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@ogrotten
Created September 2, 2020 22:17
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Version: 125236, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: No
Assertion failed: [File:D:\ws\SB-200518130817-657\UE4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
FactoryGame_Win64_Shipping!FWindowsErrorOutputDevice::Serialize() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:74]
FactoryGame_Win64_Shipping!FOutputDevice::LogfImpl() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\misc\outputdevice.cpp:71]
FactoryGame_Win64_Shipping!AssertFailedImplV() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:101]
FactoryGame_Win64_Shipping!FDebug::AssertFailed() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:449]
FactoryGame_Win64_Shipping!TerminateOnDeviceRemoved() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:198]
FactoryGame_Win64_Shipping!VerifyD3D11Result() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:247]
FactoryGame_Win64_Shipping!FD3D11DynamicRHI::RHICreateVertexBuffer() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\windows\d3d11rhi\private\d3d11vertexbuffer.cpp:86]
FactoryGame_Win64_Shipping!FD3D11DynamicRHI::CreateVertexBuffer_RenderThread() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\windows\d3d11rhi\private\d3d11vertexbuffer.cpp:103]
FactoryGame_Win64_Shipping!FBatchedElements::Draw() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\batchedelements.cpp:1199]
FactoryGame_Win64_Shipping!<lambda_5fd59072eddd025821ee767538e546d5>::operator()() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\engine\private\userinterface\canvas.cpp:482]
FactoryGame_Win64_Shipping!<lambda_18cf823f9228225c9584b29cb5c08c89>::operator()() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\rendercore\public\renderingthread.h:691]
FactoryGame_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<`FRenderThreadScope::~FRenderThreadScope'::`2'::DispatchScopeCommandsName,<lambda_18cf823f9228225c9584b29cb5c08c89> > >::ExecuteTask() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:857]
FactoryGame_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:581]
FactoryGame_Win64_Shipping!RenderingThreadMain() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\rendercore\private\renderingthread.cpp:333]
FactoryGame_Win64_Shipping!FRenderingThread::Run() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\rendercore\private\renderingthread.cpp:464]
FactoryGame_Win64_Shipping!FRunnableThreadWin::Run() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:96]
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