pSMU_Gear_21BBoSMedium Auto Const | |
LeveledItem Property pSMU_Gear_22BRailroadMedium Auto Const | |
LeveledItem Property pSMU_Gear_23BSynthMedium Auto Const | |
LeveledItem Property pSMU_Gear_24BMinutemenMedium Auto Const | |
LeveledItem Property pSMU_Gear_25BAtomMedium Auto Const | |
LeveledItem Property pSMU_Gear_26BGunnersMedium Auto Const | |
LeveledItem Property pSMU_Gear_27BForgedMedium Auto Const | |
LeveledItem Property pSMU_Gear_28BChineseAgentMedium Auto Const | |
LeveledItem Property pSMU_Gear_29BWealthyDCMedium Auto Const | |
LeveledItem Property pSMU_Gear_30BPoorDCMedium Auto Const | |
LeveledItem Property pSMU_Gear_31BInstituteScientistMedium Auto Const | |
LeveledItem Property pSMU_Gear_32BCannibalMedium Auto Const | |
LeveledItem Property pSMU_Gear_33BFishermanMedium Auto Const | |
LeveledItem Property pSMU_Gear_34BRustDevilMedium Auto Const | |
LeveledItem Property pSMU_Gear_35BTrapperMedium Auto Const | |
LeveledItem Property pSMU_Gear_36BPackMedium Auto Const | |
LeveledItem Property pSMU_Gear_37BOperatorsMedium Auto Const | |
LeveledItem Property pSMU_Gear_38BDisciplesMedium Auto Const | |
LeveledItem Property pSMU_Gear_39BNukaColaMedium Auto Const | |
EndGroup | |
Group EasyGear | |
LeveledItem Property pSMU_Gear_01CVaultDwellerEasy Auto Const | |
LeveledItem Property pSMU_Gear_02CSurvivalistEasy Auto Const | |
LeveledItem Property pSMU_Gear_03CScavengerEasy Auto Const | |
LeveledItem Property pSMU_Gear_04CHunterEasy Auto Const | |
LeveledItem Property pSMU_Gear_05CRaiderEasy Auto Const | |
LeveledItem Property pSMU_Gear_06CMechanicEasy Auto Const | |
LeveledItem Property pSMU_Gear_07CGangsterEasy Auto Const | |
LeveledItem Property pSMU_Gear_08CTraderEasy Auto Const | |
LeveledItem Property pSMU_Gear_09CFarmerEasy Auto Const | |
LeveledItem Property pSMU_Gear_10CDrunkEasy Auto Const | |
LeveledItem Property pSMU_Gear_11CDoctorEasy Auto Const | |
LeveledItem Property pSMU_Gear_12CScientistEasy Auto Const | |
LeveledItem Property pSMU_Gear_13CMercenaryEasy Auto Const | |
LeveledItem Property pSMU_Gear_14CBallplayerEasy Auto Const | |
LeveledItem Property pSMU_Gear_15CDrifterEasy Auto Const | |
LeveledItem Property pSMU_Gear_16CThiefEasy Auto Const | |
LeveledItem Property pSMU_Gear_17CSailorEasy Auto Const | |
LeveledItem Property pSMU_Gear_18CGreaserEasy Auto Const | |
LeveledItem Property pSMU_Gear_19CScoutEasy Auto Const | |
LeveledItem Property pSMU_Gear_20CExplorerEasy Auto Const | |
LeveledItem Property pSMU_Gear_21CBoSEasy Auto Const | |
LeveledItem Property pSMU_Gear_22CRailroadEasy Auto Const | |
LeveledItem Property pSMU_Gear_23CSynthEasy Auto Const | |
LeveledItem Property pSMU_Gear_24CMinutemenEasy Auto Const | |
LeveledItem Property pSMU_Gear_25CAtomEasy Auto Const | |
LeveledItem Property pSMU_Gear_26CGunnersEasy Auto Const | |
LeveledItem Property pSMU_Gear_27CForgedEasy Auto Const | |
LeveledItem Property pSMU_Gear_28CChineseAgentEasy Auto Const | |
LeveledItem Property pSMU_Gear_29CWealthyDCEasy Auto Const | |
LeveledItem Property pSMU_Gear_30CPoorDCEasy Auto Const | |
LeveledItem Property pSMU_Gear_31CInstituteScientistEasy Auto Const | |
LeveledItem Property pSMU_Gear_32CCannibalEasy Auto Const | |
LeveledItem Property pSMU_Gear_33CFishermanEasy Auto Const | |
LeveledItem Property pSMU_Gear_34CRustDevilEasy Auto Const | |
LeveledItem Property pSMU_Gear_35CTrapperEasy Auto Const | |
LeveledItem Property pSMU_Gear_36CPackEasy Auto Const | |
LeveledItem Property pSMU_Gear_37COperatorsEasy Auto Const | |
LeveledItem Property pSMU_Gear_38CDisciplesEasy Auto Const | |
LeveledItem Property pSMU_Gear_39CNukaColaEasy Auto Const | |
EndGroup | |
Group BaseGear | |
LeveledItem Property pSMU_GearBaseAHard Auto Const | |
LeveledItem Property pSMU_GearBaseBMedium Auto Const | |
LeveledItem Property pSMU_GearBaseCEasy Auto Const | |
EndGroup | |
Group SPECIALS | |
ActorValue Property Strength Auto Const | |
ActorValue Property Perception Auto Const | |
ActorValue Property Endurance Auto Const | |
ActorValue Property Charisma Auto Const | |
ActorValue Property Intelligence Auto Const | |
ActorValue Property Agility Auto Const | |
ActorValue Property Luck Auto Const | |
ActorValue Property Experience Auto | |
EndGroup | |
Group Misc_Properties | |
Keyword Property pAnimArchetypePlayer Auto Const mandatory | |
ReferenceAlias Property pCryoDoorAlias Auto | |
ObjectReference Property pSMU_CryopodExitTriggerREF Auto Const | |
endgroup | |
;-- State ------------------------------------------- | |
Auto State WaitingForTrigger | |
Event onTriggerEnter(ObjectReference akActionRef) | |
;debugger | |
Log = new UserLog | |
Log.Caller = self | |
Log.FileName = "StartMeUp" | |
PlayerREF = Game.GetPlayer() | |
If akActionRef == PlayerREF | |
;so it is only triggered once by player | |
GoToState("HasBeenTriggered") | |
; stop the player to from moving | |
BlockPlayerControls(StartMeUpInputLayer) | |
WriteLine(Log, "Player has entered bathroom trigger.") | |
prompt_player_to_submit(akActionRef) | |
;wait and then release controls... | |
Utility.Wait(10.0) | |
UnblockPlayerControls(StartMeUpInputLayer) | |
else | |
; still waiting for player | |
; added to see how many times Codsworth passes through the trigger and if it is worth even having a trigger | |
; rather than just popping up the messagebox dialogue directly after leaving LooksMenu | |
WriteLine(Log, " Not player.") | |
GoToState("WaitingForTrigger") | |
EndIf | |
EndEvent | |
EndState | |
;-- State ------------------------------------------- | |
State HasBeenTriggered | |
Event onTriggerEnter(ObjectReference akActionRef) | |
;SMUR - removed disable so we can create a loop if Codsworth passes through | |
;self.disable() | |
EndEvent | |
EndState | |
State PlayerMadeSelection | |
Event OnTriggerEnter(ObjectReference akActionRef) | |
self.Disable() | |
EndEvent | |
EndState | |
;=============================================================================================================================== | |
;=============================================================================================================================== | |
;=============================================================================================================================== | |
Function prompt_player_to_submit(ObjectReference akActionRef) | |
;RegisterForMenuOpenCloseEvent("SpecialMenu") | |
;SMUR 6.11 - removed the following line. The player is defined already in Event. Also removed "&& akActionRef == PlayerREF as ObjectReference on all" if statements. | |
;Actor PlayerREF = Game.GetPlayer() | |
int pressedButton | |
bool InMenu = True | |
;begin menu | |
WHILE (InMenu) | |
;first menu - alt start, quick start, normal start | |
If MessageCount == 0 | |
pressedButton = pSMU_Door.Show() | |
;choice 1: alt start | |
If (pressedButton == 0) | |
;proceed to next menu | |
MessageCount = 1 | |
;choice 2: quick start | |
ElseIf (pressedButton == 1) | |
;player picked a start - exit the menu | |
InMenu = False | |
;UnRegisterForMenuOpenCloseEvent("SpecialMenu") | |
; ----- player is following the QUICK start path ------------------------- | |
;Set this up so the player can't trigger the door twice | |
Self.gotoState("PlayerMadeSelection") | |
;set the globals so we know player is doing the QUICK start and a VAULT start | |
pSMU_FollowedVanillaPath.SetValueInt(1) | |
pSMU_VaultStart.SetValueInt(1) | |
pSMU_CanTalkToNick.SetValueInt(1) | |
;give the player full anims | |
PlayerREF.ChangeAnimArchetype(None) | |
PlayerREF.ChangeAnimArchetype(pAnimArchetypePlayer) | |
;stuff from the Vault111 start debug of mq101 | |
pTimeScale.SetValueInt(0) | |
pMQ101questscript.MQ101EnableLayer = inputenablelayer.Create() | |
;functionally the same as in the mq101 script fragment: MQ101EnableLayer.EnablePlayerControls(abFighting = false, abSneaking = false, abMenu = false, abVats = false) | |
pMQ101questscript.MQ101EnableLayer.EnablePlayerControls(True, False, True, True, False, False, True, True, False, True, True) | |
;?? | |
pMQ101HillSoldiersEnableMarker.Disable(False) | |
;enable that vertibird sound | |
CSMQ101PlayerHouseInt.Remove() | |
;i'm not sure we want to set all these stages. let's see. | |
;if there are problems, we should look at these stage's scripts to see what they do | |
;pMQ101.SetStage(270) ;in the house, before the siren | |
;pMQ101.SetStage(500) ;beginning of elevator, pre-bomb | |
;pMQ101.SetStage(600) ;elevator down scene, post-bomb | |
;lock the vault11 cryo door | |
;SMUVault111CryoDoor.Lock() | |
;set the lock level to Terminal Only | |
;SMUVault111CryoDoor.SetLockLevel(253) | |
;ObjectReference CyroDoor = Game.GetFormFromFile(0x00001977, sBaseGame) as ObjectReference | |
;ObjectReference TheCryoDoor = Game.GetFormFromFile(0x00001977, sBaseGame) as ObjectReference | |
;pCryoDoorAlias.ForceRefTo(TheCryoDoor) | |
;pCryoDoorAlias.GetRef().Lock() | |
;pCryoDoorAlias.GetRef().SetLockLevel(253) | |
pSMU_CryopodExitTriggerREF.MoveTo(Game.GetFormFromFile(0x04A011, sBaseGame) as objectreference) | |
pSMU_CryopodExitTriggerREF.SetPosition(664.4663, -433.5204, 28.0635) | |
pSMU_CryopodExitTriggerREF.SetAngle(0, 0, 0) | |
;SPECIAL EFFECTS FOR THE DREAM | |
AMBrIntVault111CreaksA.Play(Game.GetPlayer()) | |
;fade out to black | |
Game.FadeOutGame(true, true, 0, 8.0, false) | |
;Game.FadeOutGame(abFadingOut=True, abBlackFade=False, afSecsBeforeFade=3.0, afFadeDuration=10.0, abStayFaded=True) | |
;wait for the fade out | |
Utility.Wait(7.0) | |
;stuff from the other stages of MQ101 that we might need to fix bugs | |
;stop crowd panic sounds | |
;pMQ101CrowdPanicSoundMarkerREF.Disable() | |
;stop other running scenes | |
;MQ101SanctuaryHills.SetStage(95) | |
;disable air raid siren | |
;pMQ101AirRaidSirenMarkerREF.Disable() | |
;shutdown sanctuary hills dialogue | |
;pMQ101SanctuaryHills.SetStage(1000) ;need to set property | |
;we do want to go to this stage to start the game | |
pMQ101.SetStage(900) | |
;770 is kellogg | |
;choice three: normal start | |
ElseIf (pressedButton == 2) | |
;player picked a start - exit the menu | |
InMenu = False | |
;UnRegisterForMenuOpenCloseEvent("SpecialMenu") | |
; ----- player is following the VANILLA path, game progresses as normal, this is the CANCEL button basically ----- | |
;Set this up so the player can't trigger the door twice | |
Self.gotoState("PlayerMadeSelection") | |
;set the globals so we know what the player did - full vanilla start | |
pSMU_FollowedVanillaPath.SetValueInt(2) | |
pSMU_VaultStart.SetValueInt(1) | |
pSMU_CanTalkToNick.SetValueInt(1) | |
Else | |
;do nothing, someone else activated the door wtf | |
WriteError(Log, "something went wrong.") | |
EndIf | |
; second menu - pick start location, in vault or wasteland | |
ElseIf MessageCount == 1 | |
;show the second message popup - alt start in vault, or in wasteland? | |
pressedButton = pSMU_Door1.Show() | |
; ----- OPTION 0: Start in the WASTELAND ------------------------------------------------------------------------- | |
If (pressedButton == 0) | |
;call a funciton to handle rolling your own character | |
;SMUclasschoice(akActionRef) | |
;proceed to next menu | |
MessageCount = 2 | |
; ----- OPTION 0 - VAULT 111 alt start ------------------------------------------------------------------------------ | |
ElseIf (pressedButton == 1) | |
;player picked a start - exit the menu | |
InMenu = False | |
;UnRegisterForMenuOpenCloseEvent("SpecialMenu") | |
;Set this up so the player can't trigger the door twice | |
Self.gotoState("PlayerMadeSelection") | |
;set the globals so we know player is doing the ALT start and a VAULT start | |
pSMU_FollowedVanillaPath.SetValueInt(0) | |
pSMU_VaultStart.SetValueInt(1) | |
pSMU_CanTalkToNick.SetValueInt(1) | |
;give the player full anims | |
PlayerREF.ChangeAnimArchetype(None) | |
PlayerREF.ChangeAnimArchetype(pAnimArchetypePlayer) | |
;stuff from the Vault111 start debug of mq101 | |
pTimeScale.SetValueInt(0) | |
pMQ101questscript.MQ101EnableLayer = inputenablelayer.Create() | |
;functionally the same as in the mq101 script fragment: MQ101EnableLayer.EnablePlayerControls(abFighting = false, abSneaking = false, abMenu = false, abVats = false) | |
; Function EnablePlayerControls(bool abMovement = true, bool abFighting = true, bool abCamSwitch = true, | |
; bool abLooking = true, bool abSneaking = true, bool abMenu = true, bool abActivate = true, | |
; bool abJournalTabs = true, bool abVATS = true, bool abFavorites = true, bool abRunning = true) native | |
;pMQ101questscript.MQ101EnableLayer.EnablePlayerControls(True, False, True, True, False, False, True, True, False, True, True) | |
pMQ101questscript.MQ101EnableLayer.EnablePlayerControls(False, False, False, True, False, False, True, False, False, False, False) | |
;stage 230? | |
pMQ101HillSoldiersEnableMarker.Disable(False) | |
;enable that vertibird sound | |
CSMQ101PlayerHouseInt.Remove() | |
;i'm not sure we want to set all these stages. let's see. | |
;if there are problems, we should look at these stage's scripts to see what they do | |
;pMQ101.SetStage(270) ;in the house, before the siren | |
;pMQ101.SetStage(500) ;beginning of elevator, pre-bomb | |
;pMQ101.SetStage(600) ;elevator down scene, post-bomb | |
;SET UP Nate & Nora | |
If (Game.GetPlayer().GetBaseObject() as ActorBase).GetSex() == 1 ;if female | |
;pSMU_PlayerSpouseFemaleVaultREF.EnableNoWait () | |
pSMU_PlayerSpouseFemaleVaultREF.SetLinkedRef(Game.GetFormFromFile(0x001934, sBaseGame) as objectreference) | |
pSMU_PlayerSpouseFemaleVaultREF.MoveTo(Game.GetFormFromFile(0x04A011, sBaseGame) as objectreference) | |
pSMU_PlayerSpouseFemaleVaultREF.SetPosition(-48.43, -446.30, -50.20) | |
pSMU_PlayerSpouseFemaleVaultREF.SetAngle(0, 0, 190.04) | |
pSMU_PlayerSpouseFemaleVaultREF.Enable() | |
pSMU_PlayerSpouseFemaleVaultREF.EvaluatePackage() | |
Else | |
;pSMU_PlayerSpouseMaleVaultREF.EnableNoWait() | |
pSMU_PlayerSpouseMaleVaultREF.SetLinkedRef(Game.GetFormFromFile(0x001934, sBaseGame) as objectreference) | |
pSMU_PlayerSpouseMaleVaultREF.MoveTo(Game.GetFormFromFile(0x04A011, sBaseGame) as objectreference) | |
pSMU_PlayerSpouseMaleVaultREF.SetPosition(50.05, -425.08, -50.17) | |
pSMU_PlayerSpouseMaleVaultREF.SetAngle(0, 0, 2.86) | |
pSMU_PlayerSpouseMaleVaultREF.Enable() | |
pSMU_PlayerSpouseMaleVaultREF.EvaluatePackage() | |
EndIf | |
pSMU_CryopodExitTriggerREF.MoveTo(Game.GetFormFromFile(0x04A011, sBaseGame) as objectreference) | |
pSMU_CryopodExitTriggerREF.SetPosition(664.4663, -433.5204, 28.0635) | |
pSMU_CryopodExitTriggerREF.SetAngle(0, 0, 0) | |
;SPECIAL EFFECTS FOR THE DREAM | |
AMBrIntVault111CreaksA.Play(Game.GetPlayer()) | |
;fade out to black | |
Game.FadeOutGame(true, true, 0, 8.0, false) | |
Utility.Wait(7.0) | |
;stuff from the other stages of MQ101 that we might need to fix bugs | |
;stop crowd panic sounds | |
;pMQ101CrowdPanicSoundMarkerREF.Disable() | |
;stop other running scenes | |
;MQ101SanctuaryHills.SetStage(95) | |
;disable air raid siren | |
;pMQ101AirRaidSirenMarkerREF.Disable() | |
;shutdown sanctuary hills dialogue | |
;pMQ101SanctuaryHills.SetStage(1000) ;need to set property | |
;we do want to go to this stage to start the game | |
pMQ101.SetStage(770) ;should be 770, set to 900 for testing | |
; ----- OPTION 2: <back to first menu> | |
ElseIf (pressedButton == 2) | |
;go back | |
MessageCount = 0 | |
EndIf | |
;CUSTOMIZE CHARACTER MAIN MENU | |
ElseIf MessageCount == 2 | |
;show the main menu for building a custom character | |
pressedButton = pSMU_Door2.Show() | |
If (pressedButton == 0) | |
;special menu | |
Game.ShowSPECIALMenu() | |
Utility.Wait(0.1) ;pauses the menus, waiting for special menu to close | |
pSMU_DidSpecial.SetValueInt(1) | |
MessageCount = 2 | |
ElseIf (pressedButton == 1) | |
;traits menu | |
pSMU_DidTraits.SetValueInt(1) | |
MessageCount = 5 | |
ElseIf (pressedButton == 2) | |
;class menu | |
pSMU_DidClass.SetValueInt(1) | |
MessageCount = 3 | |
ElseIf (pressedButton == 3) | |
;location menu | |
pSMU_DidLocation.SetValueInt(1) | |
MessageCount = 4 | |
ElseIf (pressedButton == 4) | |
;difficulty (gear scarcity) menu | |
pSMU_DidDiff.SetValueInt(1) | |
MessageCount = 6 | |
ElseIf (pressedButton == 5) | |
;player level menu | |
pSMU_DidLevel.SetValueInt(1) | |
MessageCount = 7 | |
ElseIf (pressedButton == 6) | |
;FINISHED!!! show final menu | |
MessageCount = 8 | |
ElseIf (pressedButton == 7) | |
;player hasn't fully specified character, do nothing | |
ElseIf (pressedButton == 8) | |
;go back | |
MessageCount = 1 | |
EndIf ;main character menu message box | |
;select class | |
ElseIf MessageCount == 3 | |
bool InClassMenu = True | |
WHILE (InClassMenu) | |
If ClassMessageCount == 0 | |
;show the 1st message popup with class choices | |
pressedButton = pSMU_Door3.Show() | |
If (pressedButton == 0) | |
;PREWAR ENTHUSIAST | |
PlayerClass = 1 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 1) | |
;SURVIVALIST | |
PlayerClass = 2 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 2) | |
;SCAVENGER | |
PlayerClass = 3 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 3) | |
;HUNTER | |
PlayerClass = 4 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 4) | |
;RAIDER | |
PlayerClass = 5 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 5) | |
;MECHANIC | |
PlayerClass = 6 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 6) | |
;GANGSTER | |
PlayerClass = 7 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 7) | |
;TRADER | |
PlayerClass = 8 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 8) | |
;FARMER | |
PlayerClass = 9 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 9) | |
;DRUNK | |
PlayerClass = 10 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 10) | |
;DOCTOR | |
PlayerClass = 11 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 11) | |
;SCIENTIST | |
PlayerClass = 12 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 12) | |
;MERCENARY | |
PlayerClass = 13 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 13) | |
;DC RESIDENT SWATTER | |
PlayerClass = 14 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 14) | |
;THUG | |
PlayerClass = 15 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 15) | |
;THIEF | |
PlayerClass = 16 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 16) | |
;SAILOR | |
PlayerClass = 17 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 17) | |
;GREASER | |
PlayerClass = 18 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 18) | |
;SCOUT | |
PlayerClass = 19 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 19) | |
;go to second menu page | |
ClassMessageCount = 1 | |
EndIf | |
ElseIf ClassMessageCount == 1 | |
;show the 2nd message popup with class choices | |
pressedButton = pSMU_Door3b.Show() | |
If (pressedButton == 0) | |
;RAD EXPLORER | |
PlayerClass = 20 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 1) | |
;BoS Initiate | |
PlayerClass = 21 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 2) | |
;Railroad Tourist | |
PlayerClass = 22 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 3) | |
;Institute Escaped Synth | |
PlayerClass = 23 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 4) | |
;Minutemen Survivor | |
PlayerClass = 24 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 5) | |
;Cult of Atom Novice | |
PlayerClass = 25 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 6) | |
;Gunner Conscript Runaway | |
PlayerClass = 26 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 7) | |
;Forged | |
PlayerClass = 27 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 8) | |
;Chinese Agent | |
PlayerClass = 28 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 9) | |
;Wealthy DC | |
PlayerClass = 29 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 10) | |
;Poor DC | |
PlayerClass = 30 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 11) | |
;Institute Scientist Deserter | |
PlayerClass = 31 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 12) | |
;Cannibal | |
PlayerClass = 32 | |
MessageCount = 2 | |
InClassMenu = False | |
ElseIf (pressedButton == 13) | |
;Fisherman | |
;/SMUR - This mod is all DLCs, these lines are not necessary | |
if Game.IsPluginInstalled(sDLC03) == false || Game.IsPluginInstalled(sDLC03) == false | |
WriteLine(Log, "Option not available: Far Harbor not detected.") | |
else | |
/; | |
PlayerClass = 33 | |
MessageCount = 2 | |
InClassMenu = False | |
;endif | |
ElseIf (pressedButton == 14) | |
;Rust Devil | |
;/SMUR - This mod is all DLCs, these lines are not necessary | |
if Game.IsPluginInstalled(sDLC01) == false | |
WriteLine(Log, "Option not available: Automatron not detected.") | |
else | |
/; | |
PlayerClass = 34 | |
MessageCount = 2 | |
InClassMenu = False | |
;endif | |
ElseIf (pressedButton == 15) | |
;Trapper | |
;/SMUR - This mod is all DLCs, these lines are not necessary | |
if Game.IsPluginInstalled(sDLC03) == False | |
WriteLine(Log, "Option not available: Far Harbor not detected.") | |
else | |
/; | |
PlayerClass = 35 | |
MessageCount = 2 | |
InClassMenu = False | |
;endif | |
ElseIf (pressedButton == 16) | |
;Pack | |
;/SMUR - This mod is all DLCs, these lines are not necessary | |
if Game.IsPluginInstalled(sDLC04) == False | |
WriteLine(Log, "Option not available: Nuka World not detected.") | |
else | |
/; | |
PlayerClass = 36 | |
MessageCount = 2 | |
InClassMenu = False | |
;endif | |
ElseIf (pressedButton == 17) | |
;Operators | |
;/SMUR - This mod is all DLCs, these lines are not necessary | |
if Game.IsPluginInstalled(sDLC04) == False | |
WriteLine(Log, "Option not available: Nuka World not detected.") | |
else | |
/; | |
PlayerClass = 37 | |
MessageCount = 2 | |
InClassMenu = False | |
;endif | |
ElseIf (pressedButton == 18) | |
;Disciples | |
;/SMUR - This mod is all DLCs, these lines are not necessary | |
if Game.IsPluginInstalled(sDLC04) == False | |
WriteLine(Log, "Option not available: Nuka World not detected.") | |
else | |
/; | |
PlayerClass = 38 | |
MessageCount = 2 | |
InClassMenu = False | |
;endif | |
ElseIf (pressedButton == 19) | |
;Nuka Cola Collector | |
;/SMUR - This mod is all DLCs, these lines are not necessary | |
if Game.IsPluginInstalled(sDLC04) == False | |
WriteLine(Log, "Option not available: Nuka World not detected.") | |
else | |
/; | |
PlayerClass = 39 | |
MessageCount = 2 | |
InClassMenu = False | |
;endif | |
ElseIf (pressedButton == 20) | |
;go back to first menu page | |
ClassMessageCount = 0 | |
EndIf | |
EndIf ;classes message boxes | |
EndWhile ;classes message boxes | |
;select location | |
ElseIf MessageCount == 4 | |
bool InLocationMenu = True | |
WHILE (InLocationMenu) | |
If LocationMessageCount == 0 | |
;show the message popup with location choices | |
pressedButton = pSMU_Door4.Show() | |
If (pressedButton == 0) | |
;VAULT 111 EXTERIOR | |
PlayerLocation = 0 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 1) | |
;SANCTUARY BASEMENT | |
PlayerLocation = 1 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 2) | |
;RAIDER GROUP | |
PlayerLocation = 2 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 3) | |
;RANGER CABIN | |
PlayerLocation = 3 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 4) | |
;RED ROCKET | |
PlayerLocation = 4 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 5) | |
;ROBOTICS DISPOSAL | |
PlayerLocation = 5 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 6) | |
;CONCORD | |
PlayerLocation = 6 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 7) | |
;BENDER BUS | |
PlayerLocation = 7 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 8) | |
;DRUMLIN | |
PlayerLocation = 8 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 9) | |
;TENPINES | |
PlayerLocation = 9 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 10) | |
;LONELY CHAPEL | |
PlayerLocation = 10 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 11) | |
;ROCKY NARROWS | |
PlayerLocation = 11 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 12) | |
;WILDWOOD CEMETERY | |
PlayerLocation = 12 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 13) | |
;LAKE QUANNAPOWITT | |
PlayerLocation = 13 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 14) | |
;RELAY TOWER 1DL 109 | |
PlayerLocation = 14 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 15) | |
;UNION HOPE CATHEDRAL | |
PlayerLocation = 15 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 16) | |
;VAULT 81 | |
PlayerLocation = 16 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 17) | |
;DIAMOND CITY OUTSKIRTS | |
PlayerLocation = 17 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 18) | |
;BOYLSTON CLUB | |
PlayerLocation = 18 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 19) | |
;go to second menu page | |
LocationMessageCount = 1 | |
EndIf ;location message box | |
ElseIf LocationMessageCount == 1 | |
;show the 2nd message popup with class choices | |
pressedButton = pSMU_Door4b.Show() | |
If (pressedButton == 0) | |
;GOODNEIGHBOOR | |
PlayerLocation = 19 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 1) | |
;BUNKER HILL | |
PlayerLocation = 20 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 2) | |
;RELAY TOWER 0MC 810 | |
PlayerLocation = 21 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 3) | |
;GREENTOP NURSERY | |
PlayerLocation = 22 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 4) | |
;ROADSIDE PINES MOTEL | |
PlayerLocation = 23 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 5) | |
;EGRET TOURS MARINA | |
PlayerLocation = 24 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 6) | |
;FAIRLINE HILL ESTATES | |
PlayerLocation = 25 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 7) | |
;SOUTH BOSTON HIGH SCHOOL AREA | |
PlayerLocation = 26 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 8) | |
;CRATER OF THE ATOM | |
PlayerLocation = 27 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 9) | |
;SOMERVILLE PLACE | |
PlayerLocation = 28 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 10) | |
;PARSON'S CREAMERY | |
PlayerLocation = 29 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 11) | |
;GLOWING SEA AIR PLANE | |
PlayerLocation = 30 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 12) | |
;QUINCY | |
PlayerLocation = 31 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 13) | |
;ATOM CATS | |
PlayerLocation = 32 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 14) | |
;SPECTACLE ISLAND | |
PlayerLocation = 33 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 15) | |
;MURKWATER FAR SE SWAMP | |
PlayerLocation = 34 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 16) | |
;NORDHAGEN BEACH | |
PlayerLocation = 35 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 17) | |
;NAHANT OCEANOLOGICAL SOCIETY | |
PlayerLocation = 36 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 18) | |
;HUGO'S HOLE | |
PlayerLocation = 37 | |
MessageCount = 2 | |
InLocationMenu = False | |
ElseIf (pressedButton == 19) | |
;go back to first menu page | |
LocationMessageCount = 0 | |
EndIf ;location message box | |
EndIf ;location message boxes | |
EndWhile ;location message boxes | |
;traits menu | |
ElseIf MessageCount == 5 | |
;show the traits menu popup | |
pressedButton = pSMU_Door5.Show() | |
If (pressedButton == 0) | |
; Go back to the main character menu | |
MessageCount = 2 | |
; when the player leaves the traits menu, display a message of each trait that is selected | |
If (PlayerTrait01 == false && PlayerTrait02 == false && PlayerTrait03 == false && PlayerTrait04 == false && PlayerTrait05 == false && PlayerTrait06 == false && PlayerTrait07 == false && PlayerTrait08 == false && PlayerTrait09 == false && PlayerTrait10 == false && PlayerTrait11 == false && PlayerTrait12 == false && PlayerTrait13 == false && PlayerTrait14 == false && PlayerTrait15 == false && PlayerTrait16 == false && PlayerTrait17 == false && PlayerTrait18 == false && OldGifted == false && OldSmallFrame == false) | |
WriteLine(Log, "You have chosen to have no traits") | |
pSMU_TraitNone_msg.Show() | |
Endif | |
If (PlayerTrait01 == true) | |
WriteLine(Log, "You have selected the Broad Shoulders trait") | |
pSMU_TraitBroadShoulders_msg.Show() | |
Endif | |
If (PlayerTrait02 == true) | |
WriteLine(Log, "You have selected the Bruiser trait") | |
pSMU_TraitBroadShoulders_msg.Show() | |
Endif | |
If (PlayerTrait03 == true) | |
WriteLine(Log, "You have selected the Claustrophobia trait") | |
pSMU_TraitClaustrophobia_msg.Show() | |
Endif | |
If (PlayerTrait04 == true) | |
WriteLine(Log, "You have selected the Early Bird trait") | |
pSMU_TraitEarlyBird_msg.Show() | |
EndIf | |
If (PlayerTrait05 == true) | |
WriteLine(Log, "You have selected the Fast Metabolism trait") | |
pSMU_TraitFastMetabolism_msg.Show() | |
EndIf | |
If (PlayerTrait06 == true) | |
WriteLine(Log, "You have selected the Fast Shot trait") | |
pSMU_TraitFastShot_msg.Show() | |
EndIf | |
If (PlayerTrait07 == true) | |
WriteLine(Log, "You have selected the Finesse trait") | |
pSMU_TraitFinesse_msg.Show() | |
EndIf | |
If (PlayerTrait08 == true) | |
WriteLine(Log, "You have selected the Four Eyes trait") | |
pSMU_TraitFourEyes_msg.Show() | |
EndIf | |
If (PlayerTrait09 == true) || (OldGifted == true) | |
WriteLine(Log, "You have selected the Gifted trait") | |
pSMU_TraitGifted_msg.Show() | |
EndIf | |
If (PlayerTrait10 == true) | |
WriteLine(Log, "You have selected the Good Natured trait") | |
pSMU_TraitGoodNatured_msg.Show() | |
EndIf | |
If (PlayerTrait11 == true) | |
WriteLine(Log, "You have selected the Heavy Handed trait") | |
pSMU_TraitHeavyHanded_msg.Show() | |
EndIf | |
If (PlayerTrait12 == true) | |
WriteLine(Log, "You have selected the Hot Blooded trait") | |
pSMU_TraitHotBlooded_msg.Show() | |
EndIf | |
If (PlayerTrait13 == true) | |
WriteLine(Log, "You have selected the Kamikaze trait") | |
pSMU_TraitKamikaze_msg.Show() | |
EndIf | |
If (PlayerTrait14 == true) | |
WriteLine(Log, "You have selected the Loose Cannon trait") | |
pSMU_TraitLooseCannon_msg.Show() | |
EndIf | |
If (PlayerTrait15 == true) | |
WriteLine(Log, "You have selected the Night Owl trait") | |
pSMU_TraitNightOwl_msg.Show() | |
EndIf | |
If (PlayerTrait16 == true) || (OldSmallFrame == true) | |
WriteLine(Log, "You have selected the Small Frame trait") | |
pSMU_TraitSmallFrame_msg.Show() | |
EndIf | |
If (PlayerTrait17 == true) | |
WriteLine(Log, "You have selected the Trigger Discipline trait") | |
pSMU_TraitTriggerDiscipline_msg.Show() | |
EndIf | |
If (PlayerTrait18 == true) | |
WriteLine(Log, "You have selected the Unsightly trait") | |
pSMU_TraitUnsightly_msg.Show() | |
EndIf | |
ElseIf (pressedButton == 1) | |
;No traits message | |
pSMU_TraitNone.Show() | |
;reset all traits | |
PlayerTrait01 = false | |
PlayerTrait02 = false | |
PlayerTrait03 = false | |
PlayerTrait04 = false | |
PlayerTrait05 = false | |
PlayerTrait06 = false | |
PlayerTrait07 = false | |
PlayerTrait08 = false | |
PlayerTrait09 = false | |
PlayerTrait10 = false | |
PlayerTrait11 = false | |
PlayerTrait12 = false | |
PlayerTrait13 = false | |
PlayerTrait14 = false | |
PlayerTrait15 = false | |
PlayerTrait16 = false | |
PlayerTrait17 = false | |
PlayerTrait18 = false | |
OldGifted = false | |
OldSmallFrame = false | |
MessageCount = 5 | |
ElseIf (pressedButton == 2) | |
pressedButton = pSMU_TraitBroadShoulders.Show() | |
if (pressedButton == 0) | |
PlayerTrait01 = true | |
MessageCount = 5 | |
elseif (pressedButton == 1) | |
MessageCount = 5 | |
endif | |
ElseIf (pressedButton == 3) | |
pressedButton = pSMU_TraitBruiser.Show() | |
if (pressedButton == 0) | |
PlayerTrait02 = true | |
MessageCount = 5 | |
elseif (pressedButton == 1) | |
MessageCount = 5 | |
endif | |
ElseIf (pressedButton == 4) | |
pressedButton = pSMU_TraitClaustrophobia.Show() | |
if (pressedButton == 0) | |
PlayerTrait03 = true | |
MessageCount = 5 | |
elseif (pressedButton == 1) | |
MessageCount = 5 | |
endif | |
ElseIf (pressedButton == 5) | |
pressedButton = pSMU_TraitEarlyBird.Show() | |
if (pressedButton == 0) | |
PlayerTrait04 = true | |
MessageCount = 5 | |
elseif (pressedButton == 1) | |
MessageCount = 5 | |
endif | |
ElseIf (pressedButton == 6) | |
pressedButton = pSMU_TraitFastMetabolism.Show() | |
if (pressedButton == 0) | |
PlayerTrait05 = true | |
MessageCount = 5 | |
elseif (pressedButton == 1) | |
MessageCount = 5 | |
endif | |
ElseIf (pressedButton == 7) | |
pressedButton = pSMU_TraitFastShot.Show() | |
if (pressedButton == 0) | |
PlayerTrait06 = true | |
MessageCount = 5 | |
elseif (pressedButton == 1) | |
MessageCount = 5 | |
endif | |
ElseIf (pressedButton == 8) | |
pressedButton = pSMU_TraitFinesse.Show() | |
if (pressedButton == 0) | |
PlayerTrait07 = true | |
MessageCount = 5 | |
elseif (pressedButton == 1) | |
MessageCount = 5 | |
endif | |
ElseIf (pressedButton == 9) | |
pressedButton = pSMU_TraitFourEyes.Show() | |
if (pressedButton == 0) | |
PlayerTrait08 = true | |
MessageCount = 5 | |
elseif (pressedButton == 1) | |
MessageCount = 5 | |
endif | |
ElseIf (pressedButton == 10) | |
pressedButton = pSMU_TraitGifted.Show() | |
if (pressedButton == 0) | |
PlayerTrait09 = true | |
OldGifted = false | |
MessageCount = 5 | |
elseif (pressedButton == 1) | |
OldGifted = true | |
PlayerTrait09 = false | |
MessageCount = 5 | |
elseif (pressedButton == 2) | |
MessageCount = 5 | |
endif | |
ElseIf (pressedButton == 11) | |
pressedButton = pSMU_TraitGoodNatured.Show() | |
if (pressedButton == 0) | |
PlayerTrait10 = true | |
MessageCount = 5 | |
elseif (pressedButton == 1) | |
MessageCount = 5 | |
endif | |
ElseIf (pressedButton == 12) | |
pressedButton = pSMU_TraitHeavyHanded.Show() | |
if (pressedButton == 0) | |
PlayerTrait11 = true | |
MessageCount = 5 | |
elseif (pressedButton == 1) | |
MessageCount = 5 | |
endif | |
ElseIf (pressedButton == 13) | |
pressedButton = pSMU_TraitHotBlooded.Show() | |
if (pressedButton == 0) | |
PlayerTrait12 = true | |
MessageCount = 5 | |
elseif (pressedButton == 1) | |
MessageCount = 5 | |
endif | |
ElseIf (pressedButton == 14) | |
pressedButton = pSMU_TraitKamikaze.Show() | |
if (pressedButton == 0) | |
PlayerTrait13 = true | |
MessageCount = 5 | |
elseif (pressedButton == 1) | |
MessageCount = 5 | |
endif | |
ElseIf (pressedButton == 15) | |
pressedButton = pSMU_TraitLooseCannon.Show() | |
if (pressedButton == 0) | |
PlayerTrait14 = true | |
MessageCount = 5 | |
elseif (pressedButton == 1) | |
MessageCount = 5 | |
endif | |
ElseIf (pressedButton == 16) | |
pressedButton = pSMU_TraitNightOwl.Show() | |
if (pressedButton == 0) | |
PlayerTrait15 = true | |
MessageCount = 5 | |
elseif (pressedButton == 1) | |
MessageCount = 5 | |
endif | |
ElseIf (pressedButton == 17) | |
pressedButton = pSMU_TraitSmallFrame.Show() | |
if (pressedButton == 0) | |
PlayerTrait16 = true | |
OldSmallFrame = false | |
MessageCount = 5 | |
elseif (pressedButton == 1) | |
OldSmallFrame = true | |
PlayerTrait16 = false | |
MessageCount = 5 | |
elseif (pressedButton == 1) | |
MessageCount = 5 | |
endif | |
ElseIf (pressedButton == 18) | |
pressedButton = pSMU_TraitTriggerDiscipline.Show() | |
if (pressedButton == 0) | |
PlayerTrait17 = true | |
MessageCount = 5 | |
elseif (pressedButton == 1) | |
MessageCount = 5 | |
endif | |
ElseIf (pressedButton == 19) | |
pressedButton = pSMU_TraitUnsightly.Show() | |
if (pressedButton == 0) | |
PlayerTrait18 = true | |
MessageCount = 5 | |
elseif (pressedButton == 1) | |
MessageCount = 5 | |
endif | |
EndIf ;traits message box | |
;select difficulty (gear scarcity) | |
ElseIf MessageCount == 6 | |
;show the message popup with difficulty choices | |
pressedButton = pSMU_Door6.Show() | |
If (pressedButton == 0) | |
;easy | |
PlayerDiff = 3 | |
MessageCount = 2 | |
ElseIf (pressedButton == 1) | |
;medium | |
PlayerDiff = 2 | |
MessageCount = 2 | |
ElseIf (pressedButton == 2) | |
;hard | |
PlayerDiff = 1 | |
MessageCount = 2 | |
ElseIf (pressedButton == 3) | |
;just clothes | |
PlayerDiff = 0 | |
MessageCount = 2 | |
EndIf | |
;select level | |
ElseIf MessageCount == 7 | |
;show the message popup with Level choices | |
pressedButton = pSMU_Door7.Show() | |
If (pressedButton == 0) | |
pSMU_StartLevel.SetValueInt(1) | |
MessageCount = 2 | |
ElseIf (pressedButton == 1) | |
pSMU_StartLevel.SetValueInt(5) | |
MessageCount = 2 | |
ElseIf (pressedButton == 2) | |
pSMU_StartLevel.SetValueInt(10) | |
MessageCount = 2 | |
ElseIf (pressedButton == 3) | |
pSMU_StartLevel.SetValueInt(15) | |
MessageCount = 2 | |
ElseIf (pressedButton == 4) | |
pSMU_StartLevel.SetValueInt(25) | |
MessageCount = 2 | |
ElseIf (pressedButton == 5) | |
pSMU_StartLevel.SetValueInt(50) | |
MessageCount = 2 | |
ElseIf (pressedButton == 6) | |
pSMU_StartLevel.SetValueInt(100) | |
MessageCount = 2 | |
ElseIf (pressedButton == 7) | |
pSMU_StartLevel.SetValueInt(200) | |
MessageCount = 2 | |
ElseIf (pressedButton == 8) | |
pSMU_StartLevel.SetValueInt(250) | |
MessageCount = 2 | |
ElseIf (pressedButton == 9) | |
pSMU_StartLevel.SetValueInt(Utility.RandomInt(1, 5)) | |
MessageCount = 2 | |
ElseIf (pressedButton == 10) | |
pSMU_StartLevel.SetValueInt(Utility.RandomInt(1, 10)) | |
MessageCount = 2 | |
ElseIf (pressedButton == 11) | |
pSMU_StartLevel.SetValueInt(Utility.RandomInt(1, 15)) | |
MessageCount = 2 | |
ElseIf (pressedButton == 12) | |
pSMU_StartLevel.SetValueInt(Utility.RandomInt(1, 25)) | |
MessageCount = 2 | |
ElseIf (pressedButton == 13) | |
pSMU_StartLevel.SetValueInt(Utility.RandomInt(1, 50)) | |
MessageCount = 2 | |
ElseIf (pressedButton == 14) | |
pSMU_StartLevel.SetValueInt(Utility.RandomInt(1, 100)) | |
MessageCount = 2 | |
ElseIf (pressedButton == 15) | |
pSMU_StartLevel.SetValueInt(Utility.RandomInt(1, 250)) | |
MessageCount = 2 | |
ElseIf (pressedButton == 16) | |
pSMU_StartLevel.SetValueInt(Utility.RandomInt(25, 50)) | |
MessageCount = 2 | |
ElseIf (pressedButton == 17) | |
pSMU_StartLevel.SetValueInt(Utility.RandomInt(50, 100)) | |
MessageCount = 2 | |
ElseIf (pressedButton == 18) | |
pSMU_StartLevel.SetValueInt(Utility.RandomInt(100, 200)) | |
MessageCount = 2 | |
ElseIf (pressedButton == 19) | |
pSMU_StartLevel.SetValueInt(Utility.RandomInt(200, 250)) | |
MessageCount = 2 | |
EndIf | |
Elseif MessageCount == 8 | |
;showtherandommenu | |
;show the 1st message popup with class choices | |
pressedButton = pSMU_Door8.Show() | |
If (pressedButton == 0) | |
;ready to rock and roll | |
;set globals | |
pSMU_FollowedVanillaPath.SetValueInt(0) | |
pSMU_VaultStart.SetValueInt(0) | |
pSMU_CanTalkToNick.SetValueInt(0) | |
;player picked a start - exit the menu | |
InMenu = False | |
;Set this up so the player can't trigger the door twice | |
Self.gotoState("PlayerMadeSelection") | |
;fade out to black | |
Game.FadeOutGame(true, true, 0, 6.0, false) | |
Utility.Wait(5.0) | |
;randomize character stats if they need to be randomized | |
SMUrandomcharacter() | |
;move player to xmarker heading | |
SMUmovePlayer() | |
;add traits | |
SMUaddTrait() | |
;level player | |
SMUlevelup() | |
;give player their gear (has to be done after the player is moved, otherwise they will see it if they are in third person mode) | |
SMUgivegear() | |
ElseIf (pressedButton == 1) | |
;go back | |
MessageCount = 2 | |
ElseIf (pressedButton == 2) | |
pressedButton = pSMU_Randomize.Show() | |
if (pressedButton == 0) | |
pSMU_RandomSpecial.SetValueInt(1) | |
MessageCount = 8 | |
elseif (pressedButton == 1) | |
pSMU_RandomSpecial.SetValueInt(0) | |
MessageCount = 8 | |
endif | |
ElseIf (pressedButton == 3) | |
pressedButton = pSMU_Randomize.Show() | |
if (pressedButton == 0) | |
pSMU_RandomSpecial.SetValueInt(1) | |
MessageCount = 8 | |
elseif (pressedButton == 1) | |
pSMU_RandomSpecial.SetValueInt(0) | |
MessageCount = 8 | |
endif | |
ElseIf (pressedButton == 4) | |
pressedButton = pSMU_Randomize.Show() | |
if (pressedButton == 0) | |
pSMU_RandomTraits.SetValueInt(1) | |
MessageCount = 8 | |
elseif (pressedButton == 1) | |
pSMU_RandomTraits.SetValueInt(0) | |
MessageCount = 8 | |
endif | |
ElseIf (pressedButton == 5) | |
pressedButton = pSMU_Randomize.Show() | |
if (pressedButton == 0) | |
pSMU_RandomTraits.SetValueInt(1) | |
MessageCount = 8 | |
elseif (pressedButton == 1) | |
pSMU_RandomTraits.SetValueInt(0) | |
MessageCount = 8 | |
endif | |
ElseIf (pressedButton == 6) | |
pressedButton = pSMU_Randomize.Show() | |
if (pressedButton == 0) | |
pSMU_RandomClass.SetValueInt(1) | |
MessageCount = 8 | |
elseif (pressedButton == 1) | |
pSMU_RandomClass.SetValueInt(0) | |
MessageCount = 8 | |
endif | |
ElseIf (pressedButton == 7) | |
pressedButton = pSMU_Randomize.Show() | |
if (pressedButton == 0) | |
pSMU_RandomClass.SetValueInt(1) | |
MessageCount = 8 | |
elseif (pressedButton == 1) | |
pSMU_RandomClass.SetValueInt(0) | |
MessageCount = 8 | |
endif | |
ElseIf (pressedButton == 8) | |
pressedButton = pSMU_Randomize.Show() | |
if (pressedButton == 0) | |
pSMU_RandomLocation.SetValueInt(1) | |
MessageCount = 8 | |
elseif (pressedButton == 1) | |
pSMU_RandomLocation.SetValueInt(0) | |
MessageCount = 8 | |
endif | |
ElseIf (pressedButton == 9) | |
pressedButton = pSMU_Randomize.Show() | |
if (pressedButton == 0) | |
pSMU_RandomLocation.SetValueInt(1) | |
MessageCount = 8 | |
elseif (pressedButton == 1) | |
pSMU_RandomLocation.SetValueInt(0) | |
MessageCount = 8 | |
endif | |
ElseIf (pressedButton == 10) | |
pressedButton = pSMU_Randomize.Show() | |
if (pressedButton == 0) | |
pSMU_RandomGear.SetValueInt(1) | |
MessageCount = 8 | |
elseif (pressedButton == 1) | |
pSMU_RandomGear.SetValueInt(0) | |
MessageCount = 8 | |
endif | |
ElseIf (pressedButton == 11) | |
pressedButton = pSMU_Randomize.Show() | |
if (pressedButton == 0) | |
pSMU_RandomGear.SetValueInt(1) | |
MessageCount = 8 | |
elseif (pressedButton == 1) | |
pSMU_RandomGear.SetValueInt(0) | |
MessageCount = 8 | |
endif | |
ElseIf (pressedButton == 12) | |
pressedButton = pSMU_Randomize.Show() | |
if (pressedButton == 0) | |
pSMU_RandomLevel.SetValueInt(1) | |
MessageCount = 8 | |
elseif (pressedButton == 1) | |
pSMU_RandomLevel.SetValueInt(0) | |
MessageCount = 8 | |
endif | |
ElseIf (pressedButton == 13) | |
pressedButton = pSMU_Randomize.Show() | |
if (pressedButton == 0) | |
pSMU_RandomLevel.SetValueInt(1) | |
MessageCount = 8 | |
elseif (pressedButton == 1) | |
pSMU_RandomLevel.SetValueInt(0) | |
MessageCount = 8 | |
endif | |
EndIf | |
EndIf ;messagecount | |
ENDWHILE | |
EndFunction | |
;=============================================================================================================================== | |
;=============================================================================================================================== | |
;=============================================================================================================================== | |
function SMUmovePlayer() | |
;Actor PlayerREF = Game.GetPlayer() | |
;always move in the big trigger box for entering v111 | |
pSMU_V111ExteriorElevatorTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_V111ExteriorElevatorTriggerREF.SetPosition(-88456.21875, 91542.28125, 7001.701172) | |
pSMU_V111ExteriorElevatorTriggerREF.SetAngle(0, 0, 0) | |
If (PlayerLocation == 0) | |
;VAULT 111 EXTERIOR WATCHING POINT | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(-92614.51563, 86043.04688, 9590.967773) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, 0) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
ElseIf (PlayerLocation == 1) | |
;JAHANI BUNKER - INTERIOR | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0A3701, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(-60.152977, -147.57962, 70.390335) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, 0) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
ElseIf (PlayerLocation == 2) | |
;RAIDER GROUP | |
;set a global so we know that we have enemies at this location to add to the player's faction | |
pSMU_StartPoint.SetValueInt(4) | |
;add player to raider faction for this group of raiders | |
PlayerREF.AddToFaction(pSMU_RaiderFaction) | |
;try to add raiders to faction in advance | |
(Game.GetFormFromFile(0x246D12, sBaseGame) as Actor).AddToFaction(pSMU_RaiderFaction) | |
(Game.GetFormFromFile(0x246D10, sBaseGame) as Actor).AddToFaction(pSMU_RaiderFaction) | |
(Game.GetFormFromFile(0x246D0F, sBaseGame) as Actor).AddToFaction(pSMU_RaiderFaction) | |
(Game.GetFormFromFile(0x246D11, sBaseGame) as Actor).AddToFaction(pSMU_RaiderFaction) | |
(Game.GetFormFromFile(0x246D13, sBaseGame) as Actor).AddToFaction(pSMU_RaiderFaction) | |
(Game.GetFormFromFile(0x246D12, sBaseGame) as Actor).RemoveFromFaction(pRaiderFaction) | |
(Game.GetFormFromFile(0x246D10, sBaseGame) as Actor).RemoveFromFaction(pRaiderFaction) | |
(Game.GetFormFromFile(0x246D0F, sBaseGame) as Actor).RemoveFromFaction(pRaiderFaction) | |
(Game.GetFormFromFile(0x246D11, sBaseGame) as Actor).RemoveFromFaction(pRaiderFaction) | |
(Game.GetFormFromFile(0x246D13, sBaseGame) as Actor).RemoveFromFaction(pRaiderFaction) | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(-94041.50781, 77626.14844, 8854.283203) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, 0) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
ElseIf (PlayerLocation == 3) | |
;RANGER CABIN | |
;set a global so we know that we have enemies at this location to disable via the trigger box script | |
pSMU_StartPoint.SetValueInt(1) | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(-87821.14844, 71251.51563, 7806.604004) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, 0) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
ElseIf (PlayerLocation == 4) | |
;RED ROCKET | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(-70170.41406, 79006.5625, 7424) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, 0) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
ElseIf (PlayerLocation == 5) | |
;ROBOTICS DISPOSAL | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(-52832.03906, 98285.78906, 8761.40625) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, 0) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
;enable ground mattress | |
ObjectReference SMU_BedREF = (Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference).PlaceAtMe(pSMU_NpcBedGroundSleep01) | |
SMU_BedREF.SetPosition(-52891.91406, 98168.64063, 8693.09961) | |
SMU_BedREF.SetAngle(0, 0, 69.7185) | |
ElseIf (PlayerLocation == 6) | |
;CONCORD HOUSE | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(-66983.03906, 76797.51563, 6896.92627) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, 0) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
ElseIf (PlayerLocation == 7) | |
;DRUNK | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(-46835.05469, 74311.50781, 5072.693848) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, 0) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
ElseIf (PlayerLocation == 8) | |
;DRUMLIN | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(-51770.86719, 51754.89844, 4699.465332) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, 308.4339) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
ElseIf (PlayerLocation == 9) | |
;TENPINES | |
;set a global so we know that we have enemies at this location to disable via the trigger box script | |
pSMU_StartPoint.SetValueInt(2) | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(-23145.80469, 91774.36719, 6078.209473) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, 0) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
ElseIf (PlayerLocation == 10) | |
;LONELY CHAPEL | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(-90299.1250, 29514.1738, 6416.4272) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, 0) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
;enable ground mattress | |
ObjectReference SMU_BedREF = (Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference).PlaceAtMe(pSMU_NpcBedGroundSleep01) | |
SMU_BedREF.SetPosition(-90281.2734, 29561.0781, 6338.5088) | |
SMU_BedREF.SetAngle(0, 0, -28.6477) | |
ElseIf (PlayerLocation == 11) | |
;ROCKY NARROWS | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(-55775.3438, 28319.1797, 5168.9683) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, 0) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
ElseIf (PlayerLocation == 12) | |
;WILDWOOD CEMETERY | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(-9224.3145, 66715.9453, 2965.1833) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, 0) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
ElseIf (PlayerLocation == 13) | |
;LAKE QUANNAPOWITT | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(17640.5957, 94955.0313, 3171.5613) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, 0) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
ElseIf (PlayerLocation == 14) | |
;RELAY TOWER 1DL 109 | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(-51114.1953, -11463.7451, 2304.6558) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, -5.7295) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
;enable ground mattress | |
ObjectReference SMU_BedREF = (Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference).PlaceAtMe(pSMU_NpcBedGroundSleep01) | |
SMU_BedREF.SetPosition(-51101.3320, -11486.7998, 2228.3689) | |
SMU_BedREF.SetAngle(0, 0, -102.1689) | |
ElseIf (PlayerLocation == 15) | |
;UNION HOPE CATHEDRAL (cambridgechurchgraveyard01) - INTERIOR | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x1BAF4B, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(2231.4644, 2878.6875, 846.1039) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, -5.7295) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
;enable ground mattress | |
ObjectReference SMU_BedREF = (Game.GetFormFromFile(0x1BAF4B, sBaseGame) as objectreference).PlaceAtMe(pSMU_NpcBedGroundSleep01) | |
SMU_BedREF.SetPosition(2248.1885, 2904.7068, 767.9999) | |
SMU_BedREF.SetAngle(0, 0, -5.7295) | |
ElseIf (PlayerLocation == 16) | |
;VAULT 81 | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(-36636.625, -25005.67773, 1971.90979) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, 45.8367) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
ElseIf (PlayerLocation == 17) | |
;DC RESIDENT SWATTER | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(-9497.65625, -29628.35742, 1424.256958) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, 131.7803) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
ElseIf (PlayerLocation == 18) | |
;BOYLSTON CLUB (bostoncommon02) - INTERIOR | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x1AD6B3, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(108.2223, 2810.4109, 128.7562) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, 0) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
ElseIf (PlayerLocation == 19) | |
;GOODNEIGHBOR - luckily we have a vanilla x-marker right by a bed! | |
