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Darrin Lowery ogrotten

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View gist:29d5925459c189a4234e2d35d26b95a2
Version: 125236, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: No
Assertion failed: [File:D:\ws\SB-200518130817-657\UE4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
FactoryGame_Win64_Shipping!FWindowsErrorOutputDevice::Serialize() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:74]
FactoryGame_Win64_Shipping!FOutputDevice::LogfImpl() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\misc\outputdevice.cpp:71]
FactoryGame_Win64_Shipping!AssertFailedImplV() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:101]
FactoryGame_Win64_Shipping!FDebug::AssertFailed() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:449]
FactoryGame_Win64_Shipping!TerminateOnDeviceRemoved() [d:\ws\sb-
View gist:a4215df0315c9d608babf82c0642127c
darrin@DESKTOP-S5VRH5D MINGW64 ~/Documents/LAMBDA/BuildWk3/Frontend/hacker-news (dlowery)
$ npm ls babel-jest
hacker-news@0.1.0 C:\Users\darrin\Documents\LAMBDA\BuildWk3\Frontend\hacker-news
+-- react-matrix-parallax@2.1.5
| `-- react-scripts@2.1.5
| +-- babel-jest@23.6.0
| `-- jest@23.6.0
| `-- jest-cli@23.6.0
| `-- jest-config@23.6.0
| `-- babel-jest@23.6.0 deduped
View gist:8a4f4a4a04ffdefbcfd73065327a328c
yarn run v1.19.1
$ react-scripts start
There might be a problem with the project dependency tree.
It is likely not a bug in Create React App, but something you need to fix locally.
The react-scripts package provided by Create React App requires a dependency:
"babel-jest": "^24.9.0"
View Papyrus.0.log
[07/20/2019 - 08:18:24PM] Papyrus log opened (PC)
[07/20/2019 - 08:18:24PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.
[07/20/2019 - 08:18:24PM] Update budget: 1.200000ms (Extra tasklet budget: 2.000000ms, Load screen budget: 500.000000ms)
[07/20/2019 - 08:18:24PM] Memory page: 128 (min) 512 (max) 128000 (max total)
[07/20/2019 - 08:18:41PM] Cannot open store for class "dlc1scwispwallscript", missing file?
[07/20/2019 - 08:18:41PM] Cannot open store for class "DLC2BenthicLurkerFXSCRIPT", missing file?
[07/20/2019 - 08:18:42PM] Cannot open store for class "AlexRapelzMagicScript", missing file?
[07/20/2019 - 08:18:58PM] Error: Unable to bind script DLC2WaterScript to alias Water on quest DLC2TTF2 (0501AAC8) because their base types do not match
[07/20/2019 - 08:18:58PM] warning: Property AshSpawnAttachChancePercent on script DLC2AshSpawnAttackChanceScript attached to alias Player on quest DLC2Init (05016E02) cannot b
ogrotten / aaBumHumanScript.psc
Created Jul 21, 2019
"Better Unlimited Mannequin" human mannequin script file.
View aaBumHumanScript.psc
;/ Decompiled by Champollion V1.0.1
Source : aaSLuckMannHuman.psc
Modified : 2012-07-16 10:16:38
Compiled : 2012-07-16 10:16:41
User : h
Computer : H-PC
scriptName aaBumHumanScript extends Actor
{Better Unlimited Mannequins by Monsto [v0.1]}
View gist:bd14a16108c10ab2823ea82630575b17
Initialize engine version: 5.6.4p2 (278fc6850ee0)
GfxDevice: creating device client; threaded=1
Version: Direct3D 11.0 [level 11.1]
Renderer: Radeon (TM) RX 470 Graphics (ID=0x67df)
Vendor: ATI
VRAM: 4043 MB
Driver: 22.19.677.257
Begin MonoManager ReloadAssembly
Platform assembly: G:\Program Files\Valve\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\UnityEngine.dll (this message is harmless)
View gist:3a17ae3b956f19dd8cd2e3bd193a3efe
Golem, Swarm
Swarm Golem attacks are nonmagical. Damage reduction sufficient to reduce a swarm attack's damage to 0, being incorporeal, and other special abilities usually give a creature immunity (or at least resistance) to damage from the swarm.
Combat Reflexes (Ex): The Swarm Golem does not make attacks of opportunity with it's swarm attack unless it has already combined to greater than medium size. Damage dealt is the Swarm Attack size bonus below.
Amorphous Size (Ex): For every additional 5hd, the swarm can change it's size and shape. 1 swarm is always medium. An additional swarm of the same size allows the combined swarm to increase one size category. The movement of the combining flocks must collide for growth to take effect. For example, 2 medium flocks can combine to a single large flock. 6 medium flocks could combine to 1 huge flock and 1 large flock, or 3 large flocks.
Upon combining, the Swarm Golem speed is reduced by 15' round (minimum of 30') and it's AC is reduced by 2 (max -8)
ogrotten / VirtualKeysFallout4.js
Last active Dec 6, 2015
Filtered Virtual Keys list for Fallout 4 as JS module or JSON data.
View VirtualKeysFallout4.js
A javascript module for windows virtual keys.
Originally used for Fallout 4.
Removed are the keys that we don't care about as they're
generally not reproducable on a standard 104 key keyboard.
VKeys.keys = keyboard keys
VKeys.mouse = mouse buttons
View strongloop install
vagrant:~/nodeprojs/loopback$ node -v
vagrant:~/nodeprojs/loopback$ npm install -g strongloop
> heapdump@0.3.7 install /home/vagrant/npm/lib/node_modules/strongloop/node_modules/strong-supervisor/node_modules/heapdump
> node-gyp rebuild
make: Entering directory `/home/vagrant/npm/lib/node_modules/strongloop/node_modules/strong-supervisor/node_modules/heapdump/build'
CXX(target) Release/
SOLINK_MODULE(target) Release/
View gist:6e93ac7197821bdd0e77

sailsjs 0.11, node 0.12.4. with passport 0.2.1 and passport-local 1.0

Using the sailsjs blueprint routes just to see what's going on. The project is just a simple blog, and I tried looking at a user profile in the blueprint route /user/4 to show me userid 4. This message was the result.

Any ideas what caused this?

Note: i haven't been anywhere near sails/waterline source.

Full error message