Created
March 21, 2014 17:34
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small snippet for using DSP filters collection...
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// usage for DSP | |
// https://github.com/vinniefalco/DSPFilters | |
#include "Dsp.h" | |
// variables... these filters want a float ** array, so I allocate it like this: | |
Dsp::Filter* f; | |
float* audioData[1]; | |
// 4th order, 50 samples to smooth params, 1 channel | |
audioData[0] = new float[bufferSize]; | |
f = new Dsp::SmoothedFilterDesign<Dsp::Butterworth::Design::BandPass <4>, 1, Dsp::DirectFormII> (50); | |
Dsp::Params params; | |
params[0] = 44100; // sample rate | |
params[1] = 4; // order | |
params[2] = 440; // center | |
params[3] = 100; // band width | |
f->setParams(params); | |
// assume single channel output, you might have to interleave this if you are doing multichannel output. | |
void testApp::audioOut(float * output, int bufferSize, int nChannels){ | |
memset(audioData[0], 0,bufferSize*sizeof(float)); | |
// add something to audioData | |
f->process(bufferSize, audioData); | |
memcpy(output, audioData[0], bufferSize*sizeof(float)); | |
} | |
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