;PlayerRef.Moveto(pFFG07BobbiDebugSpawn) | |
pSMU_SpawnTriggerREF.MoveTo(pFFG07BobbiDebugSpawn) | |
pSMU_SpawnTriggerREF.SetPosition(20455.72266, -10444.55566, 699.951172) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, 0) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
ElseIf (PlayerLocation == 20) | |
;BUNKER HILL | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(16961.0957, 13433.6377, 1328.548828) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, 68.7549) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
;skip the Bunker Hill intro dialogue | |
pDialogueBunkerHill.SetStage(10) | |
ElseIf (PlayerLocation == 21) | |
;RELAY TOWER 0MC 810 | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(25581.31641, 38939.16016, 1979.527466) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, 0) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
ElseIf (PlayerLocation == 22) | |
;GREENTOP NURSERY | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(29678.0039, 66554.8359, 2262.3281) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, 0) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
;enable ground mattress | |
ObjectReference SMU_BedREF = (Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference).PlaceAtMe(pSMU_NpcBedGroundSleep01) | |
SMU_BedREF.SetPosition(29659.8672, 66560.9531, 2189.9216) | |
SMU_BedREF.SetAngle(0, 0, -22.9182) | |
ElseIf (PlayerLocation == 23) | |
;ROADSIDE PINES - raider gang #2 | |
;set a global so we know that we have enemies at this location to add to the player's faction | |
pSMU_StartPoint.SetValueInt(5) | |
;add player to raider faction for this group of raiders | |
PlayerREF.AddToFaction(pSMU_RaiderFaction2) | |
;try to add raiders to faction in advance | |
(Game.GetFormFromFile(0x04E933, sBaseGame) as Actor).AddToFaction(pSMU_RaiderFaction2) | |
(Game.GetFormFromFile(0x1CCBB8, sBaseGame) as Actor).AddToFaction(pSMU_RaiderFaction2) | |
(Game.GetFormFromFile(0x1CCBF5, sBaseGame) as Actor).AddToFaction(pSMU_RaiderFaction2) | |
(Game.GetFormFromFile(0x1CCBF8, sBaseGame) as Actor).AddToFaction(pSMU_RaiderFaction2) | |
(Game.GetFormFromFile(0x04E933, sBaseGame) as Actor).RemoveFromFaction(pRaiderFaction) | |
(Game.GetFormFromFile(0x1CCBB8, sBaseGame) as Actor).RemoveFromFaction(pRaiderFaction) | |
(Game.GetFormFromFile(0x1CCBF5, sBaseGame) as Actor).RemoveFromFaction(pRaiderFaction) | |
(Game.GetFormFromFile(0x1CCBF8, sBaseGame) as Actor).RemoveFromFaction(pRaiderFaction) | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(-89227.5234, -42622.9023, 2906.6938) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, -34.3774) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
ElseIf (PlayerLocation == 24) | |
;EGRET TOURS | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(-34281.4648, -58842.4258, 1381.7563) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, 0) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
;enable ground mattress | |
ObjectReference SMU_BedREF = (Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference).PlaceAtMe(pSMU_NpcBedGroundSleep01) | |
SMU_BedREF.SetPosition(-34331.6484, -58690.5117, 1316.3940) | |
SMU_BedREF.SetAngle(0, 0, -114.5914) | |
ElseIf (PlayerLocation == 25) | |
;FAIRLINE HILL ESTATES | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(-16684.3027, -50884.9922, 2631.2061) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, -74.4844) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
ElseIf (PlayerLocation == 26) | |
;SOUTH BOSTON AREA | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(35214.0352, -43609.0117, 1333.7786) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, 45.8367) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
ElseIf (PlayerLocation == 27) | |
;CRATER OF Atom | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(-102417.4297, -115653.0313, 7988.8516) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, 0) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
ElseIf (PlayerLocation == 28) | |
;SOMERVILLE PLACE (cambridgeplumbing01) - INTERIOR | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x1BC0EA, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(556.9954, 2147.8765, 454.4336) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, 0) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
;enable ground mattress | |
ObjectReference SMU_BedREF = (Game.GetFormFromFile(0x1BC0EA, sBaseGame) as objectreference).PlaceAtMe(pSMU_NpcBedGroundSleep01) | |
SMU_BedREF.SetPosition(550.0901, 2308.1968, 382.8701) | |
SMU_BedREF.SetAngle(0, 0, -80.2139) | |
ElseIf (PlayerLocation == 29) | |
;PARSON'S CREAMERY | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(49625.9336, 99536.9844, 2648.0999) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, 0) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
ElseIf (PlayerLocation == 30) | |
;GLOWING SEA - INTERIOR | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x1B2F2C, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(-745.453552, -576.368347, 1400.556274) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, 0) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
ElseIf (PlayerLocation == 31) | |
;QUINCY | |
;set a global so we know that we have enemies at this location to disable via the trigger box script | |
pSMU_StartPoint.SetValueInt(3) | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(16745.45703, -72603.83594, 1903.548706) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, 0) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
ElseIf (PlayerLocation == 32) | |
;ATOMCATS | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(41464.87109, -71519.5625, 733.578247) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, 0) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
;enable ground mattress | |
ObjectReference SMU_BedREF = (Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference).PlaceAtMe(pSMU_NpcBedGroundSleep01) | |
SMU_BedREF.SetPosition(41418.8281, -71564.6797, 673.7899) | |
SMU_BedREF.SetAngle(-4.4404, 359.6722, -18.1496) | |
ElseIf (PlayerLocation == 33) | |
;SAILOR | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(83838.36719, -86575.04688, 533.56311) | |
pSMU_SpawnTriggerREF.SetAngle(359.1167, 4.4372, 11.8701) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
ElseIf (PlayerLocation == 34) | |
;MURKWATER SE | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(50741.2578, -99524.8359, 741.7751) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, -74.4844) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
ElseIf (PlayerLocation == 35) | |
;NORDHAGEN BEACH | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(64219.5859, 3435.1958, 783.5336) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, -57.2957) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
ElseIf (PlayerLocation == 36) | |
;NAHANT OCEANOLOGICAL SOCIETY - INTERIOR | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0461AA, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(2231.0630, -125.7197, 325.5001) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, 0) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
ElseIf (PlayerLocation == 37) | |
;HUGO'S HOLE | |
;move player to xmarker heading | |
pSMU_SpawnTriggerREF.MoveTo(Game.GetFormFromFile(0x0973E2, sBaseGame) as objectreference) | |
pSMU_SpawnTriggerREF.SetPosition(73585.2344, 72237.7656, 1779.0452) | |
pSMU_SpawnTriggerREF.SetAngle(0, 0, 0) | |
PlayerRef.Moveto(pSMU_SpawnTriggerREF) | |
(Game.GetFormFromFile(0x13BF1F, sBaseGame) as Actor).DisableNoWait() | |
EndIf | |
EndFunction | |
;=============================================================================================================================== | |
;=============================================================================================================================== | |
;=============================================================================================================================== | |
function SMUgivegear() | |
;Actor PlayerREF = Game.GetPlayer() | |
;add base gear | |
If PlayerDiff == 0 | |
PlayerREF.addItem(pPipboy, 1, True) | |
PlayerREF.equipItem(pPipboy, False, True) | |
Elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_GearBaseAHard, 1, True) | |
PlayerREF.equipItem(pPipboy, False, True) | |
Elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_GearBaseBMedium, 1, True) | |
PlayerREF.equipItem(pPipboy, False, True) | |
Elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_GearBaseCEasy, 1, True) | |
PlayerREF.equipItem(pPipboy, False, True) | |
Endif | |
;add class gear | |
If (PlayerClass == 1) | |
;VAULT ENTHUSIAST | |
pSMU_PlayerClass.SetValueInt(1) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(pArmor_Vault114_Underwear, 1, True) | |
PlayerREF.equipItem(pArmor_Vault114_Underwear, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_01AVaultDwellerHard, 1, True) | |
PlayerREF.equipItem(pArmor_Vault114_Underwear, False, True) | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_01BVaultDwellerMedium, 1, True) | |
PlayerREF.equipItem(pArmor_Vault114_Underwear, False, True) | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_01CVaultDwellerEasy, 1, True) | |
PlayerREF.equipItem(pArmor_Vault114_Underwear, False, True) | |
endif | |
ElseIf (PlayerClass == 2) | |
;SURVIVALIST | |
pSMU_PlayerClass.SetValueInt(2) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(pClothesFatiguesPostWar, 1, True) | |
PlayerREF.equipItem(pClothesFatiguesPostWar, False, True) | |
PlayerREF.addItem(pClothesGrayKnitCap, 1, True) | |
PlayerREF.equipItem(pClothesGrayKnitCap, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_02ASurvivalistHard, 1, True) | |
PlayerREF.equipItem(pClothesFatiguesPostWar, False, True) | |
PlayerREF.equipItem(pClothesGrayKnitCap, False, True) | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_02BSurvivalistMedium, 1, True) | |
PlayerREF.equipItem(pClothesFatiguesPostWar, False, True) | |
PlayerREF.equipItem(pClothesGrayKnitCap, False, True) | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_02CSurvivalistEasy, 1, True) | |
PlayerREF.equipItem(pClothesFatiguesPostWar, False, True) | |
PlayerREF.equipItem(pClothesGrayKnitCap, False, True) | |
endif | |
ElseIf (PlayerClass == 3) | |
;SCAVENGER | |
pSMU_PlayerClass.SetValueInt(3) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(pClothesResident6, 1, True) | |
PlayerREF.equipItem(pClothesResident6, False, True) | |
PlayerREF.addItem(pClothesDog_Bandana, 1, True) | |
PlayerREF.equipItem(pClothesDog_Bandana, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_03AScavengerHard, 1, True) | |
PlayerREF.equipItem(pClothesResident6, False, True) | |
PlayerREF.equipItem(pClothesDog_Bandana, False, True) | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_03BScavengerMedium, 1, True) | |
PlayerREF.equipItem(pClothesResident6, False, True) | |
PlayerREF.equipItem(pClothesDog_Bandana, False, True) | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_03CScavengerEasy, 1, True) | |
PlayerREF.equipItem(pClothesResident6, False, True) | |
PlayerREF.equipItem(pClothesDog_Bandana, False, True) | |
endif | |
ElseIf (PlayerClass == 4) | |
;HUNTER | |
pSMU_PlayerClass.SetValueInt(4) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(pClothesResident5, 1, True) | |
PlayerREF.equipItem(pClothesResident5, False, True) | |
PlayerREF.addItem(pClothesWinterHat, 1, True) | |
PlayerREF.equipItem(pClothesWinterHat, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_04AHunterHard, 1, True) | |
PlayerREF.equipItem(pClothesResident5, False, True) | |
PlayerREF.equipItem(pClothesWinterHat, False, True) | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_04BHunterMedium, 1, True) | |
PlayerREF.equipItem(pClothesResident5, False, True) | |
PlayerREF.equipItem(pClothesWinterHat, False, True) | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_04CHunterEasy, 1, True) | |
PlayerREF.equipItem(pClothesResident5, False, True) | |
PlayerREF.equipItem(pClothesWinterHat, False, True) | |
endif | |
ElseIf (PlayerClass == 5) | |
;RAIDER | |
pSMU_PlayerClass.SetValueInt(5) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(pArmor_Raider_Underarmor, 1, True) | |
PlayerREF.equipItem(pArmor_Raider_Underarmor, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_05ARaiderHard, 1, True) | |
PlayerREF.equipItem(pArmor_Raider_Underarmor, False, True) | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_05BRaiderMedium, 1, True) | |
PlayerREF.equipItem(pArmor_Raider_Underarmor, False, True) | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_05CRaiderEasy, 1, True) | |
PlayerREF.equipItem(pArmor_Raider_Underarmor, False, True) | |
endif | |
ElseIf (PlayerClass == 6) | |
