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Darrin Lowery ogrotten

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Initialize engine version: 5.6.4p2 (278fc6850ee0)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Radeon (TM) RX 470 Graphics (ID=0x67df)
Vendor: ATI
VRAM: 4043 MB
Driver: 22.19.677.257
Begin MonoManager ReloadAssembly
Platform assembly: G:\Program Files\Valve\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\UnityEngine.dll (this message is harmless)
@ogrotten
ogrotten / VirtualKeysFallout4.js
Last active December 6, 2015 19:33
Filtered Virtual Keys list for Fallout 4 as JS module or JSON data.
/*
A javascript module for windows virtual keys.
Originally used for Fallout 4.
Removed are the keys that we don't care about as they're
generally not reproducable on a standard 104 key keyboard.
VKeys.keys = keyboard keys
VKeys.mouse = mouse buttons
vagrant:~/nodeprojs/loopback$ node -v
v0.12.4
vagrant:~/nodeprojs/loopback$ npm install -g strongloop
> heapdump@0.3.7 install /home/vagrant/npm/lib/node_modules/strongloop/node_modules/strong-supervisor/node_modules/heapdump
> node-gyp rebuild
make: Entering directory `/home/vagrant/npm/lib/node_modules/strongloop/node_modules/strong-supervisor/node_modules/heapdump/build'
CXX(target) Release/obj.target/addon/src/heapdump.o
SOLINK_MODULE(target) Release/obj.target/addon.node

sailsjs 0.11, node 0.12.4. with passport 0.2.1 and passport-local 1.0

Using the sailsjs blueprint routes just to see what's going on. The project is just a simple blog, and I tried looking at a user profile in the blueprint route /user/4 to show me userid 4. This message was the result.

Any ideas what caused this?

Note: i haven't been anywhere near sails/waterline source.

Full error message