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  | mergeInto(LibraryManager.library, { | |
| UpdateStartGame: function() { | |
| console.log("Update: " + startGame); | |
| updateStats({ | |
| property: startGame | |
| }) | |
| .then(function(result) { | |
| console.log("Update game states result: " + result); | |
| }) | |
| .catch(function(error) { | 
  
    
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  | <!DOCTYPE html> | |
| <html lang="en-us"> | |
| <head> | |
| <meta charset="utf-8" /> | |
| <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> | |
| <title>%UNITY_WEB_NAME%</title> | |
| <!-- COPIA Y PEGA AQU� EL CODIGO BRINDADO POR FIREBASE --> | |
| <!-- Insert these scripts at the bottom of the HTML, but before you use any Firebase services --> | 
  
    
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  | import os | |
| from PIL import Image, ImageOps | |
| def GetNeartestPot2(val, pot = 256, previous = 128): | |
| if pot < val: | |
| return GetNeartestPot2(val, pot * 2, pot) | |
| else: | |
| upper = abs(val - pot) | |
| lower = abs(val - previous) | |
| if upper < lower: |