;MECHANIC | |
pSMU_PlayerClass.SetValueInt(6) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(pClothesRRJumpsuit, 1, True) | |
PlayerREF.equipItem(pClothesRRJumpsuit, False, True) | |
PlayerREF.addItem(pClothes_Raider_Goggles, 1, True) | |
PlayerREF.equipItem(pClothes_Raider_Goggles, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_06AMechanicHard, 1, True) | |
PlayerREF.equipItem(pClothesRRJumpsuit, False, True) | |
PlayerREF.equipItem(pClothes_Raider_Goggles, False, True) | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_06BMechanicMedium, 1, True) | |
PlayerREF.equipItem(pClothesRRJumpsuit, False, True) | |
PlayerREF.equipItem(pClothes_Raider_Goggles, False, True) | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_06CMechanicEasy, 1, True) | |
PlayerREF.equipItem(pClothesRRJumpsuit, False, True) | |
PlayerREF.equipItem(pClothes_Raider_Goggles, False, True) | |
endif | |
ElseIf (PlayerClass == 7) | |
;GANGSTER | |
pSMU_PlayerClass.SetValueInt(7) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(ClothesSuitDirty_Black, 1, True) | |
PlayerREF.equipItem(ClothesSuitDirty_Black, False, True) | |
PlayerREF.addItem(pClothesResident3Hat, 1, True) | |
PlayerREF.equipItem(pClothesResident3Hat, False, True) | |
PlayerREF.addItem(pClothesSunGlasses, 1, True) | |
PlayerREF.equipItem(pClothesSunGlasses, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_07AGangsterHard, 1, True) | |
PlayerREF.equipItem(ClothesSuitDirty_Black, False, True) | |
PlayerREF.equipItem(pClothesResident3Hat, False, True) | |
PlayerREF.equipItem(pClothesSunGlasses, False, True) | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_07BGangsterMedium, 1, True) | |
PlayerREF.equipItem(ClothesSuitDirty_Black, False, True) | |
PlayerREF.equipItem(pClothesResident3Hat, False, True) | |
PlayerREF.equipItem(pClothesSunGlasses, False, True) | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_07CGangsterEasy, 1, True) | |
PlayerREF.equipItem(ClothesSuitDirty_Black, False, True) | |
PlayerREF.equipItem(pClothesResident3Hat, False, True) | |
PlayerREF.equipItem(pClothesSunGlasses, False, True) | |
endif | |
ElseIf (PlayerClass == 8) | |
;TRADER | |
pSMU_PlayerClass.SetValueInt(8) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(pClothesResident7, 1, True) | |
PlayerREF.equipItem(pClothesResident7, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_08ATraderHard, 1, True) | |
PlayerREF.equipItem(pClothesResident7, False, True) | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_08BTraderMedium, 1, True) | |
PlayerREF.equipItem(pClothesResident7, False, True) | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_08CTraderEasy, 1, True) | |
PlayerREF.equipItem(pClothesResident7, False, True) | |
endif | |
ElseIf (PlayerClass == 9) | |
;FARMER | |
pSMU_PlayerClass.SetValueInt(9) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(pClothesResident3, 1, True) | |
PlayerREF.equipItem(pClothesResident3, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_09AFarmerHard, 1, True) | |
PlayerREF.equipItem(pClothesResident3, False, True) | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_09BFarmerMedium, 1, True) | |
PlayerREF.equipItem(pClothesResident3, False, True) | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_09CFarmerEasy, 1, True) | |
PlayerREF.equipItem(pClothesResident3, False, True) | |
endif | |
ElseIf (PlayerClass == 10) | |
;DRUNK | |
pSMU_PlayerClass.SetValueInt(10) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(pClothesTattered, 1, True) | |
PlayerREF.equipItem(pClothesTattered, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_10ADrunkHard, 1, True) | |
PlayerREF.equipItem(pClothesTattered, False, True) | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_10BDrunkMedium, 1, True) | |
PlayerREF.equipItem(pClothesTattered, False, True) | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_10CDrunkEasy, 1, True) | |
PlayerREF.equipItem(pClothesTattered, False, True) | |
endif | |
ElseIf (PlayerClass == 11) | |
;DOCTOR | |
pSMU_PlayerClass.SetValueInt(11) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(pClothesScientist_VariantWasteland, 1, True) | |
PlayerREF.equipItem(pClothesScientist_VariantWasteland, False, True) | |
PlayerREF.addItem(pClothesEyeGlasses, 1, True) | |
PlayerREF.equipItem(pClothesEyeGlasses, False, True) | |
PlayerREF.addItem(pClothes_Raider_SurgicalMask, 1, True) | |
PlayerREF.equipItem(pClothes_Raider_SurgicalMask, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_11ADoctorHard, 1, True) | |
PlayerREF.equipItem(pClothesScientist_VariantWasteland, False, True) | |
PlayerREF.equipItem(pClothesEyeGlasses, False, True) | |
PlayerREF.equipItem(pClothes_Raider_SurgicalMask, False, True) | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_11BDoctorMedium, 1, True) | |
PlayerREF.equipItem(pClothesScientist_VariantWasteland, False, True) | |
PlayerREF.equipItem(pClothesEyeGlasses, False, True) | |
PlayerREF.equipItem(pClothes_Raider_SurgicalMask, False, True) | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_11CDoctorEasy, 1, True) | |
PlayerREF.equipItem(pClothesScientist_VariantWasteland, False, True) | |
PlayerREF.equipItem(pClothesEyeGlasses, False, True) | |
PlayerREF.equipItem(pClothes_Raider_SurgicalMask, False, True) | |
endif | |
ElseIf (PlayerClass == 12) | |
;SCIENTIST | |
pSMU_PlayerClass.SetValueInt(12) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(pClothesVaultTecScientist, 1, True) | |
PlayerREF.equipItem(pClothesVaultTecScientist, False, True) | |
PlayerREF.addItem(pClothesEyeGlasses, 1, True) | |
PlayerREF.equipItem(pClothesEyeGlasses, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_12AScientistHard, 1, True) | |
PlayerREF.equipItem(pClothesVaultTecScientist, False, True) | |
PlayerREF.equipItem(pClothesEyeGlasses, False, True) | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_12BScientistMedium, 1, True) | |
PlayerREF.equipItem(pClothesVaultTecScientist, False, True) | |
PlayerREF.equipItem(pClothesEyeGlasses, False, True) | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_12CScientistEasy, 1, True) | |
PlayerREF.equipItem(pClothesVaultTecScientist, False, True) | |
PlayerREF.equipItem(pClothesEyeGlasses, False, True) | |
endif | |
ElseIf (PlayerClass == 13) | |
;MERCENARY | |
pSMU_PlayerClass.SetValueInt(13) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(pArmor_Wastelander_Light, 1, True) | |
PlayerREF.equipItem(pArmor_Wastelander_Light, False, True) | |
PlayerREF.addItem(pArmor_Raider_GreenHoodGasmask, 1, True) | |
PlayerREF.equipItem(pArmor_Raider_GreenHoodGasmask, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_13AMercenaryHard, 1, True) | |
PlayerREF.equipItem(pArmor_Wastelander_Light, False, True) | |
PlayerREF.equipItem(pArmor_Raider_GreenHoodGasmask, False, True) | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_13BMercenaryMedium, 1, True) | |
PlayerREF.equipItem(pArmor_Wastelander_Medium, False, True) | |
PlayerREF.equipItem(pArmor_Raider_GreenHoodGasmask, False, True) | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_13CMercenaryEasy, 1, True) | |
PlayerREF.equipItem(pArmor_Wastelander_Heavy, False, True) | |
PlayerREF.equipItem(pArmor_Raider_GreenHoodGasmask, False, True) | |
endif | |
ElseIf (PlayerClass == 14) | |
;DC RESIDENT SWATTER | |
pSMU_PlayerClass.SetValueInt(14) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(pClothesBaseballUniform, 1, True) | |
PlayerREF.equipItem(pClothesBaseballUniform, False, True) | |
PlayerREF.addItem(pClothesBaseballHat, 1, True) | |
PlayerREF.equipItem(pClothesBaseballHat, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_14ABallplayerHard, 1, True) | |
PlayerREF.equipItem(pClothesBaseballUniform, False, True) | |
PlayerREF.equipItem(pClothesBaseballHat, False, True) | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_14BBallplayerMedium, 1, True) | |
PlayerREF.equipItem(pClothesBaseballUniform, False, True) | |
PlayerREF.equipItem(pClothesBaseballHat, False, True) | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_14CBallplayerEasy, 1, True) | |
PlayerREF.equipItem(pClothesBaseballUniform, False, True) | |
PlayerREF.equipItem(pClothesBaseballHat, False, True) | |
endif | |
ElseIf (PlayerClass == 15) | |
;THUG-DRIFTER | |
pSMU_PlayerClass.SetValueInt(15) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(pArmor_Wastelander_Light, 1, True) | |
PlayerREF.equipItem(pArmor_Wastelander_Light, False, True) | |
PlayerREF.addItem(pClothesResident3Hat, 1, True) | |
PlayerREF.equipItem(pClothesResident3Hat, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_15ADrifterHard, 1, True) | |
PlayerREF.equipItem(pArmor_Wastelander_Light, False, True) | |
PlayerREF.equipItem(pClothesResident3Hat, False, True) | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_15BDrifterMedium, 1, True) | |
PlayerREF.equipItem(pArmor_Wastelander_Light, False, True) | |
PlayerREF.equipItem(pClothesResident3Hat, False, True) | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_15CDrifterEasy, 1, True) | |
PlayerREF.equipItem(pArmor_Wastelander_Medium, False, True) | |
PlayerREF.equipItem(pClothesResident3Hat, False, True) | |
endif | |
ElseIf (PlayerClass == 16) | |
;THIEF | |
pSMU_PlayerClass.SetValueInt(16) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(pArmor_Rustic_Underarmor, 1, True) | |
PlayerREF.equipItem(pArmor_Rustic_Underarmor, False, True) | |
PlayerREF.addItem(pClothesGrayKnitCap, 1, True) | |
PlayerREF.equipItem(pClothesGrayKnitCap, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_16AThiefHard, 1, True) | |
PlayerREF.equipItem(pArmor_Rustic_Underarmor, False, True) | |
PlayerREF.equipItem(pClothesGrayKnitCap, False, True) | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_16BThiefMedium, 1, True) | |
PlayerREF.equipItem(pArmor_Rustic_Underarmor, False, True) | |
PlayerREF.equipItem(pClothesGrayKnitCap, False, True) | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_16CThiefEasy, 1, True) | |
PlayerREF.equipItem(pArmor_Rustic_Underarmor, False, True) | |
PlayerREF.equipItem(pClothesGrayKnitCap, False, True) | |
endif | |
ElseIf (PlayerClass == 17) | |
;SAILOR | |
pSMU_PlayerClass.SetValueInt(17) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(pClothesLongshoreman, 1, True) | |
PlayerREF.equipItem(pClothesLongshoreman, False, True) | |
PlayerREF.addItem(pClothesLongshoremanHat, 1, True) | |
PlayerREF.equipItem(pClothesLongshoremanHat, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_17ASailorHard, 1, True) | |
PlayerREF.equipItem(pClothesLongshoreman, False, True) | |
PlayerREF.equipItem(pClothesLongshoremanHat, False, True) | |
if Game.IsPluginInstalled(sDLC03) | |
Weapon HarpoonGun = Game.GetFormFromFile(0x010B81, sDLC03) as Weapon | |
PlayerREF.Additem(HarpoonGun, 1, True) | |
Ammo Harpoon = Game.GetFormFromFile(0x010B80, sDLC03) as Ammo | |
PlayerREF.Additem(Harpoon, 3, True) | |
endif | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_17BSailorMedium, 1, True) | |
PlayerREF.equipItem(pClothesLongshoreman, False, True) | |
PlayerREF.equipItem(pClothesLongshoremanHat, False, True) | |
if Game.IsPluginInstalled(sDLC03) | |
Weapon HarpoonGun = Game.GetFormFromFile(0x010B81, sDLC03) as Weapon | |
PlayerREF.Additem(HarpoonGun, 1, True) | |
Ammo Harpoon = Game.GetFormFromFile(0x010B80, sDLC03) as Ammo | |
PlayerREF.Additem(Harpoon, 6, True) | |
endif | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_17CSailorEasy, 1, True) | |
PlayerREF.equipItem(pClothesLongshoreman, False, True) | |
PlayerREF.equipItem(pClothesLongshoremanHat, False, True) | |
if Game.IsPluginInstalled(sDLC03) | |
Weapon HarpoonGun = Game.GetFormFromFile(0x010B81, sDLC03) as Weapon | |
PlayerREF.Additem(HarpoonGun, 1, True) | |
Ammo Harpoon = Game.GetFormFromFile(0x010B80, sDLC03) as Ammo | |
PlayerREF.Additem(Harpoon, 12, True) | |
Weapon PoleHook = Game.GetFormFromFile(0x009582, sDLC03) as Weapon | |
PlayerREF.Additem(PoleHook, 1, True) | |
endif | |
endif | |
ElseIf (PlayerClass == 18) | |
;GREASER | |
pSMU_PlayerClass.SetValueInt(18) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(pClothesGreaserJacket, 1, True) | |
PlayerREF.equipItem(pClothesGreaserJacket, False, True) | |
PlayerREF.addItem(pClothesSunGlasses, 1, True) | |
PlayerREF.equipItem(pClothesSunGlasses, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_18AGreaserHard, 1, True) | |
PlayerREF.equipItem(pClothesGreaserJacket, False, True) | |
PlayerREF.equipItem(pClothesSunGlasses, False, True) | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_18BGreaserMedium, 1, True) | |
PlayerREF.equipItem(pClothesGreaserJacket, False, True) | |
PlayerREF.equipItem(pClothesSunGlasses, False, True) | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_18CGreaserEasy, 1, True) | |
