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using Shouldly; | |
namespace Blog.RolePlayingGame.Core.Tests | |
{ | |
public class HeroBuilderTests | |
{ | |
public void An_HeroBuilder_can_build_a_warrior() | |
{ | |
Hero actual = new HeroBuilder() | |
.OfWarriorClass() | |
.Create(); | |
actual.Class.ShouldBe(HeroClass.Warrior); | |
} | |
} | |
} |
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