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//=============================================================================
// Oggy_1_3_1_MemoryLeakPatch.js
//=============================================================================
var _Oggy_TextureRpgUid_SnapTexture = 1;
// NOTE: This code deeply depends on PIXI 1.4.0 implementation.
// See TextureGarbageCollector.prototype.run()
Oggy_destroyTexture = function(uid) {
if (!Graphics.isWebGL()) {
// The target bug had caused about WebGL mode, so we don't touch Canvas mode.
return;
}
var gc = Graphics._renderer.textureGC;
var tm = gc.renderer.textureManager;
var managedTextures = tm._managedTextures;
var wasRemoved = false;
var i,j;
for (i = 0; i < managedTextures.length; i++)
{
var texture = managedTextures[i];
if (texture.hasOwnProperty("rpgUid") && texture.rpgUid === uid) {
tm.destroyTexture(texture, true);
managedTextures[i] = null;
wasRemoved = true;
}
}
if (wasRemoved)
{
j = 0;
for (i = 0; i < managedTextures.length; i++)
{
if (managedTextures[i] !== null)
{
managedTextures[j++] = managedTextures[i];
}
}
managedTextures.length = j;
}
};
(function() {
var _Oggy_SceneManager_snapForBackground = SceneManager.snapForBackground;
SceneManager.snapForBackground = function() {
if (this._backgroundBitmap) {
Oggy_destroyTexture(_Oggy_TextureRpgUid_SnapTexture);
}
_Oggy_SceneManager_snapForBackground.call(this);
}
// NOTE: This code hides the original code (rpg_core.js)
Bitmap.snap = function(stage) {
var width = Graphics.width;
var height = Graphics.height;
var bitmap = new Bitmap(width, height);
var context = bitmap._context;
var renderTexture = PIXI.RenderTexture.create(width, height);
renderTexture.baseTexture.rpgUid = _Oggy_TextureRpgUid_SnapTexture;// add by oggy
if (stage) {
Graphics._renderer.render(stage, renderTexture);
stage.worldTransform.identity();
var canvas = null;
if (Graphics.isWebGL()) {
canvas = Graphics._renderer.extract.canvas(renderTexture);
} else {
canvas = renderTexture.baseTexture._canvasRenderTarget.canvas;
}
context.drawImage(canvas, 0, 0);
} else {
//TODO: Ivan: what if stage is not present?
}
bitmap._setDirty();
return bitmap;
};
})();
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