PlayerREF.equipItem(pClothesGreaserJacket, False, True) | |
PlayerREF.equipItem(pClothesSunGlasses, False, True) | |
endif | |
ElseIf (PlayerClass == 19) | |
;SCOUT | |
pSMU_PlayerClass.SetValueInt(19) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(pClothesFatiguesPostWar, 1, True) | |
PlayerREF.equipItem(pClothesFatiguesPostWar, False, True) | |
PlayerREF.addItem(pClothesMilitaryCap, 1, True) | |
PlayerREF.equipItem(pClothesMilitaryCap, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_19AScoutHard, 1, True) | |
PlayerREF.equipItem(pClothesFatiguesPostWar, False, True) | |
PlayerREF.equipItem(pClothesMilitaryCap, False, True) | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_19BScoutMedium, 1, True) | |
PlayerREF.equipItem(pClothesFatiguesPostWar, False, True) | |
PlayerREF.equipItem(pClothesMilitaryCap, False, True) | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_19CScoutEasy, 1, True) | |
PlayerREF.equipItem(pClothesFatiguesPostWar, False, True) | |
PlayerREF.equipItem(pClothesMilitaryCap, False, True) | |
endif | |
ElseIf (PlayerClass == 20) | |
;RAD EXPLORER | |
pSMU_PlayerClass.SetValueInt(20) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(pArmor_HazmatSuit, 1, True) | |
PlayerREF.equipItem(pArmor_HazmatSuit, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_20AExplorerHard, 1, True) | |
PlayerREF.equipItem(pArmor_HazmatSuit, False, True) | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_20BExplorerMedium, 1, True) | |
PlayerREF.equipItem(pArmor_HazmatSuit, False, True) | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_20CExplorerEasy, 1, True) | |
PlayerREF.equipItem(pArmor_HazmatSuit, False, True) | |
endif | |
ElseIf (PlayerClass == 21) | |
;BOS Initiate | |
pSMU_PlayerClass.SetValueInt(21) | |
pPlayerKnowsBoS.SetValueInt(1) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(pArmor_BoS_Soldier_Underarmor, 1, True) | |
PlayerREF.equipItem(pArmor_BoS_Soldier_Underarmor, False, True) | |
PlayerREF.addItem(pArmor_BoS_Knight_UnderarmorHelmet, 1, True) | |
PlayerREF.equipItem(pArmor_BoS_Knight_UnderarmorHelmet, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_21ABoSHard, 1, True) | |
PlayerREF.equipItem(pArmor_BoS_Soldier_Underarmor, False, True) | |
PlayerREF.equipItem(pArmor_BoS_Knight_UnderarmorHelmet, False, True) | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_21BBoSMedium, 1, True) | |
PlayerREF.equipItem(pArmor_BoS_Soldier_Underarmor, False, True) | |
PlayerREF.equipItem(pArmor_BoS_Knight_UnderarmorHelmet, False, True) | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_21CBoSEasy, 1, True) | |
PlayerREF.equipItem(pArmor_BoS_Soldier_Underarmor, False, True) | |
PlayerREF.equipItem(pArmor_BoS_Knight_UnderarmorHelmet, False, True) | |
endif | |
ElseIf (PlayerClass == 22) | |
;RailRoad Tourist | |
pSMU_PlayerClass.SetValueInt(22) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(pClothesWastelandCommon, 1, True) | |
PlayerREF.equipItem(pClothesWastelandCommon, False, True) | |
PlayerREF.addItem(pClothesResident5Hat, 1, True) | |
PlayerREF.equipItem(pClothesResident5Hat, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_22ARailroadHard, 1, True) | |
PlayerREF.equipItem(pClothesWastelandCommon, False, True) | |
PlayerREF.equipItem(pClothesResident5Hat, False, True) | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_22BRailroadMedium, 1, True) | |
PlayerREF.equipItem(pClothesWastelandCommon, False, True) | |
PlayerREF.equipItem(pClothesResident5Hat, False, True) | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_22CRailroadEasy, 1, True) | |
PlayerREF.equipItem(pClothesWastelandCommon, False, True) | |
PlayerREF.equipItem(pClothesResident5Hat, False, True) | |
endif | |
ElseIf (PlayerClass == 23) | |
;Institute Escaped Synth | |
pSMU_PlayerClass.SetValueInt(23) | |
pPlayerKnowsSynths.SetValueInt(1) | |
pPlayerKnowsInstitute.SetValueInt(1) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(pArmor_Synth_Underarmor, 1, True) | |
PlayerREF.equipItem(pArmor_Synth_Underarmor, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_23ASynthHard, 1, True) | |
PlayerREF.equipItem(pArmor_Synth_Underarmor, False, True) | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_23BSynthMedium, 1, True) | |
PlayerREF.equipItem(pArmor_Synth_Underarmor, False, True) | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_23CSynthEasy, 1, True) | |
PlayerREF.equipItem(pArmor_Synth_Underarmor, False, True) | |
endif | |
ElseIf (PlayerClass == 24) | |
;Minutemen Survivor | |
pSMU_PlayerClass.SetValueInt(24) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(pClothesMinutemanOutfit, 1, True) | |
PlayerREF.equipItem(pClothesMinutemanOutfit, False, True) | |
PlayerREF.addItem(pClothesMinutemanHat, 1, True) | |
PlayerREF.equipItem(pClothesMinutemanHat, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_24AMinutemenHard, 1, True) | |
PlayerREF.equipItem(pClothesMinutemanOutfit, False, True) | |
PlayerREF.equipItem(pClothesMinutemanHat, False, True) | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_24BMinutemenMedium, 1, True) | |
PlayerREF.equipItem(pClothesMinutemanOutfit, False, True) | |
PlayerREF.equipItem(pClothesMinutemanHat, False, True) | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_24CMinutemenEasy, 1, True) | |
PlayerREF.equipItem(pClothesMinutemanOutfit, False, True) | |
PlayerREF.equipItem(pClothesMinutemanHat, False, True) | |
endif | |
ElseIf (PlayerClass == 25) | |
;Atom - Novice | |
pSMU_PlayerClass.SetValueInt(25) | |
pPlayerKnowsChildrenOfAtom.SetValueInt(1) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(pClothesChildofAtomBrown, 1, True) | |
PlayerREF.equipItem(pClothesChildofAtomBrown, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_25AAtomHard, 1, True) | |
PlayerREF.equipItem(pClothesChildofAtomBrown, False, True) | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_25BAtomMedium, 1, True) | |
PlayerREF.equipItem(pClothesChildofAtomBrown, False, True) | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_25CAtomEasy, 1, True) | |
PlayerREF.equipItem(pClothesChildofAtomBrown, False, True) | |
endif | |
ElseIf (PlayerClass == 26) | |
;Gunner Conscript Runaway | |
pSMU_PlayerClass.SetValueInt(26) | |
pPlayerKnowsGunners.SetValueInt(1) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(pArmor_GunnerGuard_UnderArmor, 1, True) | |
PlayerREF.equipItem(pArmor_GunnerGuard_UnderArmor, False, True) | |
PlayerREF.addItem(pClothesPoliceGlasses, 1, True) | |
PlayerREF.equipItem(pClothesPoliceGlasses, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_26AGunnersHard, 1, True) | |
PlayerREF.equipItem(pArmor_GunnerGuard_UnderArmor, False, True) | |
PlayerREF.equipItem(pClothesPoliceGlasses, False, True) | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_26BGunnersMedium, 1, True) | |
PlayerREF.equipItem(pArmor_GunnerGuard_UnderArmor, False, True) | |
PlayerREF.equipItem(pClothesPoliceGlasses, False, True) | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_26CGunnersEasy, 1, True) | |
PlayerREF.equipItem(pArmor_GunnerGuard_UnderArmor, False, True) | |
PlayerREF.equipItem(pClothesPoliceGlasses, False, True) | |
endif | |
ElseIf (PlayerClass == 27) | |
;Forged | |
pSMU_PlayerClass.SetValueInt(27) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(pArmor_Wastelander_Light, 1, True) | |
PlayerREF.equipItem(pArmor_Wastelander_Light, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_27AForgedHard, 1, True) | |
PlayerREF.equipItem(pArmor_Wastelander_Light, False, True) | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_27BForgedMedium, 1, True) | |
PlayerREF.equipItem(pArmor_Wastelander_Medium, False, True) | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_27CForgedEasy, 1, True) | |
PlayerREF.equipItem(pArmor_Wastelander_Heavy, False, True) | |
endif | |
ElseIf (PlayerClass == 28) | |
;Chinese Agent | |
pSMU_PlayerClass.SetValueInt(28) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(pMS02_ClothesSubmarineCrew, 1, True) | |
PlayerREF.equipItem(pMS02_ClothesSubmarineCrew, False, True) | |
PlayerREF.addItem(pMS02_ClothesSubmarineCrewHat, 1, True) | |
PlayerREF.equipItem(pMS02_ClothesSubmarineCrewHat, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_28AChineseAgentHard, 1, True) | |
PlayerREF.equipItem(pMS02_ClothesSubmarineCrew, False, True) | |
PlayerREF.equipItem(pMS02_ClothesSubmarineCrewHat, False, True) | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_28BChineseAgentMedium, 1, True) | |
PlayerREF.equipItem(pMS02_ClothesSubmarineCrew, False, True) | |
PlayerREF.equipItem(pMS02_ClothesSubmarineCrewHat, False, True) | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_28CChineseAgentEasy, 1, True) | |
PlayerREF.equipItem(pMS02_ClothesSubmarineCrew, False, True) | |
PlayerREF.equipItem(pMS02_ClothesSubmarineCrewHat, False, True) | |
endif | |
ElseIf (PlayerClass == 29) | |
;Wealthy DC / Pool Shark | |
pSMU_PlayerClass.SetValueInt(29) | |
If (Game.GetPlayer().GetBaseObject() as ActorBase).GetSex() == 1 ;if female | |
PlayerREF.addItem(pClothesSequinDress, 1, True) | |
PlayerREF.equipItem(pClothesSequinDress, False, True) | |
Else ;if male | |
PlayerREF.addItem(pClothesTuxedo, 1, True) | |
PlayerREF.equipItem(pClothesTuxedo, False, True) | |
PlayerREF.addItem(pClothesTuxedoHat, 1, True) | |
PlayerREF.equipItem(pClothesTuxedoHat, False, True) | |
EndIf | |
if PlayerDiff == 0 | |
;do nothing, clothes are handled above | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_29AWealthyDCHard, 1, True) | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_29BWealthyDCMedium, 1, True) | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_29CWealthyDCEasy, 1, True) | |
endif | |
ElseIf (PlayerClass == 30) | |
;Poor DC | |
pSMU_PlayerClass.SetValueInt(30) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(pArmor_Wastelander_02_NoHood_GlovesB, 1, True) | |
PlayerREF.equipItem(pArmor_Wastelander_02_NoHood_GlovesB, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_30APoorDCHard, 1, True) | |
PlayerREF.equipItem(pArmor_Wastelander_02_NoHood_GlovesB, False, True) | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_30BPoorDCMedium, 1, True) | |
PlayerREF.equipItem(pArmor_Wastelander_02_NoHood_GlovesB, False, True) | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_30CPoorDCEasy, 1, True) | |
PlayerREF.equipItem(pArmor_Wastelander_02_NoHood_GlovesB, False, True) | |
endif | |
ElseIf (PlayerClass == 31) | |
;Institute Scientist Deserter | |
pSMU_PlayerClass.SetValueInt(31) | |
pPlayerKnowsSynths.SetValueInt(1) | |
pPlayerKnowsInstitute.SetValueInt(1) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(pClothes_InstituteLabCoat_Dirty, 1, True) | |
PlayerREF.equipItem(pClothes_InstituteLabCoat_Dirty, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_31AInstituteScientistHard, 1, True) | |
PlayerREF.equipItem(pClothes_InstituteLabCoat_Dirty, False, True) | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_31BInstituteScientistMedium, 1, True) | |
PlayerREF.equipItem(pClothes_InstituteLabCoat_Dirty, False, True) | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_31CInstituteScientistEasy, 1, True) | |
PlayerREF.equipItem(pClothes_InstituteLabCoat_Dirty, False, True) | |
endif | |
ElseIf (PlayerClass == 32) | |
;Cannibal (should have meat hook from DLC03) | |
pSMU_PlayerClass.SetValueInt(32) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(pClothesPrewarSweaterVest, 1, True) | |
PlayerREF.equipItem(pClothesPrewarSweaterVest, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_32ACannibalHard, 1, True) | |
PlayerREF.equipItem(pClothesPrewarSweaterVest, False, True) | |
PlayerREF.additem(pSMU_StrangeMeat, 3, True) | |
if Game.IsPluginInstalled(sDLC03) | |
Weapon MeatHook = Game.GetFormFromFile(0x04b5f4, sDLC03) as Weapon | |
PlayerREF.Additem(MeatHook, 1, True) | |
endif | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_32BCannibalMedium, 1, True) | |
PlayerREF.equipItem(pClothesPrewarSweaterVest, False, True) | |
PlayerREF.additem(pSMU_StrangeMeat, 7, True) | |
if Game.IsPluginInstalled(sDLC03) | |
Weapon MeatHook = Game.GetFormFromFile(0x04b5f4, sDLC03) as Weapon | |
PlayerREF.Additem(MeatHook, 1, True) | |
endif | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_32CCannibalEasy, 1, True) | |
PlayerREF.equipItem(pClothesPrewarSweaterVest, False, True) | |
PlayerREF.additem(pSMU_StrangeMeat, 9, True) | |
if Game.IsPluginInstalled(sDLC03) | |
Weapon MeatHook = Game.GetFormFromFile(0x04b5f4, sDLC03) as Weapon | |
PlayerREF.Additem(MeatHook, 1, True) | |
endif | |
endif | |
ElseIf (PlayerClass == 33) | |
;Fisherman | |
pSMU_PlayerClass.SetValueInt(33) | |
