Skip to content

Instantly share code, notes, and snippets.

@oiljin
Created March 17, 2016 03:51
Show Gist options
  • Save oiljin/4eab4fbdf01eb1ae0eea to your computer and use it in GitHub Desktop.
Save oiljin/4eab4fbdf01eb1ae0eea to your computer and use it in GitHub Desktop.
Boötes

Boötes

[ Mousemove / TouchSwipe || Click/Tap to Add ]
Interactive 3D system inspired by the Boötes constellation:

A Pen by Tiffany Rayside on CodePen.

License.

<!--
Mousemove / TouchSwipe
Click / Tap to add stars / density
Boötes /boʊˈoʊtiːz/
One of the 48 constellations described by the 2nd century astronomer Ptolemy, Boötes is now one of the 88 modern constellations. It contains the fourth brightest star in the night sky, the orange-hued Arcturus. Boötes is home to many other bright stars, including eight above the fourth magnitude and an additional 21 above the fifth magnitude, making a total of 29 stars.
!-->
<canvas id="canv"></canvas>
var num = 200;
var w = window.innerWidth;
var h = window.innerHeight;
var max = 100;
var _x = 0;
var _y = 0;
var _z = 150;
var dtr = function(d) {
return d * Math.PI / 180;
};
var rnd = function() {
return Math.sin(Math.floor(Math.random() * 360) * Math.PI / 180);
};
var dist = function(p1, p2, p3) {
return Math.sqrt(Math.pow(p2.x - p1.x, 2) + Math.pow(p2.y - p1.y, 2) + Math.pow(p2.z - p1.z, 2));
};
var cam = {
obj: { x: _x,y: _y, z: _z},
dest: {x: 0, y: 0,z: 1},
dist: {x: 0,y: 0,z: 200},
ang: {cplane: 0,splane: 0,ctheta: 0,stheta: 0},
zoom: 1,
disp: {x: w / 2,y: h / 2,z: 0},
upd: function() {
cam.dist.x = cam.dest.x - cam.obj.x;
cam.dist.y = cam.dest.y - cam.obj.y;
cam.dist.z = cam.dest.z - cam.obj.z;
cam.ang.cplane = -cam.dist.z / Math.sqrt(cam.dist.x * cam.dist.x + cam.dist.z * cam.dist.z);
cam.ang.splane = cam.dist.x / Math.sqrt(cam.dist.x * cam.dist.x + cam.dist.z * cam.dist.z);
cam.ang.ctheta = Math.sqrt(cam.dist.x * cam.dist.x + cam.dist.z * cam.dist.z) / Math.sqrt(cam.dist.x * cam.dist.x + cam.dist.y * cam.dist.y + cam.dist.z * cam.dist.z);
cam.ang.stheta = -cam.dist.y / Math.sqrt(cam.dist.x * cam.dist.x + cam.dist.y * cam.dist.y + cam.dist.z * cam.dist.z);
}
};
var trans = {
parts: {
sz: function(p, sz) {
return {
x: p.x * sz.x,
y: p.y * sz.y,
z: p.z * sz.z
};
},
rot: {
x: function(p, rot) {
return {
x: p.x,
y: p.y * Math.cos(dtr(rot.x)) - p.z * Math.sin(dtr(rot.x)),
z: p.y * Math.sin(dtr(rot.x)) + p.z * Math.cos(dtr(rot.x))
};
},
y: function(p, rot) {
return {
x: p.x * Math.cos(dtr(rot.y)) + p.z * Math.sin(dtr(rot.y)),
y: p.y,
z: -p.x * Math.sin(dtr(rot.y)) + p.z * Math.cos(dtr(rot.y))
};
},
z: function(p, rot) {
return {
x: p.x * Math.cos(dtr(rot.z)) - p.y * Math.sin(dtr(rot.z)),
y: p.x * Math.sin(dtr(rot.z)) + p.y * Math.cos(dtr(rot.z)),
z: p.z
};
}
},
pos: function(p, pos) {
return {
x: p.x + pos.x,
y: p.y + pos.y,
z: p.z + pos.z
};
}
},
pov: {
plane: function(p) {
return {
x: p.x * cam.ang.cplane + p.z * cam.ang.splane,
y: p.y,
z: p.x * -cam.ang.splane + p.z * cam.ang.cplane
};
},
theta: function(p) {
return {
x: p.x,
y: p.y * cam.ang.ctheta - p.z * cam.ang.stheta,
z: p.y * cam.ang.stheta + p.z * cam.ang.ctheta
};
},
set: function(p) {
return {
x: p.x - cam.obj.x,
y: p.y - cam.obj.y,
z: p.z - cam.obj.z
};
}
},
persp: function(p) {
return {
x: p.x * cam.dist.z / p.z * cam.zoom,
y: p.y * cam.dist.z / p.z * cam.zoom,
z: p.z * cam.zoom,
p: cam.dist.z / p.z
};
},
disp: function(p, disp) {
return {
x: p.x + disp.x,
y: -p.y + disp.y,
z: p.z + disp.z,
p: p.p
};
},
steps: function(_obj_, sz, rot, pos, disp) {
var _args = trans.parts.sz(_obj_, sz);
_args = trans.parts.rot.x(_args, rot);
_args = trans.parts.rot.y(_args, rot);
_args = trans.parts.rot.z(_args, rot);
_args = trans.parts.pos(_args, pos);
_args = trans.pov.plane(_args);
_args = trans.pov.theta(_args);
_args = trans.pov.set(_args);
_args = trans.persp(_args);
_args = trans.disp(_args, disp);
return _args;
}
};
(function() {
"use strict";
var threeD = function(param) {
this.transIn = {};
this.transOut = {};
this.transIn.vtx = (param.vtx);
this.transIn.sz = (param.sz);
this.transIn.rot = (param.rot);
