Created
October 8, 2013 06:03
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exploring 2d arrays!
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SquareSpin[][] square = new SquareSpin[1000][1000]; | |
CircleSpin[][] circle = new CircleSpin[1000][1000]; | |
int distance = 60; | |
void setup() { | |
size(662, 662); | |
for (int a = 0; a <= width + distance; a = a + distance) { | |
for (int b = 0; b <= height + distance; b = b + distance) { | |
square[a/distance][b/distance] = new SquareSpin(a-320, b-320); | |
} | |
} | |
for (int c = 0; c <= width + distance; c = c + distance) { | |
for (int d = 0; d <= height + distance; d = d + distance) { | |
circle[c/distance][d/distance] = new CircleSpin(c-320, d-320); | |
} | |
} | |
} | |
void draw() { | |
background(54, 161, 104); | |
filter(INVERT); | |
//frameRate(1); | |
pushMatrix(); | |
translate(width/128, height/128); | |
float f = map(mouseX, 0, width, 7, 100); | |
float g = map(mouseY, 0, height, 7, 100); | |
for (int a = 0; a <= width + distance; a = a + 40) { | |
for (int b = 0; b <= height + distance; b = b + 40) { | |
square[a/distance][b/distance].go(); | |
square[a/distance][b/distance].show(); | |
square[a/distance][b/distance].updateSize(f); | |
} | |
} | |
for (int c = 0; c <= width + distance; c = c + 40) { | |
for (int d = 0; d <= height + distance; d = d + 40) { | |
circle[c/distance][d/distance].go(); | |
circle[c/distance][d/distance].show(); | |
circle[c/distance][d/distance].updateSize(g); | |
} | |
} | |
popMatrix(); | |
} | |
class Spin { | |
float speed = random(-0.05, 0.05); | |
float angle = 0; | |
float d; | |
int x, y; | |
Spin(int xpos, int ypos) { | |
x = xpos; | |
y = ypos; | |
} | |
void go() { | |
angle += speed; | |
} | |
void updateSize(float size) { | |
d = size; | |
} | |
} | |
class SquareSpin extends Spin { | |
SquareSpin(int x, int y) { | |
super(x, y); | |
} | |
void show() { | |
pushMatrix(); | |
translate(((width/2)+x), ((height/2)+y)); | |
rotate(angle); | |
rectMode(CENTER); | |
noStroke(); | |
fill(183, 223, 221, 180); | |
rect(x/128, y/128, d, d); | |
popMatrix(); | |
} | |
} | |
class CircleSpin extends Spin { | |
CircleSpin(int x, int y) { | |
super(x, y); | |
} | |
void show() { | |
pushMatrix(); | |
translate(((width/2)+x), ((height/2)+y)); | |
rotate(angle); | |
noFill(); | |
strokeWeight(2); | |
stroke(12, 100, 150); | |
ellipseMode(CORNER); | |
ellipse(x/128, y/128, d, d); | |
popMatrix(); | |
} | |
} |
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