if PlayerDiff == 0 | |
if Game.IsPluginInstalled(sDLC03) | |
Armor FishermanOutfit = Game.GetFormFromFile(0x00914E, sDLC03) as Armor | |
Armor FishermanHat = Game.GetFormFromFile(0x00914B, sDLC03) as Armor | |
PlayerREF.Additem(FishermanOutfit, 1, True) | |
PlayerREF.Additem(FishermanHat, 1, True) | |
PlayerREF.Equipitem(FishermanOutfit, False, True) | |
PlayerREF.Equipitem(FishermanHat, False, True) | |
endif | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_33AFishermanHard, 1, True) | |
if Game.IsPluginInstalled(sDLC03) | |
Armor FishermanOutfit = Game.GetFormFromFile(0x00914E, sDLC03) as Armor | |
Armor FishermanHat = Game.GetFormFromFile(0x00914B, sDLC03) as Armor | |
PlayerREF.Additem(FishermanOutfit, 1, True) | |
PlayerREF.Additem(FishermanHat, 1, True) | |
PlayerREF.Equipitem(FishermanOutfit, False, True) | |
PlayerREF.Equipitem(FishermanHat, False, True) | |
Weapon HarpoonGun = Game.GetFormFromFile(0x010B81, sDLC03) as Weapon | |
PlayerREF.Additem(HarpoonGun, 1, True) | |
Ammo Harpoon = Game.GetFormFromFile(0x010B80, sDLC03) as Ammo | |
PlayerREF.Additem(Harpoon, 9, True) | |
Weapon PoleHook = Game.GetFormFromFile(0x009582, sDLC03) as Weapon | |
PlayerREF.Additem(PoleHook, 1, True) | |
endif | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_35BTrapperMedium, 1, True) | |
if Game.IsPluginInstalled(sDLC03) | |
Armor FishermanOutfit = Game.GetFormFromFile(0x00914E, sDLC03) as Armor | |
Armor FishermanHat = Game.GetFormFromFile(0x00914B, sDLC03) as Armor | |
PlayerREF.Additem(FishermanOutfit, 1, True) | |
PlayerREF.Additem(FishermanHat, 1, True) | |
PlayerREF.Equipitem(FishermanOutfit, False, True) | |
PlayerREF.Equipitem(FishermanHat, False, True) | |
Weapon HarpoonGun = Game.GetFormFromFile(0x010B81, sDLC03) as Weapon | |
PlayerREF.Additem(HarpoonGun, 1, True) | |
Ammo Harpoon = Game.GetFormFromFile(0x010B80, sDLC03) as Ammo | |
PlayerREF.Additem(Harpoon, 21, True) | |
LeveledItem LeverRifle = Game.GetFormFromFile(0x042E71, sDLC03) as LeveledItem | |
PlayerREF.Additem(LeverRifle, 1, True) | |
LeveledItem LeverRifleAmmo = Game.GetFormFromFile(0x042E72, sDLC03) as LeveledItem | |
PlayerREF.Additem(LeverRifleAmmo, 7, True) | |
Weapon PoleHook = Game.GetFormFromFile(0x009582, sDLC03) as Weapon | |
PlayerREF.Additem(PoleHook, 1, True) | |
endif | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_35CTrapperEasy, 1, True) | |
if Game.IsPluginInstalled(sDLC03) | |
Armor FishermanOutfit = Game.GetFormFromFile(0x00914E, sDLC03) as Armor | |
Armor FishermanHat = Game.GetFormFromFile(0x00914B, sDLC03) as Armor | |
PlayerREF.Additem(FishermanOutfit, 1, True) | |
PlayerREF.Additem(FishermanHat, 1, True) | |
PlayerREF.Equipitem(FishermanOutfit, False, True) | |
PlayerREF.Equipitem(FishermanHat, False, True) | |
Weapon HarpoonGun = Game.GetFormFromFile(0x010B81, sDLC03) as Weapon | |
PlayerREF.Additem(HarpoonGun, 1, True) | |
LeveledItem LeverRifle = Game.GetFormFromFile(0x042E71, sDLC03) as LeveledItem | |
PlayerREF.Additem(LeverRifle, 1, True) | |
LeveledItem LeverRifleAmmo = Game.GetFormFromFile(0x042E72, sDLC03) as LeveledItem | |
PlayerREF.Additem(LeverRifleAmmo, 15, True) | |
Ammo Harpoon = Game.GetFormFromFile(0x010B80, sDLC03) as Ammo | |
PlayerREF.Additem(Harpoon, 36, True) | |
Weapon PoleHook = Game.GetFormFromFile(0x009582, sDLC03) as Weapon | |
PlayerREF.Additem(PoleHook, 1, True) | |
endif | |
Endif | |
ElseIf (PlayerClass == 34) | |
;Rust Devil | |
pSMU_PlayerClass.SetValueInt(34) | |
if PlayerDiff == 0 | |
PlayerREF.addItem(pArmor_Raider_Underwear, 1, True) | |
PlayerREF.equipItem(pArmor_Raider_Underwear, False, True) | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_34ARustDevilHard, 1, True) | |
PlayerREF.equipItem(pArmor_Raider_Underwear, False, True) | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_34BRustDevilMedium, 1, True) | |
PlayerREF.equipItem(pArmor_Raider_Underwear, False, True) | |
if Game.IsPluginInstalled(sDLC01) | |
LeveledItem Robot1 = Game.GetFormFromFile(0x0102B6, sDLC01) as LeveledItem | |
LeveledItem Robot2 = Game.GetFormFromFile(0x0102C8, sDLC01) as LeveledItem | |
LeveledItem Robot3 = Game.GetFormFromFile(0x0102C0, sDLC01) as LeveledItem | |
PlayerREF.Additem(Robot1, 1, True) | |
PlayerREF.Additem(Robot2, 1, True) | |
PlayerREF.Additem(Robot3, 1, True) | |
endif | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_34CRustDevilEasy, 1, True) | |
PlayerREF.equipItem(pArmor_Raider_Underwear, False, True) | |
if Game.IsPluginInstalled(sDLC01) | |
LeveledItem Robot1 = Game.GetFormFromFile(0x0102B6, sDLC01) as LeveledItem ;armleft | |
LeveledItem Robot2 = Game.GetFormFromFile(0x0102C8, sDLC01) as LeveledItem ;torso | |
LeveledItem Robot3 = Game.GetFormFromFile(0x0102C0, sDLC01) as LeveledItem ;leg left | |
LeveledItem Robot4 = Game.GetFormFromFile(0x0102BB, sDLC01) as LeveledItem ;armright | |
LeveledItem Robot5 = Game.GetFormFromFile(0x0102C4, sDLC01) as LeveledItem ;legright | |
Armor Robot6 = Game.GetFormFromFile(0x00864C, sDLC01) as Armor ;eyebot helmet | |
PlayerREF.Additem(Robot1, 1, True) | |
PlayerREF.Additem(Robot2, 1, True) | |
PlayerREF.Additem(Robot3, 1, True) | |
PlayerREF.Additem(Robot4, 1, True) | |
PlayerREF.Additem(Robot5, 1, True) | |
PlayerREF.Additem(Robot6, 1, True) | |
endif | |
endif | |
ElseIf (PlayerClass == 35) | |
;Trapper | |
pSMU_PlayerClass.SetValueInt(35) | |
if PlayerDiff == 0 | |
if Game.IsPluginInstalled(sDLC03) | |
Armor TrapperLeathers = Game.GetFormFromFile(0x00ea36, sDLC03) as Armor | |
PlayerREF.Additem(TrapperLeathers, 1, True) | |
PlayerREF.Equipitem(TrapperLeathers, False, True) | |
endif | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_35ATrapperHard, 1, True) | |
if Game.IsPluginInstalled(sDLC03) | |
Weapon HarpoonGun = Game.GetFormFromFile(0x010B81, sDLC03) as Weapon | |
PlayerREF.Additem(HarpoonGun, 1, True) | |
Ammo Harpoon = Game.GetFormFromFile(0x010B80, sDLC03) as Ammo | |
PlayerREF.Additem(Harpoon, 9, True) | |
Weapon PoleHook = Game.GetFormFromFile(0x009582, sDLC03) as Weapon | |
PlayerREF.Additem(PoleHook, 1, True) | |
endif | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_35BTrapperMedium, 1, True) | |
if Game.IsPluginInstalled(sDLC03) | |
Weapon HarpoonGun = Game.GetFormFromFile(0x010B81, sDLC03) as Weapon | |
PlayerREF.Additem(HarpoonGun, 1, True) | |
Ammo Harpoon = Game.GetFormFromFile(0x010B80, sDLC03) as Ammo | |
PlayerREF.Additem(Harpoon, 21, True) | |
LeveledItem LeverRifle = Game.GetFormFromFile(0x042E71, sDLC03) as LeveledItem | |
PlayerREF.Additem(LeverRifle, 1, True) | |
LeveledItem LeverRifleAmmo = Game.GetFormFromFile(0x042E72, sDLC03) as LeveledItem | |
PlayerREF.Additem(LeverRifleAmmo, 3, True) | |
Weapon PoleHook = Game.GetFormFromFile(0x009582, sDLC03) as Weapon | |
PlayerREF.Additem(PoleHook, 1, True) | |
LeveledItem Trapper1 = Game.GetFormFromFile(0x010BA3, sDLC03) as LeveledItem | |
Armor Trapper2 = Game.GetFormFromFile(0x00ea36, sDLC03) as Armor | |
PlayerREF.Additem(Trapper1, 1, True) | |
PlayerREF.Additem(Trapper2, 1, True) | |
PlayerREF.Equipitem(Trapper2, False, True) | |
endif | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_35CTrapperEasy, 1, True) | |
if Game.IsPluginInstalled(sDLC03) | |
Weapon HarpoonGun = Game.GetFormFromFile(0x010B81, sDLC03) as Weapon | |
PlayerREF.Additem(HarpoonGun, 1, True) | |
LeveledItem LeverRifle = Game.GetFormFromFile(0x042E71, sDLC03) as LeveledItem | |
PlayerREF.Additem(LeverRifle, 1, True) | |
LeveledItem LeverRifleAmmo = Game.GetFormFromFile(0x042E72, sDLC03) as LeveledItem | |
PlayerREF.Additem(LeverRifleAmmo, 10, True) | |
Ammo Harpoon = Game.GetFormFromFile(0x010B80, sDLC03) as Ammo | |
PlayerREF.Additem(Harpoon, 36, True) | |
Weapon PoleHook = Game.GetFormFromFile(0x009582, sDLC03) as Weapon | |
PlayerREF.Additem(PoleHook, 1, True) | |
LeveledItem Trapper1 = Game.GetFormFromFile(0x010BA3, sDLC03) as LeveledItem | |
LeveledItem Trapper2 = Game.GetFormFromFile(0x010B9E, sDLC03) as LeveledItem | |
LeveledItem Trapper3 = Game.GetFormFromFile(0x010B99, sDLC03) as LeveledItem | |
LeveledItem Trapper4 = Game.GetFormFromFile(0x010B94, sDLC03) as LeveledItem | |
LeveledItem Trapper5 = Game.GetFormFromFile(0x010B8F, sDLC03) as LeveledItem | |
Armor Trapper6 = Game.GetFormFromFile(0x00ea36, sDLC03) as Armor ;underwear | |
Armor Trapper7 = Game.GetFormFromFile(0x04fa89, sDLC03) as Armor ;lobster trap helmet | |
PlayerREF.Additem(Trapper1, 1, True) | |
PlayerREF.Additem(Trapper2, 1, True) | |
PlayerREF.Additem(Trapper3, 1, True) | |
PlayerREF.Additem(Trapper4, 1, True) | |
PlayerREF.Additem(Trapper5, 1, True) | |
PlayerREF.Additem(Trapper6, 1, True) | |
PlayerREF.Additem(Trapper7, 1, True) | |
PlayerREF.Equipitem(Trapper6, False, True) | |
endif | |
endif | |
ElseIf (PlayerClass == 36) | |
;Pack | |
pSMU_PlayerClass.SetValueInt(36) | |
if Game.IsPluginInstalled(sDLC04) | |
Armor FurryUnders = Game.GetFormFromFile(0x027423, sDLC04) as Armor | |
PlayerREF.Additem(FurryUnders, 1, True) | |
PlayerREF.Equipitem(FurryUnders, False, True) | |
endif | |
if PlayerDiff == 0 | |
if Game.IsPluginInstalled(sDLC04) | |
Armor PackBeanie = Game.GetFormFromFile(0x02770d, sDLC04) as Armor | |
PlayerREF.Additem(PackBeanie, 1, True) | |
PlayerREF.Equipitem(PackBeanie, False, True) | |
endif | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_36APackHard, 1, True) | |
if Game.IsPluginInstalled(sDLC04) | |
Armor PackBeanie = Game.GetFormFromFile(0x02770d, sDLC04) as Armor | |
PlayerREF.Additem(PackBeanie, 1, True) | |
PlayerREF.Equipitem(PackBeanie, False, True) | |
LeveledItem PackBat = Game.GetFormFromFile(0x044E9B, sDLC04) as LeveledItem | |
PlayerREF.Additem(PackBat, 1, True) | |
LeveledItem HandRifle = Game.GetFormFromFile(0x04D95F, sDLC04) as LeveledItem | |
PlayerREF.Additem(HandRifle, 1, True) | |
LeveledItem HandRifleAmmo = Game.GetFormFromFile(0x037896, sDLC04) as LeveledItem | |
PlayerREF.Additem(HandRifleAmmo, 3, True) | |
endif | |
elseif PlayerDiff == 2 | |
PlayerREF.additem(pSMU_Gear_36BPackMedium, 1, True) | |
if Game.IsPluginInstalled(sDLC04) | |
Armor PackBeanie = Game.GetFormFromFile(0x02770d, sDLC04) as Armor | |
PlayerREF.Additem(PackBeanie, 1, True) | |
PlayerREF.Equipitem(PackBeanie, False, True) | |
LeveledItem PackBat = Game.GetFormFromFile(0x044E9B, sDLC04) as LeveledItem | |
PlayerREF.Additem(PackBat, 1, True) | |
LeveledItem HandRifle = Game.GetFormFromFile(0x04D95F, sDLC04) as LeveledItem | |
PlayerREF.Additem(HandRifle, 1, True) | |
LeveledItem HandRifleAmmo = Game.GetFormFromFile(0x037896, sDLC04) as LeveledItem | |
PlayerREF.Additem(HandRifleAmmo, 10, True) | |
LeveledItem Pack1 = Game.GetFormFromFile(0x027467, sDLC04) as LeveledItem | |
PlayerREF.Additem(Pack1, 1, True) | |
endif | |
elseif PlayerDiff == 3 | |
PlayerREF.additem(pSMU_Gear_36CPackEasy, 1, True) | |
if Game.IsPluginInstalled(sDLC04) | |
LeveledItem HandRifle = Game.GetFormFromFile(0x04D95F, sDLC04) as LeveledItem | |
PlayerREF.Additem(HandRifle, 1, True) | |
LeveledItem HandRifleAmmo = Game.GetFormFromFile(0x037896, sDLC04) as LeveledItem | |
PlayerREF.Additem(HandRifleAmmo, 20, True) | |
LeveledItem PackBat = Game.GetFormFromFile(0x044E9B, sDLC04) as LeveledItem | |
PlayerREF.Additem(PackBat, 1, True) | |
LeveledItem Pack1 = Game.GetFormFromFile(0x027467, sDLC04) as LeveledItem | |
LeveledItem Pack2 = Game.GetFormFromFile(0x02744D, sDLC04) as LeveledItem | |
LeveledItem Pack3 = Game.GetFormFromFile(0x027453, sDLC04) as LeveledItem | |
LeveledItem Pack4 = Game.GetFormFromFile(0x02745B, sDLC04) as LeveledItem | |
LeveledItem Pack5 = Game.GetFormFromFile(0x027461, sDLC04) as LeveledItem | |
LeveledItem Pack6 = Game.GetFormFromFile(0x027459, sDLC04) as LeveledItem | |
PlayerREF.Additem(Pack1, 1, True) | |
PlayerREF.Additem(Pack2, 1, True) | |
PlayerREF.Additem(Pack3, 1, True) | |
PlayerREF.Additem(Pack4, 1, True) | |
PlayerREF.Additem(Pack5, 1, True) | |
PlayerREF.Additem(Pack6, 1, True) | |
endif | |
endif | |
ElseIf (PlayerClass == 37) | |
;Operators | |
pSMU_PlayerClass.SetValueInt(37) | |
if Game.IsPluginInstalled(sDLC04) | |
Armor FancySuit = Game.GetFormFromFile(0x028746, sDLC04) as Armor | |
PlayerREF.Additem(FancySuit, 1, True) | |
PlayerREF.Equipitem(FancySuit, False, True) | |
endif | |
if PlayerDiff == 0 | |
if Game.IsPluginInstalled(sDLC04) | |
Armor OpGlasses = Game.GetFormFromFile(0x02873e, sDLC04) as Armor | |
PlayerREF.Additem(OpGlasses, 1, True) | |
PlayerREF.Equipitem(OpGlasses, False, True) | |
endif | |
elseif PlayerDiff == 1 | |
PlayerREF.additem(pSMU_Gear_37AOperatorsHard, 1, True) | |
if Game.IsPluginInstalled(sDLC04) | |
Armor OpGlasses = Game.GetFormFromFile(0x02873e, sDLC04) as Armor | |
PlayerREF.Additem(OpGlasses, 1, True) | |
PlayerREF.Equipitem(OpGlasses, False, True) |