I will assume that travel goes without event.
The knife is in a case and pewter wrap. It is protected from bare-skin touch and should hopefully be abated by the wrap.
Once he's gotten info and the dagger, Conrad and Mylbor will leave. He will help get Phryl's taunbird used to Mylbor.
Once on the road for a few minutes, Conraid will tell Mylbor the entire story. He'll start with the Duergar found in the outpost where the pitstop is. Then the ferry house and that whole conversation. Then the Duergar plan in the mountains. And now the appeal to the Battlehammer Dwarves for help.
- once logged in click Manage
- middle-click Show, put that tab/window wherever you want (2nd screen)
- add some image links from the web
- it doesn't read local files so you'll have to host the images somewhere. At the moment, google tab is empty
- give the url and code to anyone else that you want to view.
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Welcome to Ubuntu 20.04 LTS (GNU/Linux 5.10.16.3-microsoft-standard-WSL2 x86_64) | |
* Documentation: https://help.ubuntu.com | |
* Management: https://landscape.canonical.com | |
* Support: https://ubuntu.com/advantage | |
System information as of Sat Dec 11 11:12:43 CST 2021 | |
System load: 0.01 Processes: 22 | |
Usage of /: 0.7% of 250.98GB Users logged in: 0 |
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Version: 125236, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: No | |
Assertion failed: [File:D:\ws\SB-200518130817-657\UE4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') | |
FactoryGame_Win64_Shipping!FWindowsErrorOutputDevice::Serialize() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:74] | |
FactoryGame_Win64_Shipping!FOutputDevice::LogfImpl() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\misc\outputdevice.cpp:71] | |
FactoryGame_Win64_Shipping!AssertFailedImplV() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:101] | |
FactoryGame_Win64_Shipping!FDebug::AssertFailed() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:449] | |
FactoryGame_Win64_Shipping!TerminateOnDeviceRemoved() [d:\ws\sb- |
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darrin@DESKTOP-S5VRH5D MINGW64 ~/Documents/LAMBDA/BuildWk3/Frontend/hacker-news (dlowery) | |
$ npm ls babel-jest | |
hacker-news@0.1.0 C:\Users\darrin\Documents\LAMBDA\BuildWk3\Frontend\hacker-news | |
+-- react-matrix-parallax@2.1.5 | |
| `-- react-scripts@2.1.5 | |
| +-- babel-jest@23.6.0 | |
| `-- jest@23.6.0 | |
| `-- jest-cli@23.6.0 | |
| `-- jest-config@23.6.0 | |
| `-- babel-jest@23.6.0 deduped |
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yarn run v1.19.1 | |
$ react-scripts start | |
There might be a problem with the project dependency tree. | |
It is likely not a bug in Create React App, but something you need to fix locally. | |
The react-scripts package provided by Create React App requires a dependency: | |
"babel-jest": "^24.9.0" |
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[07/20/2019 - 08:18:24PM] Papyrus log opened (PC) | |
[07/20/2019 - 08:18:24PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets. | |
[07/20/2019 - 08:18:24PM] Update budget: 1.200000ms (Extra tasklet budget: 2.000000ms, Load screen budget: 500.000000ms) | |
[07/20/2019 - 08:18:24PM] Memory page: 128 (min) 512 (max) 128000 (max total) | |
[07/20/2019 - 08:18:41PM] Cannot open store for class "dlc1scwispwallscript", missing file? | |
[07/20/2019 - 08:18:41PM] Cannot open store for class "DLC2BenthicLurkerFXSCRIPT", missing file? | |
[07/20/2019 - 08:18:42PM] Cannot open store for class "AlexRapelzMagicScript", missing file? | |
[07/20/2019 - 08:18:58PM] Error: Unable to bind script DLC2WaterScript to alias Water on quest DLC2TTF2 (0501AAC8) because their base types do not match | |
[07/20/2019 - 08:18:58PM] warning: Property AshSpawnAttachChancePercent on script DLC2AshSpawnAttackChanceScript attached to alias Player on quest DLC2Init (05016E02) cannot b |
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;/ Decompiled by Champollion V1.0.1 | |
Source : aaSLuckMannHuman.psc | |
Modified : 2012-07-16 10:16:38 | |
Compiled : 2012-07-16 10:16:41 | |
User : h | |
Computer : H-PC | |
/; | |
scriptName aaBumHumanScript extends Actor | |
{Better Unlimited Mannequins by Monsto [v0.1]} |
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Initialize engine version: 5.6.4p2 (278fc6850ee0) | |
GfxDevice: creating device client; threaded=1 | |
Direct3D: | |
Version: Direct3D 11.0 [level 11.1] | |
Renderer: Radeon (TM) RX 470 Graphics (ID=0x67df) | |
Vendor: ATI | |
VRAM: 4043 MB | |
Driver: 22.19.677.257 | |
Begin MonoManager ReloadAssembly | |
Platform assembly: G:\Program Files\Valve\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\UnityEngine.dll (this message is harmless) |
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