this.transIn.pos = (param.pos);
};
threeD.prototype.vupd = function() {
this.transOut = trans.steps(
this.transIn.vtx,
this.transIn.sz,
this.transIn.rot,
this.transIn.pos,
cam.disp
);
};
var Build = function() {
this.vel = 0.04;
this.lim = 360;
this.diff = 200;
this.initPos = 100;
this.toX = _x;
this.toY = _y;
this.go();
};
Build.prototype.go = function() {
this.canvas = document.getElementById("canv");
this.canvas.width = window.innerWidth;
this.canvas.height = window.innerHeight;
this.$ = canv.getContext("2d");
this.$.globalCompositeOperation = 'source-over';
this.varr = [];
this.dist = [];
this.calc = [];
for (var i = 0, len = num; i < len; i++) {
this.add();
}
this.rotObj = {x: 0,y: 0,z: 0};
this.objSz = {x: w / 5,y: h / 5,z: w / 5};
};
Build.prototype.add = function() {
this.varr.push(new threeD({
vtx: {x: rnd(),y: rnd(),z: rnd()},
sz: {x: 0,y: 0,z: 0},
rot: {x: 20,y: -20,z: 0},
pos: {
x: this.diff * Math.sin(360 * Math.random() * Math.PI / 180),
y: this.diff * Math.sin(360 * Math.random() * Math.PI / 180),
z: this.diff * Math.sin(360 * Math.random() * Math.PI / 180)
}
}));
this.calc.push({
x: 360 * Math.random(),
y: 360 * Math.random(),
z: 360 * Math.random()
});
};
Build.prototype.upd = function() {
cam.obj.x += (this.toX - cam.obj.x) * 0.05;
cam.obj.y += (this.toY - cam.obj.y) * 0.05;
};
Build.prototype.draw = function() {
this.$.clearRect(0, 0, this.canvas.width, this.canvas.height);
cam.upd();
this.rotObj.x += 0.1;
this.rotObj.y += 0.1;
this.rotObj.z += 0.1;
for (var i = 0; i < this.varr.length; i++) {
for (var val in this.calc[i]) {
if (this.calc[i].hasOwnProperty(val)) {
this.calc[i][val] += this.vel;
if (this.calc[i][val] > this.lim) this.calc[i][val] = 0;
}
}
this.varr[i].transIn.pos = {
x: this.diff * Math.cos(this.calc[i].x * Math.PI / 180),
y: this.diff * Math.sin(this.calc[i].y * Math.PI / 180),
z: this.diff * Math.sin(this.calc[i].z * Math.PI / 180)
};
this.varr[i].transIn.rot = this.rotObj;
this.varr[i].transIn.sz = this.objSz;
this.varr[i].vupd();
if (this.varr[i].transOut.p < 0) continue;
var g = this.$.createRadialGradient(this.varr[i].transOut.x, this.varr[i].transOut.y, this.varr[i].transOut.p, this.varr[i].transOut.x, this.varr[i].transOut.y, this.varr[i].transOut.p*2);
this.$.globalCompositeOperation = 'lighter';
g.addColorStop(0, 'hsla(255, 255%, 255%, 1)');
g.addColorStop(.5, 'hsla('+(i+2)+',85%, 40%,1)');
g.addColorStop(1,'hsla('+(i)+',85%, 40%,.5)');
this.$.fillStyle = g;
this.$.beginPath();
this.$.arc(this.varr[i].transOut.x, this.varr[i].transOut.y, this.varr[i].transOut.p * 2, 0, Math.PI * 2, false);
this.$.fill();
this.$.closePath();
}
};
Build.prototype.anim = function() {
window.requestAnimationFrame = (function() {
return window.requestAnimationFrame ||
function(callback, element) {
window.setTimeout(callback, 1000 / 60);
};
})();
var anim = function() {
this.upd();
this.draw();
window.requestAnimationFrame(anim);
}.bind(this);
window.requestAnimationFrame(anim);
};
Build.prototype.run = function() {
this.anim();
window.addEventListener('mousemove', function(e) {
this.toX = (e.clientX - this.canvas.width / 2) * -0.8;
this.toY = (e.clientY - this.canvas.height / 2) * 0.8;
}.bind(this));
window.addEventListener('touchmove',function(e){
e.preventDefault();
this.toX = (e.touches[0].clientX - this.canvas.width / 2) * -0.8;
this.toY = (e.touches[0].clientY - this.canvas.height / 2) * 0.8;
}.bind(this));
window.addEventListener('mousedown', function(e) {
for (var i = 0; i < 100; i++) {
this.add();
}
}.bind(this));
window.addEventListener('touchstart', function(e) {
e.preventDefault();
for (var i = 0; i < 100; i++) {
this.add();
}
}.bind(this));
};
var app = new Build();
app.run();
})();
window.addEventListener('resize',function(){
canvas.width = w = window.innerWidth;
canvas.height = h = window.innerHeight;
}, false);
html {
height: 100%;
background-image: radial-gradient(ellipse farthest-corner at center top, hsla(230, 100%, 15%, 1) 0%, hsla(231, 90%, 1%, 1) 100%);
cursor: move;
}
body {
width: 100%;
margin: 0;
overflow: hidden;
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment