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@ogoshen
Created December 31, 2018 12:52
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cs-tutorial-2-capture with depth aligned to color
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Threading;
namespace Intel.RealSense
{
/// <summary>
/// Interaction logic for Window.xaml
/// </summary>
public partial class CaptureWindow : Window
{
private Pipeline pipeline;
private Colorizer colorizer;
private Align aligner;
private CancellationTokenSource tokenSource = new CancellationTokenSource();
static Action<VideoFrame> UpdateImage(Image img)
{
var wbmp = img.Source as WriteableBitmap;
return new Action<VideoFrame>(frame =>
{
using (frame)
{
var rect = new Int32Rect(0, 0, frame.Width, frame.Height);
wbmp.WritePixels(rect, frame.Data, frame.Stride * frame.Height, frame.Stride);
}
});
}
public CaptureWindow()
{
InitializeComponent();
try
{
Action<VideoFrame> updateDepth;
Action<VideoFrame> updateColor;
// The colorizer processing block will be used to visualize the depth frames.
colorizer = new Colorizer();
aligner = new Align(Stream.Color);
// Create and config the pipeline to strem color and depth frames.
pipeline = new Pipeline();
var cfg = new Config();
cfg.EnableStream(Stream.Depth, 640, 480);
cfg.EnableStream(Stream.Color, Format.Rgb8);
var pp = pipeline.Start(cfg);
SetupWindow(pp, out updateDepth, out updateColor);
Task.Factory.StartNew(() =>
{
while (!tokenSource.Token.IsCancellationRequested)
{
// We wait for the next available FrameSet and using it as a releaser object that would track
// all newly allocated .NET frames, and ensure deterministic finalization
// at the end of scope.
using (var original = pipeline.WaitForFrames())
using (var frames = aligner.Process(original))
{
var colorFrame = frames.ColorFrame.DisposeWith(frames);
var depthFrame = frames.DepthFrame.DisposeWith(frames);
// We colorize the depth frame for visualization purposes, .
var colorizedDepth = colorizer.Process(depthFrame).DisposeWith(frames);
// Render the frames.
Dispatcher.Invoke(DispatcherPriority.Render, updateDepth, colorizedDepth);
Dispatcher.Invoke(DispatcherPriority.Render, updateColor, colorFrame);
}
}
}, tokenSource.Token);
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
Application.Current.Shutdown();
}
}
private void control_Closing(object sender, System.ComponentModel.CancelEventArgs e)
{
tokenSource.Cancel();
}
private void SetupWindow(PipelineProfile pipelineProfile, out Action<VideoFrame> depth, out Action<VideoFrame> color)
{
using (var p = pipelineProfile.GetStream(Stream.Depth) as VideoStreamProfile)
imgDepth.Source = new WriteableBitmap(p.Width, p.Height, 96d, 96d, PixelFormats.Rgb24, null);
depth = UpdateImage(imgDepth);
using (var p = pipelineProfile.GetStream(Stream.Color) as VideoStreamProfile)
imgColor.Source = new WriteableBitmap(p.Width, p.Height, 96d, 96d, PixelFormats.Rgb24, null);
color = UpdateImage(imgColor);
}
}
}
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