Created
March 12, 2024 15:25
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Small c# script to extract all sprites from Mutant Rampage - BodySlam (CD-i) -- Requires OGCDiLib
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var mainDataFile = @"C:\Dev\Projects\Gaming\CD-i\Disc Images\Extracted\BODYSLAM\data.rtr"; | |
var mainCdiFile = new CdiFile(mainDataFile); | |
var dataSectors = mainCdiFile.Sectors.Where(x => x.SubMode.IsData).OrderBy(x => x.Channel) | |
.ThenBy(x => x.SectorIndex).Select(x => x.GetSectorData()).ToList(); | |
var mainData = dataSectors.SelectMany(x => x).ToArray(); | |
File.WriteAllBytes(@"C:\Dev\Projects\Gaming\CD-i\Disc Images\Extracted\BODYSLAM\Output\mainData.bin", mainData); | |
var offsets = FileHelpers.FindSequenceOffsets(mainData, [0x43, 0x50, 0x4c, 0x32]); | |
var paletteData = File.ReadAllBytes(@"C:\Dev\Projects\Gaming\CD-i\Disc Images\Extracted\BODYSLAM\Output\Palettes\data.rtr_1_0_1302.bin"); | |
var palette = ReadClutBankPalettes(paletteData, 2); | |
var files = Directory.GetFiles(@"C:\Dev\Projects\Gaming\CD-i\Disc Images\Extracted\BODYSLAM\Output\Clut4 Data\sprites", "*.bin"); | |
foreach (var (offset, oIndex) in offsets.WithIndex()) { | |
var chunkLength = BitConverter.ToUInt32(mainData.Skip((int)offset + 4).Take(4).Reverse().ToArray(), 0); | |
chunkLength += BitConverter.ToUInt32(mainData.Skip((int)offset + 8).Take(4).Reverse().ToArray(), 0); | |
var data = mainData.Skip((int)offset).Take((int)chunkLength).ToArray(); | |
var dataLength = BitConverter.ToInt32(data.Skip(0x4).Take(4).Reverse().ToArray(), 0); | |
var dataStart = BitConverter.ToInt32(data.Skip(0x8).Take(4).Reverse().ToArray(), 0); | |
var offsetsStart = 0x10; | |
var spriteOffsets = new List<int>() { 0 }; | |
for (int i = 0; i < 0x164; i += 4) | |
{ | |
var spriteOffset = BitConverter.ToInt32(data.Skip(offsetsStart + i).Take(4).Reverse().ToArray(), 0); | |
spriteOffsets.Add(spriteOffset); | |
} | |
var spriteChunks = new List<byte[]>(); | |
data = data.Skip(dataStart).ToArray(); | |
foreach (var (sOffset, index) in spriteOffsets.WithIndex()) | |
{ | |
var bytesToTake = index == spriteOffsets.Count - 1 ? dataLength - sOffset : spriteOffsets[index + 1] - sOffset; | |
var chunk = data.Skip(sOffset).Take(bytesToTake).ToArray(); | |
if (chunk.Length == 0 || chunk.Length < 8) continue; | |
var output = CompiledSpriteHelper.DecodeCompiledSprite(chunk).Skip(chunk.Length + 0x20).ToArray(); | |
var image = GenerateClutImage(palette, output, 464, 240, true); | |
var outputName = Path.Combine(@"C:\Dev\Projects\Gaming\CD-i\Disc Images\Extracted\BODYSLAM\Output\Clut4 Data\sprites\output\Clut7", $"{oIndex}_sprite_{index}.png"); | |
image.Save(outputName, ImageFormat.Png); | |
} | |
} |
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